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Updated: 04/16/18 07:41 PM
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Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:04/16/18 07:41 PM
Created:02/17/17 10:27 PM
Monthly downloads:15,996
Total downloads:157,400
Favorites:182
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
3.3
Foundry Tactical Combat (FTC) - Summerset  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.90
by: Rhyono [More]
A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

decay2 updated buff tracking.
Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (decay2)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (15)
File Name
Version
Size
Author
Date
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
Rhyono
02/17/17 10:27 PM


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Unread 04/16/18, 09:13 PM  
Rhyono
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Some people have that issue with colors suddenly not working. It's not an FTC-specific bug (it's just susceptible) and I genuinely have no idea how to fix it.
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Unread 04/16/18, 08:43 PM  
Phinix
 
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Really sorry, I haven't been able to play and group to test the file you posted a while back. When I briefly did I didn't get to the point the group was a raid, but a new behavior emerged. This is how the NORMAL group frames appeared:



I will try and test with the newest version here today and post what happens.
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Unread 04/16/18, 07:41 PM  
Rhyono
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I might've fixed it, but if not I can try something else.
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Unread 04/12/18, 01:45 PM  
Phinix
 
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Weird bug...

Been running into an odd bug on several characters. Happens when I have party frames enabled but raid frames left as the standard ESO raid frames. Seems that when the group size changes, possibly when it transitions from group size to raid size, the default ESO raid frames disappear and I see no frames at all.

Thanks for the updates.
Last edited by Phinix : 04/12/18 at 01:45 PM.
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Unread 03/11/18, 09:02 PM  
vecny.samotar

Forum posts: 10
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Originally Posted by Rhyono
Yes, it's not my addon.
ah now I look at it is an addon finisher that we wrote last, I thought it was an update to your Foundry Tactical Combat addon.
please ask the finisher to edit it or just download it
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Unread 03/11/18, 08:55 PM  
Rhyono
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Yes, it's not my addon.
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Unread 03/09/18, 10:49 PM  
vecny.samotar

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Originally Posted by Rhyono
So does this not quite do what you want? http://www.esoui.com/downloads/info8...FinishHim.html
yes it is Discontinued & Outdated and according to the commentaries it is not written so I thought it would not embed it in your addon
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Unread 03/09/18, 10:44 PM  
Rhyono
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So does this not quite do what you want? http://www.esoui.com/downloads/info8...FinishHim.html
Last edited by Rhyono : 03/09/18 at 10:44 PM.
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Unread 03/09/18, 10:42 PM  
vecny.samotar

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Originally Posted by Rhyono
Originally Posted by vecny.samotar
would not be able to add notifications (notification) to my mob if you determine the percentage of HP? daco like HINISH HIM what would move me from using the finisher spell
You want to be able to set X% have a notification or do you want it to make decisions based on active abilities for different finisher thresholds?
just to warn me of any announcements like, for example, HINISH HIM at the center of the screens from the crowd tell me the percentage of HP and I can use the ending spell as an example I would say: Assassin's Blade, Mage's Fury, Radiant Destruction.

but when I'm thinking about this I think it will probably be better on the basis of active capabilities because every class does not have the value when the ending spell can be used to give extra damage because the addon has only a global setting for the whole account and can not be set individually for each character separately
Last edited by vecny.samotar : 03/09/18 at 10:44 PM.
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Unread 03/09/18, 10:00 PM  
Rhyono
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Originally Posted by vecny.samotar
would not be able to add notifications (notification) to my mob if you determine the percentage of HP? daco like HINISH HIM what would move me from using the finisher spell
You want to be able to set X% have a notification or do you want it to make decisions based on active abilities for different finisher thresholds?
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Unread 03/09/18, 09:59 PM  
Rhyono
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Forum posts: 409
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Originally Posted by Ownl3alls
Pvp'ers move the target frame the to middle of the screen above the Enemy Player, but like to maintain the rest of the ui at 100.
That makes sense. I've added target in combat opacity.
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Unread 03/09/18, 09:40 PM  
vecny.samotar

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would not be able to add notifications (notification) to my mob if you determine the percentage of HP? daco like HINISH HIM what would move me from using the finisher spell
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Unread 03/09/18, 08:51 PM  
Ownl3alls

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Originally Posted by Rhyono
Target frame height and width were indirectly controlled by Unit Frame, so I've made it its own thing.
Font style is handled by Primary Font and shield color is handled by Shield Bar Color. I don't see any reason to change that.
Opacity in combat is handled by Combat Opacity. I understand wanting the target frame to be visible outside of combat while making the rest transparent, hence adding that option in 0.86. However, I don't see a reason to do the inverse: making the target opacity in combat different than the opacity of the rest of the interface in combat.
I've added Font Color in a fallback way for anything without a defined color. Breaking this one up by specific frame would be tedious.
You are amazing! Thank you so much. I'm going to find how to send a donation to you. The only reason for the opacity inverse suggestion on the target frame was because many Pvp'ers move the target frame the to middle of the screen above the Enemy Player, but like to maintain the rest of the ui at 100.
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Unread 03/09/18, 08:26 PM  
Rhyono
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Forum posts: 409
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Target frame height and width were indirectly controlled by Unit Frame, so I've made it its own thing.
Font style is handled by Primary Font and shield color is handled by Shield Bar Color. I don't see any reason to change that.
Opacity in combat is handled by Combat Opacity. I understand wanting the target frame to be visible outside of combat while making the rest transparent, hence adding that option in 0.86. However, I don't see a reason to do the inverse: making the target opacity in combat different than the opacity of the rest of the interface in combat.
I've added Font Color in a fallback way for anything without a defined color. Breaking this one up by specific frame would be tedious.
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Unread 03/07/18, 11:15 PM  
Ownl3alls

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Would you be willing to add support to separately modify the target frame. Maybe support for the following new settings. None of the following exists in FTC (yet?!)

["FrameTargetHeight"] = 140,
["FrameTargetOpacityIn"] = 60,
["FrameTargetShieldColor"] =
{
[1] = 0.2900000000,
[2] = 0.3000000000,
[3] = 1,
},
["FrameTargetFont1"] = "esobold",
["FrameTargetWidth"] = 150,

An perhaps also some settings for target frame font colors!
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