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Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:01/13/18 02:43 PM
Created:02/17/17 10:27 PM
Monthly downloads:9,631
Total downloads:126,587
Favorites:166
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
3.3
Foundry Tactical Combat (FTC) - DB  Popular! (More than 5000 hits)
Version: 0.86
by: Rhyono [More]
A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

decay2 updated buff tracking.
Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (decay2)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (11)
File Name
Version
Size
Author
Date
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
Rhyono
02/17/17 10:27 PM


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Unread 02/19/18, 11:53 PM  
Rhyono
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Forum posts: 389
File comments: 596
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That's a comment I forgot to update; means nothing.
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Unread 02/19/18, 11:43 PM  
baratron

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FTC is supposed to be on version 0.86 but the lua that is attached says version 0.85 and is dated 2017-10-09. I'm guessing the wrong file got uploaded to ESOUI?
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Unread 01/16/18, 07:55 PM  
vecny.samotar

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Would you be able to add a notification when my mob or game kill the percentage of your life? daco would warn the daco how FINISH HIM so I do not have to look at when to use a type of spell like Radiant Destruction or Assassin's Blade, so I did not stop the game, so I just killed the mob.
because if it is there I did not find it in the setup
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Unread 01/16/18, 04:17 PM  
Dzirat

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If you give a mail, I can send an old version of the FTC in which it is implemented.
Last edited by Dzirat : 01/16/18 at 04:22 PM.
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Unread 01/15/18, 07:28 PM  
Rhyono
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I'm pretty sure FTC doesn't do that (although you can apply number overlays to the vanilla bars).
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Unread 01/15/18, 01:03 PM  
Dzirat

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Originally Posted by Rhyono
.
Hi, tell me please, how can I make that the addon would be displayed like this:
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Unread 01/15/18, 12:33 AM  
necropola
 
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Originally Posted by Rhyono
Originally Posted by necropola
Hiho, is there a way to enable resource gains in Floating Combat Text?
For example Magicka gains from Siphoning Attacks?
I'll have to look into that because (off hand) I'm not sure how it'd figure in.
Would be great. CombatMetrics shows them in combat log. Maybe add them to the alerts (middle)?

Originally Posted by Rhyono
Originally Posted by necropola
Also there seems to be an update problem with the Mini XP / Horse-Stamina Combi Bar.
I think I've fully fixed it. The issue was that the function for mount checking isn't set to false until the demount animation ENDS, while all events check at START.
Looks good. Thanks!
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Unread 01/13/18, 06:27 PM  
Sojournerx

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Please update the Minion info for this addon -- it is still showing the info from the 0.74 update from demiknight...
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Unread 01/13/18, 02:51 PM  
Rhyono
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Forum posts: 389
File comments: 596
Uploads: 15
Originally Posted by Davjwx
Thanks so much for the update. Is there any way to show a units health in millions? I can't find a setting to change so that it doesn't display as 3,007.5k. Thanks!
I've changed it so that targets with HP over 1m will show as 3.007m. I may round more based on feedback, but I'd never want to go below 1 decimal place.

Originally Posted by Emirly
I don't want to see my unit frame out of combat but I would like to see target frame out of combat
I've given the target frame (and only the target frame) its own slider.

Originally Posted by varousis
Is it possible to use [email protected] in trial frames?
To make it an option to go along with the other options would require more reworking than I'd like to at the moment. However, I can give you simple instructions to hard code it for yourself in all group frames:

frames > functions.lua
find "configure the nameplate"
Change the next line to the following:
local name = GetUnitName(unitTag) .. GetUnitDisplayName(unitTag)

Originally Posted by samhen
Hey! IS there a way to filter the buffs that are tracked?
There isn't currently, but I plan to eventually. I use the "Horizontal Tiles" option for my buffs, otherwise the list is too long.

Originally Posted by necropola
Hiho, is there a way to enable resource gains in Floating Combat Text?
For example Magicka gains from Siphoning Attacks?
I'll have to look into that because (off hand) I'm not sure how it'd figure in.

Originally Posted by necropola
Also there seems to be an update problem with the Mini XP / Horse-Stamina Combi Bar.
I think I've fully fixed it. The issue was that the function for mount checking isn't set to false until the demount animation ENDS, while all events check at START.

Originally Posted by An-Evil-Milkshake
I recently did a fresh install of this AddOn and I can't figure out why the unit frames for HP, Magicka, Stamina etc. aren't displaying any colour.
I've heard of the issue, but never encountered it. I honestly have no idea.
Last edited by Rhyono : 01/13/18 at 02:51 PM.
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Unread 01/13/18, 09:16 AM  
An-Evil-Milkshake

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Unit frames not displaying colour

Hi,

I recently did a fresh install of this AddOn and I can't figure out why the unit frames for HP, Magicka, Stamina etc. aren't displaying any colour.

I have tried the previously proposed solution of deleting the ShaderCache from the live folder and reloading the game, but this has not solved my issue.

Can anyone here provide me with any other possible solutions for this?
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Unread 01/06/18, 11:27 PM  
necropola
 
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Resource loss/gains in Floating Combat Text

Hiho, is there a way to enable resource gains in Floating Combat Text?
For example Magicka gains from Siphoning Attacks?

Also there seems to be an update problem with the Mini XP / Horse-Stamina Combi Bar.
  • When dismounting it does not switch back to XP mode until your char gets XP.
  • When logging out and back in while mounted it comes up in XP mode although mounted and switches to Horse mode when dismounting.

Also when in Horse mode the Bar should use the transparency setting for combat (at least while depleting horse stamina), since people might dim the colors quite a bit when out of combat. Actually all player unit bars should behave like this, i. e. use the combat (highlighted) transparency setting when depleting.
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Last edited by necropola : 01/07/18 at 06:55 AM.
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Unread 12/27/17, 02:43 PM  
samhen

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Filter buffs

Hey! IS there a way to filter the buffs that are tracked?
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Unread 12/23/17, 11:16 AM  
Chlamydia1

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Re: Issue with Alt+tab

Originally Posted by Jofre10
Hi, having a small issue, when alt+tabbing from a a menu (in fullscreen mode) the player bar (the only I have activated) appears on top of the menu. Getting out from the menu and back in fixes this. A little bit annoying for example when crafting and checking recipes online.
Thanks for a good addon!
All UI add-ons suffer from this.
Last edited by Chlamydia1 : 12/23/17 at 11:17 AM.
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Unread 11/20/17, 04:06 PM  
varousis

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[email protected] Trialframes

Hi,

Is it possible to use [email protected] in trial frames?
I already changed the shortened numbers to full numbers in the trial frames too so it's 14,322 / 14,322 for example.

Thank you!
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Unread 10/16/17, 09:18 PM  
Emirly

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Out of Combat Opacity

Hi there, I like to hide my unit frames when out of combat by changing the opacity. BUT I would like to keep the target frame opacity at full. At this stage there is only an opacity slider for unit frames as a whole and was wondering if another out of combat opacity slider could be added for the target frame.

Does that makes sense? XD

I don't want to see my unit frame out of combat but I would like to see target frame out of combat

Thank you!!

p.s thank you for the addon
Last edited by Emirly : 10/16/17 at 09:18 PM.
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