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Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:10/09/17 03:15 PM
Created:02/17/17 10:27 PM
Monthly downloads:7,571
Total downloads:97,836
Favorites:142
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
3.2
Foundry Tactical Combat (FTC) - CC  Popular! (More than 5000 hits)
Version: 0.85
by: Rhyono [More]
A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

decay2 updated buff tracking.
Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (decay2)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (10)
File Name
Version
Size
Author
Date
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
Rhyono
02/17/17 10:27 PM


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Unread 11/20/17, 04:06 PM  
varousis

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File comments: 14
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[email protected] Trialframes

Hi,

Is it possible to use [email protected] in trial frames?
I already changed the shortened numbers to full numbers in the trial frames too so it's 14,322 / 14,322 for example.

Thank you!
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Unread 10/16/17, 09:18 PM  
Emirly

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Out of Combat Opacity

Hi there, I like to hide my unit frames when out of combat by changing the opacity. BUT I would like to keep the target frame opacity at full. At this stage there is only an opacity slider for unit frames as a whole and was wondering if another out of combat opacity slider could be added for the target frame.

Does that makes sense? XD

I don't want to see my unit frame out of combat but I would like to see target frame out of combat

Thank you!!

p.s thank you for the addon
Last edited by Emirly : 10/16/17 at 09:18 PM.
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Unread 10/15/17, 09:22 AM  
Davjwx

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Thanks so much for the update. Is there any way to show a units health in millions? I can't find a setting to change so that it doesn't display as 3,007.5k. Thanks!
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Unread 10/09/17, 03:02 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 327
File comments: 502
Uploads: 15
You should switch to Windowed (Fullscreen); I've never had that issue with it.
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Unread 09/27/17, 03:23 PM  
Jofre10

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Issue with Alt+tab

Hi, having a small issue, when alt+tabbing from a a menu (in fullscreen mode) the player bar (the only I have activated) appears on top of the menu. Getting out from the menu and back in fixes this. A little bit annoying for example when crafting and checking recipes online.
Thanks for a good addon!
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Unread 09/22/17, 04:03 AM  
Rhoswyn

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File comments: 4
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Originally Posted by Rhyono
Originally Posted by Rhoswyn
This addon is making my target's health bar disappear even when having target frames are disabled in the app.
It's a little counter-intuitive, but it's a separate setting:



You should have the second off and the fifth on.
Thank you, that worked perfectly!
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Unread 09/20/17, 05:47 PM  
Rhyono
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Forum posts: 327
File comments: 502
Uploads: 15
Originally Posted by Rhoswyn
This addon is making my target's health bar disappear even when having target frames are disabled in the app.
It's a little counter-intuitive, but it's a separate setting:



You should have the second off and the fifth on.
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Unread 09/20/17, 08:50 AM  
Rhyono
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Forum posts: 327
File comments: 502
Uploads: 15
Originally Posted by rockingdice
Also, I've noticed in a 4 ppl dungeon, there could be two healers(judge from the frame's color) but one of them is dps. Is that a bug?
That's a result of me not knowing how to check true dungeon role but rather basing it on their selected role.

For example:
1 Tank
1 DPS
1 Healer
1 guy that thinks he's a good healer or dps.

So going left to right, the addon sees that he's a healer and then ignores he's a dps. The reason it can't just use process of elimination is the following:

Everyone thinks they are a suitable tank/dps/healer. Now what it does it do?
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Unread 09/20/17, 01:17 AM  
rockingdice
 
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Forum posts: 10
File comments: 165
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Originally Posted by Rhyono
It's a ZOS bug (you'll notice in many instances, if you check the group list, it's also messed up there). It's designed to try again on its own after a short duration, but when the game is really slow about it, it can take over a minute and I didn't want it pounding it with refreshes all of the time when it's usually working properly. That's why I added the group frame refresh keybind, so after the group is fully loaded, you can attempt to force it to work properly.
Cool, that hotkey is helpful.

Also, I've noticed in a 4 ppl dungeon, there could be two healers(judge from the frame's color) but one of them is dps. Is that a bug?
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Unread 09/19/17, 10:16 AM  
Rhoswyn

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This addon is making my target's health bar disappear even when having target frames are disabled in the app.
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Unread 09/13/17, 10:13 AM  
Rhyono
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Forum posts: 327
File comments: 502
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It's a ZOS bug (you'll notice in many instances, if you check the group list, it's also messed up there). It's designed to try again on its own after a short duration, but when the game is really slow about it, it can take over a minute and I didn't want it pounding it with refreshes all of the time when it's usually working properly. That's why I added the group frame refresh keybind, so after the group is fully loaded, you can attempt to force it to work properly.
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Unread 09/13/17, 02:21 AM  
rockingdice
 
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Forum posts: 10
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I found sometimes when you make a random group of 4 ppl dungeon, if you enter quite quickly, the group frame is not showing all the members, it's a bug or event limitation?
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Unread 09/12/17, 10:46 AM  
Jofre10

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Originally Posted by Rhyono
Added.
Thanks!
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Unread 09/12/17, 03:10 AM  
TNTKokser

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Originally Posted by Baertram
Did anyone else notice ... that if you are in a raid group the screen lags sometimes really hard if FTC is activated?
mhh... interesting point. Have about 40 addons running. In Cyrodill I lower the resolution and switch off all of them, but FTC, without the effect I would like to notice. Have to try, thanks for the hint.
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Unread 09/12/17, 12:44 AM  
Baertram
 
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Hi and thanks for the update.

Did anyone else notice (it was already noticeable in the original FTC verison!) that if you are in a raid group the screen lags sometimes really hard if FTC is activated?
My fps drops to below 10 sometimes, and I couldn't find a setting or reason that changes it, except disabling FTC. Everything is ok then and fps keeps constant at 40 to 100.

Edit:
I#ve tested some more and it makes no difference if I disable/enable the group member damage statistics (which get send by help of map pings). So this shouldn't be the issue, I guess.
Last edited by Baertram : 09/12/17 at 04:24 AM.
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