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Updated: 11/22/17 06:32 PM
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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:11/22/17 06:32 PM
Created:02/26/17 01:37 AM
Monthly downloads:366
Total downloads:1,882
Favorites:18
MD5:
3.2
No Interact
Version: 1.15
by: Rhyono [More]
This stops empty containers from displaying text and allows you to blacklist NPCs and interactable objects. It was requested by Gamer1986PAN.

Uses
  • Automatically removes the interact option from empty containers. E.g you loot an urn, the empty urn will no longer tell you it is empty.
  • Blacklist NPCs that you frequently accidentally talk to while trying to do something or simply dislike.
  • Blacklist interactable objects (such as barrels) that you don't wish to interact with while looting other things.
  • Blacklisting interactable thievable objects without blacklisting allowed objects.

Keybind
There's a keybind for toggling the whole thing on/off as well as a second for toggling the targeted NPC/object.

Pressing the second keybind will allow toggling of blacklisting a character/object without needing to use the commands. It will only blacklist the legality type of the container at hand (so if you want to blacklist lootable sacks and thievable sacks, you'll need to interact with both).

No Interact

Allows blacklisting of NPCs. Use the keybind or use "/nointeract character_name" to blacklist.

For containers only: you can also block stealing from containers versus legal looting via "/nointeract container_name (theft)"

Yes Interact

This allows you to re-enable interaction with an NPC: uses the same keybind as No Interact or use "/yesinteract character_name"

List Interact

The "/listinteract" command will show all of the NPCs you've currently blocked.

Toggle Interact

Allows disabling the blacklist (except for the empty containers). Use the keybind or "/toggleinteract"

Help

You could always ask me if need be, but the more on demand option is /nihelp. The command will return usage instructions for the aforementioned commands.
Version 1.15 - Fixed blacklisted interaction issue.

Version 1.14
*API bump
*De-synced settings version from main version.

Version 1.13 - API bump
Version 1.12 - Added differentiating between criminal and non-criminal containers.
Version 1.11 - API bump
Version 1.10 - isolated auto-hiding to containers
Version 1.09 - fixed blacklist staying active
Version 1.08 - rewrote indices handler
Version 1.07 - storage changes
Version 1.06 - removed reticle from blacklisted and empty
Version 1.05 - fixed non-target bug
Version 1.04 - improved targetting
Version 1.03 - added toggle with keybind
Version 1.02 - switched to accountwide
Version 1.01 - added keybind and help
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
1.14
3kB
Rhyono
09/23/17 07:17 PM
1.13
3kB
Rhyono
07/14/17 08:58 PM
1.12
3kB
Rhyono
07/03/17 01:33 PM
1.11
2kB
Rhyono
05/22/17 01:43 PM
1.11
2kB
Rhyono
03/02/17 09:10 PM
1.09
2kB
Rhyono
02/27/17 05:11 PM
1.07
2kB
Rhyono
02/27/17 03:11 PM
1.06
2kB
Rhyono
02/27/17 02:23 PM
1.05
2kB
Rhyono
02/26/17 08:31 PM
1.04
2kB
Rhyono
02/26/17 08:00 PM
1.03
2kB
Rhyono
02/26/17 06:09 PM
1.02
2kB
Rhyono
02/26/17 04:28 PM
1.01
2kB
Rhyono
02/26/17 04:14 PM
1.0
1kB
Rhyono
02/26/17 01:37 AM


Post A Reply Comment Options
Unread 11/22/17, 07:47 PM  
Madlark

Forum posts: 2
File comments: 54
Uploads: 0
Originally Posted by Rhyono
The interaction function wasn't receiving all of the data it needed to make the call. It should be fixed now.
Confirmed as fixed - thank you! ^_^
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Unread 11/22/17, 06:33 PM  
Rhyono
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Forum posts: 342
File comments: 532
Uploads: 15
The interaction function wasn't receiving all of the data it needed to make the call. It should be fixed now.
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Unread 11/22/17, 05:54 PM  
Madlark

Forum posts: 2
File comments: 54
Uploads: 0
Originally Posted by Rhyono
It's most likely overwriting a hook and there's nothing I can do about that.
So, I turned off every single add-on other than No Interact, exited the game, deleted No Interact's saved variables, then uninstalled and installed it again for good measure.

(theft) blacklisting still consistently does not work. Tried the chat command and the hotkey.

Example:
There is a shield standing next to a vendor which I can steal.

Scenario one: If I use /nointeract shield (theft) = its name popup disappears, but if I press E I still pick it up and get no chat notification.

Scenario two: If I use /nointeract shield = I cannot pick it up, I get a chat notification, all works as intended. But as expected, I can't pick up any non-owned shields either, since ALL shields are now blacklisted, not just the stealable ones.

Actually, same goes for containers. No (theft) = interaction blocked; (theft) = no name, but can still loot.

I can record a video if you like. Like I said, this is with zero add-ons active.
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Unread 11/22/17, 10:13 AM  
Rhyono
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Forum posts: 342
File comments: 532
Uploads: 15
It's most likely overwriting a hook and there's nothing I can do about that.
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Unread 11/22/17, 06:53 AM  
Madlark

Forum posts: 2
File comments: 54
Uploads: 0
Originally Posted by Rhyono
I just tested it and it's working perfectly fine for me. Did you use the keybind or the command line to blacklist? If the latter: you may have mistyped. If the former: you may have an addon interefering. I tried on 4 different items without issue.
Hi!

I tried both the keybind and the slash command on several different items, carefully checking my spelling.

As for mod conflict - that might actually be it. I'm using MasterThief by Adalan, and I think the issue first appeared around the time that one got updated. I will check once I get home and let you know - in case it's indeed the culprit, any chance for a compatibility patch?

Cheers!
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Unread 11/20/17, 09:16 PM  
Rhyono
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Forum posts: 342
File comments: 532
Uploads: 15
I just tested it and it's working perfectly fine for me. Did you use the keybind or the command line to blacklist? If the latter: you may have mistyped. If the former: you may have an addon interefering. I tried on 4 different items without issue.
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Unread 11/20/17, 12:26 PM  
Madlark

Forum posts: 2
File comments: 54
Uploads: 0
(theft) blacklisting doesn't work

Hi!

Ever since a few updates ago, the /nointeract itemname (theft) doesn't work properly. The item name and the red "Steal" prompt disappear, but if I press E, my character still picks up the item and there is no chat notification, as if it wasn't blacklisted at all.

I've tested with several items - mainly stuff that's lying next to guild traders and is easy to pick up by accident - armor pieces, materials etc. If it's stealable and blacklisted with (theft), the blacklisting doesn't work. If it's non-stealable and is blacklisted w/o (theft), the blacklisting works.

Could you please look into this?

Thank you!
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Unread 09/30/17, 08:20 PM  
Rhyono
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Forum posts: 342
File comments: 532
Uploads: 15
That sort of targeting uses a completely different methodology than the rest of the addon and I don't know if I could reliably block it for anyone that uses addons with custom target UIs. It also doesn't appear to be as simple as checking for a type, because they all show up as NPCs and every critter name would have to be checked against.
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Unread 09/30/17, 12:33 AM  
emotep

Forum posts: 1
File comments: 14
Uploads: 0
great addon, any chance you could add the ability to block interaction from "critter" type npcs? monkeys and so on
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Unread 07/16/17, 04:37 PM  
Gamer1986PAN

Forum posts: 48
File comments: 196
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Originally Posted by Rhyono
Originally Posted by Gamer1986PAN
Would it be possible to block the Player interaction Menu? Right now i always get the problem that i can not revive properly in Raids because my Char always wants to interact with a living player first instead of revive the dead bodies on the same place.
Possibly, but it'd likely require quite different code from what the rest is using. I'm currently too busy getting things ready for Update 15 to do any feature requests.
Sure, i know you got a lot of useful addons and its again a lot of work coming with the current PTS-Update. But it would be nice if you keep it in mind. For the time after. Thanks for all your work...
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Unread 07/13/17, 08:13 PM  
Rhyono
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Forum posts: 342
File comments: 532
Uploads: 15
Originally Posted by Gamer1986PAN
Would it be possible to block the Player interaction Menu? Right now i always get the problem that i can not revive properly in Raids because my Char always wants to interact with a living player first instead of revive the dead bodies on the same place.
Possibly, but it'd likely require quite different code from what the rest is using. I'm currently too busy getting things ready for Update 15 to do any feature requests.
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Unread 07/09/17, 08:45 AM  
Gamer1986PAN

Forum posts: 48
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Would it be possible to block the Player interaction Menu? Right now i always get the problem that i can not revive properly in Raids because my Char always wants to interact with a living player first instead of revive the dead bodies on the same place.
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Unread 07/07/17, 12:58 PM  
ovinnik

Forum posts: 6
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An unexpectedly welcome QoL improvement, thank you!
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Unread 07/07/17, 12:47 PM  
afonik

Forum posts: 0
File comments: 2
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Originally Posted by Rhyono
Originally Posted by afonik
Is it possible to remove SEAT interaction? Ty
/nointeract seat
It works!

But you already knew it
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Unread 07/06/17, 06:08 PM  
Rhyono
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Forum posts: 342
File comments: 532
Uploads: 15
Originally Posted by afonik
Is it possible to remove SEAT interaction? Ty
/nointeract seat
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