Quantcast
Download
(40 Kb)
Download
Updated: 10/22/17 10:31 PM
Pictures
File Info
Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:10/22/17 10:31 PM
Created:03/25/17 10:56 PM
Monthly downloads:1,444
Total downloads:8,880
Favorites:29
MD5:
Categories:TradeSkill Mods, Character Advancement
3.2
Auto Research  Popular! (More than 5000 hits)
Version: 1.7.3
by: silvereyes [More]
Automatically starts researching traits when at a craft station.

Best when paired with the Research Craft addon to craft a bunch of research gear to store in your bags/bank.

The only gear used currently are the following:
  • No items locked with FCO Item Saver (v1.0+ required)
  • Items marked for research with FCO Item Saver (Overrides all of the following exclusions. v1.0+ required)
  • Quality less than or equal to the maximum configured quality. Default is blue quality (arcane).
  • Style with a cheap trait stone. The racial styles plus Ancient Elf, Barbaric and Primal are included.
  • No set gear
  • No items locked with in-game lock

Equipment pieces are selected for research based on fastest research times. For example, if you have all clothing pieces 8 trait researched *except* for medium armor helmets that have 7 traits, then medium armor helmets will be given preference over any other clothing pieces.

Trait research order is customizable under Settings > Addons > Auto Research.

All else being equal, gear in the current player inventory is given preference over gear in the bank. You can also choose to select gear from just the current player inventory or just the player bank.

Use cases:
  • New players that want to store a bunch of research gear at once in the bank up front so they don't have to go find/buy/request new gear every few hours.
  • Storing a ton of research gear in your writ alts' bags so you don't have to manage their research manually.
  • Established crafters that haven't finished research, but tend to forget about it due to the long research times can store 10 or so research items in the bank so they don't have to worry about managing research for several months.

Compatible with Version 34.19 of Dolgubon's Lazy Writ Crafter and newer
Compatible with Version 1.0 of FCO Item Saver and newer.
Version 1.7.3
- Update 16 Clockwork City compatibility
- Updated LAM to r25
- Suppress UI error that sometimes appears during research
- Fixed attempts at locked items being researched

Version 1.7.2
- Fixed bug with items of exactly the max quality configured being ignored.

Version 1.7.1
- Fix for third research slot being unavailable ZOS bug. Feature only works in Update 15 Horns of the Reach.

Version 1.7.0
- New option Max Quality
- Update 15 Horns of the Reach compatibility

Version 1.6.1
- Fix folder name

Version 1.6.0
- Selects research line (e.g. axe, cuirass, girdle, etc) based on both research times and custom trait order instead of always left to right
- Now selects items from the bank before the backpack *if* they have lower research times and/or custom trait orders
- Fixed bug causing client hang/crash when using Auto Research, pChat and either Preposterous or Colorful ESO
- Fixed issue with Dolgubon's Lazy Writ Crafter not starting for characters experiencing the base game bug with research slot #3 not working

Version 1.5.1
- Fix for FCO ItemSaver "mark for research" flags not working

Version 1.5.0
- New customization settings in Settings > Addons > Auto Research
* Trait research order
* Whether to search for equipment to research in backpack inventory, the player bank or both

Version 1.4.0
- Compatibility with FCO ItemSaver "mark for research" flags
- Only supports FCO ItemSaver 1.0 and newer

Version 1.3.0
- Update 14 Morrowind compatibility
- Support for FCO Item Saver locks

Version 1.2.2
- Initial public release
- Official compatibility with Dolgubon's Lazy Writ Crafter
- Skill lines with both armor and weapons will alternate between weapon and armor traits for the fastest research times
- Exclude set equipment
- Allow research of blue arcane gear
- Only research gear with a cheap motif style
Archived Files (9)
File Name
Version
Size
Author
Date
1.7.2
38kB
silvereyes
08/17/17 09:37 PM
1.7.1
38kB
silvereyes
07/15/17 11:47 AM
1.7.0
37kB
silvereyes
07/11/17 09:17 PM
1.6.1
37kB
silvereyes
06/27/17 04:12 PM
1.6.0
38kB
silvereyes
06/26/17 11:36 PM
1.5.1
29kB
silvereyes
06/18/17 03:20 PM
1.5.0
29kB
silvereyes
06/17/17 10:47 PM
1.3.0
4kB
silvereyes
05/22/17 12:09 AM
1.2.2
4kB
silvereyes
03/25/17 10:56 PM


Post A Reply Comment Options
Unread 10/22/17, 10:42 PM  
silvereyes
 
silvereyes's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 127
Uploads: 11
Originally Posted by Tacit_MT
it doesn't seem to want to ignore a pair of locked nirnhoned rawhide guards in my bank
This should be fixed in the latest version 1.7.3. Please update and let me know if you run into any further issues.
Report comment to moderator  
Reply With Quote
Unread 10/13/17, 09:44 AM  
Tacit_MT

Forum posts: 0
File comments: 3
Uploads: 0
First, thank you for such a time saving addon!

One thing I noticed, is that it doesn't seem to want to ignore a pair of locked nirnhoned rawhide guards in my bank. Alts have items in their inventory they can research, but it insists on attempting to research the locked guards. I get a message in the top right about not being able to research locked items, followed a second or two later with a message in red: 'Research Error'. No research will start though.

Taking the nirn guards out of the bank and putting on a different character, it then works correctly.

If I change settings to only use items from inventory, (with the nirn guards in bank) it will auto-research correctly.

As a side note, I do have locked nirn medium shoulders/boots/jack in the bank also, and it successfully ignores them with no problem.

Edit: Strike the last info, locked nirn rawhide shouler cops are now also blocking auto-researching on a different character.
Last edited by Tacit_MT : 10/15/17 at 07:39 AM.
Report comment to moderator  
Reply With Quote
Unread 08/23/17, 06:24 PM  
silvereyes
 
silvereyes's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 127
Uploads: 11
Originally Posted by [Daniel
]By fixing a problem that has been plaguing me for a week, I can't tell you how much appreciation I have for you and your fine work. Don't stop coding!
Thank you very much for the kind words. I'm glad that the problem you were having was resolved.
Report comment to moderator  
Reply With Quote
Unread 08/21/17, 02:32 PM  
[Daniel]

Forum posts: 0
File comments: 54
Uploads: 0
I just had to come give you a big Thank You! for providing a fix for the No Available Research Slots issue. I had an open issue logged with ESO/ZOS since 3.1.5, and wasn't to thrilled when the problem wasn't resolved today in 3.1.6. I'm so glad I stumbled on your ESO forum post where you provided an explanation of the problem and a link to your fantastic addon that fixed my issues (on 4 crafters) right up!

Here is what I had proposed to ESO/ZOS last night, and I think I must have been on the right track...
Is there a way I can force a refresh of the games research window? Perhaps deleting a cached file? I half expect the problem might be "bad" cached data that the research window references, and that addons do not.
Here is what I had proposed to ESO/ZOS this morning as the cause of my issue...
I wonder if the issue has something to do with Prosperous being queued before the patch, and Invigorating being the replacement post patch? I'm starting to think that I have some characters with "double" research... they have the old "prosperous" still slotted somehow and may have the replacement "Invigorating" slotted, or another trait they moved on to (all dependent on timing)... but because Prosperous has been retired, the front-end research interface doesn't display it, nor does it have the ability to handle its existence... hence the behaviours I am seeing.
Thank you again for fixing what ESO/ZOS could not for over a week! And despite you having let them know about it multiple times since Morrowind!?!

This looked like such a "black box" problem, I am pleasantly amazed that you devised a solution... Its like watching a miracle unfold in-front of you. By fixing a problem that has been plaguing me for a week, I can't tell you how much appreciation I have for you and your fine work. Don't stop coding!

P.S. If you see a spike in installs for your addon, it might have something to the adverting I am about to give you
Last edited by [Daniel] : 08/21/17 at 03:50 PM.
Report comment to moderator  
Reply With Quote
Unread 08/18/17, 11:58 AM  
Darkstride

Forum posts: 0
File comments: 48
Uploads: 0
Re: Re: Sweet Addon

Originally Posted by silvereyes
Originally Posted by Darkstride
Seem to be a < instead of a <= being used somewhere, unless I'm misinterpreting. In the meantime, I made all my characters use Epic.
Thanks for the report. It's fixed now. Don't forget to set max quality back to Superior after updating, before you go to a craft station.
Awesome. Working great now. Thanks again
Report comment to moderator  
Reply With Quote
Unread 08/17/17, 10:06 PM  
silvereyes
 
silvereyes's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 127
Uploads: 11
Re: Sweet Addon

Originally Posted by Darkstride
Seem to be a < instead of a <= being used somewhere, unless I'm misinterpreting. In the meantime, I made all my characters use Epic.
Thanks for the report. It's fixed now. Don't forget to set max quality back to Superior after updating, before you go to a craft station.
Report comment to moderator  
Reply With Quote
Unread 08/17/17, 08:47 PM  
Darkstride

Forum posts: 0
File comments: 48
Uploads: 0
Sweet Addon

This is a really nice addon. I use it without having to think most of the time by dumping all the non-set items I find in the world into the bank before I do my writs on other characters each day. Most of the time it finds something to research.

I have noticed a small issue that I found a workaround for. By default Max Quality is set to Superior, which I thought would mean it can take up to blue items, but I've found it only takes items of lesser value. I had a character where I knew I had a blue item it could research, but it wasn't being done. I changed setting to Epic and it immediately pulled the blue item. Seem to be a < instead of a <= being used somewhere, unless I'm misinterpreting. In the meantime, I made all my characters use Epic.

Thank you for making this
Report comment to moderator  
Reply With Quote
Unread 08/14/17, 07:53 PM  
silvereyes
 
silvereyes's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 127
Uploads: 11
Re: Re: Re: lua error

Originally Posted by Anceane
Wow, no idea how it happened ... i have the right version into my addons folder saved, but not in the folder addon game .....

Sorry about that
No worries. Glad you got it sorted.
Report comment to moderator  
Reply With Quote
Unread 08/14/17, 05:39 PM  
Anceane
 
Anceane's Avatar

Forum posts: 128
File comments: 458
Uploads: 0
Re: Re: lua error

Originally Posted by silvereyes
Originally Posted by Anceane
For info, error pop with new patch :

Code:
2017-08-14T13:33:17.360-05:00 |cff0000Lua Error: user:/AddOns/AutoResearch/classes/Validator.lua:52: table index is nil
stack traceback:
	user:/AddOns/AutoResearch/classes/Validator.lua:52: in function '(main chunk)'|r
Did you update your addons? This has been fixed for a month now.
Wow, no idea how it happened ... i have the right version into my addons folder saved, but not in the folder addon game .....

Sorry about that

Thanks about the fast answer
__________________
Report comment to moderator  
Reply With Quote
Unread 08/14/17, 12:06 PM  
silvereyes
 
silvereyes's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 127
Uploads: 11
Re: lua error

Originally Posted by Anceane
For info, error pop with new patch :

Code:
2017-08-14T13:33:17.360-05:00 |cff0000Lua Error: user:/AddOns/AutoResearch/classes/Validator.lua:52: table index is nil
stack traceback:
	user:/AddOns/AutoResearch/classes/Validator.lua:52: in function '(main chunk)'|r
Did you update your addons? This has been fixed for a month now.
Report comment to moderator  
Reply With Quote
Unread 08/14/17, 11:38 AM  
Anceane
 
Anceane's Avatar

Forum posts: 128
File comments: 458
Uploads: 0
lua error

For info, error pop with new patch :

Code:
2017-08-14T13:33:17.360-05:00 |cff0000Lua Error: user:/AddOns/AutoResearch/classes/Validator.lua:52: table index is nil
stack traceback:
	user:/AddOns/AutoResearch/classes/Validator.lua:52: in function '(main chunk)'|r
Thank you
__________________
Report comment to moderator  
Reply With Quote
Unread 06/28/17, 06:44 AM  
DaBear78
 
DaBear78's Avatar

Forum posts: 1
File comments: 100
Uploads: 0
Originally Posted by silvereyes
For now, just mark the individual items you want to save for research with FCO item Saver.
I think I prefer researching some things manually then ^^ Because for this to work automatically I would have to install 2 additional addons (FCOIS and Research Assistant) and I already use 30+ addons... Don't need 2 more only for researching

Great addon anyway, keep it up
Report comment to moderator  
Reply With Quote
Unread 06/27/17, 04:29 PM  
silvereyes
 
silvereyes's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 127
Uploads: 11
Originally Posted by Striderlongshanks
I tried setting priorities for weapons still needed lower then armor still needed but didnt matter still selected a weapon with lower priority (higher number) then armor with higher priority (lower number).
Today's update fixes that quirk. It now gives priority to the gear with the lowest number trait you've configured, regardless of whether it's armor or a weapon. However, in case of a tie, weapons still win, just because they are on the left. I'll consider making this configurable in the future.
Report comment to moderator  
Reply With Quote
Unread 06/27/17, 04:25 PM  
silvereyes
 
silvereyes's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 127
Uploads: 11
Originally Posted by DaBear78
the directory was called "AutoResearch-1.6.0". After manually renaming the directory to "AutoResearch" the addon worked
Whoops. Sorry about that. It should be fixed now.

Originally Posted by DaBear78
One request: Could you please add more options? I personally don't care if the item to be researched is part of a set or a purple item etc. Maybe you can add options like:

Research up to quality: Grey, White, Green etc.
Research sets: Yes, No
etc.
You can manually choose set items to research by using FCO Item Saver's Reserve research flag. This flag is given priority over item quality or sets.

Max item quality is definitely something I can put in as a configurable setting.

Sets, though... that seems like it's too dangerous. Addon settings are easy to toggle without understanding the danger. When the feature you thought was great unexpectedly destroys that sharpened sword or staff you spent a year grinding out, the feature will immediately become a bug.

For now, just mark the individual items you want to save for research with FCO item Saver.
Last edited by silvereyes : 06/27/17 at 08:32 PM.
Report comment to moderator  
Reply With Quote
Unread 06/27/17, 09:32 AM  
Striderlongshanks

Forum posts: 5
File comments: 7
Uploads: 0
Is there a way to get Auto Research to do armor before weapons? I tried setting priorities for weapons still needed lower then armor still needed but didnt matter still selected a weapon with lower priority (higher number) then armor with higher priority (lower number).

It does select in order #1, #2, #3, etc right?

PS: awesome addon btw, wish I had it months ago when started crafting, would of saved me lot of time and effort

Oops looks like there was an update today that might do want I'm asking, ill give it a try.
Last edited by Striderlongshanks : 06/27/17 at 09:38 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: