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Horns of the Reach (3.1)
Updated:08/17/17 09:37 PM
Created:03/25/17 10:56 PM
Monthly downloads:1,063
Total downloads:6,919
Favorites:21
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Categories:TradeSkill Mods, Character Advancement
3.1
Auto Research  Popular! (More than 5000 hits)
Version: 1.7.2
by: silvereyes [More]
Automatically starts researching traits when at a craft station.

Best when paired with the Research Craft addon to craft a bunch of research gear to store in your bags/bank.

The only gear used currently are the following:
  • No items locked with FCO Item Saver (v1.0+ required)
  • Items marked for research with FCO Item Saver (Overrides all of the following exclusions. v1.0+ required)
  • Quality less than or equal to the maximum configured quality. Default is blue quality (arcane).
  • Style with a cheap trait stone. The racial styles plus Ancient Elf, Barbaric and Primal are included.
  • No set gear
  • No items locked with in-game lock

Equipment pieces are selected for research based on fastest research times. For example, if you have all clothing pieces 8 trait researched *except* for medium armor helmets that have 7 traits, then medium armor helmets will be given preference over any other clothing pieces.

Trait research order is customizable under Settings > Addons > Auto Research.

All else being equal, gear in the current player inventory is given preference over gear in the bank. You can also choose to select gear from just the current player inventory or just the player bank.

Use cases:
  • New players that want to store a bunch of research gear at once in the bank up front so they don't have to go find/buy/request new gear every few hours.
  • Storing a ton of research gear in your writ alts' bags so you don't have to manage their research manually.
  • Established crafters that haven't finished research, but tend to forget about it due to the long research times can store 10 or so research items in the bank so they don't have to worry about managing research for several months.

Compatible with Version 34.19 of Dolgubon's Lazy Writ Crafter and newer
Compatible with Version 1.0 of FCO Item Saver and newer.
Version 1.7.2
- Fixed bug with items of exactly the max quality configured being ignored.

Version 1.7.1
- Fix for third research slot being unavailable ZOS bug. Feature only works in Update 15 Horns of the Reach.

Version 1.7.0
- New option Max Quality
- Update 15 Horns of the Reach compatibility

Version 1.6.1
- Fix folder name

Version 1.6.0
- Selects research line (e.g. axe, cuirass, girdle, etc) based on both research times and custom trait order instead of always left to right
- Now selects items from the bank before the backpack *if* they have lower research times and/or custom trait orders
- Fixed bug causing client hang/crash when using Auto Research, pChat and either Preposterous or Colorful ESO
- Fixed issue with Dolgubon's Lazy Writ Crafter not starting for characters experiencing the base game bug with research slot #3 not working

Version 1.5.1
- Fix for FCO ItemSaver "mark for research" flags not working

Version 1.5.0
- New customization settings in Settings > Addons > Auto Research
* Trait research order
* Whether to search for equipment to research in backpack inventory, the player bank or both

Version 1.4.0
- Compatibility with FCO ItemSaver "mark for research" flags
- Only supports FCO ItemSaver 1.0 and newer

Version 1.3.0
- Update 14 Morrowind compatibility
- Support for FCO Item Saver locks

Version 1.2.2
- Initial public release
- Official compatibility with Dolgubon's Lazy Writ Crafter
- Skill lines with both armor and weapons will alternate between weapon and armor traits for the fastest research times
- Exclude set equipment
- Allow research of blue arcane gear
- Only research gear with a cheap motif style
Archived Files (8)
File Name
Version
Size
Author
Date
1.7.1
38kB
silvereyes
07/15/17 11:47 AM
1.7.0
37kB
silvereyes
07/11/17 09:17 PM
1.6.1
37kB
silvereyes
06/27/17 04:12 PM
1.6.0
38kB
silvereyes
06/26/17 11:36 PM
1.5.1
29kB
silvereyes
06/18/17 03:20 PM
1.5.0
29kB
silvereyes
06/17/17 10:47 PM
1.3.0
4kB
silvereyes
05/22/17 12:09 AM
1.2.2
4kB
silvereyes
03/25/17 10:56 PM


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Unread 08/23/17, 06:24 PM  
silvereyes
 
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Originally Posted by [Daniel
]By fixing a problem that has been plaguing me for a week, I can't tell you how much appreciation I have for you and your fine work. Don't stop coding!
Thank you very much for the kind words. I'm glad that the problem you were having was resolved.
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Unread 08/21/17, 02:32 PM  
[Daniel]

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I just had to come give you a big Thank You! for providing a fix for the No Available Research Slots issue. I had an open issue logged with ESO/ZOS since 3.1.5, and wasn't to thrilled when the problem wasn't resolved today in 3.1.6. I'm so glad I stumbled on your ESO forum post where you provided an explanation of the problem and a link to your fantastic addon that fixed my issues (on 4 crafters) right up!

Here is what I had proposed to ESO/ZOS last night, and I think I must have been on the right track...
Is there a way I can force a refresh of the games research window? Perhaps deleting a cached file? I half expect the problem might be "bad" cached data that the research window references, and that addons do not.
Here is what I had proposed to ESO/ZOS this morning as the cause of my issue...
I wonder if the issue has something to do with Prosperous being queued before the patch, and Invigorating being the replacement post patch? I'm starting to think that I have some characters with "double" research... they have the old "prosperous" still slotted somehow and may have the replacement "Invigorating" slotted, or another trait they moved on to (all dependent on timing)... but because Prosperous has been retired, the front-end research interface doesn't display it, nor does it have the ability to handle its existence... hence the behaviours I am seeing.
Thank you again for fixing what ESO/ZOS could not for over a week! And despite you having let them know about it multiple times since Morrowind!?!

This looked like such a "black box" problem, I am pleasantly amazed that you devised a solution... Its like watching a miracle unfold in-front of you. By fixing a problem that has been plaguing me for a week, I can't tell you how much appreciation I have for you and your fine work. Don't stop coding!

P.S. If you see a spike in installs for your addon, it might have something to the adverting I am about to give you
Last edited by [Daniel] : 08/21/17 at 03:50 PM.
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Unread 08/18/17, 11:58 AM  
Darkstride

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Re: Re: Sweet Addon

Originally Posted by silvereyes
Originally Posted by Darkstride
Seem to be a < instead of a <= being used somewhere, unless I'm misinterpreting. In the meantime, I made all my characters use Epic.
Thanks for the report. It's fixed now. Don't forget to set max quality back to Superior after updating, before you go to a craft station.
Awesome. Working great now. Thanks again
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Unread 08/17/17, 10:06 PM  
silvereyes
 
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Re: Sweet Addon

Originally Posted by Darkstride
Seem to be a < instead of a <= being used somewhere, unless I'm misinterpreting. In the meantime, I made all my characters use Epic.
Thanks for the report. It's fixed now. Don't forget to set max quality back to Superior after updating, before you go to a craft station.
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Unread 08/17/17, 08:47 PM  
Darkstride

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Sweet Addon

This is a really nice addon. I use it without having to think most of the time by dumping all the non-set items I find in the world into the bank before I do my writs on other characters each day. Most of the time it finds something to research.

I have noticed a small issue that I found a workaround for. By default Max Quality is set to Superior, which I thought would mean it can take up to blue items, but I've found it only takes items of lesser value. I had a character where I knew I had a blue item it could research, but it wasn't being done. I changed setting to Epic and it immediately pulled the blue item. Seem to be a < instead of a <= being used somewhere, unless I'm misinterpreting. In the meantime, I made all my characters use Epic.

Thank you for making this
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Unread 08/14/17, 07:53 PM  
silvereyes
 
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Re: Re: Re: lua error

Originally Posted by Anceane
Wow, no idea how it happened ... i have the right version into my addons folder saved, but not in the folder addon game .....

Sorry about that
No worries. Glad you got it sorted.
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Unread 08/14/17, 05:39 PM  
Anceane
 
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Re: Re: lua error

Originally Posted by silvereyes
Originally Posted by Anceane
For info, error pop with new patch :

Code:
2017-08-14T13:33:17.360-05:00 |cff0000Lua Error: user:/AddOns/AutoResearch/classes/Validator.lua:52: table index is nil
stack traceback:
	user:/AddOns/AutoResearch/classes/Validator.lua:52: in function '(main chunk)'|r
Did you update your addons? This has been fixed for a month now.
Wow, no idea how it happened ... i have the right version into my addons folder saved, but not in the folder addon game .....

Sorry about that

Thanks about the fast answer
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Unread 08/14/17, 12:06 PM  
silvereyes
 
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Re: lua error

Originally Posted by Anceane
For info, error pop with new patch :

Code:
2017-08-14T13:33:17.360-05:00 |cff0000Lua Error: user:/AddOns/AutoResearch/classes/Validator.lua:52: table index is nil
stack traceback:
	user:/AddOns/AutoResearch/classes/Validator.lua:52: in function '(main chunk)'|r
Did you update your addons? This has been fixed for a month now.
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Unread 08/14/17, 11:38 AM  
Anceane
 
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lua error

For info, error pop with new patch :

Code:
2017-08-14T13:33:17.360-05:00 |cff0000Lua Error: user:/AddOns/AutoResearch/classes/Validator.lua:52: table index is nil
stack traceback:
	user:/AddOns/AutoResearch/classes/Validator.lua:52: in function '(main chunk)'|r
Thank you
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Unread 06/28/17, 06:44 AM  
DaBear78
 
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Originally Posted by silvereyes
For now, just mark the individual items you want to save for research with FCO item Saver.
I think I prefer researching some things manually then ^^ Because for this to work automatically I would have to install 2 additional addons (FCOIS and Research Assistant) and I already use 30+ addons... Don't need 2 more only for researching

Great addon anyway, keep it up
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Unread 06/27/17, 04:29 PM  
silvereyes
 
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Originally Posted by Striderlongshanks
I tried setting priorities for weapons still needed lower then armor still needed but didnt matter still selected a weapon with lower priority (higher number) then armor with higher priority (lower number).
Today's update fixes that quirk. It now gives priority to the gear with the lowest number trait you've configured, regardless of whether it's armor or a weapon. However, in case of a tie, weapons still win, just because they are on the left. I'll consider making this configurable in the future.
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Unread 06/27/17, 04:25 PM  
silvereyes
 
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Originally Posted by DaBear78
the directory was called "AutoResearch-1.6.0". After manually renaming the directory to "AutoResearch" the addon worked
Whoops. Sorry about that. It should be fixed now.

Originally Posted by DaBear78
One request: Could you please add more options? I personally don't care if the item to be researched is part of a set or a purple item etc. Maybe you can add options like:

Research up to quality: Grey, White, Green etc.
Research sets: Yes, No
etc.
You can manually choose set items to research by using FCO Item Saver's Reserve research flag. This flag is given priority over item quality or sets.

Max item quality is definitely something I can put in as a configurable setting.

Sets, though... that seems like it's too dangerous. Addon settings are easy to toggle without understanding the danger. When the feature you thought was great unexpectedly destroys that sharpened sword or staff you spent a year grinding out, the feature will immediately become a bug.

For now, just mark the individual items you want to save for research with FCO item Saver.
Last edited by silvereyes : 06/27/17 at 08:32 PM.
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Unread 06/27/17, 09:32 AM  
Striderlongshanks

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Is there a way to get Auto Research to do armor before weapons? I tried setting priorities for weapons still needed lower then armor still needed but didnt matter still selected a weapon with lower priority (higher number) then armor with higher priority (lower number).

It does select in order #1, #2, #3, etc right?

PS: awesome addon btw, wish I had it months ago when started crafting, would of saved me lot of time and effort

Oops looks like there was an update today that might do want I'm asking, ill give it a try.
Last edited by Striderlongshanks : 06/27/17 at 09:38 AM.
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Unread 06/27/17, 07:40 AM  
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I got a problem... I installed your addon just a few minutes ago and wanted to configure the research order, but under "Settings > Addons" there is no entry called "Auto Research". I then tried just to open the bench without changing the settings and nothing happened. The addon itself is marked to load in the menu and is not marked as "outdated". I get no error message and the things in my bag meet all the requirements to be researched... Am I doing something wrong? I'm using the german client...

EDIT: Ok, I found the reason: I installed it with Minion and the directory was called "AutoResearch-1.6.0". After manually renaming the directory to "AutoResearch" the addon worked

One request: Could you please add more options? I personally don't care if the item to be researched is part of a set or a purple item etc. Maybe you can add options like:

Research up to quality: Grey, White, Green etc.
Research sets: Yes, No
etc.
Last edited by DaBear78 : 06/27/17 at 07:56 AM.
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Unread 06/18/17, 01:25 PM  
silvereyes
 
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Originally Posted by BloodEagle
** I did figure out the issue. I had them marked for research with FCO Itemsaver and that seems to have kept them form being researched by Auto Research.
You are absolutely right. There was a bug with the "marked for research" feature. It should be fixed now in version 1.5.1.

Originally Posted by BloodEagle
Also, just wanted to add that even though I have Prosperous as #8 on my list and Divines as #1, when I got it to work it researched Prosperous for both Light and Heavy and skipped about 9 pieces of Divines it could have researched
There are a couple things that could explain this.

First - and this is something I want to fix - if you have multiple armor skill lines with the same research duration (e.g. number of already researched traits), they are first selected in order from left to right. Trait order isn't taken into account until *after* the skill line (e.g. head, shoulders, belt, etc.) is selected. So it's possible you can have an divines belt and a prosperous jerkin in your inventory, and the prosperous piece will get selected first, just because it's on the left. I plan to fix that in a minor patch soon.

Another thing that can cause this behavior is that preference is always given to shorter research times. For instance, if you had 4 traits researched on light sashes and only a prosperous sash available - but all other light pieces had 5 traits researched already and a bunch of divines pieces in your inventory ready to be researched - then the prosperous belt would be given precedence over the other divines pieces because the 4 trait skill line would be chosen before the 5 trait skill lines.

It can also be pretty confusing if you are using AI research grid to track traits, because sometimes it needs a /reloadui or relog in order to show the traits you just finished researching.
Last edited by silvereyes : 06/18/17 at 03:23 PM.
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