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Summerset (4.0)
Updated:05/29/18 06:41 PM
Created:05/24/17 11:24 PM
Monthly downloads:2,063
Total downloads:76,853
Favorites:118
MD5:
4.0
Dolgubon's Lazy Set Crafter  Popular! (More than 5000 hits)
Version: 2.0.4
by: Dolgubon [More]
Dolgubon's Lazy Set Crafter

This addon lets you easily make sets of gear of yourself, or other players, at any quality! You can even access the UI from anywhere, so you'll never have to worry about forgetting an order again! Once added to the queue, the addon will also tell you how many materials are required.

Once you've added a piece to the crafting queue, the addon will craft it when you arrive at a station where it can do so, assuming you have the knowledge and materials to make it.

You can set:
Quality
Set
Style
Trait
Level

/dsc , /dlsc , /setcrafter - Opens the Set Crafter UI
You can also set a keybinding in the Controls menu, or simply visit any equipment Crafting Station to open the UI. (If the setting is on)

Note: If you only see helms, please logout and login to fix it. Textures require a full restart of the game to show up.

Planned Features:
Mail to player option
Public API - maybe

Thanks to all the beta testers who helped out, as well as @xpleader, @PaigeEvenstar, @HappyElephant and Memoraike who helped with translations.

This addon contains LibCustomTitles. If you want to disable this library, check out DisableLibCustomTitles
Allergy Warning: This addon may contain eggs, especially on Easter and other holidays.

Version 2.0.4:

Fixed a bug where Healthy and Robust traits were switched

Version 2.0.3:

Added a total cost counter
Fixed a bug where items from saved variables would not be crafted after a reloadui

Version 2.0.2:

Toggle text in English in settings menu will be clearer
Typing a name in the UserID box will no longer cause errors
The UserID box will show the auto complete box
Attempting to send mats in a mail will no longer cause errors

Version 2.0.1.1:

The Multiplier box will now save its text, and won't put that text into the level box.

Version 2.0.1:

Fixed a bug where many armour items would not be crafted properly
The craft button now starts as hidden correctly
The multiplier now has a minimum of 1, and if you do a decimal number it will use the floor of it.

Version 2.0.0: Major Update!

Support for Jewelry Crafting!
Added an Auto Craft toggle button. Defaults to ON. If ON the addon will behave in the same way it previously did. If OFF, the addon will not automatically craft items when you interact with a station. Instead, a button will appear which will have the addon begin to craft when pressed. If you exit the station, the addon will stop crafting and will not continue crafting until you reenter.
Added a Mimic Stone toggle. Defaults to OFF. If ON, any items added to the queue will use a Crown Stone. WARNING: If you turn the toggle off, they will still continue to use a Crown Stone! If an item requires a Crown Stone, the text in the queue will be yellow, and mousing over it will bring up a tooltip notifying you that it will use a Mimic Stone.
These toggle buttons can be found in the top left of the window.
The Set Crafter window is now resizeable!! There may be some minor graphical bugs associated with this new feature. A ton of stuff was reanchored and changed to accommodate this new feature. (You owe me Mana!)
The window will remember its last size.
The toggle button will now remember where you last put it.
Removed Universal from the style list.
Rewrote the Pattern buttons and the AddToQueue functions to make them more streamlined.
Added a Multicraft feature! If you type a number in the multipler box, it will add that many copies of the item to the queue when you click Add To Queue!
Pattern Buttons have been moved around, and are now more centered
Fixed a bug where some dropdowns were not interactable in the spaces over other dropdowns
Numbers in mat requirements over 1k are now shortened
Dropdown sizes changed according to the length of text within them
Feedback window changed to match Writ Crafter feedback window. It also now fully shows up on the EU server. Gold sent on EU will be passed along to other addon authors.
A large amount of French and German translations have been added. Most strings, if not all of them, should be translated. If you come across any which are not, let me know.
Fixed a minor bug in the toggles.lua file, where toggles starting in the OFF setting would have the wrong MouseOver texture
The divider between the input and Material Requirements is now a bar
Oh, and API Bump

Version 1.1.12:

Redid how the addon compiles Material Requirements. This will fix a bug which occurred when adding non white quality items to the queue.
Added divider.lua and 100023 to the .txt file.

Version 1.1.11:

Added a toggle button for the UI. You can go into the settigns menu to have the button show up all the time, but it will always show up when you are at a crafting station.
Removed an empty table in the language files.
Some more German translations
Missing strings in the language files will no longer cause a lua error

Version 1.1.10:

Settings have been wiped. In return, there is now a simple saved variables profiling. By default, all settings are account wide, however you can choose any number of characters to have a character specific saved variable profile. Some settings are always account wide.
Some backend work for Jewelry support was done
Added an option to not close the UI when you exit a crafting window
(Second upload): Added placeholder strings for non English languages in the settings menu

Version 1.1.9:

The materials list will now have a red background when you do not have enough mats, rather than a tooltip. Instead, there will now be a tooltip showing the item.

Version 1.1.8:

Fixed a bug where shields were requiring a weapon trait to be selected - they were still being crafted with the correct armour trait though.

Version 1.1.7:

API Bump.
Added the ability to mail crafting requirements to players.

Version 1.1.6:

Added output to show the current total of mats, as well as red highlighting if the user does not have enough. Also shows a tooltip when hovering over it with the mouse.
Added a to-Chat option.
Changed the size of the material scroll list slightly to accommodate new buttons, and set mouseEnabled=false.
Modified the getItemLinkFromItemId to remove the text added onto the end. (A bug, in a sense, because it is not expected)
Removed some unneeded comments.
Removed the debugFunctions call - with the saved choices it is not really required anymore.

Version 1.1.5:

Added a valid level prompt, which will notify you if an invalid level is selected.
LLC update - should increase accuracy as well as backwards compatibility.

Version 1.1.4:

Added saving of the last selected options. Does not save the patterns, only attributes. Toggleable in the settings menu.

Version 1.1.3:

Fixed a bug where the materials for medium armour would say they needed light armour materials.
Fixed a bug where adding multiple items at one time to the set crafter while at a station would cause one item to be crafted twice and another not crafted at all.
Addon will now remove the initial crafting mats from the mat list as the white normal item is created, leaving behind the improvement mats.
Quality colours now use the vanilla game colours.

Version 1.1.2:

non CP items will again be crafted.

Version 1.1.1:

Fixed a bug where creating multiple items with green or higher quality would cause some white items to be made too many times.
Fixed a bug where the wrong improvement mat requirements would be given.
Fixed a bug where sometimes the wrong ability would be checked when determining the improvement skill level.
Fixed multiple lua errors.

Version 1.1.0:

Added a Materials Total! Now you can see how much mats it will cost to make items in the queue.
Added an error message if you do not have any pieces selected.
Moved all virtual templates to their own file - there's quite a few now.

Version 1.0.24:

Fixed a bug where clothing items were using incorrect trait knowledge.

Version 1.0.23:

Possibly fixed the double crafting issue.
Added the images back in.

Version 1.0.22:

Updated LLC version numbers.
Added a potential fix to the rare double crafting bug.

Version 1.0.21:

Fixed a bug where adding a new item would cause all other items with the same attribute to also say they cannot be crafted or vice versa. (For example, if you know how to make well fitted pauldrons, but not well fitted chests, and the chests is added second, the addon would state you cannot make both)
Made the order of the queue as displayed consistent
Added per-item style knowledge
Added a new debug feature - when in debug mode, the addon will show the references of items

Version 1.0.20:

Fixed the trait knowledge checking. Trait knowledge should be correctly highlighted both for single traits and sets.
Fixed a bug where the addon would ask you to select an armour trait when only creating weapons.

Version 1.0.19:

Uploaded the wrong file.

Version 1.0.18:

API Bump. I forgot.

Version 1.0.17:

Removed some d() outputs
Updated LLC

Version 1.0.16:

Fixed a bug where the saved vars version would be in the range of a few gigabytes. Unfortunately, I'm not sure if this update will fix it completely, and you may need to manually delete the saved variables (Documents/Elder Scrolls Online/live/saved variables/DolgubonsLazySetCrafter, or through minion)

Version 1.0.15:

Fixed a Lua error inadvertently introduced with the last version

Version 1.0.14:

Fixed a bug where running Writ Worthy at the same time would prevent crafting the Clockwork City sets
Updated LibLazyCrafting

Version 1.0.13:

Updated the addon to include the Clockwork City Craftable sets

Version 1.0.12:

Minor changes to LibLazyCrafting. See the library page for more info
Added comments to the manifest file, giving a quick overview of the function of each file

Version 1.0.11:

Fixed a rare LUA error that could appear when used in conjunction with Writ Worthy

Version 1.0.10:

Removed some debug messages

Version 1.0.9:

API Bump
Fixed the Lua error on login.

Version 1.0.8:

Attributes of an item that prevent crafting will be coloured red. Let me know if there's any issues with this
Crafting Queue label no longer moves if you add items to it... I don't know about you, but this was bugging me
For other addons hooking into it: The queue structure was changed

Version 1.0.7:

Fixed some minor errors in LibLazyCrafting
Addon will now craft immediately if you add an item at a station. This change was not listed originally
Added Russian Localization

Version 1.0.6:

The window will now remember where it last was
Added a settings menu
Added an option in the settings menu to stop the window opening automatically at crafting stations

Version 1.0.5:

Removed a d() left in

Version 1.0.4:

Added a feedback button
Added a counter for the queue, so you know how many items are in it
The Bandits stole Primal Kyogre and Groudon so that it could be in the list. They have been punished. (Primal style was added back in, and Bandit style was removed)

Version 1.0.3:

Fixed a bug that prevented the addon from making non set items.

Version 1.0.2:
Removed an extraneous d()
Updated the German localization slightly
Removed some versions of the slash command to open it, to reduce clutter

Version 1.0.1:

Fixed a bug where shields were using Weapon traits instead of Armour traits. This resulted in the addon not crafting, unless No Trait was selected, as well as the addon requiring you to select a weapon trait.

Version 1:

Made the Style and Set dropdowns scrollable
Added an error message when the user does not select all attributes. You can neglect to select a weapon trait if no weapons are requested, and the same for armour.
Added buttons to clear the queue, as well as reset all choices to the default
Added German and French localizations
Styles should now always be correctly coloured
Epic colour changed
Some styles and Set names have acquired shorter versions, mainly for English. If you have an issue with any on German or French, let me know, with a short version and I will likely add it in.
Added a Keybind
Combobox options are now added using zo_strformat, so you will no longer see ^M or something similar on other languages

--- Beta Versions ---

Version 0.1.8:

Sets are now sorted Alphabetically
Styles that you do not know are greyed out in the queue. You can still select it for an item, though it won't be crafted. If you change to a toon that does know it, it will no longer be greyed out, and vice verse.
Items in the queue will now no longer run into each other. Some sets and styles have received shortened names.
Added colours to Quality
Changed the layout a little bit again. The queue is also now part of the main window, instead of being a seperate window.
Removed Styles that are not in the game from the dropdown box (Dropup? Does it count as a dropdown box if it fills the whole screen?)

Version 0.1.7:

Wooden Weapons should now craft properly.

Version 0.1.6:

Added Morrowind Sets
API Bump
Window will no longer show up at Enchanting, Provisioning and Alchemy Stations

Version 0.1.5:

Order of the combobox options is overall improved
Styles will now be greyed out if they are not known - let me know if it's greyed out enough or if it needs to be clearer
Changed the layout veeeery slightly
Added a CP label that shows up when CP is selected

Version 0.1.4:

Items in queue will now be saved

Version 0.1.3:

Moved the Level Input
Made the window slightly smaller
The window will now always open when you go to a crafting station, rather than closing if it was already open
Added Outlaw style
German, French, and JP style names should be correct now

Version 0.1.2:

Fixed a bug where the adodn would craft items one level higher

Version 0.1.1:

Added images in
Minor text change
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0.4
304kB
06/05/18 09:28 PM
Patch


Archived Files (47)
File Name
Version
Size
Author
Date
2.0.3
279kB
Dolgubon
05/29/18 06:05 PM
2.0.2
279kB
Dolgubon
05/28/18 05:23 PM
2.0.1.1
279kB
Dolgubon
05/21/18 01:24 PM
2.0.1
279kB
Dolgubon
05/21/18 01:16 PM
2.0.0
279kB
Dolgubon
05/21/18 02:32 AM
1.1.13
259kB
Dolgubon
05/06/18 10:13 AM
1.1.13
154kB
Dolgubon
05/05/18 11:41 PM
1.1.12
154kB
Dolgubon
05/05/18 06:17 PM
1.1.11
261kB
Dolgubon
05/04/18 01:58 AM
1.1.10
261kB
Dolgubon
05/03/18 04:10 PM
1.1.10
260kB
Dolgubon
05/03/18 04:02 PM
1.1.9
257kB
Dolgubon
03/01/18 04:54 PM
1.1.8
257kB
Dolgubon
02/07/18 08:50 PM
1.1.7
257kB
Dolgubon
02/04/18 08:49 PM
1.1.6
255kB
Dolgubon
12/23/17 04:28 PM
1.1.5
255kB
Dolgubon
12/22/17 11:09 AM
1.1.4
254kB
Dolgubon
12/15/17 03:24 PM
1.1.3
253kB
Dolgubon
12/15/17 10:48 AM
1.1.2
253kB
Dolgubon
12/14/17 09:49 PM
1.1.1
253kB
Dolgubon
12/14/17 01:22 PM
1.1.0
253kB
Dolgubon
12/13/17 10:57 AM
1.0.24
251kB
Dolgubon
12/12/17 12:28 PM
1.0.23
251kB
Dolgubon
12/10/17 10:48 AM
1.0.22
93kB
Dolgubon
12/09/17 04:22 PM
1.0.21
248kB
Dolgubon
12/09/17 02:07 PM
1.0.20
247kB
Dolgubon
12/09/17 12:35 PM
1.0.19
247kB
Dolgubon
11/08/17 06:07 PM
1.0.18
130kB
Dolgubon
11/08/17 05:45 PM
1.0.17
247kB
Dolgubon
11/04/17 11:16 PM
1.0.16
500kB
Dolgubon
10/29/17 01:12 AM
1.0.15
247kB
Dolgubon
10/28/17 05:21 PM
1.0.14
247kB
Dolgubon
10/28/17 04:13 PM
1.0.13
247kB
Dolgubon
10/23/17 12:52 PM
1.0.12
246kB
Dolgubon
08/27/17 12:59 AM
1.0.11
246kB
Dolgubon
08/24/17 01:48 PM
1.0.10
246kB
Dolgubon
08/18/17 10:12 PM
1.0.10
246kB
Dolgubon
08/17/17 06:09 PM
1.0.9
246kB
Dolgubon
08/17/17 02:12 PM
1.0.8
239kB
Dolgubon
06/01/17 12:41 AM
1.0.7
238kB
Dolgubon
05/29/17 06:37 PM
1.0.6
237kB
Dolgubon
05/28/17 05:54 AM
1.0.5
195kB
Dolgubon
05/26/17 03:42 AM
1.0.4
195kB
Dolgubon
05/26/17 03:07 AM
1.0.3
192kB
Dolgubon
05/25/17 08:03 AM
1.0.2
192kB
Dolgubon
05/25/17 03:44 AM
1.0.1
191kB
Dolgubon
05/25/17 01:08 AM
1
191kB
Dolgubon
05/24/17 11:24 PM


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Unread 07/18/18, 10:19 AM  
ziggr
 
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Originally Posted by Dolgubon
Implementing simple 'make and apply the right glyph' goes, that would actually be quite simple. However, unfortunately there's quite a bit more to it than that. Pretty much everything in the UI would need to be redone. Three dropdowns would need to be added to contain the different enchant options. Ideally, an option to have different quality enchants would be needed, which would be another dropdown. The queue would need to be pretty much redone, and the materials list would need quite a bit of revision. It wouldn't be impossible, but certainly more work than I'm willing to put into it.
Heh. That is exactly the same thought process I went through when I wondered if I could automate the crafting and applying of enchants to Lazy Set Crafter-crafted gear. "Where the heck would I put all the new UI elements? I'm gonna need another list column, too? What about folks who get purple gear with gold enchants?" Ugh. The UI would become a cluttered mess. And the whole point of Set Crafter is to avoid the cluttered mess that is the default crafting station UI. Good on ya for not adding it.

(That said, I still do wish I could automate the enchanting somehow. Maybe someday an epiphany will strike while I'm scrolling through inventory, looking for newly crafted Hundings pieces and applying stam enchants...)

--Z
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Unread 07/17/18, 06:50 PM  
Dolgubon
 
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Originally Posted by choekstr
Originally Posted by Dolgubon
Originally Posted by ChrisK
ROFL - it's been staring me in the face... thanks!!!

Ok - how about a tough one - enchantments?
There are no plans for enchantments at this point in time.
Any particular reason? Is it just really hard to do, no interest in expanding capabilities, or something else? Just curious as it seems like everything else is supported but this one...
It's a mix of a lot of different factors. When I conceived of the addon, I considered (and still kinda do) glyphs and the actual gear itself as separate. So it hasn't been something that I've really given much thought to, though that doesn't mean I never did give any thought to it. There's also usually something I'd rather implement first - right now, that's mailing and receiving mails with craft requests.


Implementing simple 'make and apply the right glyph' goes, that would actually be quite simple. However, unfortunately there's quite a bit more to it than that. Pretty much everything in the UI would need to be redone. Three dropdowns would need to be added to contain the different enchant options. Ideally, an option to have different quality enchants would be needed, which would be another dropdown. The queue would need to be pretty much redone, and the materials list would need quite a bit of revision. It wouldn't be impossible, but certainly more work than I'm willing to put into it.
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Unread 07/17/18, 02:17 PM  
ziggr
 
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PTS broke LLC?

Looks like yesterday's PTS update causes it to no longer start LLC crafting.

So now on PTS I walk up to a crafting station with a Set Crafter queue full of items and.... nothing starts crafting. WritWorthy suffers the same problem. I didn't bother testing Lazy Writ Crafter, I'm sure it's the same.

I'll poke around a bit to see if an event changed.

--Z

Edit: Found the problem. PTS changed the texture names.
Lua Code:
  1. local function getCraftLevel(station)
  2. local SkillTextures =
  3. {
  4.     [CRAFTING_TYPE_BLACKSMITHING] = "/esoui/art/icons/ability_smith_001.dds",
  5.     [CRAFTING_TYPE_CLOTHIER] = "/esoui/art/icons/ability_tradecraft_002.dds",
  6.     [CRAFTING_TYPE_WOODWORKING] = "/esoui/art/icons/ability_tradecraft_003.dds",
  7.     [CRAFTING_TYPE_JEWELRYCRAFTING] = "/esoui/art/icons/passive_jewelerengraver.dds"
  8. }
Blacksmithing and Woodworking tested, worked. I'll deal with clothier and jewelry later. Also put together some conditional code to use the new names on PTS and the old names on Live.

Edit #2: Pull request sent.
Last edited by ziggr : 07/18/18 at 06:23 PM.
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Unread 07/16/18, 02:21 PM  
choekstr
 
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Originally Posted by Dolgubon
Originally Posted by ChrisK
ROFL - it's been staring me in the face... thanks!!!

Ok - how about a tough one - enchantments?
There are no plans for enchantments at this point in time.
Any particular reason? Is it just really hard to do, no interest in expanding capabilities, or something else? Just curious as it seems like everything else is supported but this one...
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Unread 07/15/18, 07:53 PM  
Dolgubon
 
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Originally Posted by ChrisK
ROFL - it's been staring me in the face... thanks!!!

Ok - how about a tough one - enchantments?
There are no plans for enchantments at this point in time.
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Unread 07/15/18, 07:40 PM  
ChrisK

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ROFL - it's been staring me in the face... thanks!!!

Ok - how about a tough one - enchantments?
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Unread 07/15/18, 07:29 PM  
Dolgubon
 
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Re: Awesome

Originally Posted by ChrisK
Love it Dolgubon!!!!

Any chance of adding jCrafting also - since these are sets too?
Jewelry Crafting? Have you tried updating? The addon has supported it since Summerset came out.
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Unread 07/15/18, 07:21 PM  
ChrisK

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Awesome

Love it Dolgubon!!!!

Any chance of adding jCrafting also - since these are sets too?
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Unread 07/13/18, 07:35 AM  
VJzoo

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Great update really like the mats and cost additions, any chance for support for Arkadius' Trade Tools for the pricing info? I stopped using MM awhile ago as every time I logged in it took ages compared to when its not installed.
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Unread 07/04/18, 07:46 PM  
Dolgubon
 
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Originally Posted by VulcanTourist
Originally Posted by Dolgubon
The Set Crafter won't remove items from the queue until they have been fully crafted, i.e. fully upgraded. I don't know why it would make them, but not upgrade, but if no one else has encountered it and you're unable to reproduce it I don't have any ideas.
I, too, have now encountered Set Crafter partially completing an order by crafting items but refusing to improve them. There was other misbehavior, but I didn't document it at the time as I should and I've forgotten specifics even though it was only days ago.


Also, a suggestion: Set Crafter should be willing to skip over items it can't craft and complete the ones it can. If one is at a set crafting table necessary for items farther down the list of items, it should be able to skip over - not invalidate, just skip - the prior ones and craft the ones appropriate for that station.
It does. The only exception is for when you do not have a max improvement level, in which case it does stall. It's probably something I should fix, but I haven't gotten around to it
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Unread 07/03/18, 02:37 AM  
VulcanTourist
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Originally Posted by Dolgubon
The Set Crafter won't remove items from the queue until they have been fully crafted, i.e. fully upgraded. I don't know why it would make them, but not upgrade, but if no one else has encountered it and you're unable to reproduce it I don't have any ideas.
I, too, have now encountered Set Crafter partially completing an order by crafting items but refusing to improve them. There was other misbehavior, but I didn't document it at the time as I should and I've forgotten specifics even though it was only days ago.


Also, a suggestion: Set Crafter should be willing to skip over items it can't craft and complete the ones it can. If one is at a set crafting table necessary for items farther down the list of items, it should be able to skip over - not invalidate, just skip - the prior ones and craft the ones appropriate for that station.
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Unread 07/02/18, 03:27 PM  
Dolgubon
 
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Originally Posted by haloshirls
Would it be possible to add a feature that adds master writs to the queue?
It is technically possible, but it isn't something I will make. Writ Worthy is a good option that's already available.


Originally Posted by Thallassa
I was excited to see that mimic stone support had been added to a recent update. Finally tried it out for the first time... everything queued up just fine and it calculated prices correctly but it wouldn't craft. No auto craft, switched off auto-craft and tried triggering it manually and that didn't work either. The motif I was trying to craft is Grim Harlequin.

It's possible that one of my other addons is interfering. I am using "No, Thank you" but I obviously don't use the setting to hide mimic stones, since I do use them. I was able to craft the items manually just fine.

Is anyone else encountering this issue?

Thank you for your time and all the great updates, Dolgubon! I super appreciate the addition of mat prices, it makes it really easy to craft orders for people. Crafted for someone today using this addon and they said I'm the fastest crafter they've ever hired. :P

I'll upload a fix for the mimic stones today. As I don't use mimic stones, I can't actually test it but it should work.


Originally Posted by RavenMind
Originally Posted by Rhyono
I've also been running into the issue of it refusing to craft things. It's definitely in the queue, it's definitely right, open the station and nothing. Turning auto craft off and on again makes it work, though.
I'm not sure if this is related, but I tried to craft a set, and it crafted the items, but the items were still in queue. Checked inventory & they were correct except for the upgrades. Once I clicked over to the upgrade tab at the crafting station it automatically finished crafting them (upgrading). I haven't experienced this behavior before. Is this a known thing?

Also, wondering if the addon Master Writ Queue patch is valid or even needed? Seems like there's some unfavorable comments about it. Wanted to get your opinion. Thanks!

Edit:
Warning: Spoiler

The 'patch' essentially replaces the files. It changes some stuff with crafting, so I guess it's incompatible with the actual add-on.


The Set Crafter won't remove items from the queue until they have been fully crafted, i.e. fully upgraded. I don't know why it would make them, but not upgrade, but if no one else has encountered it and you're unable to reproduce it I don't have any ideas.
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Unread 06/20/18, 12:53 AM  
RavenMind
 
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Completely disregard the second part of my last post.
A BBC guildmate pointed out that WritWorthy doesn't just display info about Master Writs in the tooltip, it also lets you add them to a queue to craft. Who does master writs without WritWorthy anyway? lol
Just didn't know about the /writworthy command.
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Unread 06/17/18, 11:01 PM  
RavenMind
 
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Originally Posted by Rhyono
I've also been running into the issue of it refusing to craft things. It's definitely in the queue, it's definitely right, open the station and nothing. Turning auto craft off and on again makes it work, though.
I'm not sure if this is related, but I tried to craft a set, and it crafted the items, but the items were still in queue. Checked inventory & they were correct except for the upgrades. Once I clicked over to the upgrade tab at the crafting station it automatically finished crafting them (upgrading). I haven't experienced this behavior before. Is this a known thing?

Also, wondering if the addon Master Writ Queue patch is valid or even needed? Seems like there's some unfavorable comments about it. Wanted to get your opinion. Thanks!

Edit:
Warning: Spoiler
Last edited by RavenMind : 06/17/18 at 11:29 PM.
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Unread 06/16/18, 02:04 PM  
Thallassa

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mimic stones

I was excited to see that mimic stone support had been added to a recent update. Finally tried it out for the first time... everything queued up just fine and it calculated prices correctly but it wouldn't craft. No auto craft, switched off auto-craft and tried triggering it manually and that didn't work either. The motif I was trying to craft is Grim Harlequin.

It's possible that one of my other addons is interfering. I am using "No, Thank you" but I obviously don't use the setting to hide mimic stones, since I do use them. I was able to craft the items manually just fine.

Is anyone else encountering this issue?

Thank you for your time and all the great updates, Dolgubon! I super appreciate the addition of mat prices, it makes it really easy to craft orders for people. Crafted for someone today using this addon and they said I'm the fastest crafter they've ever hired. :P
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