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Summerset (4.0)
Updated:06/19/18 03:33 PM
Created:06/06/17 04:34 PM
Monthly downloads:19,157
Total downloads:31,628
Favorites:83
MD5:
4.0
FCM Quest Tracker  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.4.5.23
by: DesertDwellers [More]


Fully Customize-able Multi Quest Tracker

Please report bugs and ask for new features only and directly through this portal, or leave a comment

Features :

More than 50 options !!!

Now Compatible with CraftStore Fixed and Bandits UI!
  • Show more than one quest ! You can decide how many quests you want to display.
  • Box fully modifiable ! Choose your Titles and Texts Fonts, Colors, Overall Background Color and Transparency through a dedicated menu, adjust your box to the desired position and size !
  • Share quests, Remove quests, Filter quests by zone, Show quest on the map, Focus a quest directly with your mouse ! (Set the actions you want with the integrate mouse controller settings !)
  • Select witch quests types you want to display : Show/Hide Guilds Quests, Main Story Quests, Cyrodill Quests...
  • Show hidden quests info ! (Force all information for optional quests or hints)
  • Auto Focus for the newest quest or the last updated quest
  • Sort Quests by Focused+Zone+Name or Zone+Name, if displaying zones is disabled then sorts will change to Focused+Name or just Name.
  • Have a quests listed by name or zone and name, two different zone views.
  • Displays the current number of quests
  • and more ^^



Recommendations:

Use the hotkey to change quests from default UI (normally "T") to navigate through quests, will work on better mouse functionality and better navigation.

If using CraftStore, I would recommend to move the quest tracker to the left side of screen if you are using either or both of the Provisioner or Enchanter crafting windows. The quest info for a writ from CraftStore does appear in the top right, so if you have the FCM Quest Tracker on the right, make sure it down far enough not to appear over it. Or use the keybind in the options to hide quest tracker when using these CraftStore options.

Feedback will be very appreciated ^^

Infos :
You can use a KeyBind command to completely Show/Hide the main window through the commands menu.

How to use FCMQT :
  1. Download - Use Minion it makes it far easier, then skip to step 3.
  2. Unzip the directory "FCMQT" to : Addons folder
  3. Launch the game.
  4. Go to "Settings" -> "Addons" -> "FCMQT settings" and set the window width, position your window where you want.
  5. Lock the position to enable mouse interactions.

Working on :
  • Add Quest Timer for quests that have timers.
  • Add Translations needed
  • Improve mouse navigation of Quests.
  • Improve default settings, currently still has the original layout.

For the Future, comment any new features you would like to see:
  • Add additional sort options and presets.
  • Display in more directions.
  • Track/Untrack specific quests.
  • Add several others assisted icons.
  • Add a Tool Tip to see more indepth quest information without opening the journal


Known issues in latest releases :
  • When using feature "Show Quests in Current Zone", it has been discovered that some quests (example Brass Fortress), the quest's zone ID is not the same as the zone. This means you may be in the zone for the quest but it will not show. Working for a resolution, redoing the way it treats zones.
  • Untracked system break the "Next Focus Quest" rotation.
  • Untracked system are not fully functional.


Credits :
Thanks to
- Blackstorm for all his hard work.
- Seerah : for the libs : LibStub, LibAddonMenu and LibMediaProvider, Wiki, Forum...
- Wykkyd : for its buffer function and recommendations in the Wiki threads ^^
- Zerorez : for its original idea
- For his translations, thank you to : Phidias
and others dev and testers i forget ^^
## 1.4.5.23 ##
==========
-- Added display of "OR" quest items for when you have multiple possible objectives but only need to complete 1.
-- Optional quest notes or optional objectives will be preceeded by "**" and of the optional color.
-- Cleaned up code that controlled visibility of the tracker
-- Added option to hide tracker in combat - Keybind to hide tracker will override this.

"OR" display of quests os for quests where you have more than one objective, but only need to complete one. For example you need to speak to one of two people. These will show under the "Optional Objectives" The color will be the optional color, and the quest condition will be lead by two "*". Once you complete one of the them, it will update to the next phase of the quest. For Example, *? Talk to Skorvild, the "**" indicats it is "Or" quest stage.

New option to hide tracker in combat will be overriden by the keybind. That is, if you already selected the keybind to hide the tracker it will not become visibile again until you press the keybind again. Did this so that the game is making it visible when you want it to be.

I found many issues with the tracker hiding, cleaned up the code and it appears to be functioning correctly. It should hide when the side menu is opened, the top menu is opened, in any of the character views, when any of the crafting windows are open, including CraftStore crafting windows. If there is any issues please let me know.

----------------------------------------------------------------------------------------------

## 1.4.4.23 ##
==========
-- Fixed two registrations of same event.
-- Forced Quest Timer to hide upon completion of quest.

This should fix the intermitent problem of not able to choose a quest.



## 1.4.3.23
-- Fixed feature to hide zone with mouse click.
----------------------------------------------------------------------------------------------
## 1.4.2.23 - The Fixer Upper Edition
-- Fixed Category Zone View sorting*
-- Fixed Keybinds that would save it's toggle state to the SavedVars.
-- Added two events to improve Quest Timer performance**
-- Added requested feature to reset tracker position, both a slash command and keybind. "/fcmqt_resetpos"***
-- Added slash command and keybind to Toggle lock for quest tracker "/fcmqt_lock"
-- Other miscellaneous performance fixes.

* Note if you use the focused sort, any quest in a category will appear at the top as well. For example if you have 5 guild quests, and one in the zone you are in. In Category view it will place the one quild quest at the top under the heading of Guild. Further down the list you will see Guild listed again, with the remaing 4 Guild quests.

** Still have a problem with counter in DB continuing after successful completion of quest. Does not affect the game, it is just an annoying astetic I want fixed :(

*** The feature to move the tracker will unlock the tracker, and bring it to position 200,200. Close to the top left of your screen. It will also leave it unlocked, a message in chat will advise you that it is unlocked. Rememmber, when unlocked you cannot use the mouse functions in the tracker.

Please be aware, if you have less quests in the tracker than you have in your journal, then the zones that you do not have quests listed in the tracker will be displayed. For example, if you have 13 quests but only show 9 of them, the tracker will determine which 9 to show. The zones the other 4 quests are in will show in the tracker with no quests listed. This is by design.

In a future release I will look at the logic behind how it picks the quest to view, I only know for sure the quest you have focused, and as many of the quests in the zone you are in. Then it seems to be random.

----------------------------------------------------------------------------------------------

## 1.4.1.23
-- Fixed Timer causing game to freeze.
-- Looking at stopping the timer early instead of it running down on successfully getting out before Overseer shows up.


## 1.4.0.23
-- Fixed so that Optional Objectives show.
-- Expanded settings
----- Added color choices for Hints and Hidden Hints, including a complete option.
----- Added ability to toggle the following visibility in the tracker
--------- Optional Information
--------- Optional Objectives
--------- Hints
--------- Hidden Hints
-- Ability to for the toggle to turn off all of the above to disable the Settings of each of the above.
-- Changed the Quest Time to read "Time:" instead of "Time Remaining:" to allow for more compact designs of the tracker.

-- Known bugs, quest sorting not working when using Category view, will work on immediately.

Originally it was pointed out to me that some tracker elements were no longer showing, in my testing it had been that way for a while. After fixing the problem, I disovered it made the output of the tracker much longer. There was an options to hide hints, to hide all hints and optional info, and only see optional and hidden information on the focused quest. What I did not have was individual control. As was pointed out to me, the Dark Brotherhoos and the Theives Guild quest lines depend heavily on the Optional Objectives, as it increases the reward, and influences the time allowed. Therefore, I did not want to have the users that would need this feature to have a tracker that looked cluttered if it was not their desire.

So I added the addtional toggles, so for example, if you do a lot of DB quests, you could turn off all optional information except the Optional Objectives. Then all you would see is who you need to kill, and what optional objectives you have to complete. However, if you want the hints and optional information you can get them.

I know I promised a few people various tweeks, and this started out as fixing an existing problem, which always takes priorty, and expanded into features that would be needed in my opinion. It would be far easier to do it now since a lot of it involved the same code area I was working on.

I have tested this version, however it was a major rewrite of how every quest element is handled, so I may have missed something. Please report them either as comment or as a bug immediately.

Thanks to all of you that find this tracker useful.

----------------------------------------------------------------------------------------------
## 1.3.0.23
Quest Timer for quests that have a completion time is now live.
-- Quest timer for the remaining time will be displayed at the top of the tracker.
-- Quest timer is only visible during the portions of the quest that the timer applies.
-- In the settings you can change the following items:
------ Turn the time on or off, if off then if a quest with time comes up it will not display.
------ Set the Font
------ Set the Font Style
------ Set size of the font
------ Set color of the font

You will notice space at the top of the tracker where the timer will appear, this space will be either even if you do not have the quest timer on. Due to how the UI window is built, in order to not have the space it would require the quest list to be refreshed about every 10 milliseconds, which is a bit excessive. I needed a fixed position that will not move with every update of the quest tracker as well.

If that is a concern, I will look at later on redoing the UI window in the tracker.
----------------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------------
## 1.2.0.23 -- The Add On Compatibility Patch
-- Now compatible with CraftStore Fixed Add On. When crafting enchantments or food, it will recognize the CraftStore Fixed UI windows and hide the tracker just like all of the other crafting windows.
-- Now compatible with Bandits UI. When FCM Quest Tracker sees Bandit UI is loaded it will skip the code that was causing issues.

Next up for 1.3 is Quest Timer. Please comment or enter bugs in the portal for anything you find. Bugs always take a priority.
----------------------------------------------------------------------------------------------

## 1.1.2.23
-- Fixed Show Quests in Current Zone Only when Show Category Zone View is off.

----------------------------------------------------------------------------------------------
## 1.1.1.23
-- Fixed error caused by a typo in group quests.
-- Fixed spelling of Trajan Pro

----------------------------------------------------------------------------------------------
## 1.1.23
Feature Added: Settings for Category Zone View

Added a requested feature that when using the Category Zone feature (default for tracker), that you can select by quest type for it not to include the zone in title. For example, if you have a dungeon quest in Glenumbra and Bangkorai, currently with default settings you would see the categories "Dungeon - Glenumbra" and "Dungeon - Bangkorai" in the tracker.

If in the Settings for Category Zone View for dungeons is set to "Off", now the two dungeons will appear under the "Dungeon" category.

If you have "Show Category Zone View" in the Zones Quest Settings turned off, then these options have no effect.

-- Updated LibAddonMenu
-- Started testing solution for CraftStore when using it for crafting Runes or Food, hopefully solution soon.

----------------------------------------------------------------------------------------------
## 1.0.23
-- New Versioning numbers, xx.yy.zz (x = Major, y = Minor, z = API Supported)
-- API Bump
-- Coding changes for API 100023 support


## 0.95.b17
-- Fixed issue with duplication of objectives/hints, and objectives appearing under wrong quest.
-- Moved the following three options under Objectives/Hint Settings.
------ Hide Objectives/hints Except when Focused
------ Hide Hidden Info/Hints
------ Hide Completed Hints and Objectives
-- Cleaned up coding on how content is handled.

If you run into any issues, or settings are not the same since last login, you may need to redo some of the settings. If you continue to have problems please log out, deleted the saved vars file, and then log back in. This will reset all settings to default.

I doubt you will have to reset, but if you do have issues this should fix it.

Please post a comment with any bugs or feature requests, or send me a PM.


## 0.95.b15
--Fixed option to hide hidden into and hints. It has been renamed to "Hide Optional/Hidden Quest Infos/Hints"
--Added option to not apply transparancy to quests in the same zone as the focused quest.
--See notes in Comments for in depth details.

## 0.95.b14
- Fixed a bug that caused quests not to be selected by mouse with a certain options selected.
- Still working on full Summerset compatibility.

## 0.95.b13
- Fixed issue with Summerset thanks to help from manwoodsal for testing for me.
- Updated LibCustomMenu to newest version
- Sorting has been revised. Options are Focused+Zone+Name or Zone+Name
----- Selecting Focused+Zone+Name will put the focused quest at the top of the list, along with the zone if zones are enabled
----- Selecting Zone+Name is the normal sort.


## 0.95.b12
- Revamped Menu Options
- API Bump, ready for Summerset
- Started rework of Zones in the coding, please provide feedback.
- Added new Zone View
- Shows only Zone names, so all guild quests, crafting quests, will show under the zone the quest is in.
- Turn off the option "Show Classic FCMQT Zones (Hybrid)"
- Quests will now have their Quest Type included in their Title
- Example "Shadow of Sancre Tor (Main Story)" instead of "Shadow of Sancre Tor"
- This does not show when "Show Class FCMQT Zones (Hybrid)" is turned on.
- Created new Menu Option, "Show Quest Types"
- If "Show Quests Area Name" is turned off then all options for zone are disabled.
- Renamed "Titles" in menu options to "Quest Names", find that more appropriate.
- Settings (Menu) is separated into own LUA file

0.95.b9
Fixed problem with library folder structure, and out of date notifications on them.

0.95.b8
Added a suggested feature to hide hidden objectives and hints.

0.95.b7
Added a suggested feature to hide the objectives/hidden info of quests that are not focused. With this option only the quest (and zone if selected) will show in the list, except for the quest that is focused then all of the objectives and hidden info will be displayed.

0.95.b6
Fixed errors while trying to create color pickers on removed code from last release. Sorry guys.

0.95.b5

Basically a maintenance release, removed some coding, and some options in the add on menu. Added the Show Quest Timer option, though it has not been implemented. Started working on a testing Quest Timer.

* Added option to Show Quest Timer - Does not function yet.
* Removed Level option since Tameriel One the quest level is equal to the character level.
* Removed sort option "Zone+Level"

As a precaution you may want to back up your savedvars file, however in testing I did not find any problems created by the changes in this update.


0.95.b1

API Update 100022
Libs are updated.
Holiday events showing properly is tested.
French and German language updates to Quest Types is included.

0.91.3 Libs Updated

0.91.2 I did put in coding for Holiday Events in the coding, it is untested that it will work at this point, however the addon is working

0.91 Fixed problem with 0.90c not loading, and registering as out of date.

0.90c Updated API 100020
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
1.4.4.23
92kB
DesertDwellers
06/17/18 07:15 AM
1.4.3.23
92kB
DesertDwellers
06/11/18 03:23 PM
1.4.2.23
92kB
DesertDwellers
06/10/18 01:30 PM
1.4.1.23
90kB
DesertDwellers
06/07/18 09:10 PM
1.4.0.23
90kB
DesertDwellers
06/07/18 03:09 PM
1.3.0.23
88kB
DesertDwellers
06/02/18 11:57 AM
1.2.0.23
86kB
DesertDwellers
05/27/18 07:08 PM
1.1.2.23
85kB
DesertDwellers
05/27/18 06:22 AM
1.1.1.23
85kB
DesertDwellers
05/26/18 10:51 AM
1.1.23
85kB
DesertDwellers
05/26/18 08:50 AM
1.0.23
74kB
DesertDwellers
05/21/18 05:01 AM
0.95.b17
74kB
DesertDwellers
05/11/18 01:15 PM
0.95.b15
73kB
DesertDwellers
05/05/18 02:55 PM
0.95.b14
72kB
DesertDwellers
05/04/18 06:28 PM
0.95.b13
72kB
DesertDwellers
04/28/18 11:21 PM
0.95.b12
74kB
DesertDwellers
04/28/18 06:58 AM
0.95.b9
70kB
DesertDwellers
04/16/18 05:22 PM
0.95.b8
87kB
DesertDwellers
04/15/18 05:07 AM
0.95.b7
87kB
DesertDwellers
04/14/18 01:21 PM
0.95.b6
86kB
DesertDwellers
04/14/18 08:02 AM
0.95.b5
87kB
DesertDwellers
04/11/18 03:34 PM
0.95.b1
92kB
DesertDwellers
04/07/18 10:06 AM
0.91.3
70kB
DesertDwellers
09/02/17 06:25 AM
0.91.2
68kB
DesertDwellers
08/15/17 06:22 PM
0.91
68kB
DesertDwellers
08/14/17 06:28 PM
0.90b
68kB
DesertDwellers
08/14/17 05:25 PM
0.90
68kB
DesertDwellers
06/06/17 04:34 PM


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Unread Today, 08:30 PM  
Anceane
 
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Re: New issue

May i ask if those quests were started before the last version ?

I am asking this because i noticed that for all the quests i started before the latest version, the tracker do not register them normally, aka i had some crafting daily running, and even crafting them, the counter was not implemented when i crafted those.

All went to normal again once i picked up new quests.

i think that as one part of the latest version is modifying the way the objectives are registered or shown, may be this is the reason for the old quests running to be *strange*.

If this is not the case then, sorry, just trying to help

Originally Posted by Shaz
This just started happening. The quest will be selected, but no info is showing on the tracker. I've completed a few quests like this, where for certain steps, nothing is visible but the quest name. Currently I'm at the final stage for Madness in Eastmarch, and the one (and only) step listed in the journal is: Return to Alvur Baren. The only way I can get that to show in FCMQT is to set Hide Optional Objectives to OFF. But this isn't an optional objective, it's the required objective to finish the quest. Also, once I've turned Hide Optional Objectives to OFF, it displays as: *? Return to Alvur Baren. Isn't that how the OR objectives are supposed to display now? But this is the only possible objective.

Just letting you know something strange is going on!

I'll just leave that setting turned ON and see if I still get the occasional quest with no steps showing at all.
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Unread Today, 08:11 PM  
Shaz

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New issue

This just started happening. The quest will be selected, but no info is showing on the tracker. I've completed a few quests like this, where for certain steps, nothing is visible but the quest name. Currently I'm at the final stage for Madness in Eastmarch, and the one (and only) step listed in the journal is: Return to Alvur Baren. The only way I can get that to show in FCMQT is to set Hide Optional Objectives to OFF. But this isn't an optional objective, it's the required objective to finish the quest. Also, once I've turned Hide Optional Objectives to OFF, it displays as: *? Return to Alvur Baren. Isn't that how the OR objectives are supposed to display now? But this is the only possible objective.

Just letting you know something strange is going on!

I'll just leave that setting turned ON and see if I still get the occasional quest with no steps showing at all.
Last edited by Shaz : 06/20/18 at 08:14 PM.
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Unread Yesterday, 03:04 PM  
DesertDwellers
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I confirmed it anyway, just like to know

I was standing inside the dungeon, the zone index is 71, the quest is reporting zone index 19.

Code:
[13:52] **QUEST START**********************************************************
[13:52] * Quest : The Keystone  ZoneIndex : 19 / Zone : Shadowfen
[13:52] * Player IDX Location: 71
[13:52] Is Tracked : True
[13:52] * QuestType : 0  backgroundText : The keystone is located within the White Rose Prison Dungeon. I've agreed to find it and use it to free the prisoners here. / activeStepText : I need to find Sargon, a prisoner who entered the dungeon while foraging for supplies.
[13:52] * Found focused zone Shadowfen zone idx 19  zoneval 1
[13:52] * Focused Quest
[13:52] * Zone Name: Shadowfen     MyZone Name: Shadowfen
[13:52] * Number of steps: 1
Originally Posted by GreyFalcon70
Originally Posted by DesertDwellers
Originally Posted by GreyFalcon70
sorry but have a diff issue now

entered dungeon in shadowfen quest stopped showing inside the dungeon. everything works great cept that

auto hide off
current zone only on
in combat on
What quest is it?

Good chance having current zone only on will do it. Seen it in a lot of dungeons, because it depends on the zone reported in the quest, and some dungeons are considered their own zone. If the quest reports it is a Shadowfen quest, and you have to go in a dungeon that has its own Zone index, the quest will not show.

Current zone is a tricky settings to be honest.

Let me know the quest, and if I can get the quest I can tell you right away if this was truly the issue.

it was white rose prison



ok i kinda figured it was that

no big deal just wanted you to know
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Unread Yesterday, 02:19 PM  
GreyFalcon70

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Originally Posted by DesertDwellers
Originally Posted by GreyFalcon70
sorry but have a diff issue now

entered dungeon in shadowfen quest stopped showing inside the dungeon. everything works great cept that

auto hide off
current zone only on
in combat on
What quest is it?

Good chance having current zone only on will do it. Seen it in a lot of dungeons, because it depends on the zone reported in the quest, and some dungeons are considered their own zone. If the quest reports it is a Shadowfen quest, and you have to go in a dungeon that has its own Zone index, the quest will not show.

Current zone is a tricky settings to be honest.

Let me know the quest, and if I can get the quest I can tell you right away if this was truly the issue.

it was white rose prison



ok i kinda figured it was that

no big deal just wanted you to know
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Unread Yesterday, 02:05 PM  
DesertDwellers
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Originally Posted by GreyFalcon70
sorry but have a diff issue now

entered dungeon in shadowfen quest stopped showing inside the dungeon. everything works great cept that

auto hide off
current zone only on
in combat on
What quest is it?

Good chance having current zone only on will do it. Seen it in a lot of dungeons, because it depends on the zone reported in the quest, and some dungeons are considered their own zone. If the quest reports it is a Shadowfen quest, and you have to go in a dungeon that has its own Zone index, the quest will not show.

Current zone is a tricky settings to be honest.

Let me know the quest, and if I can get the quest I can tell you right away if this was truly the issue.
Last edited by DesertDwellers : 06/20/18 at 02:07 PM.
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Unread Yesterday, 01:21 PM  
GreyFalcon70

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sorry but have a diff issue now

entered dungeon in shadowfen quest stopped showing inside the dungeon. everything works great cept that

auto hide off
current zone only on
in combat on
Last edited by GreyFalcon70 : 06/20/18 at 01:23 PM.
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Unread Yesterday, 12:45 PM  
GreyFalcon70

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Originally Posted by GreyFalcon70
Originally Posted by DesertDwellers
Originally Posted by GreyFalcon70
Used minion.
uninstalled
reinstalled
got the new version

tyvm for the help
Let me know if that solves the problem in Trials if you can.
ok ill try another toon and see



No freezing addon works like a charm.
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Unread Yesterday, 11:59 AM  
GreyFalcon70

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Originally Posted by DesertDwellers
Originally Posted by GreyFalcon70
Used minion.
uninstalled
reinstalled
got the new version

tyvm for the help
Let me know if that solves the problem in Trials if you can.
ok ill try another toon and see
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Unread Yesterday, 11:11 AM  
DesertDwellers
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Originally Posted by Kayoru
Is it possible to close all the quests except the one you clicked on or selected? Like in ravalox
Not familiar with Ravalox.

Currently you can do the following similiar to this.

You can select the tracker to only show one quest, it will just display the focused one. Then press the T key to cycle to another quest.

You can auto-hide zones, so you will just see the quests in your zone, and just the zone names of zones you have quests in.

In Ravalox, how do you select it to only show the one, I understand it is a list normally. If I know more about how you want it to work, I can see how to implement it. For example, if you reduce it to one how do you get the list back in Ravalox?
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Unread Yesterday, 09:42 AM  
Kayoru

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Is it possible to close all the quests except the one you clicked on or selected? Like in ravalox
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Unread Yesterday, 07:39 AM  
DesertDwellers
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Originally Posted by GreyFalcon70
Used minion.
uninstalled
reinstalled
got the new version

tyvm for the help
Let me know if that solves the problem in Trials if you can.
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Unread Yesterday, 07:11 AM  
GreyFalcon70

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Used minion.
uninstalled
reinstalled
got the new version

tyvm for the help
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Unread Yesterday, 05:18 AM  
DesertDwellers
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Re: New Version issue????

That is strange.

I just downloaded it again as well, and it comes up 1.4.5.23. The version you have in your screen shot (1.4.0.23) was the version that had the bad quest timer that I confirmed would do exactly what you described.

That is strange, try again maybe? I tried both manually and with Minion and I get the correct version.

Last edited by DesertDwellers : 06/20/18 at 05:25 AM.
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Unread Yesterday, 06:38 PM  
GreyFalcon70

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New Version issue????

Re-downloaded again to make sure.
In game there is no new combat option and the version shows older one.

Ill screenshot it.
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Unread 06/19/18, 05:58 PM  
GreyFalcon70

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Re: Re: Bug Found

Originally Posted by DesertDwellers
Originally Posted by GreyFalcon70
The game freezes up if you have the timer option turned on and get a timed quest.

I have duplicated this error 3 times.

Happened after finishing the first part of Trials of the Burnished Scales.

With option turned on game froze wont login until you remove your addon.

With Option turned off No issues.
I responded to your bug report as well. I assume this was latest version, this was an issue some time ago and it was resolved, at least myself and the few people I knew that had it said it was. Is anyone else having issues with Trials?

Is it as soon as the timer initiates?
Yes when you go back and out of the first puzzle room and tank to argonian woman again.
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