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Morrowind (3.0)
Updated:08/12/17 05:47 AM
Created:06/15/17 10:46 AM
Monthly downloads:1,153
Total downloads:2,588
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Dryzler's Setz (Gear Swap)  Updated this week!
Version: 1.036
by: dryzler.elder-geek.net [More]

"Easily shows how many items of a set you wear, could wear, and have (over all characters and the bank)."

v1.036: New 'Gear-Swap'-option to automatically use 2 different gear sets for each weaponpair (beta)
(can be turned on in the settings)

v1.034: Used weapon types per character can now be configured.
(can be configured in the settings)
v1.025: New 'Sort by Set'-function
(sort by set name ascending or descending)
v1.017: You can now configure the item level distance to include items in the count of available set items.
(default is 10 levels below)

Features:
  • Display set info (worn/max/available) for owned items (the char can equip) (and the maximum item level distance is met)
  • Sort items in the inventory by set names, so same set items appear next to each other (ring, helmet, ..)

You may write a comment what to do next, Dryzler.

Hints:
The numbers at the end, for example 3(4) means, that you own and effectively could wear 3 items of the set, and you have 4 items of that set in total, but you can't wear 2 helmets or 2 staffs at the same time.

1.036
- 'Gear-Swap'-option (beta)
1.035
- quick fix with complete cleanup of saved data
1.034
- used weapon types can be configured per character
1.031
- internal things
1.030
- set sort now has a short set tag in front of the item name
1.029
- the settings now support 'set to default values'
1.028
- hardening more flexible (set) sorting headers
1.026
- more flexible (set) sorting headers
1.025
- new 'Sort by Set'-function
1.020
- hardening
1.019
- fixed a little issue with the minimum item level distance
1.018
- You can now configure the item level distance to include items in the available set items info.(default is 10)
1.016
- support for deletion of characters
1.014
- comparison tooltip support
1.013
- more tooltip locations
1.011
- hardening, asynchronous operations
1.008
- fixed a usageRequirements/available issue
1.007
- popup support, 1 line info
1.006
- fixed a bank issue
1.002
- only owned items the char has the minimum level for are shown as available
1.001
- fixed display for same item in a row
1.000
- release
Archived Files (1)
File Name
Version
Size
Author
Date
1.035
65kB
dryzler.elder-geek.net
07/29/17 01:04 PM


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Unread 07/11/17, 05:43 AM  
dryzler.elder-geek.net
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File comments: 39
Uploads: 10
Re: Latest update broke inventory/bank/guildstore/mail viewing

I uploaded a fix. If something is not ok with the (sort) headers in Your inventory, please send it, maybe with screenshot, thanks!

Originally Posted by poisty
See subject.

I'll have to disable you addon for now, but it's worked fine up until this update. Could possibly be a conflict with another addon as I run many.

The comment below has the same sort of errors as I.
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Unread 07/11/17, 02:27 AM  
poisty

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Latest update broke inventory/bank/guildstore/mail viewing

See subject.

I'll have to disable you addon for now, but it's worked fine up until this update. Could possibly be a conflict with another addon as I run many.

The comment below has the same sort of errors as I.
Last edited by poisty : 07/11/17 at 02:29 AM.
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Unread 07/10/17, 11:21 PM  
syzgod

Forum posts: 8
File comments: 75
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LUA error

user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:147: function expected instead of nil
stack traceback:
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:147: in function 'updateSetSortHeader'
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:252: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetHidden'
EsoUI/Ingame/Inventory/Inventory.lua:1092: in function 'ZO_InventoryManager:UpdateList'
EsoUI/Ingame/Inventory/Inventory.lua:627: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:92: in function 'ZO_Scene:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:121: in function 'ZO_Scene:AddTemporaryFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:99: in function 'ZO_SceneManager:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:115: in function 'ZO_SceneManager:AddFragmentGroup'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:280: in function 'MenuBarButton:Release'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:576: in function 'MenuBar:SelectDescriptor'
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:293: in function 'ZO_Scene:RefreshFragmentsHelper'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:301: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'

Same error with the Inventory add-on also.
Last edited by syzgod : 07/10/17 at 11:23 PM.
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Unread 07/10/17, 03:18 PM  
FyreBird

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Re: Re: LUA Error

Originally Posted by dryzler.elder-geek.net
Hello, i uploaded a fix.

Thanks for sending errors and ideas.
WOW! That was fast!
Thank you!
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Unread 07/10/17, 02:53 PM  
dryzler.elder-geek.net
AddOn Author - Click to view AddOns

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File comments: 39
Uploads: 10
Re: LUA Error

Hello, i uploaded a fix.

Thanks for sending errors and ideas.





Originally Posted by FyreBird
I'm getting this with the current version when I try to open my inventory

Code:
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: function expected instead of nil
stack traceback:
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: in function 'updateSetSortHeader'
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:238: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetHidden'
	EsoUI/Ingame/Inventory/Inventory.lua:1092: in function 'ZO_InventoryManager:UpdateList'
	EsoUI/Ingame/Inventory/Inventory.lua:627: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:92: in function 'ZO_Scene:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:121: in function 'ZO_Scene:AddTemporaryFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:99: in function 'ZO_SceneManager:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:115: in function 'ZO_SceneManager:AddFragmentGroup'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:280: in function 'MenuBarButton:Release'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:576: in function 'MenuBar:SelectDescriptor'
	(tail call): ?
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:293: in function 'ZO_Scene:RefreshFragmentsHelper'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:301: in function 'ZO_Scene:RefreshFragments'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'
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Unread 07/10/17, 02:33 PM  
FyreBird

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File comments: 13
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LUA Error

I'm getting this with the current version when I try to open my inventory

Code:
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: function expected instead of nil
stack traceback:
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: in function 'updateSetSortHeader'
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:238: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetHidden'
	EsoUI/Ingame/Inventory/Inventory.lua:1092: in function 'ZO_InventoryManager:UpdateList'
	EsoUI/Ingame/Inventory/Inventory.lua:627: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:92: in function 'ZO_Scene:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:121: in function 'ZO_Scene:AddTemporaryFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:99: in function 'ZO_SceneManager:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:115: in function 'ZO_SceneManager:AddFragmentGroup'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:280: in function 'MenuBarButton:Release'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:576: in function 'MenuBar:SelectDescriptor'
	(tail call): ?
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:293: in function 'ZO_Scene:RefreshFragmentsHelper'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:301: in function 'ZO_Scene:RefreshFragments'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'
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Unread 06/25/17, 07:54 AM  
dryzler.elder-geek.net
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Thanks a lot!

Originally Posted by The_White_Hawk
In the settings of the english version of the addon you have a typo:
"Charakter" should be "Character".
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Unread 06/25/17, 04:15 AM  
The_White_Hawk
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In the settings of the english version of the addon you have a typo:
"Charakter" should be "Character".
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Unread 06/15/17, 02:08 PM  
syzgod

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Originally Posted by Baertram
If you collect them for learning the traits try out addons like ResearchAssistant whch will tell you (via a marker icon in the inventory) if you still need to research this trait, or not.
I know I'm using that add-on but it's like showing red icon if I know the trait, ding straight to decon, showing yellow icon when I have multiple items with the same trait. So there is the problem, where the other item(s) with the same trait. Even if I'm using sorting for inventory sometimes still hard to find items if I did a dungeon plus my bank is full with items also. You know what I mean?

I'm using all kind of add-on to show the traits, known, unknown, researching.
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Unread 06/15/17, 01:42 PM  
Baertram
 
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If you collect them for learning the traits try out addons like ResearchAssistant whch will tell you (via a marker icon in the inventory) if you still need to research this trait, or not.


Originally Posted by syzgod
Originally Posted by dryzler.elder-geek.net
hm, i think that would suite into my Inventory addon, this addon is / will be about sets, thanks.

Originally Posted by syzgod
Looks great. Is it possible to make the same thing with traits? Like showing how many weapons/armors I have with the same traits? I don't know if any add-on exist which is showing the numbers of the items I own. If it exists please clarify me.
Thanks very much. I'm looking for an add-on which really highlights the weapons/armors with same traits. There are some out there which only shows 1 of the same weapon/armor so I should guess the other one which is to be honest very hard if you are a big collector for learning traits. Or you have to dig deep into your inventory/bank.
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Unread 06/15/17, 12:00 PM  
syzgod

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Originally Posted by dryzler.elder-geek.net
hm, i think that would suite into my Inventory addon, this addon is / will be about sets, thanks.

Originally Posted by syzgod
Looks great. Is it possible to make the same thing with traits? Like showing how many weapons/armors I have with the same traits? I don't know if any add-on exist which is showing the numbers of the items I own. If it exists please clarify me.
Thanks very much. I'm looking for an add-on which really highlights the weapons/armors with same traits. There are some out there which only shows 1 of the same weapon/armor so I should guess the other one which is to be honest very hard if you are a big collector for learning traits. Or you have to dig deep into your inventory/bank.
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Unread 06/15/17, 11:55 AM  
dryzler.elder-geek.net
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hm, i think that would suite into my Inventory addon, this addon is / will be about sets, thanks.

Originally Posted by syzgod
Looks great. Is it possible to make the same thing with traits? Like showing how many weapons/armors I have with the same traits? I don't know if any add-on exist which is showing the numbers of the items I own. If it exists please clarify me.
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Unread 06/15/17, 11:48 AM  
syzgod

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Looks great. Is it possible to make the same thing with traits? Like showing how many weapons/armors I have with the same traits? I don't know if any add-on exist which is showing the numbers of the items I own. If it exists please clarify me.
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