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Updated: 11/17/17 12:27 AM
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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Updated:11/17/17 12:27 AM
Created:07/04/17 05:45 PM
Monthly downloads:274
Total downloads:1,633
Favorites:4
MD5:
3.2
Where's My Guild Hall  Updated less than 3 days ago!
Version: 1.1.3
by: Shadowfen [More]
Shows the available "guild halls" for your guild on the guild home screen.

It allows you to set for each of your guilds individually if you want to assume that the guild master owns a guild hall, and/or if you want the addon to look for the "Guild Hall List" (GHL) addon marker characters "<GH" in the guild member notes.

If you turn on Guild Master Owner, then the guild master will always be listed first in the guild halls list on the Guild home page. The guild master will then be followed by any guild members that have the GHL marker in their guild member notes (if you have turned on Guild Hall List compatibility mode).

This addon conflicts with Guild Hall List - primarily because we try to use the exact same spot on the Guild page for our guild hall lists.

I wrote this addon because sirinsidiator's excellent Guild Hall List addon did not assume that the guild master owned the guild hall - instead, it required the guild hall owner to put the "<GH" marker in their member notes. Unfortunately, the guild hall owners for my guilds did not wish to add the "<GH" marker so that I could use the addon. Sirinsidiator did not wish to add guild masters as owners to his addon because in his guilds, some of the guild hall owners were not the guild masters. So, this addon was born...
1.1.3
  • Theoretically fixed an error where Where's My Guildhall would see an "attempt to index nil value" error when a guild note was changed in one of your guilds. If any of you see this error again, please let me know.

1.1.2
  • Modified the settings saves so that it distinguishes which megaserver you are currently on. This change will require everyone to redo their settings so they can be saved properly for the megaserver(s) that they play on, but it allows people to play on multiple megaservers without getting the savedvariables corrupted.

1.1.1
  • Revised the settings text so the important part doesn't get cut off.

1.1.0
  • Added a new marker style for guild notes. Now you can choose to have it look for the words "Guild Hall" (with exactly that capitalization) in the guild notes. This is turned off by default.
  • Fixed the guild hall list so that people are only listed once on it even if they are the Guild Master and have "<GHL" and "Guild Hall" in their personal notes. Previously, they would have been listed multiple times.

1.0.4
  • Fixed problem with loading the saved variables.
  • Fixed problem with displaying guild halls for the very first guild before data was loaded.
  • Fixed lua error that was occurring when the guild MOTD was getting changed.

1.0.3
  • Bump up the API version.
  • Upgraded LibAddonMenu to 2.0_r24.

1.0.2
  • Reworked how the guild settings were rematched to the player's active guilds.
  • Reworked the processing to do only as much as absolutely necessary at a time in order to increase performance.
  • Created a library to put my commonly used functions in so they can be available to all of my addons.

1.0.1
  • Fixed some problems where the guild hall lists just went away.
  • Fixed problem where sometimes the guild halls listed were for a different guild than the one currently on the Guild Home page.

1.0
  • Works with Morrowind
  • Initial release by Shadowfen
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
1.1.2
58kB
Shadowfen
10/14/17 05:34 PM
1.1.2
58kB
Shadowfen
10/09/17 03:17 PM
1.1.0
58kB
Shadowfen
10/05/17 06:58 PM
1.0.4
57kB
Shadowfen
08/26/17 10:46 PM
1.0.3
57kB
Shadowfen
08/15/17 07:13 PM
1.0.2
55kB
Shadowfen
07/11/17 07:20 PM
1.0.1
53kB
Shadowfen
07/06/17 08:30 PM
1.0.1
53kB
Shadowfen
07/04/17 05:45 PM


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Unread 11/15/17, 10:50 AM  
Shadowfen
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Originally Posted by SteveCampsOut
Started getting this today....left a guild on NA last night and joined a new one today.

EDIT: Deleted Saved Variables and it's gone. Nevermind.
I'll still look into it. It's not supposed to do that...
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Unread 11/15/17, 03:04 AM  
SteveCampsOut
 
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user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'
Started getting this today....left a guild on NA last night and joined a new one today.

EDIT: Deleted Saved Variables and it's gone. Nevermind.
Last edited by SteveCampsOut : 11/15/17 at 03:08 AM.
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Unread 10/15/17, 04:44 AM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
No they merged clients almost a year ago it's just the user\documents\live\savedvariables\ folder now. This is why patch times are now the same on both servers.
Thank you. I will fix that.

Edit: Fixed. Thanks again.
Fixed indeed! Thanks!
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Unread 10/14/17, 07:56 AM  
Shadowfen
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Originally Posted by SteveCampsOut
No they merged clients almost a year ago it's just the user\documents\live\savedvariables\ folder now. This is why patch times are now the same on both servers.
Thank you. I will fix that.

Edit: Fixed. Thanks again.
Last edited by Shadowfen : 10/14/17 at 08:34 AM.
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Unread 10/14/17, 01:35 AM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
Ok I've just deleted the saved variables and the error is gone on EU. Here's my supposition. You are not segregating the saved data by server. I am in the guild Pacrooti's Hirelings on both servers and I also have characters with duplicate names on both servers. I've run into issues with this before where the addon treats all the data as if it's from one server. I will confirm it when I log into NA and I get errors there later this evening.

PS - That's what it is because now it's erroring out on the NA server.
Interesting. I thought that the saved variables were in separate directories for each server... like live and liveeu?
No they merged clients almost a year ago it's just the user\documents\live\savedvariables\ folder now. This is why patch times are now the same on both servers.
Last edited by SteveCampsOut : 10/14/17 at 01:52 AM.
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Unread 10/13/17, 10:59 PM  
Shadowfen
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Forum posts: 9
File comments: 89
Uploads: 3
Originally Posted by SteveCampsOut
Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
Ok I've just deleted the saved variables and the error is gone on EU. Here's my supposition. You are not segregating the saved data by server. I am in the guild Pacrooti's Hirelings on both servers and I also have characters with duplicate names on both servers. I've run into issues with this before where the addon treats all the data as if it's from one server. I will confirm it when I log into NA and I get errors there later this evening.

PS - That's what it is because now it's erroring out on the NA server.
Interesting. I thought that the saved variables were in separate directories for each server... like live and liveeu?
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Unread 10/13/17, 06:00 PM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
Ok I've just deleted the saved variables and the error is gone on EU. Here's my supposition. You are not segregating the saved data by server. I am in the guild Pacrooti's Hirelings on both servers and I also have characters with duplicate names on both servers. I've run into issues with this before where the addon treats all the data as if it's from one server. I will confirm it when I log into NA and I get errors there later this evening.

PS - That's what it is because now it's erroring out on the NA server.
Last edited by SteveCampsOut : 10/13/17 at 08:21 PM.
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Unread 10/12/17, 07:59 PM  
Shadowfen
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Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
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Unread 10/12/17, 07:45 PM  
Shadowfen
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Originally Posted by SteveCampsOut

I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.



On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I'll take a look into that. Thanks for the report.
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Unread 10/12/17, 11:07 AM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I have stepped down from leadership of my North American guild but my house is still the guild hall. My rank is Founder now. Guess this breaks it.
Put either "Guild Hall" or "<GHL" in your guild notes in the roster, then tell the guild to set that to true in the WMGH settings for your guild if they are using this addon.
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'
On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
Last edited by SteveCampsOut : 10/12/17 at 11:08 AM.
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Unread 10/11/17, 03:59 PM  
Shadowfen
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Originally Posted by SteveCampsOut
I have stepped down from leadership of my North American guild but my house is still the guild hall. My rank is Founder now. Guess this breaks it.
Put either "Guild Hall" or "<GHL" in your guild notes in the roster, then tell the guild to set that to true in the WMGH settings for your guild if they are using this addon.

One of my guilds has the guildmaster owning the events guildhall and one of the other members having a "Mundus stones hall". Setting "<GHL" in the other member's roster note allows both him and the GM to be listed as having guildhalls.

In your case, they would probably also want to turn off the "GM owns a guild hall" setting when the turn on the appropriate marker setting for "<GHL" or "Guild Hall".

(Note: Using the "<GHL" marker would allow it to work for people who are using the Guild Hall List addon in place of my addon. I provided "<GHL" as a compatibility mode for the other addon which the marker originally came from.)
Last edited by Shadowfen : 10/11/17 at 04:17 PM.
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Unread 10/10/17, 09:07 PM  
SteveCampsOut
 
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I have stepped down from leadership of my North American guild but my house is still the guild hall. My rank is Founder now. Guess this breaks it.
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Unread 10/04/17, 04:46 PM  
Shadowfen
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Originally Posted by Kenza
Could you possibly make it search notes for keywords "Guild Hall" as well?
I'll try it out to see what kind of performance hit I'd get for searching the guild rosters twice - especially for large guilds.
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Unread 09/28/17, 05:49 PM  
Kenza

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Could you possibly make it search notes for keywords "Guild Hall" as well?
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Unread 08/22/17, 07:19 PM  
Shadowfen
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Re: Error on guildnote change

Originally Posted by cag_dk
Error's out when someone changes the MOTD
Thank you. I'll take a look at it.
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