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Updated: 05/20/18 02:52 PM
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Compatibility:
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Updated:05/20/18 02:52 PM
Created:07/04/17 05:45 PM
Monthly downloads:179
Total downloads:5,324
Favorites:11
MD5:
Where's My Guild Hall  Popular! (More than 5000 hits)
Version: 1.1.14
by: Shadowfen [More]
Shows the available "guild halls" for your guild on the guild home screen.

It allows you to set for each of your guilds individually if you want to assume that the guild master owns a guild hall, and/or if you want the addon to look for the "Guild Hall List" (GHL) addon marker characters "<GH" in the guild member notes.

If you turn on Guild Master Owner, then the guild master will always be listed first in the guild halls list on the Guild home page. The guild master will then be followed by any guild members that have the GHL marker in their guild member notes (if you have turned on Guild Hall List compatibility mode).

This addon conflicts with Guild Hall List - primarily because we try to use the exact same spot on the Guild page for our guild hall lists.

I wrote this addon because sirinsidiator's excellent Guild Hall List addon did not assume that the guild master owned the guild hall - instead, it required the guild hall owner to put the "<GH" marker in their member notes. Unfortunately, the guild hall owners for my guilds did not wish to add the "<GH" marker so that I could use the addon. Sirinsidiator did not wish to add guild masters as owners to his addon because in his guilds, some of the guild hall owners were not the guild masters. So, this addon was born...
1.1.14
  • API Bump
  • Upgraded LibSFUtils to version 8.

1.1.13
  • Russian translations provided courtesy of alexesprit.

1.1.12
  • Fix the Guild Member Note Change error message.
I still occasionally see errors when someone else's guild membership changes (I assume), but a /reloadui will fix it - and maybe one day I'll figure out the problem...

1.1.11
  • Correct an error in a debug message.
  • Fix usage of debug messages to have them start as turned off.

1.1.10
  • Modify matching the saved guild settings to active guilds.

1.1.9
  • Experimenting with guild id representations.

1.1.8
  • Fixed a new problem with defining a non-existent guild entry in my internal tables.

1.1.7
  • Changes to Active Guild scan code to determine which guilds you belong to. This time it is based on the assumption that the Zenimax guild table is a sparse array and may have nil entries (whereas before I thought that it was a simple contiguous list). The change should not affect anyone that the addon already works for, and may fix it for those who are having problems.

1.1.6
  • Changes to Active Guild scan code to determine which guilds you belong to.
  • Added a toggle debug messages slash command "/wmgh.debug" to display some debug messages in chat while loading active guilds. Since that is normally done before the chat window is available - you must /wmgh.debug and then /wmgh.init (which explicitly runs the loadActiveGuilds function). To turn off debug messages, /wmgh.debug again.

1.1.5
  • API bump.
  • Upgraded LibSFUtils to version 6.

1.1.4
  • Rewrote code where Where's My Guildhall would see an "attempt to index nil value" error when a guild note was changed in one of your guilds. If any of you see this error again, please let me know.
  • Changes to the WheresMyGuild settings for the current guild will now automatically update in the Guild page instead of requiring to to look at another guild and then come back to the guild that you just changed the settings for.
  • Changes that you make to your guild notes (to add or remove a guild hall marker) will now automatically be updated on the Guild Home page.
  • Upgraded LibAddonMenu to r25.

1.1.3
  • Theoretically fixed an error where Where's My Guildhall would see an "attempt to index nil value" error when a guild note was changed in one of your guilds. If any of you see this error again, please let me know.

1.1.2
  • Modified the settings saves so that it distinguishes which megaserver you are currently on. This change will require everyone to redo their settings so they can be saved properly for the megaserver(s) that they play on, but it allows people to play on multiple megaservers without getting the savedvariables corrupted.

1.1.1
  • Revised the settings text so the important part doesn't get cut off.

1.1.0
  • Added a new marker style for guild notes. Now you can choose to have it look for the words "Guild Hall" (with exactly that capitalization) in the guild notes. This is turned off by default.
  • Fixed the guild hall list so that people are only listed once on it even if they are the Guild Master and have "<GHL" and "Guild Hall" in their personal notes. Previously, they would have been listed multiple times.

1.0.4
  • Fixed problem with loading the saved variables.
  • Fixed problem with displaying guild halls for the very first guild before data was loaded.
  • Fixed lua error that was occurring when the guild MOTD was getting changed.

1.0.3
  • Bump up the API version.
  • Upgraded LibAddonMenu to 2.0_r24.

1.0.2
  • Reworked how the guild settings were rematched to the player's active guilds.
  • Reworked the processing to do only as much as absolutely necessary at a time in order to increase performance.
  • Created a library to put my commonly used functions in so they can be available to all of my addons.

1.0.1
  • Fixed some problems where the guild hall lists just went away.
  • Fixed problem where sometimes the guild halls listed were for a different guild than the one currently on the Guild Home page.

1.0
  • Works with Morrowind
  • Initial release by Shadowfen
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Author
Date
1.1.13
59kB
Shadowfen
03/04/18 03:57 PM
1.1.12
58kB
Shadowfen
01/17/18 10:38 PM
1.1.12
58kB
Shadowfen
01/15/18 08:54 PM
1.1.10
58kB
Shadowfen
01/15/18 02:05 PM
1.1.10
58kB
Shadowfen
01/15/18 01:28 PM
1.1.9
58kB
Shadowfen
01/13/18 08:38 PM
1.1.8
58kB
Shadowfen
01/13/18 11:12 AM
1.1.7
58kB
Shadowfen
01/12/18 11:48 PM
1.1.6
58kB
Shadowfen
01/11/18 09:31 PM
1.1.5
58kB
Shadowfen
01/08/18 10:51 PM
1.1.4
57kB
Shadowfen
11/26/17 09:39 PM
1.1.3
58kB
Shadowfen
11/17/17 12:27 AM
1.1.2
58kB
Shadowfen
10/14/17 05:34 PM
1.1.2
58kB
Shadowfen
10/09/17 03:17 PM
1.1.0
58kB
Shadowfen
10/05/17 06:58 PM
1.0.4
57kB
Shadowfen
08/26/17 10:46 PM
1.0.3
57kB
Shadowfen
08/15/17 07:13 PM
1.0.2
55kB
Shadowfen
07/11/17 07:20 PM
1.0.1
53kB
Shadowfen
07/06/17 08:30 PM
1.0.1
53kB
Shadowfen
07/04/17 05:45 PM


Post A Reply Comment Options
Unread 07/03/18, 10:54 PM  
SteveCampsOut
 
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Forum posts: 16
File comments: 233
Uploads: 0
Originally Posted by Earthy
Hello, me again ^^

i joined a third guild and the addon crash. i do reload ui, crash again.
before i started the game new, i looked into the whereismyguild.lua
it has updated, only the number of the guild was wronge, i changed it.
starting the game and no crash! it works very well

so after joining a new guild or leaving (i think it will crash too) relogging is really usefull

works fine for me
Delete the saved Variables files for this addon when you change guilds and you should have fewer to no issues.
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Unread 01/23/18, 02:50 PM  
Atavus

Forum posts: 2
File comments: 65
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Getting same issue as Patrick.
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Unread 01/21/18, 12:50 PM  
patrick_smyth
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 8
Uploads: 1
The error I reported previously seems to have gone - Thank-you

But I got two new errors instead:
Code:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:483: attempt to index a nil value
stack traceback:
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:483: in function 'onGuildMemberRankChanged'
Code:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:491: attempt to index a nil value
stack traceback:
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:491: in function 'onGuildMemberRankChanged'
They are almost identical - only the line number is different.
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Unread 01/21/18, 09:05 AM  
Earthy
 
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Forum posts: 1
File comments: 24
Uploads: 0
Hello, me again ^^

i joined a third guild and the addon crash. i do reload ui, crash again.
before i started the game new, i looked into the whereismyguild.lua
it has updated, only the number of the guild was wronge, i changed it.
starting the game and no crash! it works very well

so after joining a new guild or leaving (i think it will crash too) relogging is really usefull

works fine for me
__________________
Greetings

Earthy
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Unread 01/17/18, 01:04 PM  
Atavus

Forum posts: 2
File comments: 65
Uploads: 0
Yeah I got the same error today after patch:
Code:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:253: attempt to index a nil value
stack traceback:
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:253: in function 'WMGH.UpdateScanGHList'
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:464: in function 'onGuildMemberNoteChanged'
Last edited by Atavus : 01/17/18 at 01:06 PM.
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Unread 01/17/18, 05:25 AM  
patrick_smyth
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 8
Uploads: 1
Hi,
Yesterday evening (UTC) I kept getting
Code:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:253: attempt to index a nil value

stack traceback:

	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:253: in function 'WMGH.UpdateScanGHList'

	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:464: in function 'onGuildMemberNoteChanged'
I just clicked to continue and they went away.
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Unread 01/16/18, 06:56 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 136
Uploads: 5
Originally Posted by Atavus
It's ALIVE!

I mean it's working ty :P

WooHoo!!!!!!!!


Thank you very much for your assistance in debugging this!
Last edited by Shadowfen : 01/16/18 at 06:58 PM.
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Unread 01/16/18, 06:20 PM  
Atavus

Forum posts: 2
File comments: 65
Uploads: 0
It's ALIVE!

I mean it's working ty :P
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Unread 01/15/18, 01:30 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 136
Uploads: 5
Originally Posted by Atavus
I changed 1 of my guilds and the addon broke
I had to manually update the var file again
Hopefully this latest version (1.1.10) fixes the problem!
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Unread 01/15/18, 10:10 AM  
Atavus

Forum posts: 2
File comments: 65
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I changed 1 of my guilds and the addon broke
I had to manually update the var file again
Last edited by Atavus : 01/15/18 at 10:11 AM.
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Unread 01/14/18, 12:26 PM  
Atavus

Forum posts: 2
File comments: 65
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I tried the latest version but I got the same issue.
I even tried to uninstall and reinstall the addon to no avail.
Sorry
Last edited by Atavus : 01/14/18 at 12:26 PM.
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Unread 01/13/18, 03:21 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 136
Uploads: 5
Originally Posted by Atavus
Ty for your fixes. I tried the latest build, but sadly I am still getting the same issue.
Same error in game and same code in the var file.

EDIT:
I managed to fix it by manually editing the var file, adding all my guilds to the index (order does not matter it seems as long as numbers:guilds are matching), and then adding the individual settings for each guild.

Obviously this is not ideal, especially if there are any updates from your side, and I have no idea what happens to that file if I leave one of these guilds.
I'll keep looking into it...
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Unread 01/13/18, 12:33 PM  
Atavus

Forum posts: 2
File comments: 65
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Ty for your fixes. I tried the latest build, but sadly I am still getting the same issue.
Same error in game and same code in the var file.

EDIT:
I managed to fix it by manually editing the var file, adding all my guilds to the index (order does not matter it seems as long as numbers:guilds are matching), and then adding the individual settings for each guild.

Obviously this is not ideal, especially if there are any updates from your side, and I have no idea what happens to that file if I leave one of these guilds.
Last edited by Atavus : 01/13/18 at 02:54 PM.
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Unread 01/13/18, 11:14 AM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 136
Uploads: 5
Originally Posted by Atavus
(1) I am playing on EU Megaserver.

(2) Updated to the latest version (no modifications), and still got the same error:
Code:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:207: operator .. is not supported for nil .. string
stack traceback:
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:207: in function 'loadActiveGuilds'
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:547: in function 'onPlayerActivated'
I've uploaded version 1.1.8 just now to fix that. Please try it as soon as it is available for download (might take a few minutes).

Thanks.
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Unread 01/13/18, 10:30 AM  
Atavus

Forum posts: 2
File comments: 65
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(1) I am playing on EU Megaserver.

(2) Updated to the latest version (no modifications), and still got the same error:
Code:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:207: operator .. is not supported for nil .. string
stack traceback:
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:207: in function 'loadActiveGuilds'
	user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:547: in function 'onPlayerActivated'
(3) There is a chat message: [WheresMyGuildHall] Number of active guilds = 5.

(4) I checked my var file and there is nothing listed there:
Code:
            ["$AccountWide"] = 
            {
                ["EU Megaserver"] = 
                {
                    ["guildsettings"] = 
                    {
                    },
                    ["numberGuilds"] = 0,
                    ["guildIndex"] = 
                    {
                    },
                    ["version"] = 1,
                },
            },

(5) Deleted the var file so the game can recreate it, but same problem, same chunk of code as above.
Last edited by Atavus : 01/13/18 at 11:00 AM.
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