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Summerset (4.0)
Dragon Bones (3.3)
Updated:04/19/18 01:21 PM
Created:09/13/17 05:41 PM
Monthly downloads:4,401
Total downloads:20,002
Favorites:75
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
3.3
Auto Category [Home Storage Supported]  Updated Today!  Popular! (More than 5000 hits)
Version: 1.25
by: rockingdice, crafty35a
Still struggling to manage your inventory? Always full of items that you don't know how to deal with?

This add-on will help sort things out!

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!


Supported add-ons:
Inventory Grid View
Alpha Gear
FCO Item Saver
Tamriel Trade Centre
Master Merchant
Iakoni's Gear Changer
BetterUI
Set Tracker



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!

1.25 Changes:
  • Bumped API version for Summerset (PTS)
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    • To create your own rule, use
      Lua Code:
      1. filtertype("jewelrycrafting")
    • To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.


1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).


1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)

1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).

1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Archived Files (21)
File Name
Version
Size
Author
Date
1.24
105kB
rockingdice
04/16/18 09:57 AM
1.23
105kB
rockingdice
04/15/18 06:37 PM
1.22
105kB
rockingdice
04/12/18 09:14 PM
1.21
104kB
rockingdice
04/11/18 11:25 AM
1.19
104kB
rockingdice
10/29/17 09:35 PM
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


Post A Reply Comment Options
Unread Today, 12:31 AM  
VulcanTourist
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Forum posts: 9
File comments: 42
Uploads: 1
Re: Re: Achievement Items rule

Originally Posted by crafty35a
Originally Posted by VulcanTourist
The Achievement Items rule doesn't seem to be matching things that I believe it should be matching, like the Construct's Chestplate (.|H0:item:129905:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h), which is a character bound unique museum piece. Can you test it?

Addendum: I discovered that it wasn't added as a category to Backpack. Was that intended?
I'm not sure what rule you're talking about, I don't think there is one for achievements?
Did I create a new category rule earlier and not know how to fully implement it, and then forget about it? Well, it's working fine now in any case now that I finished the job. Would anyone else want such a category? I'm thinking about expanding it to "all bound items that aren't gear". Otherwise they all get lumped into Other.

Originally Posted by crafty35a
Originally Posted by VulcanTourist
I intend to create a new category for Disguises. Under what Tag should I define it, Gear or General Items? I'm guessing General Items, but I'd like to get it right the first time ('cause that's the main thing).
For your personal rules it is just personal preference as to where you want to categorize them. It just groups them together to make it easier to find the rule you want in the list.
It's a bit more complicated than that for me: I also use another mod, Advanced Filters, and it does its own categorization of a sort that is independent of AutoCategory. Now that I think about it, I think I recall Advanced Filters grouping disguises with other gear, so that is the tag I should use, I think.
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Unread Today, 09:55 PM  
crafty35a

Forum posts: 4
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Re: Achievement Items rule

Originally Posted by VulcanTourist
The Achievement Items rule doesn't seem to be matching things that I believe it should be matching, like the Construct's Chestplate (.|H0:item:129905:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h), which is a character bound unique museum piece. Can you test it?

Addendum: I discovered that it wasn't added as a category to Backpack. Was that intended?
I'm not sure what rule you're talking about, I don't think there is one for achievements?

Originally Posted by VulcanTourist
I intend to create a new category for Disguises. Under what Tag should I define it, Gear or General Items? I'm guessing General Items, but I'd like to get it right the first time ('cause that's the main thing).
For your personal rules it is just personal preference as to where you want to categorize them. It just groups them together to make it easier to find the rule you want in the list.
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Unread Yesterday, 06:45 AM  
VulcanTourist
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File comments: 42
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Need advice for a new personal rule

I intend to create a new category for Disguises. Under what Tag should I define it, Gear or General Items? I'm guessing General Items, but I'd like to get it right the first time ('cause that's the main thing).
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Unread Yesterday, 06:41 AM  
VulcanTourist
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Forum posts: 9
File comments: 42
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Achievement Items rule

The Achievement Items rule doesn't seem to be matching things that I believe it should be matching, like the Construct's Chestplate (.|H0:item:129905:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h), which is a character bound unique museum piece. Can you test it?

Addendum: I discovered that it wasn't added as a category to Backpack. Was that intended?
Last edited by VulcanTourist : 04/18/18 at 06:57 AM.
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Unread 04/17/18, 12:25 AM  
TNTKokser

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well done, thank you, guys
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Unread 04/16/18, 10:10 AM  
Baertram
 
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Thanks, updated DoItAll too.

Originally Posted by crafty35a
PM sent, I can upload my half of the fix whenever you are ready, Baertram.
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Unread 04/16/18, 06:25 AM  
crafty35a

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PM sent, I can upload my half of the fix whenever you are ready, Baertram.
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Unread 04/16/18, 04:40 AM  
Baertram
 
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Right. But just removing it now won't do as we shoudl finally fix it like the way it always had to be.
So please contact me before you change the OptionalDependsOn lines, so we can fix it in both addons properly. Otherwise we will always be working in circles here and the addons won't work properly

I had written a PM to rockingdice in February as I did not know there is a new maintainer for this addon.
Just read the entries here now by suprise.

What i currently looks like:
AutoCategory manifest txt: ##OptionallyDependsOn DotItAll
DoItAll manifest txt: no reference to DoItAll to avoid circular references

But it should be:

What it needs to be:
AutoCategory manifest txt: no reference to DoItAll to avoid circular references
DoItAll manifest txt: ##OptionallyDependsOn DotItAll

Reason: DoItAll needs to wait for AutoCategory to load so the hooks within DoItAll can use and recognize the AC special collapsing stuff in the invetories properly.

Please write me a PM here if you are going to change it so we can both change it properly and update the addons at the same time.
Thanks.
Last edited by Baertram : 04/16/18 at 04:41 AM.
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Unread 04/16/18, 12:42 AM  
VulcanTourist
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Originally Posted by TNTKokser
I copy this from "the other", now discontinued version. I still get this error and have to patch the file after every update.
Originally Posted by TNTKokser
Originally Posted by TNTKokser
I noticed this AddOn the first time now because of this patch listed in "new & updated". Get this error:
Code:
AddOnLoad: Circular dependency detected between [AutoCategory] and [DoItAll]
EDIT:
In AutoCategory.txt I simply deleted DoItAll from line 7 in the list OptionalDependsOn. Since both AddOns seem to work fine I assume this as a solution.

same error again after last update
This is the most recent post in the DoItAll comments:
03/05/18, 04:41 AM
Baertram

AutoCategory has not removed the reference to DoItAll as it should have done
Fixed within DoItAll for now but it should have been the other way around.
Perhaps this fell through the cracks during the recent change in maintainership. The timing is about right.
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Unread 04/15/18, 11:51 PM  
TNTKokser

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I copy this from "the other", now discontinued version. I still get this error and have to patch the file after every update.

Originally Posted by TNTKokser
Originally Posted by TNTKokser
I noticed this AddOn the first time now because of this patch listed in "new & updated". Get this error:
Code:
AddOnLoad: Circular dependency detected between [AutoCategory] and [DoItAll]
EDIT:
In AutoCategory.txt I simply deleted DoItAll from line 7 in the list OptionalDependsOn. Since both AddOns seem to work fine I assume this as a solution.


same error again after last update
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Unread 04/15/18, 05:26 PM  
crafty35a

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Thanks, I'm going to PM you regarding the patch removal instructions. I'll check your code later and get the level checks implemented.
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Unread 04/15/18, 05:00 PM  
VulcanTourist
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Originally Posted by crafty35a
Originally Posted by VulcanTourist
I missed your comment here. I've already done it and submitted it as a 1.22 patch. Feel free to inspect and include it in the next update.
You seem to be misunderstanding the purpose of the currently implemented Low Level rule. It's not flawed at all, it's just an entirely different rule than what you were looking for. It matches all gear <CP160 because due to the nature of ESO, that gear is generally of little value.

I understand your desire for a different rule, but you're replacing a rule that a lot of people will use with one that has much more of a niche use case. Can you remove the patch? It's somewhat misleading since it implies that there is something wrong with the default low level gear rule.

I will definitely implement the two new functions that are needed for you (or anyone else) to implement this type of custom filter, I still plan to do that tonight or tomorrow.
That is a different purpose than I expected from the name of the Category, so yes, I did misunderstand. I don't seem to be able to delete the patch now that I've submitted it, though; the site is giving me no ability that I can see to remove it. I assume you can remove it, but I've changed the title and description to make it apparent that it has an alternative purpose. I didn't investigate how to change the default rule conditions, so the patch didn't change those automatically and I added instructions to the description to change them manually. The patch will have no noticeable effect unless those steps are followed.

In any case, I've already written the few lines for the added functions and aliases, so you can just cut and paste those.
Last edited by VulcanTourist : 04/15/18 at 05:17 PM.
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Unread 04/15/18, 04:39 PM  
RandallMcRandy

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Re: Re: GamePad UI Broken Alchemy Station

Originally Posted by crafty35a
I don't use gamepad mode, or the default alchemy UI, so I hadn't noticed this. But a friend mentioned this to me as well, so I will look into it soon. Off the top off my head, you can try just removing the alchemy category from your crafting station rules. It won't affect other crafting stations since you don't see alchemy items there.
Yeah that was the first thing I tried, removed the Alchemy and Poison category and it had no effect on the station, also, tried removing ALL categories and the alchemy station was still all screwed up...
Thanks for looking into this guys!
Looking forward to using the addon again.
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Unread 04/15/18, 04:14 PM  
crafty35a

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Re: GamePad UI Broken Alchemy Station

Originally Posted by RandallMcRandy
Howdy, Love the addon, everything works great... Except the Alchemy station on the GamePad UI, kinda broken...
I'll attach a screenshot of what I mean.

As you can see it just throws everything everywhere, splits up the waters, oil, and reagents.
Anyway to just turn this off for alchemy stations? As the default alchemy station works just fine...

Thanks!
I don't use gamepad mode, or the default alchemy UI, so I hadn't noticed this. But a friend mentioned this to me as well, so I will look into it soon. Off the top off my head, you can try just removing the alchemy category from your crafting station rules. It won't affect other crafting stations since you don't see alchemy items there.
Last edited by crafty35a : 04/15/18 at 04:16 PM.
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Unread 04/15/18, 03:38 PM  
crafty35a

Forum posts: 4
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Originally Posted by VulcanTourist
I missed your comment here. I've already done it and submitted it as a 1.22 patch. Feel free to inspect and include it in the next update.
You seem to be misunderstanding the purpose of the currently implemented Low Level rule. It's not flawed at all, it's just an entirely different rule than what you were looking for. It matches all gear <CP160 because due to the nature of ESO, that gear is generally of little value.

I understand your desire for a different rule, but you're replacing a rule that a lot of people will use with one that has much more of a niche use case. Can you remove the patch? It's somewhat misleading since it implies that there is something wrong with the default low level gear rule.

I will definitely implement the two new functions that are needed for you (or anyone else) to implement this type of custom filter, I still plan to do that tonight or tomorrow.
Last edited by crafty35a : 04/15/18 at 03:40 PM.
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