Quantcast
Download
(104 Kb)
Download
Updated: 10/29/17 09:35 PM
Pictures
File Info
Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:10/29/17 09:35 PM
Created:09/13/17 05:41 PM
Monthly downloads:7,121
Total downloads:11,237
Favorites:43
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
3.2
Auto Category [Inventory Grid View Integrated]  Popular! (More than 5000 hits)
Version: 1.19
by: rockingdice [More]
RockingDice's Auto Category

Thanks for your appreciation! This add-on is really being POPULAR right now! I hope all of you enjoy it!

Need your help with Localization! Please contact me: email if you want to help

=============================================
Still worry about cleaning your inventory? Always full with items that you don't know how to deal with?

Having this add-on will make your life easier than ever!



Integrated add-ons:
'Inventory Grid View'
'Alpha Gear'
'FCO Item Saver'
'Tamriel Trade Centre'
'Master Merchant'
'Iakoni's Gear Changer'
'BetterUI'



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.



1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


Post A Reply Comment Options
Unread Yesterday, 02:55 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1298
File comments: 1236
Uploads: 43
If you use an addon like SetTracker FCOIS is already able to lock the set items automatically. And if you use the FCOIS automatic marking of set items it should also safe your set items (not looking at the set name but the set and trait so far).

Automatic locks of items inside a category should be doable too but you're right. This should be initiated from AutoCategory addon then as FCOIS would need to collect all possible categories first etc.

Originally Posted by Deadmano
I am LOVING all these updates. You are owning at these new APIs, wow!!

May I make an API request? istrialset() which will match items that are part of a trial set, such as The Wise Mage, The Infallible Mage, The Quick Serpent etc. Here's the full list of trial sets;

Warning: Spoiler

I included the armour type, so that'll make it easy for when you implement islightset() etc. as those trial sets only come in specific armour types.

Here is what I am currently using to match all trial sets;

Warning: Spoiler

Regarding category collapse/expanded state, can you share that state (optional settings) with other views like crafting stations? As, I will have a category I collapsed in my inventory, but I go to a crafting station and it will not be collapsed... Perhaps there can be a "lock" icon next to the + and - indicators which will "lock" the category state and that will persist for all other views such as bank/crafting station etc?

Also, I was going to ask Baertram on his page, but I think this is something Auto Category should do... What are the chances we can have an option that will integrate with FCOIS and auto-lock items that are in a category? As FCOIS doesn't have categories or settings so you can't quite do a dynamic approach. So for example, if I had really rare stuff like trial sets, I would want FCOIS to lock them. Right now, that can't easily be done unless Baertram adds such support, but you already have such support for many categories.
Report comment to moderator  
Reply With Quote
Unread 11/11/17, 05:29 PM  
DerOdin

Forum posts: 1
File comments: 12
Uploads: 0
doesnt work anymore i deinstalled it and reinstall but the addon doesnt work i type /ac and there is nothing...
Report comment to moderator  
Reply With Quote
Unread 11/06/17, 06:00 AM  
HellaGorilla

Forum posts: 0
File comments: 1
Uploads: 0
When I log in

user:/AddOns/AutoCategory/AutoCategory.lua:51: attempt to index a nil value
stack traceback:
user:/AddOns/AutoCategory/AutoCategory.lua:51: in function 'RebuildBagSettingIfNeeded'
user:/AddOns/AutoCategory/AutoCategory.lua:54: in function 'CheckVersionCompatible'
user:/AddOns/AutoCategory/AutoCategory.lua:155: in function 'AutoCategory.LazyInit'
user:/AddOns/AutoCategory/AutoCategory.lua:180: in function 'AutoCategory.Initialize'
user:/AddOns/AutoCategory/AutoCategory.lua:203: in function '(anonymous)'


Update: Deleted the saved variable file and reinstalled and all is back to normal. Love this addon ty.
Last edited by HellaGorilla : 11/08/17 at 07:54 PM.
Report comment to moderator  
Reply With Quote
Unread 11/05/17, 05:50 PM  
Deadmano

Forum posts: 0
File comments: 35
Uploads: 0
I am LOVING all these updates. You are owning at these new APIs, wow!!

May I make an API request? istrialset() which will match items that are part of a trial set, such as The Wise Mage, The Infallible Mage, The Quick Serpent etc. Here's the full list of trial sets;

Warning: Spoiler

I included the armour type, so that'll make it easy for when you implement islightset() etc. as those trial sets only come in specific armour types.

Here is what I am currently using to match all trial sets;

Warning: Spoiler

Regarding category collapse/expanded state, can you share that state (optional settings) with other views like crafting stations? As, I will have a category I collapsed in my inventory, but I go to a crafting station and it will not be collapsed... Perhaps there can be a "lock" icon next to the + and - indicators which will "lock" the category state and that will persist for all other views such as bank/crafting station etc?

Also, I was going to ask Baertram on his page, but I think this is something Auto Category should do... What are the chances we can have an option that will integrate with FCOIS and auto-lock items that are in a category? As FCOIS doesn't have categories or settings so you can't quite do a dynamic approach. So for example, if I had really rare stuff like trial sets, I would want FCOIS to lock them. Right now, that can't easily be done unless Baertram adds such support, but you already have such support for many categories.
Last edited by Deadmano : 11/05/17 at 06:16 PM.
Report comment to moderator  
Reply With Quote
Unread 10/31/17, 09:54 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1298
File comments: 1236
Uploads: 43
Hey there,

if I collapse a category header at the smithing & woodworking deconstrution/improvement tab, as I'm vieweing the weapons:
The header will be collapsed too if I'm changing to the armor parts.

If you are able to distinguish the smithing/woodworking weapons and armor subtabs for the collapsed state of the headers, this would be awesome!

As there is no variable showing you which of the buttons is active (like SMITHING.deconstructionTab.activeSubTab or something like this):
Here are the button names:

Deconstruction
Weapons: ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton2
Armor: ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton1

Improvement
Weapons: ZO_SmithingTopLevelImprovementPanelInventoryTabsButton2
Armor: ZO_SmithingTopLevelImprovementPanelInventoryTabsButton1

The active panel of the smithing tab can be read via SMITHING.mode:
3 = Deconstruction
4 = Improvement

You are able to get the object of the button via ".m_object" and the state via ".m_object:GetState()" function (1= pressed, 0 = not pressed).
Maybe you can hook the SetState() function of the m_object to check the state change, then check the active SMITHING.mode and then update your variable for the category headers "collapse state" panel accordingly.

Edit:
Tried this and it works:
Lua Code:
  1. --Smithing station, deconstruction panel, button "weapons", SetState function
  2.     ZO_PreHook(ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton2.m_object, "SetState", function(smithing_obj, state)
  3. d("Prehook ZO_SmithingTopLevelDeconstructionPanelInventoryTabsButton2:SetState()")
  4.         if state ~= nil then
  5.             if state == 1 then
  6.                 d("Activated deconstruction, weapons")
  7.             elseif state == 0 then
  8.                 d("Deactivated deconstruction, weapons")
  9.             end
  10.         end
  11.     end)
If the button will be pressed the state is 1, and if another button gets pressed the state gets 0.

Same wth the other buttons for armor and improvement weapons & armor
Last edited by Baertram : 10/31/17 at 10:23 AM.
Report comment to moderator  
Reply With Quote
Unread 10/30/17, 01:21 AM  
lokicoon

Forum posts: 2
File comments: 11
Uploads: 0
@rockingdice Thank you! Perfect work!
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 09:37 PM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 165
Uploads: 9
New version(1.19) in pending!



1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

Report comment to moderator  
Reply With Quote
Unread 10/29/17, 06:22 PM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 165
Uploads: 9
Originally Posted by Baertram
Was using 1.17 at that moment. 1.18 fixed it as it seems but I still get these messages upon login (maybe I'm wrong and it's not from your addon code but it looks like debug messages that fit to teh "categories" .

This only appears at login, not at a reloadui, so it should be triggered in the OnAddonLoaded callback I guess:

Code:
one application for: Trait
Is trait known:false18with 0 traits known
one application for: Style
one application for: Set
Is trait known:false18with 0 traits known
Not really, I think you can try text search for "one application for" in your add-on folder to know exactly where it is from.
Last edited by rockingdice : 10/29/17 at 06:57 PM.
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 04:15 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1298
File comments: 1236
Uploads: 43
Was using 1.17 at that moment. 1.18 fixed it as it seems but I still get these messages upon login (maybe I'm wrong and it's not from your addon code but it looks like debug messages that fit to teh "categories" .

This only appears at login, not at a reloadui, so it should be triggered in the OnAddonLoaded callback I guess:

Code:
one application for: Trait
Is trait known:false18with 0 traits known
one application for: Style
one application for: Set
Is trait known:false18with 0 traits known
Originally Posted by rockingdice
Originally Posted by Baertram
Getting the following error upon login 1st time after update to Clockwork. AutoCategory is updated via Minion:
Code:
user:/AddOns/AutoCategory/AutoCategory.lua:51: attempt to index a nil value
stack traceback:
	user:/AddOns/AutoCategory/AutoCategory.lua:51: in function 'RebuildBagSettingIfNeeded'
	user:/AddOns/AutoCategory/AutoCategory.lua:54: in function 'CheckVersionCompatible'
	user:/AddOns/AutoCategory/AutoCategory.lua:155: in function 'AutoCategory.LazyInit'
	user:/AddOns/AutoCategory/AutoCategory.lua:180: in function 'AutoCategory.Initialize'
	user:/AddOns/AutoCategory/AutoCategory.lua:203: in function '(anonymous)'
Seems some of you experience the same issue.. Which version do you use Baer?

I think it's something related to the old version data. Do you happen to have an old AutoCategory.lua backup? I need one to reproduce the issue, the one you are using may have already updated to the latest version..
Last edited by Baertram : 10/29/17 at 05:26 PM.
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 11:25 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 165
Uploads: 9
Originally Posted by hagermanj
Just wanted to say thank you for this great addon .
Love the collapsing headers. They make the inventory screen so much cleaner.
Thanks for your appreciation!
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 11:13 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 165
Uploads: 9
New version(1.18) in pending!



1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

Last edited by rockingdice : 10/29/17 at 11:14 AM.
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 11:05 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 165
Uploads: 9
Originally Posted by Kenzo
Hey

the new Collapsible Category are a great idea,i like them but i would love it when their state (open or collapse) would be saved between sessions.

greets Kenzo
It's.. well I did try to make them saved.

Need more time to do, and I think I'll leave an option for you to toggle whether or not to save.
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 11:05 AM  
syzgod

Forum posts: 24
File comments: 157
Uploads: 0
Originally Posted by rockingdice
Originally Posted by syzgod
Must have add-on, this should be implemented in the game, ZOS should buy off of you.

I think I encounter 1 bug which started disturbing me. The last category which is usually Others, Traits etc is mostly invisible, I can't scroll down to see the items, I see the category name but not the items. I use Inventory Grid View.
I'll consider if ZOS ask me, :P

The issue you mentioned is likely to be there since the first version, thanks for your report, will fix in 1.18.
I wanted to ask for the same thing as below that the add-on should remember the closed category if desired. Can be a toggle you want the addon to remember or not.

That bug is there long time but it didn't bother me that much and I thought has something to with other addon because I'm using 100+.
Last edited by syzgod : 10/29/17 at 11:13 AM.
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 11:00 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 165
Uploads: 9
Originally Posted by syzgod
Must have add-on, this should be implemented in the game, ZOS should buy off of you.

I think I encounter 1 bug which started disturbing me. The last category which is usually Others, Traits etc is mostly invisible, I can't scroll down to see the items, I see the category name but not the items. I use Inventory Grid View.
I'll consider if ZOS ask me, :P

The issue you mentioned is likely to be there since the first version, thanks for your report, will fix in 1.18.
Report comment to moderator  
Reply With Quote
Unread 10/29/17, 10:59 AM  
Kenzo

Forum posts: 0
File comments: 36
Uploads: 0
Hey

the new Collapsible Category are a great idea,i like them but i would love it when their state (open or collapse) would be saved between sessions.

greets Kenzo
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: