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Elsweyr (5.0.5)
Clockwork City (3.2)
Updated:06/01/19 08:06 PM
Created:11/09/17 06:57 PM
Monthly downloads:644
Total downloads:69,297
Favorites:63
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Asylum Sanctorium Status Panel  Popular! (More than 5000 hits)
Version: 1.2.0
by: code65536 [More]
This addon provides a status panel with useful information for Asylum Sanctorium, mostly for Olms +1 and +2 engagements.



Status panel guide:
  • Saint Llothis the Pious (only when engaged with Olms)
    • Number of seconds since the last Defiled Blast (green mini-timer)
      • The time between this mechanic is approximately 22±2s
    • Number of seconds since the last Oppressive Bolts channel (orange mini-timer)
      • The time between his channels is variable, but there is a minimum of 12s between channels. This can be used to help identify windows where it is safe for interrupters to briefly turn their attention elsewhere.
    • Number of seconds since the last Pernicious Transmission (teleport)
      • The time between this mechanic is approximately 30±5s
    • Enragement timing
      • When the mini-boss is active, this timer counts up and tracks how long the boss has been active. Enragement starts when the boss has been active for 3 minutes.
      • When the mini-boss is inactive, this timer counts down and tracks how long it will be before the mini-boss reactivates.
    • Enragement status
      • If the mini-boss is enraged, a number will appear here showing the degree of enragement. Every 20s, enragement increases in intensity, up to a maximum of 6 stacks.
  • Saint Felms the Bold (only when engaged with Olms)
    • Number of seconds remaining on the teleport cooldown
      • After Felms' third Teleport Strike, there is a 20s cooldown before he will teleport again. This timer counts down the number of seconds remaining in this cooldown.
    • Enragement timing (same as above)
    • Enragement status (same as above)
  • Storm the Heavens
    • This timer tracks the number of seconds since the last Storm the Heavens (i.e., Olms' "lightning rain") mechanic.
    • This mechanic is scheduled to happen every 35s, but can be delayed by other mechanics that are in progress or queued. In particular, it would appear that both the steam breath and the execute-phase fire mechanics take precedence over the storm.
      • For example, if the main tank sees that the timer is at 34s and Olms is starting a steam breath, they might call to the group, "Lightning after Olms finishes this steam breath".
      • Note: During execute, the addition of the fire mechanic competing for scheduling means you will sometimes see Storm the Heavens happen as late as 50s.
  • Ordinated Protector
    • When a Protector is active, the timer will be white (<75s) or orange (>75s) and will count the number of seconds since the Protector's spawn. Protectors must be killed within 90s of spawning to avoid the spawning of an additional penalty Protector.
    • After a Protector dies, the timer will turn green and will count the number of seconds since the Protector's death; the next Protector will spawn 10±2s after the previous Protector's death.
    • Penalty Protectors are not tracked since they do not spawn additional Protectors upon death.
  • Maim
    • This will appear if you are affected by Felms' Maim and will count down the number of seconds remaining.
    • The purpose of this is to give better feedback to the player of when they are maimed, in hopes that it will make it easier for the player to learn to avoid the things that can maim them.

On-screen notifications:
  • Oppressive Bolts (Llothis)
    • This is a 2-part ability. Llothis will do a knockback with a 1-second cast time, followed by a 6-second channel. This notifies at the start of the 1s knockback ability. Ideally, if Llothis is interrupted during the 1s knockback ability, the 6s channel can be avoided entirely.
  • Teleport Strike (Felms)
    • This notifies the players who are targeted by Felms' Teleport Strike. Players who are assigned to kite the Teleport Strikes are advised to also keep an eye on the cooldown timer in the status panel.
  • Exhaustive Charges (Olms)
    • This notifies a player if they are targeted by Exhaustive Charges (i.e., "static lightning pool"). This notification differs from the notification in Raid Notifier in that this notification happens slightly later, once a target has been acquired. RN's notification will notify everyone, even if they are not targeted, because at the point RN notifies, targeting information is not yet available.
  • Add Spawns (Olms)
    • Notification of when a Protector or mini-boss has spawned.
    • Note: As of version 1.1.1, this notification is disabled by default, as it is made redundant by the new Protector timer.

Addon settings:

This addon does not yet have a setting panel UI. I do plan to add a setting panel in the future, but it's not a priority. In the meantime, users can change some settings manually using /script commands.
  • Disable the Oppressive Bolts on-screen notification:
    Code:
    /script AsylumNotifier.vars.notify.oppressive_bolts = false
    (default: true)
  • Disable the Teleport Strike on-screen notification:
    Code:
    /script AsylumNotifier.vars.notify.teleport_strike = false
    (default: true)
  • Disable the Exhaustive Charges on-screen notification:
    Code:
    /script AsylumNotifier.vars.notify.exhaustive_charges = false
    (default: true)
  • Enable the Add Spawn on-screen notification:
    Code:
    /script AsylumNotifier.vars.notify.add_spawn = true
    (default: false)
  • Configure the opacity of the mechanics sub-timers when they are dimmed:
    Code:
    /script AsylumNotifier.vars.dimmed_opacity = 0.7
    (0.7 = 70% opacity; this is the default)
    (1.0 = 100% opacity; this disables dimming)
  • Version 1.2.0 (2019/06/01)
    • Felms jump timer should once again function
    • Protector spawns should once again be detected properly and not require overrides
    • Timer for Storm the Heavens will change color later, to reflect the longer time between storms
    • Removed all notification features; this addon only provides a status panel

  • Version 1.1.2 (2017/11/28)
    • Llothis mechanics timers will now reset as intended when he enters dormancy
    • The Protector timer will now flip when a new Protector spawns instead of when one docks; the timer had always counted from spawn time, but you will now see it switch to that mode at 0s instead of at 3-5s
    • Attempt to address a report of a rare incident where the Protector timer got stuck

  • Version 1.1.1 (2017/11/21)
    • Adjusted the opacity of the mechanics sub-timers when they are dimmed; the opacity can also be manually adjusted by the user using a /script command--UI support for changing this setting will be added in a future version

  • Version 1.1.0 (2017/11/20)
    • Added timer for Protectors
      • When a Protector is active, the timer will be white or orange and will count the number of seconds since the Protector's spawn; Protectors must be killed within 90s of spawning to avoid the spawning of an additional penalty Protector
      • After a Protector dies, the timer will turn green and will count the number of seconds since the Protector's death; the next Protector will spawn 10±2s after the previous Protector's death
      • Penalty protectors are not tracked since they do not spawn additional Protectors upon death
    • Llothis now has three mechanics timers; from right to left, they are:
      • Pernicious Transmission [NEW]: Llothis's teleport mechanic happens approximately every 30±5s
      • Oppressive Bolts: This timer is now second from right instead of rightmost and is colored orange
      • Defiling Blast [NEW]: This mechanic happens approximately every 22±2s, and its timer is colored green

  • Version 1.0.1 (2017/11/11)
    • Fixed an issue where part of the mini-boss mechanics sub-timer was getting truncated at certain screen resolutions
    • Improved the color and sound for the add spawn on-screen notification
    • Preliminary support for disabling specific on-screen notifications; for now, this requires either manually editing the addon's SavedVariables file or using /script commands--UI support for changing these settings will be added in a future version

  • Version 1.0.0 (2017/11/09)
    • Public release

  • Version 0.3.0 (2017/11/09) (Limited-Release Preview)
    • Added timer for Llothis' Oppressive Bolts
    • Added timer for Felms' Teleport Strike cooldown
    • Added notification for Felms' Teleport Strike
    • Added notification for add spawns while engaging Olms
    • Fixed the missing label for the Maim effect tracker
    • Maim is now also tracked when engaging Felms alone
    • Improved accuracy of the timing of the initial enragement
    • The panel can now be positioned outside of combat when you are inside the instance

  • Version 0.2.1 (2017/11/07) (Limited-Release Preview)
    • Fixed LUA error

  • Version 0.2.0 (2017/11/07) (Limited-Release Preview)
    • Added color coding to the timers
    • Added tracking of the Maim effect in Olms+Felms in hopes that it will be easier to learn to avoid if players had better feedback of when they get the effect

  • Version 0.1.0 (2017/11/04) (Limited-Release Preview)
    • Initial version
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.2.0.5
5kB
11/22/23 11:08 PM
Patch
2.1.4
7kB
09/04/23 09:28 AM
Patch


Archived Files (5)
File Name
Version
Size
Uploader
Date
1.1.2
7kB
code65536
11/28/17 01:04 PM
1.1.1
7kB
code65536
11/21/17 01:18 AM
1.1.0
7kB
code65536
11/20/17 05:38 PM
1.0.1
6kB
code65536
11/11/17 05:10 PM
1.0.0
5kB
code65536
11/09/17 06:57 PM


Post A Reply Comment Options
Unread 01/30/23, 03:35 AM  
Shaxigaming

Forum posts: 0
File comments: 6
Uploads: 0
I'm running into a weird thing - I have tried installing this addon multiple times now, deleting saved variables and everything, but it refuses to show up in the addon list in-game. Any ideas what could cause that?
Last edited by Shaxigaming : 01/30/23 at 04:37 AM.
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Unread 07/23/20, 11:16 AM  
sh4d0ff

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doesn't work properly with russian localization.
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Unread 05/20/19, 04:11 PM  
Pelikito

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File comments: 34
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No Jump timer on Felms

Hi. Thanks to the author for an addon that has survived surprising well since 2017,

With this lastest patch released today, it seems the jump counter on Felms is not appearing. Is this something that can be fixed maybe?

Thanks again for all the hard work
Last edited by Pelikito : 05/20/19 at 04:16 PM.
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Unread 05/07/19, 09:38 PM  
choekstr
 
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Re: Error message

Originally Posted by rosy_ariete
Hi,
first of all thx for this amazing addon, it's really helpful.
Second, when in vAS+2, I always get this message (several times during the fight):
"WARNING: Protector spawn override; please report this incident to the addon author!"

I get about a LOT of them during the fight on +2 but looking at the code it seems that we can just comment out line 457 and nothing bad will happen; it will still detect the same condition and still return true, just not notify on it...
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Unread 08/01/18, 02:32 AM  
rosy_ariete

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Error message

Hi,
first of all thx for this amazing addon, it's really helpful.
Second, when in vAS+2, I always get this message (several times during the fight):
"WARNING: Protector spawn override; please report this incident to the addon author!"
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Unread 03/20/18, 10:29 AM  
Julian001

Forum posts: 1
File comments: 34
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Can you please add more customisation to this addon? (for example: turning on/off some numbers, font size, font color)
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Unread 03/05/18, 11:36 PM  
Scootworks
 
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Originally Posted by code65536
Originally Posted by Kyoma
This is great as usual! One question tho, might there be options to disable atleast the notifications?
The on-screen notifications can now be manually disabled (via editing the SavedVariables file or by using the script commands below) in version 1.0.1. I haven't gotten around to making a UI for changing these settings--I'll do that in a future version.

Code:
/script AsylumNotifier.vars.notify.oppressive_bolts = false
/script AsylumNotifier.vars.notify.teleport_strike = false
/script AsylumNotifier.vars.notify.exhaustive_charges = false
/script AsylumNotifier.vars.notify.add_spawn = false

hey code65536
did you find time to make some ui updates with the notifications?
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Unread 11/11/17, 05:39 PM  
code65536
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Forum posts: 21
File comments: 369
Uploads: 40
Originally Posted by Kyoma
This is great as usual! One question tho, might there be options to disable atleast the notifications?
The on-screen notifications can now be manually disabled (via editing the SavedVariables file or by using the script commands below) in version 1.0.1. I haven't gotten around to making a UI for changing these settings--I'll do that in a future version.

Code:
/script AsylumNotifier.vars.notify.oppressive_bolts = false
/script AsylumNotifier.vars.notify.teleport_strike = false
/script AsylumNotifier.vars.notify.exhaustive_charges = false
/script AsylumNotifier.vars.notify.add_spawn = false
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Unread 11/10/17, 09:09 AM  
Kyoma
AddOn Author - Click to view AddOns

Forum posts: 125
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This is great as usual! One question tho, might there be options to disable atleast the notifications?
Last edited by Kyoma : 11/10/17 at 09:12 AM.
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