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Wolfhunter (4.1)
Updated:08/16/18 07:55 AM
Created:12/07/17 08:27 PM
Monthly downloads:7,775
Total downloads:87,449
Favorites:207
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Categories:Character Advancement, Graphic UI Mods, Info, Plug-in Bars, Miscellaneous, Utility Mods
4.1
Urich's Skill Point Finder  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.0.11
by: fritzOSU03 [More]
Due to recent events and real life things, for the time being, I will not be making significant updates or improvements to my addons. I will attempt to continue to provide maintenance level fixes but know that they may not come quickly. Thank you!

Summerset Update
This update will wipe your settings. Unfortunately, this was necessary in order to implement cross-character support and account wide saved variables.


Description
Have you ever been in a situation where you need more skill points but you have no idea where to get them? Well today is your lucky day! Urich's Skill Point Finder provides a graphical interface showing all of the skill points you have (and haven't) earned throughout the entire game. You can show or hide the window by binding a hotkey or by entering the slash command. Slash command information is below.

Localization
Localization for German, French, and Japanese is included in version 4.0.0. I speak only English so I am very sorry if a translation is incorrect. My only available source was Google Translate. Please message me if you see a translation that can be improved or shortened where space is an issue. Also feel free to provide a complete translation for another language if you would like to see it added to a future update.

Slash Commands
  • /uspf - Show or hide the USPF window.
  • /uspf help - Display help information in the chat window.

Known Issues/Complications
  1. There was reportedly some issue in the past with public dungeon group boss events not properly awarding skill points upon completion. This may result in the USPF UI showing more skill points than you actually have. If this is the case for you, it means that you were shorted a skill point by the game.
  2. The Folium Discognitum is a scroll that awards two skill points on use. Because the Folium is a scroll and not a book, it is not possible to determine if if you have earned those points besides comparing the number of earned skill points with the number of expected skill points + 2. There is an override in the settings menu if this information is not correct for your character.
  3. There are skill points awarded upon completion of "Broken Bonds" and "The Mind Trap" for Morrowind and Summerset characters respectively. There are override options in the settings menu for these skill points if this information is not correct for your character.

Donations
Do you like this addon and wish to make a donation? Check the donation page or send donations to @fritzOSU03 on the PC-NA server.
Version 4.0.11
  • Wolfhunter DLC update. -Thanks BloodStainCHild

Version 4.0.10
  • Bugfix for Alik'r Desert zone quest checks.

Version 4.0.9
  • Added additional color options for points with progression.
  • Added multi-server character save support. Non-NA Megaserver users' data will be reset.
  • Minor bugfixes to resolve some lag spike issues.

Version 4.0.8
  • Name change fix for The Lion's Den.

Version 4.0.7
  • Minor fixes for Psijic Order passive and override functions.

Version 4.0.6
  • Character list bugfix.

Version 4.0.5
  • Adjustment for ZOS' undocumented Summerset quest line skill points change.

Version 4.0.4
  • Event handler adjustments.
  • General improvements and fixes.
  • Adjustment for ChampionPointRespec bug.
  • Psijiic Order given point deduction.

Version 4.0.3
  • Bug fixes.
  • Scene manager elements removed.

Version 4.0.0
  • Summerset update.
  • Cross-character support.
  • Morrowind and Summerset intro quest point overrides.
  • Localization support (de, fr, jp).
  • Optimizations.

Version 3.0.3
  • Racial passive duplicates bug fix.

Version 3.0.2
  • Dragon Bones update.
  • Corrected a missing library issue.

Version 3.0.1
  • QuestID fix for Crypt of Hearts I.

Version 3.0.0
  • Implemented a complete setup for color, font, and sorting options by section.
  • Implemented settings menu and saved variables functionality.
  • General optimization and cleanup.

Version 2.0.0
  • Complete restructure of the addon for efficiency and data collection.
    • Converted the visual elements to virtual containers to allow for easier expansion.
    • Redesigned the data structures to better utilize LUA tables.
    • Converted all of the functions to use quest IDs and achievement IDs for better language support.
  • Font change in the GUI.

Version 1.0.1
  • Added a close button to the window.
Archived Files (18)
File Name
Version
Size
Author
Date
4.0.10
73kB
fritzOSU03
07/05/18 10:05 AM
4.0.9
74kB
fritzOSU03
07/04/18 11:44 AM
4.0.8
73kB
fritzOSU03
06/19/18 08:59 AM
4.0.7
73kB
fritzOSU03
06/04/18 08:17 AM
4.0.6
73kB
fritzOSU03
06/01/18 04:45 PM
4.0.5
73kB
fritzOSU03
06/01/18 09:11 AM
4.0.4
73kB
fritzOSU03
05/30/18 11:33 AM
4.0.3
72kB
fritzOSU03
05/26/18 05:30 PM
4.0.2
72kB
fritzOSU03
05/24/18 07:45 AM
4.0.1
72kB
fritzOSU03
05/23/18 08:25 AM
4.0.0
72kB
fritzOSU03
05/21/18 08:01 AM
3.0.3
62kB
fritzOSU03
03/15/18 03:36 PM
3.0.2
60kB
fritzOSU03
02/14/18 09:37 AM
3.0.1
61kB
fritzOSU03
01/27/18 10:49 AM
3.0.0
60kB
fritzOSU03
01/26/18 08:10 AM
2.0.0
15kB
fritzOSU03
01/16/18 09:00 AM
1.0.1
19kB
fritzOSU03
12/14/17 06:01 PM
1.0.0
20kB
fritzOSU03
12/07/17 08:27 PM


Post A Reply Comment Options
Unread Yesterday, 12:29 PM  
ChrisK

Forum posts: 0
File comments: 24
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Awesome

Your awesome AddOn should be part of the base game... makes leveling alts so much easier to sort out which needs what.

Thanks so much!
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Unread 07/16/18, 08:44 AM  
fritzOSU03
 
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Forum posts: 18
File comments: 61
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Re: Request - Suggestion

I think this addon is probably a better fit to answer your question.

Originally Posted by Sani
Anyway to add, the coffer for the daily Cyrodil Conquest to the coffer if it's on 24 hour timer?
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Unread 07/15/18, 07:30 PM  
Sani

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Request - Suggestion

Anyway to add, the coffer for the daily Cyrodil Conquest to the coffer if it's on 24 hour timer?
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Unread 07/08/18, 04:27 AM  
Askedal

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Re: Re: Re: Feature request

Originally Posted by Askedal
That sound really promising

Originally Posted by fritzOSU03
Seems like a simple enough thing to implement with a couple more variables. I'll see what I can do.
Many thanks for the update, I love it.
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Unread 07/07/18, 02:20 PM  
CaptPeters

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Re: Re: Font size ... for ants, or people with good eyes

Originally Posted by Dolgubon
This might not be exactly what you want, but you can increase the size of the game UI universally under Settings > Video > Interface. If you find a lot of things small, then this might be a better option.
Done that when I play on the couch/tv but I just changed the font in the app options and that worked for me here at the desk. Cheers!
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Unread 07/07/18, 02:12 PM  
Dolgubon
 
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Re: Font size ... for ants, or people with good eyes

Originally Posted by CaptPeters
Not sure if asked before but is there any way to boost/change the font size? I play on a large monitor and it comes in rather small. Readable sure, if I lean in, but would like to see if it can be edited, or added, an option to boost the font just a tad. Thanks!
This might not be exactly what you want, but you can increase the size of the game UI universally under Settings > Video > Interface. If you find a lot of things small, then this might be a better option.
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Unread 07/07/18, 12:51 PM  
CaptPeters

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Font size ... for ants, or people with good eyes

Not sure if asked before but is there any way to boost/change the font size? I play on a large monitor and it comes in rather small. Readable sure, if I lean in, but would like to see if it can be edited, or added, an option to boost the font just a tad. Thanks!
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Unread 07/05/18, 10:11 AM  
fritzOSU03
 
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Ok, I see what you're talking about. It's checking the "Ash'abah Hero" achievement which is for the very next step in the story so it is still correct but one step later in the line than it should be. I've updated it to check the "Consecrated Ground" achievement instead. Thanks for the info.

Originally Posted by Marazota
the last one is Uncomplete
but objective already done
so i come there again and meet a ghost with a quest Restoring the ansei ward

and i done those quest, but didnt receive reward Skillpoint for it
just achievment become done

so you dont need that achievement for skillpoint, you receiving SP for Amputating the Hand quest

for an addon, may be you can make it to check On-screen announcement, not achievement, when that quest become complete, in this particular case
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Unread 07/04/18, 04:00 PM  
Marazota

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the last one is Uncomplete
but objective already done
so i come there again and meet a ghost with a quest Restoring the ansei ward

and i done those quest, but didnt receive reward Skillpoint for it
just achievment become done

so you dont need that achievement for skillpoint, you receiving SP for Amputating the Hand quest

for an addon, may be you can make it to check On-screen announcement, not achievement, when that quest become complete, in this particular case
Last edited by Marazota : 07/04/18 at 04:03 PM.
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Unread 07/04/18, 03:20 PM  
fritzOSU03
 
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Thanks for the post. As far as I can tell, it does appear to be functioning properly. Alik'r skill point quests use achievements to verify completion. Here's the achievement info you can paste into the chat box to verify that all of them are complete. Let me know what turns up.

A Reckoning with Uwafa (QId: 2192)
Lua Code:
  1. /script d("A Reckoning with Uwafa: "..(IsAchievementComplete(516) and "Complete" or "Not Complete"))

Alasan's Plot (QId: 2222)
Lua Code:
  1. /script d("Alasan's Plot: "..(IsAchievementComplete(517) and "Complete" or "Not Complete"))

Amputating the Hand (QId: 2997)
Lua Code:
  1. /script d("Amputating the Hand: "..(IsAchievementComplete(518) and "Complete" or "Not Complete"))

Originally Posted by Marazota
hey here! looks like Alikr bugged, i did 3 quests wit skillpoints but its still at 2/3
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Unread 07/04/18, 02:36 PM  
Marazota

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hey here! looks like Alikr bugged, i did 3 quests wit skillpoints but its still at 2/3
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Unread 07/04/18, 10:20 AM  
fritzOSU03
 
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Forum posts: 18
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Re: Dungeon stutter

Thanks for the info. If you'd like to try something, go to line 1583 in USPF.lua and change it from this.
Lua Code:
  1. EM:RegisterForEvent(USPF.AddonName, EVENT_ACHIEVEMENT_UPDATED, USPF_AchUpdate)

To this.
Lua Code:
  1. --EM:RegisterForEvent(USPF.AddonName, EVENT_ACHIEVEMENT_UPDATED, USPF_AchUpdate)

Update coming soon.

Originally Posted by Kuniyosh
I was getting awful stutter in dungeons until i turned off USPF. Don't know whats going on but really bad stutter, my fps never dipped so figured must be an addon and USPF was the culprit.

Please note that I haven't come here cock in hand saying I just turned off your addon and everything was fine. I have also disabled ALL my addons and activated USPF only and the stutter is still there. I will try reinstalling the addon and wiping setting and variables to see if this fixes things.

Have uninstalled and wiped saved variables, reinstalled and still the stutter remains with ONLY this addon activated. Sorry but I cannot even begin to figure out why this addon would cause this. Have tried 2 public dungeons and both were the same.

Hope you can fix it. I can activate it and use it and then deactivate it but that is a really sad way to use are really great addon.

Thanks for all your hard work.
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Unread 07/03/18, 09:18 PM  
Kuniyosh

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Thumbs up Dungeon stutter

I was getting awful stutter in dungeons until i turned off USPF. Don't know whats going on but really bad stutter, my fps never dipped so figured must be an addon and USPF was the culprit.

Please note that I haven't come here cock in hand saying I just turned off your addon and everything was fine. I have also disabled ALL my addons and activated USPF only and the stutter is still there. I will try reinstalling the addon and wiping setting and variables to see if this fixes things.

Have uninstalled and wiped saved variables, reinstalled and still the stutter remains with ONLY this addon activated. Sorry but I cannot even begin to figure out why this addon would cause this. Have tried 2 public dungeons and both were the same.

Hope you can fix it. I can activate it and use it and then deactivate it but that is a really sad way to use are really great addon.

Thanks for all your hard work.
Last edited by Kuniyosh : 07/03/18 at 09:28 PM.
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Unread 06/25/18, 02:12 PM  
fritzOSU03
 
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Re: vet dungeons

This is not something that connects directly to skill points so it's not easily done with my add-on. However, Dungeon Tracker seems like it might do the job for you. It uses the vet dungeon conqueror achievements to track vet dungeon completion. It's outdated but is basically what you're after.

Originally Posted by jason_shadowguard
Is it possible to add a way to track what vet dungeons you have completed?
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Unread 06/24/18, 08:19 AM  
jason_shadowguard

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vet dungeons

Is it possible to add a way to track what vet dungeons you have completed?
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