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Updated: 05/23/18 08:25 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Updated:05/23/18 08:25 AM
Created:12/07/17 08:27 PM
Monthly downloads:9,766
Total downloads:29,272
Favorites:123
MD5:
Categories:Character Advancement, Graphic UI Mods, Info, Plug-in Bars, Miscellaneous, Utility Mods
4.0
Urich's Skill Point Finder  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.0.1
by: fritzOSU03 [More]
Summerset Update
This update will wipe your settings. Unfortunately, this was necessary in order to implement cross-character support and account wide saved variables.


Description
Have you ever been in a situation where you need more skill points but you have no idea where to get them? Well today is your lucky day! Urich's Skill Point Finder provides a graphical interface showing all of the skill points you have (and haven't) earned throughout the entire game. You can show or hide the window by binding a hotkey or by entering the slash command. Slash command information is below.

Localization
Localization for German, French, and Japanese is included in version 4.0.0. I speak only English so I am very sorry if a translation is incorrect. My only available source was Google Translate. Please message me if you see a translation that can be improved or shortened where space is an issue. Also feel free to provide a complete translation for another language if you would like to see it added to a future update.

Slash Commands
  • /uspf - Show or hide the USPF window.
  • /uspf help - Display help information in the chat window.

Known Issues/Complications
  1. There was reportedly some issue in the past with public dungeon group boss events not properly awarding skill points upon completion. This may result in the USPF UI showing more skill points than you actually have. If this is the case for you, it means that you were shorted a skill point by the game.
  2. The Folium Discognitum is a scroll that awards two skill points on use. Because the Folium is a scroll and not a book, it is not possible to determine if if you have earned those points besides comparing the number of earned skill points with the number of expected skill points + 2. There is an override in the settings menu if this information is not correct for your character.
  3. There are skill points awarded upon completion of "Broken Bonds" and "The Mind Trap" for Morrowind and Summerset characters respectively. There are override options in the settings menu for these skill points if this information is not correct for your character.

Donations
Do you like this addon and wish to make a donation? Check the donation page or send donations to @fritzOSU03 on the PC-NA server.
Version 4.0.1
  • Cursor mode bug fix.

Version 4.0.0
  • Summerset update.
  • Cross-character support.
  • Morrowind and Summerset intro quest point overrides.
  • Localization support (de, fr, jp).
  • Optimizations.

Version 3.0.3
  • Racial passive duplicates bug fix.

Version 3.0.2
  • Dragon Bones update.
  • Corrected a missing library issue.

Version 3.0.1
  • QuestID fix for Crypt of Hearts I.

Version 3.0.0
  • Implemented a complete setup for color, font, and sorting options by section.
  • Implemented settings menu and saved variables functionality.
  • General optimization and cleanup.

Version 2.0.0
  • Complete restructure of the addon for efficiency and data collection.
    • Converted the visual elements to virtual containers to allow for easier expansion.
    • Redesigned the data structures to better utilize LUA tables.
    • Converted all of the functions to use quest IDs and achievement IDs for better language support.
  • Font change in the GUI.

Version 1.0.1
  • Added a close button to the window.
Archived Files (8)
File Name
Version
Size
Author
Date
4.0.0
72kB
fritzOSU03
05/21/18 08:01 AM
3.0.3
62kB
fritzOSU03
03/15/18 03:36 PM
3.0.2
60kB
fritzOSU03
02/14/18 09:37 AM
3.0.1
61kB
fritzOSU03
01/27/18 10:49 AM
3.0.0
60kB
fritzOSU03
01/26/18 08:10 AM
2.0.0
15kB
fritzOSU03
01/16/18 09:00 AM
1.0.1
19kB
fritzOSU03
12/14/17 06:01 PM
1.0.0
20kB
fritzOSU03
12/07/17 08:27 PM


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Unread Yesterday, 02:54 PM  
coelacanth

Forum posts: 0
File comments: 2
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Re: Re: bug

Originally Posted by fritzOSU03
Ok, the fix that I believe will take care of this is live. I was able to reproduce the issue and correct it on my end. Let me know if it gives you any problems.

Originally Posted by coelacanth
there's a bug in the newest update, when you open the /uspf window and close it, your game will stay on cursor mode until you press the cursor mode bind key, and when you open your inventory, your chat window etc. it will do the same thing until you press the cursor mode bind key
Originally Posted by XAM
For some reason, when having this addon activated my mouse pointer seems to always stay on screen until I press my bind to show/hide it. Like, opening the chat window displays my mouse pointer and it doesn't automatically hide it anymore when closing chat. Disabling this addon makes it behave like it should again.
Mostly fixed for me apart from a small detail. Now when you press the "X" button in the top right of the USPF window, the bug does not activate. However, say if you press the WASD keys or the ESC key etc. to exit USPF instead, the bug remains.
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Unread Yesterday, 08:34 AM  
fritzOSU03
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Forum posts: 17
File comments: 30
Uploads: 4
Re: bug

Ok, the fix that I believe will take care of this is live. I was able to reproduce the issue and correct it on my end. Let me know if it gives you any problems.

Originally Posted by coelacanth
there's a bug in the newest update, when you open the /uspf window and close it, your game will stay on cursor mode until you press the cursor mode bind key, and when you open your inventory, your chat window etc. it will do the same thing until you press the cursor mode bind key
Originally Posted by XAM
For some reason, when having this addon activated my mouse pointer seems to always stay on screen until I press my bind to show/hide it. Like, opening the chat window displays my mouse pointer and it doesn't automatically hide it anymore when closing chat. Disabling this addon makes it behave like it should again.
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Unread Yesterday, 07:58 AM  
fritzOSU03
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Forum posts: 17
File comments: 30
Uploads: 4
Re: bug

Thanks for the info. I'll look into this and push a fix as soon as possible.

Originally Posted by coelacanth
there's a bug in the newest update, when you open the /uspf window and close it, your game will stay on cursor mode until you press the cursor mode bind key, and when you open your inventory, your chat window etc. it will do the same thing until you press the cursor mode bind key
Originally Posted by XAM
For some reason, when having this addon activated my mouse pointer seems to always stay on screen until I press my bind to show/hide it. Like, opening the chat window displays my mouse pointer and it doesn't automatically hide it anymore when closing chat. Disabling this addon makes it behave like it should again.
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- Urich -
└─────────────────────────────────────────────────┘
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Unread Yesterday, 07:10 AM  
coelacanth

Forum posts: 0
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bug

there's a bug in the newest update, when you open the /uspf window and close it, your game will stay on cursor mode until you press the cursor mode bind key, and when you open your inventory, your chat window etc. it will do the same thing until you press the cursor mode bind key
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Unread Yesterday, 01:31 AM  
XAM

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For some reason, when having this addon activated my mouse pointer seems to always stay on screen until I press my bind to show/hide it. Like, opening the chat window displays my mouse pointer and it doesn't automatically hide it anymore when closing chat. Disabling this addon makes it behave like it should again.
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Unread 05/07/18, 08:02 AM  
fritzOSU03
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Forum posts: 17
File comments: 30
Uploads: 4
Good news! I've been working on adding in German, French, and Japanese languages to all of my addons. I'm no linguist so I imagine the translations will be a bit of a mess but it's there and should be easy enough to correct once released. Look for those updates on Summerset patch day, 5/21.

Originally Posted by FWSWBN
2. localisation (would be very very nice)
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Unread 05/07/18, 07:58 AM  
fritzOSU03
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Forum posts: 17
File comments: 30
Uploads: 4
Originally Posted by thimesis
There is an issue that if you skip the Morrowind tutorial it will show up as if you hadn't gotten the skillpoint. But I am clearly level 3 with 3 skill points (you don't start with a skillpoint at level 1).
I'll research this as soon as the PTS updates and our characters are removed as there is a limit on the number of characters that can be deleted per day and I need slots. The issue here with the Broken Bonds quest (and now with The Mind Trap quest being added with Summerset) is that the quest that grants the skill point is not connected to anything besides the quest "completion" itself. There is normally an achievement or an iteration thereof which is tied to most other quests that award a skill point. I'll add an override if there's no simple way to verify completion. Either way, there'll be something in the next update which I plan to release on Summerset patch day.

Originally Posted by Dueydoodah
Awesome addon! Can you add a character selector for alts? It would be helpful to be able to browse our other characters.
I too have often found myself wondering what I've completed on other characters so I definitely see the value in what you're asking. It's something I've been wanting to implement for a while. The reason I haven't done it is because that information would need to be stored in the saved variables for each character which means logging in on each character for updates and adding in event handlers whenever something changes. As of right now, the addon's written to simply check the information when the window is displayed. I would say that this enhancement is unlikely for the patch day update but we'll see.
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Unread 05/05/18, 04:40 PM  
Dueydoodah

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Awesome addon! Can you add a character selector for alts? It would be helpful to be able to browse our other characters.
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Unread 03/30/18, 03:51 PM  
thimesis

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There is an issue that if you skip the Morrowind tutorial it will show up as if you hadn't gotten the skillpoint. But I am clearly level 3 with 3 skill points (you don't start with a skillpoint at level 1).
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Unread 03/27/18, 06:12 PM  
Martok73

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Re: Re: Font Size

Originally Posted by fritzOSU03
There is no UI based means of increasing the font size because the window and internal controls (text holders) would not adjust to accommodate text that does not fit within a given container. Simply increasing the font size is easy but the text will either disappear or trail off (...), I'm not sure which. I'll implement it if I can find a workaround and still make the window possible to use on smaller screens or find a way to make it "stretch to fit."

Originally Posted by Martok73
Is there anyway to make the font size larger? I looked at each of the different fonts in the mod and couldn't find anything. I like the mod but the font size is really hard for me to read without getting right up on my monitor.
Being able to "stretch" the whole window would be great and should make the text big enough to be easier to read. I know several addons that you can scale the size of the window which in turn makes the text bigger, so that would be awesome if you can do it. I do really like the addon it's just really hard to read at the moment. I hope you can make it work
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Unread 03/27/18, 07:35 AM  
fritzOSU03
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Forum posts: 17
File comments: 30
Uploads: 4
Re: Font Size

There is no UI based means of increasing the font size because the window and internal controls (text holders) would not adjust to accommodate text that does not fit within a given container. Simply increasing the font size is easy but the text will either disappear or trail off (...), I'm not sure which. I'll implement it if I can find a workaround and still make the window possible to use on smaller screens or find a way to make it "stretch to fit."

Originally Posted by Martok73
Is there anyway to make the font size larger? I looked at each of the different fonts in the mod and couldn't find anything. I like the mod but the font size is really hard for me to read without getting right up on my monitor.
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Unread 03/27/18, 07:02 AM  
Martok73

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Font Size

Is there anyway to make the font size larger? I looked at each of the different fonts in the mod and couldn't find anything. I like the mod but the font size is really hard for me to read without getting right up on my monitor.
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Unread 03/15/18, 04:04 PM  
joshmiller83
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Re: Re: Re: Passive Skills and Folium Discognitum

Sweet! Thanks a bunch!

Originally Posted by fritzOSU03
I just pushed an update which you should be seeing soon. There is no force override for the Folium but the issue of duplicate racial passives has been resolved so you should be all set.

Originally Posted by joshmiller83
Is this something you can fix with an update or is it in the base UI?

And when might we see an update?

Originally Posted by fritzOSU03
I believe I've located the issue that's causing this as well as the miscount in Spent Skill Points. Basically, several races share some racial passives. Unfortunately, when iterating the tree these get double counted. I'm looking into methods for not duplicating these. The following races and racial passives are affected. If you have one of these races and put a point into the listed passive, it will be double counted.

Breton and High Elf - Gift of Magnus
Imperial and Redguard - Conditioning
Khajiit and Bosmer - Stealthy
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Unread 03/15/18, 03:40 PM  
fritzOSU03
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Forum posts: 17
File comments: 30
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Re: Re: Passive Skills and Folium Discognitum

I just pushed an update which you should be seeing soon. There is no force override for the Folium but the issue of duplicate racial passives has been resolved so you should be all set.

Originally Posted by joshmiller83
Is this something you can fix with an update or is it in the base UI?

And when might we see an update?

Originally Posted by fritzOSU03
I believe I've located the issue that's causing this as well as the miscount in Spent Skill Points. Basically, several races share some racial passives. Unfortunately, when iterating the tree these get double counted. I'm looking into methods for not duplicating these. The following races and racial passives are affected. If you have one of these races and put a point into the listed passive, it will be double counted.

Breton and High Elf - Gift of Magnus
Imperial and Redguard - Conditioning
Khajiit and Bosmer - Stealthy
__________________
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Unread 03/14/18, 05:56 PM  
joshmiller83
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Re: Passive Skills and Folium Discognitum

Is this something you can fix with an update or is it in the base UI?

And when might we see an update?

Originally Posted by fritzOSU03
I believe I've located the issue that's causing this as well as the miscount in Spent Skill Points. Basically, several races share some racial passives. Unfortunately, when iterating the tree these get double counted. I'm looking into methods for not duplicating these. The following races and racial passives are affected. If you have one of these races and put a point into the listed passive, it will be double counted.

Breton and High Elf - Gift of Magnus
Imperial and Redguard - Conditioning
Khajiit and Bosmer - Stealthy
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