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Wolfhunter (4.1)
Updated:08/17/18 09:33 AM
Created:03/31/18 04:17 PM
Monthly downloads:6,781
Total downloads:23,849
Favorites:58
MD5:
Categories:Homestead, RolePlay, Miscellaneous, Utility Mods, ESO Tools & Utilities
4.1
Essential Housing Tools  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 5.4.1
by: Cardinal05 [More]
Essential Housing Tools


Version 5.x News

Automatic, entire house backups are here...

Periodic snapshots of all of your furniture will be taken automatically, allowing you to rewind time in the event of a major "Oops, I did it again!" moment.

Just click "Automatic Backups" on the Undo tab to view a list of automatically saved backups or to manually save a new backup.

IF THIS, THEN THAT...

Home Automation has arrived with the launch of the Wolfhunter DLC.


Build a Smart Home...
Build a Haunted House...
Build a Scripted Roleplaying Event...
Build a Retro 70s Dance Floor...
Build a Guild Conference Room that opens up at the flip of a switch...
But whatever you build, please post photos or video of your machinations on the ESO Forums for the community to enjoy!

All Home Automation is powered from the new "Triggers" tab - check it out!


What's Essential Housing Tools...?

- Snap furniture items together quickly
- Move and rotate groups of items together and with precision
- Align, center, level and orient groups of items
- Save and later restore entire groups of items
- Copy groups of items to clone them or even paste them into a different house
- Share groups of items with friends by importing/exporting Clipboards
- Automatically backup your entire house
- Undo and redo multiple changes
- Toggle groups of Lights ON/OFF with 1-click
- Triggers home automation using a variety of conditions
- Animate items or automatically rearrange items with Scenes
- Build immaculate construction projects using shape templates including Circles, Domes, Spheres, Spirals, Cubes and more.

...and much more - with new features being added constantly. (No, really - check the Change Log)


Check out the Essential Housing Tools YouTube playlist for dozens of videos demonstrating its many features:



https://www.youtube.com/watch?v=gBNV...7c5uDM38XjL_gm


After downloading and installing Essential Housing Tools...

First set up these two key binds under:

Controls | Housing Editor | Essential Housing Tools

for the following items:

* Show Selection Window
* Select / Deselect

(You can key bind the other items later if you choose to, but these two are fairly essential - pun intended.)

Then, just press your key bind for "Show Selection Window".


If its your first time using the add-on, the Tutorial Tips will be shown as you move through each Tab.

You can always click the "Show tutorial tips" button (circled "I" icon) in the top-left of the add-on's window to see these Tips again at any time.


All Feedback is Welcome...

I appreciate any and all feedback including Questions, Suggestions, Bugs (aka Features) and Comments either here or on the ESO forums (@R_K) - and, as always, photos of your creations are always welcome if you'd like to share! Just mention me (@R_K) on the ESO forums and I'll be sure to see them!

...and Happy Housing
@Cardinal05, PC NA
2018-08-17 - Version 5.4.1


[ Fixes ]

- Fixed an issue that caused the Build Tab to display an error in some circumstances.


2018-08-17 - Version 5.4.0


[ New Features and Changes ]

- Added a new Trigger condition, If "You use a specific item from a Quickslot," which allows you to activate a Trigger by using any item from any Quickslot.
* Note that the item must be used from the Quickslot - add-ons that expand your Quickslots beyond the standard 8 radial wheel slots are not supported.
- Added a new Arrange option, "Bring to Me," which does just that -- it brings the selected items right in front of you.


[ Fixes ]

- Fixed an issue that caused all Tutorial Tips to be shown when clicking the "Show tutorial tips for this tab" button, instead of just those tips that are relevant to the current tab.


2018-08-16 - Version 5.3.0


[ New Features and Changes ]

- Automatic Backups! Now, each of the homes that you own will be automatically backed up whenever you enter the house (if anything has changed since the last backup).
- Open the Undo tab and click "Automatic Backups" to:
* View the list of dates/times that each automatic backup was saved (for whichever house you are currently in).
* Restore a backup, including placing any items removed since the backup into the house as well as moving all items to where they were at the time of the backup.
* Create a new backup manually, if you wish to do so.
- Note that the backup system is currently capped at the 3 most recent backups per house; older backups are automatically discarded. - I may increase this limit in a future release.
- While on the "Build" tab, a 3D visual indicator will now show where the center or base of your build is within the house. Changes to the build's X, Y and Z axis will also shift this indicator in an effort to clearly show where your build is at all times.
- While Snapping furniture items together, a 3D visual indicator will now show which adjacent item you are currently snapping to.
- Tutorial tips have been added for the "Undo" tab.


[ Fixes ]

- Fixed an issue where some UI elements would not refresh when porting to a different house.


2018-08-14 - Version 5.2.0


[ New Features and Changes ]

- Triggers can now be triggered by Emotes!
* Build "The Clapper": /clap to toggle your lights on / off.
* Set the Mood: /wand to turn your ceremonial candles and incense on.
* ...and anything else that you can think of.


[ Fixes ]

- Fixed an issue where exiting Housing Editor mode could cause a move/rotate furniture batch job that is in progress to fail to complete.
- Fixed an issue where the Triggers tab would not reset when porting to a different house.
- Fixed an issue where you could be logged out for too many messages when toggling all lights on/off in a house with approximately 400+ interactive items.


2018-08-13 - Version 5.1.0


[ New Features and Changes ]

- Tutorial pop-up tips are finally arriving. These tips are enabled by default and will appear the first time you visit each tab that has tips associated with it.
- Future updates will include additional Tutorial tips that will cover the Tabs that did not get any love this update, as well as explain any relevant changes.
- Scene frames now require you to click the "Save Frame" button in order to commit any changes made to the frame's furnishings. This was done in order to support the following change.
- Changes made to furnishings during Scene playback will not be logged in the Undo history - meaning that you still will not be able to "Undo" changes made during playback;
However, one Undo history entry will be saved for any furnishings that are used in a Scene prior to Scene playback (whether that playback is one frame at a time, or playing the entire Scene from start to finish).
- The Minimize Window button (top-right of the window) will now cycle between the following window sizes:
* Tabs and directional controls (Full window)
* Directional controls only
* Tabs only
* Minimized (Title bar only)
This new functionality makes it easier to focus on the task at hand, whether that be positioning a group of items (Directional controls), editing an animation Scene's frames (Tabs only, "Scenes" tab), etc.
- Renamed the "Contiguous" selection mode to "Connected".
- Renamed the "Contiguous (Same As Target)" selection mode to "Connected (Same As Target)".


[ Fixes ]

- Undo History will be updated prior to Scene playback to allow you to Undo changes made to the Scene's items during playback.
(Undo History line items are still NOT generated for each Frame played back as this would overload the Undo History unnecessarily)


2018-08-10 - Version 5.0.1


[ New Features and Changes ]

- Added a "Delete Scene" button the "Scene" tab's "Load Scene" dialog.


[ Fixes ]

- Fixed an issue that caused the current waypoint to be repeatedly reset while editing a Trigger that used a location-based condition.


2018-08-10 - Version 5.0.0


[ If This, Then That ]

Home Automation is here!

Build a Smart Home...
Build a Haunted House...
Build a Scripted Roleplaying Event...
Build a Retro 70s Dance Floor...
Build a Guild Conference Room that opens up at the flip of a switch...
Whatever you do, just please post photos or video of your machinations for us to enjoy! :)

All Home Automation is powered from the new "Triggers" tab. Give it a try with these steps for creating your first trigger:

1. On the "Select" tab, click "Select All", type "All Lights" for the Selection Name and click "Save".
(You can also now click "Clear" to unselect all of your items so you don't forget later)

2. On the "Triggers" tab, click "New".

3. Type "My first trigger" for the Trigger Description.
(or something meaningful, like "Turn All Lights ON")

4. For the Condition ("If ..."):
- Choose the Condition type, "An interactive furniture item is changed".
- Click "Select An Item..." and Target and Left Click on one of your Lights, Switches, Incense or other interactive, toggled items.
-- A 3D pointer will indicate the selected item.
- Choose the "On" option.

5. For the Actions ("Then ..."):
- Under "The items in the Saved Selection", choose your "All Lights" Saved Selection (that you created in Step 1).
- Choose the "On" option.

6. Click "Save".
Test your new Trigger to make sure that, when you turn "On" the item that you selected in Step 4, all of your other lights also turn "On".
Note how you could also make a second Trigger that would allow the same item, when turned "Off", to turn all of your lights "Off".

7. Rinse & Repeat to create combinations of various Triggers that automate your house in fun, weird or utterly unique ways.
(...and please explore the other options that Triggers have to offer -- you really can do a lot with a little, I promise!)

8. Invite your friends over to impress, shock, ...scare?, and amaze them with your new interactive home. :)


[ Additional New Features and Changes ]

** NEW **
< Tools Tab >

- Added a new "Tools" tab that contains a number of useful, one-click functions:
-- Click "Repair Stations" to repair any *correctly placed* crafting stations that become inaccessible when zoning in/out of the house.
-- Click "Turn all items On" to turn "ON" all interactive items that can be toggled.
-- Click "Turn all items Off" to turn "OFF" all interactive items that can be toggled.
-- Click "Toggle all items" to toggle all interactive items that can be toggled to their next state.

< Select Tab >

- Overhauled the "Select" tab to use a new, streamlined layout that offers:
-- One-click to load a saved selection using the saved selection dropdown list at the top of the window.
-- One-click of an item in the selected items list will show a 3D pointer to that item.
-- One-click to turn all interactive items in your selection ON or OFF. Just select one or more lights, switches, incense, etc. and click the Turn all lights "ON" or "OFF" button.
-- Easily revert all items in a saved selection to their last saved positions.
- Moved Copy & Paste functions, as well as the Clipboard tab, into the new Clipboard window.
-- You can copy, paste and view the clipboard's items by clicking the "Copy & Paste" button on the "Select" tab.
- Moved the "Select All" button into the selection mode dropdown list. Just select "All Items" from the dropdown to select literally every item in the house.
- Renamed the "Clear" button to "New" to fit the new "no pop-up" Select tab layout.
- Saved selections' names can now use mixed case, rather than being forced to lower case.

< Build Tab >

- Added a new "Disc" Build Template for building flat, circular disc shapes.
- Adjusted the arrangement of armors sets' stations for the "Crafting Stations" Build Template. Stations are now organized into aisles with each armor set having 2 stations facing the other 2 stations.
- Removed the pop-up notification dialog that prompted you to relocate your Build to your current position. The "Bring to Me" button will now highlight in red with an accompanying tool tip in these circumstances.

< General >

- The Minimize button (top-left of the window) now toggles the window between minimized, full view and a new "edit controls only" view that shows only the directional pads and related functions.
- Cleaned up many of the user interface elements.
* Button labels are no longer enclosed in angle brackets [ ]. Instead, buttons now appear as light blue links.
* Layout is consistent across multiple tabs - more changes are coming in a future update to bring even more uniformity.


[ Fixes ]

- Fixed an issue that caused the name of the current Selection to reset to "New Selection" when switching between tabs or closing and reopening the EHT window.


2018-07-24 - Version 4.2.0


[ New Features and Changes ]

- Added a "Crafting Stations" shape template to the Build tab.
* This template will build pods of (up to) 4 stations per armor set.
Use the Item Spacing section to control the distance between pods or to make it easier to group select individual pods for manual placement.

- Added a "Layout items in checker pattern" option to the Build tab's "Dome" and "Sphere" shape templates.


[ Fixes ]

- Revised the Gimbal Lock correction to leave 0 degree angles untouched.


2018-07-20 - Version 4.1.0


[ New Features and Changes ]

- Added Margin adjustment controls to the Snap Furniture palette. Now, you can nudge the snapped item a little to the left or a little up or down to get a perfect snap.

- Redesigned the Snap Furniture palette's interface.

- Added caching to the Measure Furniture Dimensions process to help speed up the Furniture Snapping process.


2018-07-19 - Version 4.0.0


[ New Features and Changes ]

- Adjusted the placement of new Builds as well as the placement of a current Build when "Bring to Me" or "Reset Build" is clicked. Your shape will be reconstructed in front of your character.

- SNAPPING! Yes, Snap an item to adjacent items easily with the new Snap Furniture feature.

Before getting started, first assign a keybind for:
Controls > Essential Housing Tools > Snap Furniture Items

=== How Furniture Snapping Works ===

* While in House Editor mode, simply target an item and press the Snap Furniture Items keybind (configured under Controls > Essential Housing Tools > Snap Furniture Items).
If there are touching (or nearly touching) items, the Snap Furniture palette will appear.

* Using the palette, you can cycle through the various edges that the two items can be snapped together along.

* If there are multiple adjacent items, you can also cycle through those items using the palette to ensure that the correct two items are snapped together.

Note that you may adjust how far away adjacent items can be by changing Settings > Addons > Essential Housing Tools > Furniture Snapping Radius.


2018-07-07 - Version 3.9.3


[ Fixes ]

- Fixed a long-standing UI Error that could occur when resizing the game's window or when swapping between the game and the Window's or Mac desktop.


2018-07-06 - Version 3.9.2


[ Fixes ]

- Added the "Circumference" parameter back to the Spiral build template -- it was slightly useful.


2018-07-06 - Version 3.9.1


[ Fixes ]

- Fixed an issue that could cause some of the add-on's windows to hide when they should not hide. These windows are no longer quite so shy.


2018-07-06 - Version 3.9.0


[ New Features and Changes ]

- Added a "Space items automatically based on Item Count" checkbox to the Build tab for many shape templates.
Example: Check this option to automatically size a Circle to fit all of the items in your selection, spaced evenly.
Example: Uncheck this option to fit items side-to-side in a shape; and then adjust manually, if needed, using the Item Spacing parameters to achieve seamless edges.

- The add-on's windows will now hide any time you use any game menu, such as Settings, your Inventory or the Bank.


2018-07-03 - Version 3.8.5


[ New Features and Changes ]

- Added a new Setting, "Select and Place" which, when enabled, causes the Group Select keybind to add the targeted item to your selection *as well as* leave the item selected so that you may place the item. When enabled, this allows for even finer control over the mouse cursor *following* a Group Select.

- Added a new Setting, "Hide While Placing" which, when enabled, hides all of the add-on's windows while you are placing an item in the home. Enabling this reduces user interface clutter whenever you need the most screen real estate.


[ Fixes ]

- Removed the "Drag Items" checkbox to prevent accidental dragging of the currently selected items. Note: You can still "drag and drop" any selected item and have the remaining selected items move along with it by checking the "Link Items" checkbox.


2018-07-01 - Version 3.8.4


[ New Features and Changes ]

- Added a Minimize button to the top of the window that will reduce the entire dialog to the title bar only, helping to minimize clutter when the add-on isn't your focus.

- Added the selected item's Icon to the Position window (accessed via the Edit Item Position keybind).


2018-06-30 - Version 3.8.3


[ Fixes ]

- Addressed an issue that could cause some Clipboard export data to generate incorrectly, resulting in shifted or offset items when pasted.


2018-06-28 - Version 3.8.2


[ New Features and Changes ]

- Added a new option to the "Arrangment" drop down list at the bottom of the main window.

* "Center between 2 Targets" centers your selected items between two different target items.


2018-06-28 - Version 3.8.1


[ Fixes ]

- Adjusted the "Level with Target" arrange option to level your selected items using their Base Y position rather than their "center" Y position. This should yield more accurate results when leveling multiple items.


2018-06-28 - Version 3.8.0


[ New Features and Changes ]

- Added a new drop down list to the bottom of the main window that offers multiple "Arrangement" options:

* "Center on Target" centers your selected items on a target item.

* "Level with Target" levels your selected items' bases with the target item's base.

* "Align with Target's X-Axis" aligns your selected items with the target item's X-Axis.

* "Align with Target's Y-Axis" aligns your selected items with the target item's Y-Axis.

* "Align with Target's Z-Axis" aligns your selected items with the target item's Z-Axis.

* "Match Target Orientation" orients all of your selected items using the same pitch, yaw and roll as the target item.

- Renamed the "History" tab to "Undo" to clarify where to go to use the Undo / Redo functions.


[ Fixes ]

- Corrected the tab order of the parameters on the Build tab.


2018-06-26 - Version 3.7.0


[ New Features and Changes ]

- Added an option to enable/disable automatic rebuilding whenever you change a parameter on the Build tab; added a Build button to the Build tab to manually initiate a build.

- In House Editor mode, you can now select an item that you are in the process of moving or rotating.

- In House Editor mode, you can now automatically place and select a new item that you are in the process of placing.

- The Change Type for each line item shown in the History tab is now color coded.

- There is now a more prominent visual indicator displayed on the History line item that is currently active.


[ Fixes ]

- The Housing Editor should no longer randomly become locked after Essential Housing Tools displays a confirmation dialog window.

- The Selected Items on the Select tab will no longer lose the current scroll position whenever items are Selected or Unselected.

- The Clipboard Items on the Clipboard tab will no longer lose the current scroll position whenever the clipboard is refreshed.

- The History tab will no longer lose the current scroll position whenever the history is refreshed.

- Improved the playback speed of Animations.


2018-06-22 - Version 3.6.0


- Problematic, off-center furnishings that wobble or move when pitched, rotated or rolled are now automatically offset to compensate for their awkward configuration. The result should be dramatically easier positioning and rotation when using the Build tab.

- Overhauled the Build tab's template parameters to reduce the number of mandatory fields while offering very fine control over the finished product for those who dabble with the additional sliders.

- Reworked a number of the calculations used by the Build tab's various templates to be more accurate.

- Improved the speed of item move/rotate operations under certain conditions.

- Added new Shape Template "Dome" to the Build tab.

- Addressed an issue that caused the Build tab's [ Reset ] button to set an incorrect origin position for the selected template.

- All dialog windows now automatically hide when you open the Browse dialog in the Housing Editor, while you manually move / place furniture and when you enter a non-Player Housing zone (leave a player house).

- Moved the batch job Progress Bar to the bottom of the main window and updated its aesthetics to be more prominent.

- Moved the batch job Process Name into the Progress Bar.


2018-06-20 - Version 3.5.0


- Added the ability to Load and Save Builds on the Build tab using the [ Load / Save ] button.

- Corrected the warning message shown when Recording in an Animation Scene that had existing Frames. The message now accurately indicates that new frames will be -inserted- after the current frame, rather than deleting existing frames.


2018-06-19 - Version 3.4.1


- Fixed a UI error that would occur when using the [ Reset ] button on the Build tab.


2018-06-19 - Version 3.4.0


- Added X, Y and Z Position parameters to the Build tab to allow fine control over the exact position of a given build.

- Revised the calculations used for the "Sphere" Shape Template:

* Curvature should now be approximated more accurately (within reason relative to the shape of item(s) that you construct with).

* Item Length, Width and Height are now rotated by the Item Pitch, Yaw and Roll (under the hood) automatically to better fill out the spherical shape with less overlap or empty space between individual items.

- Added a Help icon to the main add-on window that opens your browser to the YouTube Essential Housing Tools tutorial playlist.
(updates to the videos will follow soon as most of them were recorded during v1 and v2 of the add-on...)


2018-06-17 - Version 3.3.0


- The Build tab will now be shared across all houses. Set up a project in one home, rebuild it in another without having to re-enter all of the parameters.

- Added new Shape Template "Sphere" to the Build tab.

- Added a warning that appears when switching to the Build tab if the build's position is far from your character's current position -- there is a new Setting that controls the threshold for this warning.

- Added a handy "/clockme" command that starts/stops a timer that clocks your character's movement speed. Run "/clockme" once, preferably while already moving, and run it again to get a report of how far and how fast you moved.


2018-06-16 - Version 3.2.0


- Added new Shape Template "Rectangle (Filled)" to the Build tab. This template constructs a Solid Rectangle, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 30 total items.

- Changed the existing Shape Template "Rectangle" on the Build tab. This template constructs a Rectangle Outline, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 25 total items.

- Added Pitch and Roll directional pad to the main window's bottom edit panel.

- Separated Custom Precision into its own checkbox for clarity in the main window's bottom edit panel.

- Added a Settings button to the top-right of the main window for easy access to the add-on's Settings panel.


2018-06-14 - Version 3.1.2


- Added the ability to "tab" to the next/previous slider's text box in the Build tab using TAB and SHIFT+TAB respectively.

- Added scroll up/down arrows to the Build tab's scroll slider.

- Adjusted Build tab's scroll slider and mouse wheel scrolling to scroll in a manner that moves from one parameter field to the next.


2018-06-13 - Version 3.1.1


- Added Previous Frame ( << ) and Next Frame ( >> ) buttons to the Animate tab.

- Cleaned up the Animate tab's layout.

- Added explanatory tool tips for the Build tab's different fields.


2018-06-13 - Version 3.1.0


- Added a new mode for the Directional Pad on the edit panel. The default is now "Relative," which offers you the option to move your selected items Forward, Backward, Left and Right relative to the direction your character is facing.

* Note: You may still use the old "Absolute" positioning Directional Pad for North, South, East and West by changing:
Settings > Essential Housing Tools > Editing Items > Directional Editing to Absolute mode.

- Added a new "Drag Items" checkbox on the edit panel. When enabled, all of your selected items move with you. Move north, they move north with you. Climb up, they move up with you.

- Renamed the previous "drag-and-drop" checkbox on the edit panel to "Link Items." It continues to do the same thing: when enabled, any changes that you manually make to any selected items are also made to the rest of your selected items. Move one, the rest move with it. Rotate one, the rest rotate around it.


2018-06-12 - Version 3.0.1


- Addressed a deadlock scenario that could occur during the Item Measurement process that takes place during a Build Reset.


2018-06-11 - Version 3.0.0


- Added three new Build Templates:

* Cylinder
* Rectangle
* Spiral

- Added three new Add-on Settings to allow you to choose an optional "override" for the Select Mode using the ALT, CTRL and SHIFT keys. For example, you could set up the CTRL key so that, when pressed while using the Group Select function, the Select Mode will always be "Contiguous (Same As Target)".

- Reorganized the Add-on Settings panel.

- Addressed several bugs related to Animation Scene data storage.


2018-06-10 - Version 2.9.9


- Added setting panel option to automatically clear all houses' current item selections at the time of login.


2018-06-10 - Version 2.9.8


- Addressed several recently introduced bugs regarding angle calculation and the Build tab's user interface.


2018-06-09 - Version 2.9.7


- Added new Clipboard tab to view the contents of the "virtual" Clipboard (filled using the "Copy" and "Copy From..." buttons).

- Added new Import / Export Clipboard feature to the Clipboard tab, allowing you to share your creations with other players!


2018-06-06 - Version 2.9.6


- Enhanced the Gimbal Lock Protection system to avoid 90- and 270-degree angles for certain rotational axes more aggressively and consistently.

* This feature may be disabled from the add-on's Settings panel; however, this is strongly advised against.


2018-06-05 - Version 2.9.5


- Organized Shape Template Parameter listing for clarity.

- Added explanatory tool tips to the Tabs and Select Tab controls.

- Added ability to right-click selected items to unselect items.

- Addressed some scenarios related to gimbal locks at 90-degree angles (more to come).


2018-06-01 - Version 2.9.4


- Added "Cube" Shape Template to the "Build" tab.

- Added item measurement process to allow for auto-sizing of Cube builds based on the selected items' height, width and length. **Auto-sizing only works for homogeneous item selections that use the items at their default orientation (pitch, yaw, roll = 0)


2018-05-31 - Version 2.9.3


- Copy from any House's Saved Selections and then Paste to any other House (or the same House).


2018-05-30 - Version 2.9.2


- Added support for the Bank and Home Storage Containers -- in addition to the player's own Inventory -- when Pasting a group of items from the virtual "Clipboard," or when "fixing" a loaded Saved Scene or Saved Selection that has one or more missing items.

- Added visual cues for batch updates that are currently in progress, including a progress bar that runs down the side of the main tool window and the name of the batch job in the Title bar.

- Added a Confirmation dialog that allows the player to choose whether to move the entire group of selected items any time that one of those items is moved/rotated _while the main tool window is closed_. The goal here is to remind a player that may be returning to the home hours, days or weeks later that, if they move one of the grouped items, the entire group will be dragged-and-dropped along with it. (This confirmation dialog allows the user to choose NOT to move the rest of the group with it in the event that they did in fact forget.)


2018-05-28 - Version 2.9.1


- Added "Select All" button to the "Select" tab to facilitate easier backups of entire homes.


2018-05-24 - Version 2.9.0


- It has begun. Immaculate Construction is being devoured by Essential Housing Tools. Slowly. Try out the new "Build" tab to construct shapes out of your selected items -- just like Immaculate Construction. More shape templates to come in future updates!

- Also: Summon your Banker, Merchant or Smuggler right to your side in any of your homes. Just use your Quickslot key bind for any of your assistants and they will be teleported directly to you. Use the Quickslot item again to dismiss them back from whence they came! (Credit to @Aliyavana and @Dolgubon <3)

- A number of fixes for rotation calculations and other assorted buggies.


2018-05-19 - Version 2.2.2


Animation Tab:

- Added "Add Selection to Scene" button that adds all new, selected items to the current Scene.

- Fixed a bug that caused the Essential Housing Tools window to open upon login.

- Drag-and-Drop and the Edit Position (X,Y,Z,Pitch,Yaw,Roll) window allow you to move, tilt, rotate and pitch your entire selected group of items by adjusting a single item within the group. Give it a try!

- Fully integrated the "Oops, I Did It Again!" add-on's multi-level Undo and Redo functionality into Essential Housing Tools. Feel free to uninstall "Oops, I Did It Again" if you had previously installed it -- this add-on will be automatically disabled for you until you do so to prevent any potential conflicts.

- The entire Essential Housing Tools suite has been reworked to allow for future mergers of my other add-ons (including Immaculate Construction, Oops I Did It Again and Furniture Snap).


2018-05-12 - Version 2.1.5


Bug fixes for:

- Non-API related rounding errors for a precision of up to 2 decimal places for Pitch, Yaw and Roll.

- Synchronization issues between Group Editing functions and the Edit Position dialog window.


2018-04-11 - Version 1.3.0


- Added limited support for Collectible furnishings to allow users to Select, Position/Orient and Load/Save selections containing Collectibles.

- Added warning and confirmation dialog to Cut and Copy operations to explain that the Clipboard will be updated to contain the selection's items excluding any Collectibles.


2018-04-09 - Version 1.2.3


- Enhanced the Edit Item Position dialog to allow resizing into either Vertical or Horizontal orientations.

- Added item quality color to Edit Item Position dialog's Item Name label.


2018-04-08 - Version 1.2.2


- Greatly improved the collision/proximity detection algorithm used for radius and contiguous selection modes using the Axis-Aligned Bounding Box approach.

- Reduced the maximum configurable Selection Radius and Tab Target Radius to be in line with the new collision/proximity detection system (0m - 5m).


2018-04-07 - Version 1.2.0, 1.2.1


- Added a new key bind that, when targeting a furniture item, opens the new Edit Item Position window.

- Users may adjust the X, Y, Z, Pitch, Yaw and Roll of a single, targeted item using the Edit Item Position window.

- Added several confirmation dialogs for actions to mitigate unwanted user edits.


2018-04-06 - Version 1.1.0, 1.1.1


- Added Load/Save Selection feature.

- Users may now save their current item selection into the home's Saved Selections.

- Users may then load saved selections as the current, active selection and resume editing those items as a group.

- Addressed an issue that prevented the refreshing of saved items' positions and orientations after loading the selection.


2018-04-04 - Version 1.0.6


- Improved the user experience for both drag-and-drop group editing and directional pad group editing.

- Group editing now occurs more smoothly and can be interrupted by subsequent edits, allowing for users to quickly test changes (or even undo changes) in real-time.

- Added "Cut" button to copy group to Clipboard and then remove selected items to inventory.


2018-04-03 - Version 1.0.2, 1.0.3, 1.0.4, 1.0.5


- Users may now drag-and-drop a selected item to adjust the entire group accordingly.

- Added Precision slider to facilitate adjustment the increment size of changes made via the Selection window.

- Added Selection Mode drop down to facilitate changing the item selection mode between Single, Multi-Select and Multi-Select Homogeneous.

- Added Undo Changes button to revert all selected items to the more recent of either: their original state when selected or the last time the "Copy" button was pressed.

- Added icons to all of the new and existing buttons.

- Completely reworked the data structure used for storing the item selections to allow for these and future enhancements.

- Fixed an issue that caused drag-and-drop group editing to sometimes place the dragged item out of place relative to the selected group.


2018-04-02 - Version 1.0.1


- Users may use the add-on in other players' homes provided that they have Edit Permissions.

- User interface will now automatically update upon porting to a different house.

- User interface will now automatically close upon entering a non-house zone.

- Added maintenance routine that culls invalid furniture entries automatically.

- Streamlined the user interface:

* Added Copy and Paste buttons.
* Added Precision slider.
* Removed Copy and Paste key binds.
* Added new precision increment levels.
* Adjusted precision increments accordingly.


2018-04-01 - Version 1.0.0


- Initial release.
Archived Files (65)
File Name
Version
Size
Author
Date
5.4.0
286kB
Cardinal05
08/17/18 12:29 AM
5.3.0
284kB
Cardinal05
08/16/18 01:37 AM
5.2.0
278kB
Cardinal05
08/14/18 01:11 AM
5.1.0
213kB
Cardinal05
08/12/18 10:17 PM
5.0.1
207kB
Cardinal05
08/10/18 10:45 AM
5.0.0
207kB
Cardinal05
08/10/18 09:44 AM
4.2.0
190kB
Cardinal05
07/24/18 07:35 AM
4.1.0
187kB
Cardinal05
07/20/18 07:40 AM
4.0.0
187kB
Cardinal05
07/19/18 06:20 AM
3.9.3
171kB
Cardinal05
07/10/18 04:00 PM
3.9.2
140kB
Cardinal05
07/07/18 12:02 PM
3.9.1
138kB
Cardinal05
07/06/18 07:54 PM
3.9.0
138kB
Cardinal05
07/05/18 10:57 PM
3.8.5
138kB
Cardinal05
07/03/18 09:40 PM
3.8.4
137kB
Cardinal05
07/01/18 02:55 AM
3.8.3
136kB
Cardinal05
06/30/18 05:10 PM
3.8.3
136kB
Cardinal05
06/30/18 05:04 PM
3.8.2
136kB
Cardinal05
06/28/18 11:30 AM
3.8.1
136kB
Cardinal05
06/28/18 01:52 AM
3.8.0
135kB
Cardinal05
06/28/18 01:25 AM
3.7.0
134kB
Cardinal05
06/26/18 12:52 PM
3.6.0
132kB
Cardinal05
06/22/18 07:51 PM
3.5.0
128kB
Cardinal05
06/19/18 11:46 PM
3.4.1
127kB
Cardinal05
06/19/18 08:46 AM
3.4.0
127kB
Cardinal05
06/19/18 08:41 AM
3.3.0
126kB
Cardinal05
06/17/18 11:18 AM
3.2.0
124kB
Cardinal05
06/16/18 08:49 AM
3.1.2
123kB
Cardinal05
06/14/18 04:31 PM
3.1.1
122kB
Cardinal05
06/13/18 02:53 PM
3.1.0
121kB
Cardinal05
06/13/18 03:52 AM
3.0.1
116kB
Cardinal05
06/12/18 06:09 AM
3.0.0
116kB
Cardinal05
06/11/18 09:03 AM
2.9.9
114kB
Cardinal05
06/10/18 05:11 PM
2.9.8
113kB
Cardinal05
06/10/18 06:18 AM
2.9.7
114kB
Cardinal05
06/09/18 02:32 AM
2.9.6
109kB
Cardinal05
06/06/18 12:51 AM
2.9.5
109kB
Cardinal05
06/05/18 10:31 AM
2.9.4
107kB
Cardinal05
06/01/18 04:57 AM
2.9.3
106kB
Cardinal05
05/31/18 04:54 PM
2.9.2
105kB
Cardinal05
05/30/18 09:51 AM
2.9.1
103kB
Cardinal05
05/28/18 04:20 PM
2.9.0
103kB
Cardinal05
05/24/18 02:38 PM
2.2.2
100kB
Cardinal05
05/19/18 09:14 PM
2.2.1
98kB
Cardinal05
05/18/18 03:24 AM
2.1.5
87kB
Cardinal05
05/12/18 08:45 PM
2.1.4
86kB
Cardinal05
05/10/18 05:42 PM
2.1.3
86kB
Cardinal05
05/04/18 03:17 AM
2.1.2
86kB
Cardinal05
05/04/18 03:08 AM
2.1.1
86kB
Cardinal05
05/02/18 04:01 AM
2.1.0
85kB
Cardinal05
04/30/18 05:53 AM
2.0.0
80kB
Cardinal05
04/28/18 01:31 AM
1.3.0
64kB
Cardinal05
04/11/18 05:12 PM
1.2.3
64kB
Cardinal05
04/09/18 04:22 PM
1.2.2
63kB
Cardinal05
04/08/18 04:45 PM
1.2.1
63kB
Cardinal05
04/08/18 02:04 AM
1.2.0
62kB
Cardinal05
04/07/18 02:49 AM
1.1.1
61kB
Cardinal05
04/06/18 02:36 PM
1.1.0
61kB
Cardinal05
04/06/18 02:25 PM
1.0.6
59kB
Cardinal05
04/05/18 12:18 AM
1.0.5
58kB
Cardinal05
04/03/18 03:46 PM
1.0.4
58kB
Cardinal05
04/03/18 03:01 PM
1.0.3
58kB
Cardinal05
04/03/18 02:15 PM
1.0.2
57kB
Cardinal05
04/02/18 11:27 PM
1.0.1
56kB
Cardinal05
04/02/18 12:16 AM
1.0.0
55kB
Cardinal05
03/31/18 04:17 PM


Post A Reply Comment Options
Unread 08/15/18, 04:29 PM  
Cardinal05
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by Judge
I am now addicted to the EHT. Spent all day playing with triggers, (area, emotes, switches...).

Thanks for the hard work you put in and this FUN tool for us.

Some curiosity questions (NOT complaints) follow:
1. Why don't emotes and area triggers work when my decorator friends try them in my house, but switches work fine?
2. Would it be possible to move items around (change their order) in a selection list?
(I did by editing the data file.)

Captain Jack Sparrow
Judge -- I am so glad to hear that you like the new features!!! Thank you for letting me know! With all of the feedback I've gotten so far about the Trigger functionality, I will definitely continue to make them a priority for new features in future releases.

Regarding your questions:

Location-based Triggers will support activation by other players in a future update. Currently, I plan to implement this for Group members as I believe that the only in-game "units" that I can get the location of are your own character as well as Group members. If I find an API function that gives me access to more than Group members' positions though, you can bet that I will add support for other players beyond Group members as well.

Emote-based Triggers don't work for other players because, as of right now, I am not aware of any functions in the game's API that allow me to capture when other people are playing an emote -- just your own character. However, if this changes, I will -most definitely- add support for it.

As for item ordering in a Selection, sure -- I can totally add something to allow you to reorder items. I'll have to think about what -- maybe Up/Down buttons or possibly drag-and-drop, though the latter could be a pain for a huge selection. But I'll add this to my list, for sure.

Out of curiosity: what is the reason that you wanted to be able to reorder selected items? Is this related to the Build tab or something else?
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Creator of Essential Housing Tools | Furniture Snap | Guild Alert | Immaculate Construction | Magic Carpet
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Unread 08/14/18, 11:01 PM  
Judge

Forum posts: 0
File comments: 23
Uploads: 0
I am now addicted to the EHT. Spent all day playing with triggers, (area, emotes, switches...).

Thanks for the hard work you put in and this FUN tool for us.

Some curiosity questions (NOT complaints) follow:
1. Why don't emotes and area triggers work when my decorator friends try them in my house, but switches work fine?
2. Would it be possible to move items around (change their order) in a selection list?
(I did by editing the data file.)

Captain Jack Sparrow
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Unread 08/14/18, 01:02 AM  
Cardinal05
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by wolfstar
I don't know if this is your addon again, but I'm getting resizing errors when tabbing to desktop.





That last one repeats a few times with the row numbers getting progressively higher.
Heya -- I don't believe that one would be mine as I haven't seen it nor do I use that particular type of Scroll List object; but, if you wouldn't mind, could you possibly try disabling all add-ons except for the Library ones (like LibStub, LibCustomMenu, etc.) and Essential Housing Tools and see if you can still reproduce the issue?

Thank you so much!
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Unread 08/14/18, 12:13 AM  
wolfstar

Forum posts: 0
File comments: 38
Uploads: 0
I don't know if this is your addon again, but I'm getting resizing errors when tabbing to desktop.

EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2204: attempt to index a nil value
stack traceback:
EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2204: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 660, activeControls = tbl, offset = 0, IS_REAL_NUMBER = false, activeIndex = 1, numActive = 0, firstInViewIndex = 1, data = tbl, visibleData = tbl, mode = 1, nextCandidateIndex = 1, visibleDataIndex = 1, dataEntry = tbl, bottomEdge = 660, controlTop = 0, uniformControlHeight = 30, dataType = tbl, controlPool = tbl, key = 1 </Locals>|r
EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:1966: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 660, scrollableDistance = 1500, foundSelected = false, numData = 72, i = 0 </Locals>|r
EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:743: in function 'OnScreenResized'
Failed to create control 'ZO_AddOnsList1Row1'. Duplicate name.
That last one repeats a few times with the row numbers getting progressively higher.
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Unread 08/12/18, 04:01 AM  
Cardinal05
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Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by wolfstar
DUDE. I have a newfound love for this addon. You know what irritates the crap outta me about the Aldmeri Grotto? How the ships are uneven! I'd nearly got the whole place decorated when I decided to use the precision moving functions for placing something on the wall... and then use that on the carpets on the ship. It's like the sun came out and choirs of angels sang! The ability to make such tiny and precise changes is a game changer for me! Haven't decided yet if I'm going to use that on the other furniture too, but I know I can just save the place before I do that! Also, your addon has a bit of a learning curve, which is why I didn't get around to trying those features before.
Haha, I am so, so happy that you gave it a try and are finding the edit features to be helpful. Personally, I could never go back to just using the default editor for anything but tossing stuff down in the house randomly here and there. Also, trust me -- you're not the first person to report that the add-on takes some getting used to. The good news is that the next release (5.1) is coming out soon and I've added a "Tutorial" feature that will at least give an explanation of the various tabs and their features. And, if the feedback about it is positive, I will definitely expand even more on that.
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Unread 08/11/18, 07:27 PM  
wolfstar

Forum posts: 0
File comments: 38
Uploads: 0
DUDE. I have a newfound love for this addon. You know what irritates the crap outta me about the Aldmeri Grotto? How the ships are uneven! I'd nearly got the whole place decorated when I decided to use the precision moving functions for placing something on the wall... and then use that on the carpets on the ship. It's like the sun came out and choirs of angels sang! The ability to make such tiny and precise changes is a game changer for me! Haven't decided yet if I'm going to use that on the other furniture too, but I know I can just save the place before I do that! Also, your addon has a bit of a learning curve, which is why I didn't get around to trying those features before.
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Unread 08/06/18, 11:03 AM  
Cardinal05
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Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by wolfstar
So I guess during however many maintenances ESO has had since I last commented fixed that annoying housing editor issue. I haven't noticed any issues the last week while decorating. This game really frustrates me sometimes...
Yikes -- well, I suppose that's (overall) a good thing though. Nonetheless, if it does crop back up, you can always send me the Stack Trace error that it spits out and I can check it to see if I can find anything. Either way, thank you for keeping me up to date!
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Unread 08/06/18, 09:53 AM  
wolfstar

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So I guess during however many maintenances ESO has had since I last commented fixed that annoying housing editor issue. I haven't noticed any issues the last week while decorating. This game really frustrates me sometimes...
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Unread 07/29/18, 06:30 PM  
Cardinal05
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Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by Tonyleila
Hey, do you think its possible to make presets that let you create pyramids or other triangular shapes? Woud love to see that
Hi! The short answer is: Yes, 100% -- and it's coming. In the meantime, you can use my previous generation of Essential Housing Tools, Immaculate Construction. It's not quite as user-friendly, but it should still totally work for building Pyramids.

But yes, that functionality is always in the process of being migrated into Essential Housing Tools.

Let me know if you have any questions and, as always, keep up to date with Essential's updates for those features (and more) coming in the future.
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Unread 07/29/18, 02:16 PM  
Tonyleila
 
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Hey, do you think its possible to make presets that let you create pyramids or other triangular shapes? Woud love to see that
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Unread 07/20/18, 12:05 AM  
Cardinal05
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Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by ChrisK
Cardinal05! Love EHT; thanks so much for the amazing AddOn!
Thank you so much, Chris -- I am so glad that you are enjoying it. I have a lot more planned for the future with Essential Housing Tools, as well as my other housing add-ons, so please check back whenever possible for updates... and feedback is always welcome! Thanks again!
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Unread 07/19/18, 05:03 PM  
ChrisK

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Cardinal05! Love EHT; thanks so much for the amazing AddOn!
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Unread 07/16/18, 09:08 AM  
Cardinal05
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Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by wolfstar
I've had this issue before (can't remember if that was the same error message), and it was before I had the addon, which is why I'm less inclined to think it's EHT. However, I got this message a few times one night when decorating with EHT turned on, and then I didn't have any issues the next night when decorating with it off, so I'm also not entirely sure it's just the game lol. It could all be coincidence, but what's happening is the housing editor bugs out and I have to reload because it keeps reading an item I just placed as still being placeable (in my inventory or bank). I wonder if the house is just buggy.
Yikes... sorry to hear that. If you do find that editing without the add-on consistently does not yield the error; and editing with it does, please do let me know. Also, if I hear this from anyone else, I'll check into it further if possible - which might be difficult as I haven't seen this at all. Either way, I am sorry for the inconvenience. :-(
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Unread 07/15/18, 08:42 PM  
wolfstar

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I've had this issue before (can't remember if that was the same error message), and it was before I had the addon, which is why I'm less inclined to think it's EHT. However, I got this message a few times one night when decorating with EHT turned on, and then I didn't have any issues the next night when decorating with it off, so I'm also not entirely sure it's just the game lol. It could all be coincidence, but what's happening is the housing editor bugs out and I have to reload because it keeps reading an item I just placed as still being placeable (in my inventory or bank). I wonder if the house is just buggy.
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Unread 07/15/18, 06:51 AM  
Cardinal05
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Forum posts: 17
File comments: 82
Uploads: 9
Originally Posted by wolfstar
Uh, good point. I downloaded the new version but forgot to install it. XD So far, I have not seen that issue. However, I did just get this. I assume it's the game though and not you.
Interesting -- I have not seen that stack trace / exception combination before. Can you please let me know if that issue continues and, if it does, if it occurs while E.H.T. is turned off?

The stack trace doesn't show any indication that E.H.T. (or any other add-on, really) is the culprit; but, just in case, if you could let me know that'd be great. Thank you so much!
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