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Summerset (4.0)
Updated:05/21/18 06:23 AM
Created:05/01/18 11:17 PM
Monthly downloads:1,271
Total downloads:1,285
Favorites:8
MD5:
4.0
BuffTimers2  Updated this week!
Version: 2.18.3
by: uta.karas [More]
I decided to maintain BuffTimers addon.

What is this exactly?
With this you can make completely stand-alone timer bars for one specific spell each. You just go in settings (see pictures), choose how many bars you want, and then choose for every bar what spell it should show, also the size, colors and optional notifications(sound+text) can be customized.


READ BELOW BEFORE USE!
The name of effect is not always the same as the spell that causes it. (ex: Elemental Drain from Destruction Staff skill line doesn't have the effect of own skill, need to use Minor Magickasteal for track) I included a debug mode that will output all effect changes into chat, activate it in settings, then use the spell you want to track and check how it's actually called.


Wish List
  • Allow to use ability ID instead of name. There are some cases when two abilities have one name (haunting curse explosion1 and explosion2, for example)
  • Allow to add custom hooks to various events (gain/update/fade) (e.g, start 'Acuity Fatigue' custom timer when 'Mechanical Acuity' fades
  • [implemented on v2.18.0] Reverse bar (bar decreases left-to-right, instead of default right-to-left)
v2.18.3
+ fixed a bug that can't refresh timers of some abilities by recasting while effects up
+ updated abilityId list for Summerset change

v2.18.2
+ fixed a bug of creating wrong settings while initial installing

v2.18.1
+ fixed "Tracking feature in group/raid" didn't have settings of "Reverse bar direction"

v2.18.0
+ compatible with update18 (Summerset)
+ added feature of "Reverse bar direction"

v2.0.0
+ first release by Uta
+ profiles are now account-wide
+ added feature of "Tracking alkosh in group/raid"
+ added feature of "Tracking warhorn in group/raid"
+ slightly decreased the impact for performance
+ hide while showing settings
- removed "Custom Filter XtoY"
- removed slash commands

v1.x
see BuffTimers#ChangeLog
Archived Files (4)
File Name
Version
Size
Author
Date
2.18.2
53kB
uta.karas
05/14/18 05:24 PM
2.18.1
53kB
uta.karas
05/09/18 06:37 PM
2.18.0
53kB
uta.karas
05/07/18 04:24 AM
2.0.0
53kB
uta.karas
05/01/18 11:17 PM


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Unread 05/25/18, 12:03 PM  
PePethePew

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PSA: Fix Me

Hi,

I wanted to thank you first for updating coolmodi’s old addon. I’ve been a happy customer for years and wanted to point out one bug that seems to be shared by both coolmodi’s old vrs and your updated one.

Skills are registering fine, but the issue I’m getting is that there seems to be some disconnect in the way buffs are phased out between client and addon. Let me present an example; DK Wings is on a 6 sec duration or 4 attack max whichever comes first. However, if I attach a noise to the 0 sec buff timer mark (addon plays noise when buff reaches 0/runs out) the addon doesn’t seem to register either buff removal scenario and plays NO noise regardless of whether I allow Wings to run out, recast <6 sec, or am attacked by 4 ranged.

Hopefully that explanation is clear. Would love it if you could fix since delegating visual bandwidth to audio was a huge PLUS for the addon (this bug only occurred post-summer patch). Happy to answer any Qs u might have about this experience.
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Unread 05/23/18, 12:25 PM  
Ownl3alls

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Major/Minor defile as a Debuff can't be tracked right now. It wasn't working before if that helps!
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Unread 05/20/18, 04:57 PM  
uta.karas
AddOn Author - Click to view AddOns

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Re: Sorcerer BUFFS

Originally Posted by Miczewski
when you cast Boundless Storm or Power Surge before the timer end the addon doesn't track it anymore. Thank you for your great work keeping this addon alive
Thank you for reporting with specific abilities, it will help me.
I'll try to confirm it and fix at next release.
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Unread 05/17/18, 12:52 PM  
Miczewski

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Sorcerer BUFFS

when you cast Boundless Storm or Power Surge before the timer end the addon doesn't track it anymore. Thank you for your great work keeping this addon alive
Last edited by Miczewski : 05/17/18 at 12:56 PM.
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Unread 05/15/18, 03:58 AM  
mendisabal

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Re: Re: error

Originally Posted by uta.karas
Originally Posted by mendisabal
user:/AddOns/BuffTimers/Modules/Settings.lua:494: attempt to index a nil value
stack traceback:
user:/AddOns/BuffTimers/Modules/Settings.lua:494: in function 'BuffTimers:SettingsBuildMenu'
user:/AddOns/BuffTimers/Modules/Events.lua:7: in function 'BuffTimers.EventAddOnLoaded'
Thx for report.
There was a bug of creating wrong settings while initial installing from v2.18.0
I fixed it so plz try with latest one.
sanks , it works fine !
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Unread 05/14/18, 05:29 PM  
uta.karas
AddOn Author - Click to view AddOns

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Re: error

Originally Posted by mendisabal
user:/AddOns/BuffTimers/Modules/Settings.lua:494: attempt to index a nil value
stack traceback:
user:/AddOns/BuffTimers/Modules/Settings.lua:494: in function 'BuffTimers:SettingsBuildMenu'
user:/AddOns/BuffTimers/Modules/Events.lua:7: in function 'BuffTimers.EventAddOnLoaded'
Thx for report.
There was a bug of creating wrong settings while initial installing from v2.18.0
I fixed it so plz try with latest one.
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Unread 05/14/18, 12:54 AM  
mendisabal

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error

user:/AddOns/BuffTimers/Modules/Settings.lua:494: attempt to index a nil value
stack traceback:
user:/AddOns/BuffTimers/Modules/Settings.lua:494: in function 'BuffTimers:SettingsBuildMenu'
user:/AddOns/BuffTimers/Modules/Events.lua:7: in function 'BuffTimers.EventAddOnLoaded'
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Unread 05/12/18, 03:08 AM  
uta.karas
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Originally Posted by prtpj
Hi...

How can I config or open menu settings????
it's just same as most addons.
[ESC] > SETTINGS > Addons > BuffTimers
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Unread 05/11/18, 02:53 PM  
prtpj

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Hi...

How can I config or open menu settings????
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Unread 05/09/18, 06:47 PM  
uta.karas
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Originally Posted by bumka
Originally Posted by uta.karas
Originally Posted by bumka
2. Increasing bars (bar increases from 0% to 100%)
I can't imagine whether this feature is necessary.
Can you plz explain for what ability do you intend to use this feature?
Set cooldown. For example, I've created 2 bars: one for set buff (default), second for cooldown (increasing). Alligned both bars so they are at the same place, size, etc. When the set procs, originally full bar starts to decrease until it hits 0 and then it starts to fill up again. So when it fills up I know the set is ready to proc again.
ok thx, i understand what you want.
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Unread 05/09/18, 04:36 AM  
bumka

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Originally Posted by uta.karas
Originally Posted by bumka
2. Increasing bars (bar increases from 0% to 100%)
I can't imagine whether this feature is necessary.
Can you plz explain for what ability do you intend to use this feature?
Set cooldown. For example, I've created 2 bars: one for set buff (default), second for cooldown (increasing). Alligned both bars so they are at the same place, size, etc. When the set procs, originally full bar starts to decrease until it hits 0 and then it starts to fill up again. So when it fills up I know the set is ready to proc again.

Originally Posted by uta.karas
Originally Posted by bumka
4. Allow to add custom hooks to various events (gain/update/fade) (e.g, start 'Acuity Fatigue' custom timer when 'Mechanical Acuity' fades
About the Mechanical Acuity, it's hard to meet the real demand by custome hooks because system event doesn't have the duration of cooldown.
I think it needs indivisual implementing but try to do anyway.
This is already implemented for Warhorn, but it's hardcoded. Why not parametrize it and allow to add some more custom hooks? Like, (name='ACUITY FATIGUE', triggerName='MECHANICAL ACUITY', triggerEventType=2, duration=13, delay=0) means: "When 'Mechanical Acuity' buff fades (EventType=2 is effect fade), start custom buff called 'Acuity Fatigue' for 13 seconds". I did so with acuity, but it is hard-coded too. All the params could just be set in addon settings menu.
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Unread 05/07/18, 04:36 PM  
uta.karas
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Originally Posted by Random88
Is it possible to display the debuffs of each mob individually?
Sry no.
I think the feature is a bit different from the main purpose of this addon.
If you want it, try Untaunted addon.
It can individually track some sort of debuffs like Taunt, Elemental Drain and so on.
I'm not sure this include debuffs that you wanna track, but it's great addon.
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Unread 05/07/18, 12:37 PM  
Random88

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Is it possible to display the debuffs of each mob individually?
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Unread 05/04/18, 12:19 PM  
BaylorCorvette

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*EDIT* - Never mind, I used the debug feature and found out it's called "Berserker"

Is anyone else having an issue for the buff timer working with weapon damage enchants? The buff timer works for my clever alchemist however it isn't working on the weapon damage enchant. On my character buff sheet the buff is called "Weapon Damage Enchantment" which is what I've tried using for the timer.
Last edited by BaylorCorvette : 05/04/18 at 12:22 PM.
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Unread 05/03/18, 05:18 PM  
uta.karas
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Thanks for your requests.

Originally Posted by bumka
1. Reverse bar (bar decreases left-to-right, instead of default right-to-left)
I guess it's popular demand, and not so hard for implementing. It will be included in next update.

Originally Posted by bumka
2. Increasing bars (bar increases from 0% to 100%)
I can't imagine whether this feature is necessary.
Can you plz explain for what ability do you intend to use this feature?

Originally Posted by bumka
3. Allow to use ability ID instead of name. There are some cases when two abilities have one name (haunting curse explosion1 and explosion2, for example)
ok I know this request has existed for a long time since ver1.x. I'll try to implement this after Summerset.
Because I heard some IDs of ability will be changed and rank I-IV IDs will be integrated to one.

Originally Posted by bumka
4. Allow to add custom hooks to various events (gain/update/fade) (e.g, start 'Acuity Fatigue' custom timer when 'Mechanical Acuity' fades
About the Mechanical Acuity, it's hard to meet the real demand by custome hooks because system event doesn't have the duration of cooldown.
I think it needs indivisual implementing but try to do anyway.
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