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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Downloads:40,306
Favorites:287
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Categories:Unit Mods, Action Bar Mods, Combat Mods, Graphic UI Mods, Miscellaneous
1.4.3
Azurah - Interface Enhanced  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.03g
36kB
08/05/14 08:10 AM
Patch


Archived Files (14)
File Name
Version
Size
Author
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


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Unread 09/30/14, 06:05 AM  
SlasherZet

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by Kith
I will look into adding overlays to the default party frames as well as making it so the crafting EXP bar is movable as well. Though both of these won't be for a little while due to limited time. Likewise with making a "longer" health bar though due to how I recall it being setup, it probably wouldn't look so good stretched rather than just scaled in all directions.
What I did was to change this line in Player.lua:

v.expandedWidth, v.shrunkWidth = v.normalWidth, v.normalWidth

to

v.expandedWidth, v.shrunkWidth = v.expandedWidth, v.expandedWidth

This did change the bar sizes to the food buffed size, however the black background on the bars stayed shrunk. I don't know how to expand that one too.

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Unread 09/28/14, 06:20 PM  
BornDownUnder
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Forum posts: 16
File comments: 102
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Originally Posted by Kith
I will look into adding overlays to the default party frames as well as making it so the crafting EXP bar is movable as well. Though both of these won't be for a little while due to limited time. Likewise with making a "longer" health bar though due to how I recall it being setup, it probably wouldn't look so good stretched rather than just scaled in all directions.
Many thanks in advance Kith, as I said the stock group frames are literally the last thing that bugs me
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Unread 09/28/14, 04:51 PM  
Kith
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I will look into adding overlays to the default party frames as well as making it so the crafting EXP bar is movable as well. Though both of these won't be for a little while due to limited time. Likewise with making a "longer" health bar though due to how I recall it being setup, it probably wouldn't look so good stretched rather than just scaled in all directions.
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Unread 09/28/14, 04:23 AM  
SlasherZet

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Originally Posted by Aenra
Originally Posted by SlasherZet
Is there any way to make the default health bar wider? Or lock it to the size of the size when the health is increased by food?
one of the options within the addon settings does just that, should you have read through them
you can change their size by scrolling your mouse wheel (both up and down) while your cursor is highlighting them
I did not notice this before, but it scales the whole thing up... What I'm looking for is to just increase the width and keep the height the same, just like when you eat health buff food!
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Unread 09/28/14, 03:51 AM  
Aenra

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Originally Posted by SlasherZet
Is there any way to make the default health bar wider? Or lock it to the size of the size when the health is increased by food?
one of the options within the addon settings does just that, should you have read through them
you can change their size by scrolling your mouse wheel (both up and down) while your cursor is highlighting them
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Unread 09/28/14, 02:27 AM  
SlasherZet

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Is there any way to make the default health bar wider? Or lock it to the size of the size when the health is increased by food?
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Unread 09/24/14, 05:04 AM  
Aenra

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if i may make a request? :S

i only noticed today, since i never tried it before, that moving the experience bar does not also move the crafting experience bar..different UI elements i suppose?
would it be possible to make the crafting one movable as well?
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Unread 09/20/14, 06:55 PM  
BornDownUnder
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Lightbulb Expansion of addon coverage?

I love your addon, have been using it as soon as I found it, just after initial release

Have you thought about expanding to include group and raid frames at all with text overlay? It is literally the only thing I miss from this addon.

The default bars are shocking and every other addon replaces the bar design, most with rectangle bars which just ruins the original design intention
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Unread 09/20/14, 02:45 AM  
Kith
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File comments: 95
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Originally Posted by Garkin
Originally Posted by SK1TZ0FR3N1K
I have had this issue for a while, and I can't seem to get rid of it. I posted this to Garkin's Update 3 fix, right before it was discontinued and this one was updated. I will copy that post in here. Everything is still the same with the exception of being able to make it go back to the desired position by copying settings from another character. I still, however, need to do this every single time I log in.

Original post:
"The Player Interaction Prompt keeps resetting to the center of the screen after each relog. Any ideas on why? Or how to fix it?

Edit: It is happening on my wife's also. I wanted to let you know we narrowed it down to this add-on by deleting all add-ons and saved variables, including ZOS' Saved Variables."

http://im1.shutterfly.com/media/47a4...D550/ry%3D400/
It sounds like a conflict between Azurah and some other addon which modifies "ZO_PlayerToPlayerAreaPromptContainer" window. Does it happen also if you have enabled just Azurah addon?
While I agree with Garkin and think that may be the case, would you please be able to test with just Azurah running? That window has been a frequent problem in the mod's life where it keeps wanting to return to its standard position. I thought I had got all the hooks needed to keep it in place, but perhaps not.
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Unread 09/19/14, 08:21 AM  
Garkin
 
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Originally Posted by SK1TZ0FR3N1K
I have had this issue for a while, and I can't seem to get rid of it. I posted this to Garkin's Update 3 fix, right before it was discontinued and this one was updated. I will copy that post in here. Everything is still the same with the exception of being able to make it go back to the desired position by copying settings from another character. I still, however, need to do this every single time I log in.

Original post:
"The Player Interaction Prompt keeps resetting to the center of the screen after each relog. Any ideas on why? Or how to fix it?

Edit: It is happening on my wife's also. I wanted to let you know we narrowed it down to this add-on by deleting all add-ons and saved variables, including ZOS' Saved Variables."

http://im1.shutterfly.com/media/47a4...D550/ry%3D400/
It sounds like a conflict between Azurah and some other addon which modifies "ZO_PlayerToPlayerAreaPromptContainer" window. Does it happen also if you have enabled just Azurah addon?
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Unread 09/19/14, 06:21 AM  
SK1TZ0FR3N1K
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I have had this issue for a while, and I can't seem to get rid of it. I posted this to Garkin's Update 3 fix, right before it was discontinued and this one was updated. I will copy that post in here. Everything is still the same with the exception of being able to make it go back to the desired position by copying settings from another character. I still, however, need to do this every single time I log in.

Original post:
"The Player Interaction Prompt keeps resetting to the center of the screen after each relog. Any ideas on why? Or how to fix it?

Edit: It is happening on my wife's also. I wanted to let you know we narrowed it down to this add-on by deleting all add-ons and saved variables, including ZOS' Saved Variables."

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Unread 09/18/14, 04:38 AM  
Aenra

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no, that was with 2.04, had yet to see you had already uploaded a newer one..downloading the new one now
apologies for any confusion
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Last edited by Aenra : 09/18/14 at 04:38 AM.
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Unread 09/18/14, 04:23 AM  
Kith
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Originally Posted by Aenra
Originally Posted by Garkin
With the latest update alignment for ZO_AlertTextNotification does not work correctly. This change is not perfect, but it works:
Lua Code:
  1. local function ConfigureAlertTextNotificationTextAlign(point)
  2.     if (point == 2 or point == 3 or point == 6) then -- LEFT or TOPLEFT or BOTTOMLEFT
  3.         alertTextAlign = TEXT_ALIGN_LEFT
  4.     else
  5.         alertTextAlign = TEXT_ALIGN_RIGHT
  6.     end
  7.  
  8.     local line = ZO_AlertTextNotification:GetChild(1)
  9.     line.fadingControlBuffer.anchor = point
  10. end
would this have anything to do with this error? (am obviously using Azurah)

Is this error with 2.04 or 2.05? The 2.05 change was made to (hopefully) get rid of that error. If its still occuring i'll need to look into it more before I upload the next version with Garkin's change.
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Unread 09/18/14, 02:40 AM  
Aenra

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Originally Posted by Garkin
With the latest update alignment for ZO_AlertTextNotification does not work correctly. This change is not perfect, but it works:
Lua Code:
  1. local function ConfigureAlertTextNotificationTextAlign(point)
  2.     if (point == 2 or point == 3 or point == 6) then -- LEFT or TOPLEFT or BOTTOMLEFT
  3.         alertTextAlign = TEXT_ALIGN_LEFT
  4.     else
  5.         alertTextAlign = TEXT_ALIGN_RIGHT
  6.     end
  7.  
  8.     local line = ZO_AlertTextNotification:GetChild(1)
  9.     line.fadingControlBuffer.anchor = point
  10. end
would this have anything to do with this error? (am obviously using Azurah)

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Last edited by Aenra : 09/18/14 at 02:41 AM.
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Unread 09/17/14, 02:01 PM  
Garkin
 
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With the latest update alignment for ZO_AlertTextNotification does not work correctly. This change is not perfect, but it works:
Lua Code:
  1. local function ConfigureAlertTextNotificationTextAlign(point)
  2.     if (point == 2 or point == 3 or point == 6) then -- LEFT or TOPLEFT or BOTTOMLEFT
  3.         alertTextAlign = TEXT_ALIGN_LEFT
  4.     else
  5.         alertTextAlign = TEXT_ALIGN_RIGHT
  6.     end
  7.  
  8.     local line = ZO_AlertTextNotification:GetChild(1)
  9.     line.fadingControlBuffer.anchor = point
  10. end
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