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Craglorn (1.1)
Updated:09/14/14 04:17 PM
Created:11/12/13 01:03 PM
Downloads:179,965
Favorites:454
MD5:
Esohead  Popular! (More than 5000 hits)
Version: 0.1.13b
by: Dolby [More]


Help the ESO Community and install the Esohead AddOn!

The Esohead Addon is a lightweight addon you install in game that helps us keep the website up to date! You can then submit this data to Esohead using these instructions.

We will use this collected data to keep our database accurate for The Elder Scrolls Online. The more data we get the better our database becomes for you!

Slash Commands
Code:
/esohead reset Completely resets all gathered data.

/esohead debug on|off Toggles verbose addon debugging.

/esohead datalog Displays the total number of each data type the addon has gathered.

/rl & /reload Aliases of the reloadui command
##0.1.13

(changes made by Seerah)

Bugfixes
- You cannot get position information for the reticleover unit any longer,
can only collect information of npcs that you interact with, and use the player position.
Moved the NPC logging code to the EH.OnChatterBegin function.

Changes
- Removed residual provisioning tracking code

##0.1.12

Minor Update
- Sharlikran PR: Updated TOC

##0.1.11

Bugfixes
- Sharlikran PR: Fixed checking for duplicate data entries

##0.1.10

Bugfixes
- Data logged with double quotes in the name are now escaped properly, this addresses many lua errors users were experiencing.
- Sharlikran PR#4: Various fixes with harvest loot accuracy
- Fixed vendor tracking
- Removed debug message for harvesting Nodes that do not exist in EsoheadConstants.lua, it is no longer needed.

Changes
- Removed logging of provisioning data

Features
- User can reset specified data type (/esohead reset npc)

Credits:
- Code snippets borrowed from HarvestMap by Shinni

##0.1.9

Bugfixes
- Sharlikran PR#4: Added "Heavy Sack" and changed "Kresh Weed" and "Silver Weed" to "Kreshweed" and "Silverweed"

Features
- Added localization for German and French. While German only needs a few translations, the French localization needs many updates. Any help would be appreciated.
- Added debug message for harvesting Nodes that do not exist in EsoheadConstants.lua. It should only fire when you are harvesting.

Credits:
- German Localization: KinqxsYrox, and Rathputin
- French Localization: Deadlock, jillorval, Kalmeth, and wookiefrag

##0.1.8

Bugfixes
- Sharlikran's pull request changed Node Name Case and Added "Kresh Weed", "Pure Water", "Silver Weed"

##0.1.7

Bugfixes
- Map callbacks were being fired way more than necessary from a fix in 0.1.6, causing FPS drops whenever a reticle hovers over a loggable object. This has been addressed to fire only when it should.

##0.1.6

Bugfixes
- Fixed a bug where a coordinates would be recorded on the wrong map if the player navigates away from the current map. Bug #23 by Shinni, ref: http://www.esoui.com/portal.php?id=1&a=viewbug&bugid=23
- Increased API version to 100003 to resolve out of date issues.

##0.1.5

Bugfixes
- Harvest/Provisioning data is now being collected when the player has Auto Loot enabled.

Features
- ``EH.lastTarget`` has been added to provide the name of the last NPC/Object the player had their reticle over _before_ any interaction commands are fired. This is useful, for example, in having the name of the harvest node available immediately after the harvest is complete (when EVENT_LOOT_RECEIVED is fired on auto-loot), even if the player's reticle wanders around and targets other things while they're harvesting.
- A new function ``EH.IsValidNode`` has been added to support an additional table of game data generated in our EsoheadConstants.lua file. This function can be used to pass the name of an interactable object and determine if it's a valid harvesting node (includes provisioning nodes).

##0.1.4

Bugfixes
- Added an additional check to ensure a material is a provisioning-type before logging it
- Unexpectedly empty fields should no longer be stored

Features
- Improved the reliability of the ``EH.currentTarget`` variable
- Narrowed the distance a player needs to be from a previously logged data point in order to log a nearby point from 1% map size to 0.5%

##0.1.3

Bugfixes
- Fixed a bug where looting a tradeskill material from an enemy counted as a harvest node

Features
- The addon is now called "Esohead" rather than "Esohead Looter"
- Saved variables for each data type are now independently versioned from eachother. This allows us to change the format data is collected and force the client to clear out the old version's obsolete data.
- Provisioning materials are now logged differently from materials of other tradeskills.

##0.1.2

Bugfixes
- Harvest data is no longer collected when a player opens a container in their inventory with tradeskill materials (such as from a hireling).

##0.1.1

Features
- Complete refactor of the addon, it is no longer a ZO_CallbackObject
- ``EH.ItemLinkParse`` has been added to parse in-game item links for ingesting key parts of the string.
- Harvesting data is now supported by ``EsoheadConstants.lua``, which helps associate a material gathered with a parent tradeskill as the in-game API does not provide that relationship.
- An additional ``/reload`` alias has been added to support the current alias of ``/rl`` for the in-game command ``/reloadui``
Archived Files (6)
File Name
Version
Size
Author
Date
0.1.10
13kB
Dolby
05/22/14 07:08 PM
0.1.8
10kB
Dolby
04/17/14 03:23 PM
0.1.7
9kB
Dolby
04/02/14 03:51 PM
0.1.6
10kB
Dolby
03/30/14 02:13 PM
0.1.5
12kB
Dolby
02/18/14 09:55 AM
0.1.3
10kB
Dolby
02/14/14 10:12 PM


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Unread 05/07/15, 05:44 AM  
KiriX
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Forum posts: 2
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Esohead would not be update anymore? =(
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Sorry for my English =)
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Unread 04/20/15, 10:39 AM  
Sharlikran
 
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If you want to use this mod then for now download a new copy at this link until the mod is updated.
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Admin for TES5Edit and TESVSnip, BOSS masterlist Commiter (Ocasionally). I am either working TES3Edit for Morrowind or updating Wrye Bash to support FO3, FNV, Oblivion, and Skyrim.

I no longer play ESO or have an active account although I do miss the game sometimes.
Last edited by Sharlikran : 04/20/15 at 10:58 AM.
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Unread 04/04/15, 06:55 PM  
Rookjay

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When I log in, it says this addon is "out of date." Is this true? I just downloaded it so I assume it's the most recent version, but I'm unable to load it at all.
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Unread 02/26/15, 02:57 PM  
BlackBear
 
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Any way to show pins for unknown books, notes and reports for the EIDETIC MEMORY (not shalidors library).

if so, how?

Thank you.
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Unread 02/05/15, 03:47 PM  
DrGerm
 
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Question Is this just a waste of time?

Been following this forever; should I just quit?
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Unread 12/15/14, 06:47 AM  
Morwo
 
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Re: Re: Re: Re: Re: ok so I tried again

Originally Posted by Arcaius
I tried uploading with a file of about 2600 KB and it's still not working. Is there a recommended file size to upload? Otherwise Im thinking ESOhead needs to make it easier for us to upload our info.
have a look at the newly news about Esohead here.
http://www.esoui.com/forums/showpost...17&postcount=6
collect the data, upload when Esohead actually got its upgrade. no matter which size of data you collected!
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Unread 11/13/14, 05:52 PM  
Arcaius

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Re: Re: Re: Re: ok so I tried again

Originally Posted by Sharlikran
Originally Posted by JadeTygress
Originally Posted by Sharlikran
Originally Posted by dopiate
I tried this time on IE - previously it was Chrome 64 which I have highly locked down

what am I doing wrong? I'm uploading my saved variables lua file

I even tried 'compatibility view' in IE
How big is your Esohead.lua file?
I'm having the same issue. My lua file is 7612KB.

Doesn't really appear ESOhead is using any of the uploaded information though as it's been six months since the game was released and we still have minimal information available (as opposed to Wowhead and the like which have tons of information).
The file is too big and the site times out more then likely. This was the issue with the old Merge Site that would take Esohead.lua files and merge them with other users files. Those files were then imported into HarvestMap. Since that merge site had that issue more then likely the Esohead site can't handle that large of a file.

It's best to upload the data reset your file frequently. I remember the Wowhead.exe had an upload button, then a reset button. I would click reset after I uploaded all the info. You may have to do that manually but you should probably do that with TESO.
I tried uploading with a file of about 2600 KB and it's still not working. Is there a recommended file size to upload? Otherwise Im thinking ESOhead needs to make it easier for us to upload our info.
Last edited by Arcaius : 11/13/14 at 05:52 PM.
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Unread 10/28/14, 09:23 AM  
Sharlikran
 
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Re: Re: Re: ok so I tried again

Originally Posted by JadeTygress
Originally Posted by Sharlikran
Originally Posted by dopiate
I tried this time on IE - previously it was Chrome 64 which I have highly locked down

what am I doing wrong? I'm uploading my saved variables lua file

I even tried 'compatibility view' in IE
How big is your Esohead.lua file?
I'm having the same issue. My lua file is 7612KB.

Doesn't really appear ESOhead is using any of the uploaded information though as it's been six months since the game was released and we still have minimal information available (as opposed to Wowhead and the like which have tons of information).
The file is too big and the site times out more then likely. This was the issue with the old Merge Site that would take Esohead.lua files and merge them with other users files. Those files were then imported into HarvestMap. Since that merge site had that issue more then likely the Esohead site can't handle that large of a file.

It's best to upload the data reset your file frequently. I remember the Wowhead.exe had an upload button, then a reset button. I would click reset after I uploaded all the info. You may have to do that manually but you should probably do that with TESO.
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Admin for TES5Edit and TESVSnip, BOSS masterlist Commiter (Ocasionally). I am either working TES3Edit for Morrowind or updating Wrye Bash to support FO3, FNV, Oblivion, and Skyrim.

I no longer play ESO or have an active account although I do miss the game sometimes.
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Unread 10/21/14, 08:13 PM  
JadeTygress

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Re: Re: ok so I tried again

Originally Posted by Sharlikran
Originally Posted by dopiate
I tried this time on IE - previously it was Chrome 64 which I have highly locked down

what am I doing wrong? I'm uploading my saved variables lua file

I even tried 'compatibility view' in IE
How big is your Esohead.lua file?
I'm having the same issue. My lua file is 7612KB.

Doesn't really appear ESOhead is using any of the uploaded information though as it's been six months since the game was released and we still have minimal information available (as opposed to Wowhead and the like which have tons of information).
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Unread 09/29/14, 09:32 PM  
Sharlikran
 
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Re: ok so I tried again

Originally Posted by dopiate
I tried this time on IE - previously it was Chrome 64 which I have highly locked down

what am I doing wrong? I'm uploading my saved variables lua file

I even tried 'compatibility view' in IE
How big is your Esohead.lua file?
__________________
Admin for TES5Edit and TESVSnip, BOSS masterlist Commiter (Ocasionally). I am either working TES3Edit for Morrowind or updating Wrye Bash to support FO3, FNV, Oblivion, and Skyrim.

I no longer play ESO or have an active account although I do miss the game sometimes.
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Unread 09/29/14, 09:27 PM  
Sharlikran
 
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Gratz on merging the pull request and using the changes I had made to Esohead. I had made those changes back in August when the TOC was 100008 but it's 100009 now. I don't currently have an active account however, there aren't any updates needed that I am aware of.
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Admin for TES5Edit and TESVSnip, BOSS masterlist Commiter (Ocasionally). I am either working TES3Edit for Morrowind or updating Wrye Bash to support FO3, FNV, Oblivion, and Skyrim.

I no longer play ESO or have an active account although I do miss the game sometimes.
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Unread 09/15/14, 11:07 AM  
dopiate
 
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ok so I tried again

I tried this time on IE - previously it was Chrome 64 which I have highly locked down

so I did IE

and ...



what am I doing wrong? I'm uploading my saved variables lua file

I even tried 'compatibility view' in IE

-d
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Unread 09/15/14, 06:35 AM  
Garkin
 
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Re: varnish?

Originally Posted by dopiate
ok I loaded this addon to help update data

I signed up - I played and I got data but when I go to upload I get this??



Did you forget to Varnish the cache server? (I have NO idea what that means) :-)

-d
Upload page works for me:
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Unread 09/15/14, 04:41 AM  
dopiate
 
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varnish?

ok I loaded this addon to help update data

I signed up - I played and I got data but when I go to upload I get this??



Did you forget to Varnish the cache server? (I have NO idea what that means) :-)

-d
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Unread 08/16/14, 09:28 AM  
Sharlikran
 
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Re: Re: Re: Esohead crashes game

Originally Posted by Heruthema
Originally Posted by Heruthema
Originally Posted by Yell0wdog
Hello,
I can't log in with Esohead enabled regardless if using the default Esohead.lua or the one full of markers. The game stalls after character selection and boots me back to log in after about 30 sec of trying to load, giving me an "Unknown error". Only happens with Eso head enabled. I've tried turning all my other add-ons off and still does the same thing, I've also tried using the newest version 0.1.11 and the same thing happens. Any suggestions?
I am having the exact same problem and I have had it for a long while.Just as the post above says, I too have removed all addons and just enable esohead. When ever t is active I can not logon to the game.
Come on guys someone else has to be experiencing this problem.
I'm sure people do. However, it's been discussed that after the file is too large you simply cannot do anything about it. If you could log in you could reset the data using the slash commands. Since you can't log in now all you can do is manually edit out what you don't want. This is not a bug with Esohead, it's just the limitation of TESO.
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Admin for TES5Edit and TESVSnip, BOSS masterlist Commiter (Ocasionally). I am either working TES3Edit for Morrowind or updating Wrye Bash to support FO3, FNV, Oblivion, and Skyrim.

I no longer play ESO or have an active account although I do miss the game sometimes.
Last edited by Sharlikran : 08/18/14 at 04:48 AM.
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