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Wolfhunter (4.1)
Updated:08/14/18 08:20 PM
Created:08/09/18 08:45 PM
Monthly downloads:672
Total downloads:691
Favorites:12
MD5:
4.1
PointsofColor  New this week!
Version: 1.8
by: Jhenox [More]
PointsofColor
This addon is a recoloring by-hand of most of the Points of Interest (POI) icons shown on the maps.

I tend to be able to focus quicker and easier on colors rather than shapes. The map can become very cluttered with many black-and-white shapes that make it difficult to find what you are looking for. I've always hoped that someone or ZOS would add some color to the map. I've literally spent several minutes looking at a map trying to find that one delve or boss I missed. I hope this is helpful to others and I am sure there are other much more creative and artistic people who could offer advice or textures.

This is a recolor of the game's texture so there is no performance impact and will continue to work as new areas are added or moved by ZOS. Only new textures will have to be addressed in the future (new craft types, etc). This does not paste new icons at specified coordinates on the map to replace or lay over the game's icons.

Thank you!
1.8: 2018-08-14
1. Painted fence/outlaw's refuge service icon to uniform gray steel color.
2. Painted Thieve's Guild icon to steel color on blood (red) background.
3. Painted trasmutation icon. I sampled the in-game colors for stamina, health, and magicka.
4. Painted happy little trees. The grove icons, hopefully, look better.
5. Painted the enchanting icon. I sampled from a screenshot of a soul gem in the game.
I'll post some examples in the Comments.

1.7: 2018-08-13
1. Painted wayshrines. I went with a darker stone color. The light blue on the edges are light blue runes. The center has a wayshrine fire. I took a screenshot of the fire, cut it out, shrunk it down, and put it on. The runes, though they are completely imperceptible, are Dwemeri and spell W-A-Y-S down the left side then H-R-I-N-E down the right hand side. I was going to use Ayleid but I couldn't find a rune for W. I tried white marble textures and gold domes but, if just the dome was gold it looked like a sunny-side-up egg. If I did the dome and the top of the wayshrine then it looked like a sombrero. If you see some strange person staring at walls and wayshrines it might be me.
2. Painted dolmens. I stood under an open dolmen, took a bunch of screenshots, cut it out, shrunk it, then worked it into the game icon.
3. Painted the Areas of Interest icon. Blue iris with eye-white. Thank you, fgoron2000.
4. Yes, i'm crazy.

1.6: 2018-08-12
1. All incomplete/undiscovered icons have been toned down to a standard gray color.
2. Using a basic palette of colors for material types to keep the colors from being overwhelming; blood, bone, brass, fighter's guild red, fire, fire secondary, gold, horse coat, horse mane, house side, incomplete/undiscovered, light wood, mage's guild blue, plus icon, red roof, sky blue (gems), stone/steel, stucco, water, wood.
3. Dwemer ruins now colored as brass.
4. Stone structures (caves, towers, crypts, gates) now have a standard gray color.
5. Steel items (swords, sewer grates, tools, etc) now have a standard gray color. This is the same as stone.
6. Colored some service POIs.
7. I kept the trophy vault icons in Imperial City a single color but unique from each other for visibility.

Some remaining structures I don't know what to do with are wayshrines, points of interest (the eye icon), dolmens, and ayleid ruins. For now these are just a unique color for visibility.

Some service pins still need attention.

1.5: 2018-08-12
Colored more POIs.

1.4: 2018-08-11
Colored more POIs.

1.3: 2018-08-11
Added more multicolor POIs; delves, raid dungeons, crafting locations, blacksmiths, etc. This is still an ongoing process.

1.2: 2018-08-11
1. Colored the housing icon. This was the first texture that I used multiple colors on. It looks good, imo.
2. Fixed the mine texture. ZOS uses a misspelled texture (compete instead of complete) so I needed to use the misspelled name.
3. Updated the mine texture to use multiple colors.

1.1: 2018-08-10 Colored the service Points of Interest. I still need to color player housing.

1.0: 2018-08-09 Initial release.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
1.7
279kB
Jhenox
08/13/18 08:15 PM
1.6
277kB
Jhenox
08/12/18 02:39 PM
1.5
278kB
Jhenox
08/12/18 12:59 AM
1.4
276kB
Jhenox
08/11/18 05:16 PM
1.3
275kB
Jhenox
08/11/18 01:22 PM
1.2
274kB
Jhenox
08/11/18 09:58 AM
1.1
268kB
Jhenox
08/10/18 07:17 PM
1.0
204kB
Jhenox
08/09/18 08:45 PM


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Unread Today, 09:09 PM  
SlippyCheeze
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Forum posts: 23
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I ... I thought "eh, probably won't be that interesting, but I'll give it a shot."

I was so wrong. Completely wrong. Amazingly wrong. Oh, my gosh, this is so GREAT!

My one bit of feedback, other than OMG please keep going! is:

I find the wayshrines a little hard to see with the dull grey color against the brown map backgrounds. I know that my color perception is on the, uh, lower end of normal, in this regard, but I wondered if there was something you could do to make them stand out a bit more.

They do look great, so I'm thinking, like, maybe recolor the black outline to something with a bit more contrast, give it a border or something?


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Unread Yesterday, 08:23 PM  
Jhenox
 
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1.8: 2018-08-14
1. Painted fence/outlaw's refuge service icon to uniform gray steel color.
2. Painted Thieve's Guild icon to steel color on blood (red) background.
3. Painted trasmutation icon. I sampled the in-game colors for stamina, health, and magicka.
4. Painted happy little trees. The grove icons, hopefully, look better.
5. Painted the enchanting icon. I sampled from a screenshot of a soul gem in the game.
I'll post some examples in the Comments.
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Unread 08/14/18, 12:36 PM  
Jhenox
 
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Thank you! Thank you's are always appreciated.

Originally Posted by hagermanj
I found this addon by accident, and I like, no love it. I makes the map ( and mini map ) come alive.
In your latest patch notes under item 4, you say that you are crazy, you are not.

I just want to thank you for all your hard work.
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Unread 08/14/18, 12:13 PM  
hagermanj

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I found this addon by accident, and I like, no love it. I makes the map ( and mini map ) come alive.
In your latest patch notes under item 4, you say that you are crazy, you are not.

I just want to thank you for all your hard work.
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Unread 08/14/18, 12:39 AM  
SteveCampsOut
 
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Ok, so I've been using it for about four hours now and my first issue is all the red that you use makes it harder than ever to locate partially hidden treasure map X's from surveys and treasure chests. It's bad enough that Harvest map can completely obscure these X's but now they have to compete with the many uses of Red that you have with roof's and housing icons. I may or may not get used to this. I'd suggest Brown for the roof's of houses.
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Unread 08/13/18, 09:07 PM  
fgoron2000

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Originally Posted by Jhenox
1.7: 2018-08-13
1. Painted wayshrines. I went with a darker stone color. The light blue on the edges are light blue runes. The center has a wayshrine fire. I took a screenshot of the fire, cut it out, shrunk it down, and put it on. The runes, though they are completely imperceptible, are Dwemeri and spell W-A-Y-S down the left side then H-R-I-N-E down the right hand side. I tried white marble textures and gold domes but, if just the dome was gold it looked like a sunny-side-up egg. If I did the dome and the top of the wayshrine then it looked like a sombrero. If you see some strange person staring at walls and wayshrines it might be me.
2. Painted dolmens. I stood under an open dolmen, took a bunch of screenshots, cut it out, shrunk it, then worked it into the game icon.
3. Painted the Areas of Interest icon. Blue iris with eye-white. Thank you, fgoron2000.


once again, great stuff...these all came out better than I had hoped...it's a shame about the wayshrine domes not looking right, if painted gold, but the tower itself of the wayshrine is inspired...
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Unread 08/13/18, 08:17 PM  
Jhenox
 
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1.7: 2018-08-13
1. Painted wayshrines. I went with a darker stone color. The light blue on the edges are light blue runes. The center has a wayshrine fire. I took a screenshot of the fire, cut it out, shrunk it down, and put it on. The runes, though they are completely imperceptible, are Dwemeri and spell W-A-Y-S down the left side then H-R-I-N-E down the right hand side. I tried white marble textures and gold domes but, if just the dome was gold it looked like a sunny-side-up egg. If I did the dome and the top of the wayshrine then it looked like a sombrero. If you see some strange person staring at walls and wayshrines it might be me.
2. Painted dolmens. I stood under an open dolmen, took a bunch of screenshots, cut it out, shrunk it, then worked it into the game icon.
3. Painted the Areas of Interest icon. Blue iris with eye-white. Thank you, fgoron2000.

Last edited by Jhenox : 08/13/18 at 08:26 PM.
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Unread 08/12/18, 05:44 PM  
fgoron2000

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Originally Posted by Jhenox
A number of new changes added. Some items like wayshrines, etc could still be toned down.

1.6: 2018-08-12
1. All incomplete/undiscovered icons have been toned down to a standard gray color.
2. Using a basic palette of colors for material types to keep the colors from being overwhelming; blood, bone, brass, fighter's guild red, fire, fire secondary, gold, horse coat, horse mane, house side, incomplete/undiscovered, light wood, mage's guild blue, plus icon, red roof, sky blue (gems), stone/steel, stucco, water, wood.
3. Dwemer ruins now colored as brass.
4. Stone structures (caves, towers, crypts, gates) now have a standard gray color.
5. Steel items (swords, sewer grates, tools, etc) now have a standard gray color. This is the same as stone.
6. Colored some service POIs.
7. I kept the trophy vault icons in Imperial City a single color but unique from each other for visibility.

Some remaining structures I don't know what to do with are wayshrines, points of interest (the eye icon), dolmens, and ayleid ruins. For now these are just a unique color for visibility.

Some service pins still need attention.

already notable improvements, you've done great stuff...as you're uncertain about the wayshrines and POI's, may I suggestthe following - I've always liked the style of the Alik'r wayshrines, and the icon resembles them quite a bit. You could make the tower white, the top a goldish/bronzish, and the base gray? For the POI, since it's intended to be an eye, I'd say make the outer part white, and the center pupil blue...

I'm not sure if you considered any gradient colorings, or if it's even possible, but if so, then perhaps since the dolmens are basically stone structures, with the chain structure being an aetherial circular port with a light purple haze and white daedric symbols on the dolmen, you might make the icon gray in the center and then shade out to a light purple then white at the tips?...just a thought

Thanks once again for this addon...
Last edited by fgoron2000 : 08/12/18 at 05:55 PM.
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Unread 08/12/18, 04:52 PM  
SteveCampsOut
 
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Originally Posted by Jhenox
Originally Posted by SteveCampsOut
Are the colors user select-able or have you set them all yourself?
Hello. These textures are all colored by hand so there's no in-game means of changing the color. If there is anything you'd like to see changed or have any ideas, please let me know. Thank you.
You might consider looking at Harven's Custom Map pins to see what I mean about allowing users to use a color picker. It should be just as doable for existing pins.

http://www.esoui.com/downloads/info357-HarvensCustomMapPinsMarkers.html
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Unread 08/12/18, 04:10 PM  
BigM
 
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Very well done sir.
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Unread 08/12/18, 04:09 PM  
MurkyMais

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Great work!! I enjoy your mod, maps never looked so good!
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Unread 08/12/18, 03:49 PM  
cag_dk

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Originally Posted by Jhenox
A number of new changes added....
This looks absolutely awesome now!!

Subtle but still diverse
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Unread 08/12/18, 02:43 PM  
Jhenox
 
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A number of new changes added. Some items like wayshrines, etc could still be toned down.

1.6: 2018-08-12
1. All incomplete/undiscovered icons have been toned down to a standard gray color.
2. Using a basic palette of colors for material types to keep the colors from being overwhelming; blood, bone, brass, fighter's guild red, fire, fire secondary, gold, horse coat, horse mane, house side, incomplete/undiscovered, light wood, mage's guild blue, plus icon, red roof, sky blue (gems), stone/steel, stucco, water, wood.
3. Dwemer ruins now colored as brass.
4. Stone structures (caves, towers, crypts, gates) now have a standard gray color.
5. Steel items (swords, sewer grates, tools, etc) now have a standard gray color. This is the same as stone.
6. Colored some service POIs.
7. I kept the trophy vault icons in Imperial City a single color but unique from each other for visibility.

Some remaining structures I don't know what to do with are wayshrines, points of interest (the eye icon), dolmens, and ayleid ruins. For now these are just a unique color for visibility.

Some service pins still need attention.
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Unread 08/12/18, 12:55 PM  
and

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Originally Posted by Jhenox
Thank you all for the feedback. I was thinking that as well. I will change the the incomplete/undiscovered versions to a gray version and see how that looks.

I ran out of ideas on how to paint some of the icons like wayshrines, etc more than just making them a unique color for visibility.

I started taking some of the icons that were easy to identify a material and painting bone (skulls on the raid dungeons), stone/steel, fire, rooftops (I made these red), stucco (estates and towns), wood, etc. Mundus stones I made a charcoal color with a bright blue gem to resemble what they look like in the game. The fighters and mages guild colors I actually sampled from the in-game banners for each (screenshot, then brightened them, then grabbed the most prominent color). I did the same for the stable (horse head) icon. I sampled that from my trusty steed, Fishystick (palomino horse).

I'll get a new version with the gray incomplete/undiscovered up pretty quickly.
You have really done an amazing job, really. I am more for a minimalistic approach, so that the colours used would jump out even more, but that's me.
I did appreciate the elegant finishing touches (red roofs being my favourite )
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Unread 08/12/18, 11:59 AM  
Jhenox
 
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Thank you all for the feedback. I was thinking that as well. I will change the the incomplete/undiscovered versions to a gray version and see how that looks.

I ran out of ideas on how to paint some of the icons like wayshrines, etc more than just making them a unique color for visibility.

I started taking some of the icons that were easy to identify a material and painting bone (skulls on the raid dungeons), stone/steel, fire, rooftops (I made these red), stucco (estates and towns), wood, etc. Mundus stones I made a charcoal color with a bright blue gem to resemble what they look like in the game. The fighters and mages guild colors I actually sampled from the in-game banners for each (screenshot, then brightened them, then grabbed the most prominent color). I did the same for the stable (horse head) icon. I sampled that from my trusty steed, Fishystick (palomino horse).

I'll get a new version with the gray incomplete/undiscovered up pretty quickly.
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