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Update 4 (1.4.3)
Updated:09/14/14 11:07 PM
Created:02/28/14 01:31 AM
Downloads:562,889
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1.4.3
Foundry Tactical Combat  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.35
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The components of the FTC addon are designed to restore certain information to the game environment which veteran MMO gamers may feel is missing from the default interface.

Foundry Tactical Combat now includes and supports localization into French and German client versions!

FTC in Action: http://youtu.be/IyI3UgOpCcU

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to guarantee you always have the latest version.

What Does It Do?

Foundry Tactical Combat has three primary components which are each optionally configurable.
  • Custom Unit Frames - The unit frames in Foundry Tactical Combat are designed to be minimal, unobtrusive, and informative. Allowing you to focus your attention on what matters most in combat. The frames can be re-positioned wherever you want them using an option in the addon settings menu. Disabling the custom unit frames will revert to the default ESO attribute bars, however these default bars still include heads-up tracking of current, total, and percentage attribute levels.
  • "Elder Scrolling Combat Text" - The scrolling combat text component provides on-screen data reporting outgoing and incoming damage and heals. The combat text has several options for fine-tuning the visual appearance including the scroll path presets and toggling of ability names for outgoing damage and heals. The combat text component also enables an "Alerts" system which notifies the player when critical combat events occur like low attribute warnings, experience gain, ultimate availability and more.
  • Active Buff Tracking - Foundry Tactical Combat includes a module for tracking the duration of outgoing buffs and debuffs. This provides a close (but not exact) approximation for the duration of important combat effects. The functionality of this component is limited, but it still is an invaluable tool for players who care about optimizing their combat performance.
  • Combat Damage Statistics - Foundry Tactical Combat tracks your in-combat damage and healing performance, and provides further breakdown and analysis for individual abilities using a configurable hotkey.

Installing Foundry Tactical Combat
  1. Download "FTC_031.zip" from the link at the top of this article.
  2. Place this zip archive in your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/. Mac users should use Documents/Elder Scrolls Online/live/Addons.
  3. Extract the .zip archive into this folder.
  4. You should now have a folder inside Addons named "FoundryTacticalCombat" which contains the addon files.
  5. Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.


Configuring FTC Components

You can modify the settings used by Foundry Tactical Combat by going to the "FTC Settings" section of the in-game settings menu. Within this menu you can change several features of the addon:

Core Settings
  • Enable Frames - Toggle whether FTC uses the custom unit frames component. Setting this to "off" will cause the addon to use the default ESO attribute bars.
  • Enable Buffs - Toggle whether FTC displays active buff tracking.
  • Enable Combat Text - Toggle whether FTC configures and displays scrolling combat text. Disabling this component will also disable the "Alerts" system.

Unit Frames Settings
  • Show Player Nameplate - Toggle whether you want the friendly player unit frame to display your own name, level, and class.
  • Enable Mini Experience Bar - Turning this setting ON (default) will display a tiny experience bar beneath your nameplate for easy monitoring of your leveling progress.

Buff Tracker Settings
  • Display Long Buffs - Toggles whether FTC will display long duration buffs (greater than 75 seconds).

Scrolling Combat Text Settings
  • Combat Text Scroll Speed - Modifies the speed at which combat text scrolls across the screen. Higher numbers cause faster scrolling.
  • Display Ability Names - Toggle whether or not ability names will be displayed for outgoing damaging and healing abilities.
  • Scroll Path Animation - Select your preferred scroll path for combat text, available options are Arc which slightly curves the text outward to either side of your character, or Linear which scrolls the text vertically in a straight line.

Reposition Elements
  • Lock Positions - Clicking this button will "unlock" the position of all the core FTC elements including player frame, target frame, long buffs, outgoing combat text, incoming combat text, and combat status alerts. You may then use your mouse to drag these elements to re-position them wherever you want them to appear. Your preferred positions will be automatically saved. Once you are done re-positioning elements return to this menu to re "lock" the frame positions to remove their background indicators and so you do not accidentally drag them in combat.
Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (2)
File Name
Version
Size
Author
Date
Type
0.244
13kB
06/02/14 09:48 AM
Addon
1.0
3kB
04/02/14 10:37 PM
Addon


Archived Files (11)
File Name
Version
Size
Author
Date
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


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Unread Today, 10:06 AM  
Tonyleila
 
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Originally Posted by BigM
Any way to get rid of this error till it gets fixed?
yes use the BugEater addon
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Unread Today, 09:22 AM  
BigM

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Any way to get rid of this error till it gets fixed?

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Unread Today, 11:47 PM  
Atropos
 
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Re: Default Frame Display location - Is it your personal setting?

Originally Posted by Sp00sty
Atropos,

I'm trying to get more proficient in combat when using FTC and my biggest task is "looking" through the FTC target and character scrolling frames while also watching the health frames.

With the patch today the frames were set to default of course and I was wondering if that default location is the one you personally use?

If it is I'd like to leave it at default and try to get better with it set there. I had been moving them to the far left and right of screen and probably losing focus of them during combat.

Thanks
Well.. part of your preferred element positions will be contingent on your resolution and the aspect ratio of your monitor. I like the regions in their default position, using the arc scroll path to form a bit of an ellipse on either side of my character.

I think my advice to someone just getting used to scrolling combat text for the first time is to not try and read every entry. You'll develop a kind of sense out of your peripheral vision for the types of numbers that you're doing, and then you can quickly consult the scrolling numbers when/if you think something might be a bit out of the ordinary. Good luck!
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Unread Yesterday, 04:16 PM  
Sp00sty

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Default Frame Display location - Is it your personal setting?

Atropos,

I'm trying to get more proficient in combat when using FTC and my biggest task is "looking" through the FTC target and character scrolling frames while also watching the health frames.

With the patch today the frames were set to default of course and I was wondering if that default location is the one you personally use?

If it is I'd like to leave it at default and try to get better with it set there. I had been moving them to the far left and right of screen and probably losing focus of them during combat.

Thanks
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Unread Yesterday, 11:08 PM  
Atropos
 
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Greetings everyone, I'm here with the first of what will hopefully be several updates to Foundry Tactical Combat coming in the next few weeks. This first update update brings FTC up to APIVersion 100009 so it's ready to go for ESO update 4 which is planned to hit the live servers tomorrow (Monday, September 14th). The biggest change for this version is the work to migrate the addon to version 2.0 of the LibAddonMenu library.

Version 0.35 Changes
  • Supports API Version 100009 - Update 4, Patch 1.4
  • Migrates to LibAddonMenu-2.0
  • Minor stylistic improvements to scrolling combat text

Important Note! - Short-term buff tracking is currently BROKEN in ESO patch 1.4. This is due to a change in the way that the action bar registers (or more specifically, fails to register) key presses. I've been in contact with ZeniMax about this issue and it is my understanding that it's a current bug that will hopefully be fixed soon, if the fix is not already in the live version tomorrow. If your short duration buffs don't track, it's almost certainly due to this issue. Hopefully it will be resolved soon. I'll post an update once I know that things are back to normal.
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Last edited by Atropos : 09/14/14 at 11:09 PM.
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Unread 09/13/14, 12:53 PM  
firstmagic
 
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Originally Posted by Atropos
I never know how to feel about comments like this. On one hand it makes me annoyed that people act entitled and accuse me of not caring, particularly considering how many hours of my life I have given to the ESO community already. On the other hand, I'm sad that people find me un-approachable or un-receptive of feedback.
Don't sweat the ridiculous entitlement expressed by some people. If someone has the mentality to get antagonistic and start name calling because someone donating their time and energy, freely, to a community doesn't address their pet desires in a timely fasion, well, you're never going to please them.

Just keep on keepin' on.
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Unread 09/12/14, 07:51 PM  
Atropos
 
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Originally Posted by Aenra
Had the same question, gave up after the second time asking it. Should his loftiness deem it proper to reply to common plebs daring to enquire, props to you.
Personally, i've switched to:
http://www.esoui.com/downloads/info6...orUpdate3.html
http://www.esoui.com/downloads/info6...orUpdate3.html (for buffs/debuffs)

benefit 1: Garkin actually bothers to help everyone. Including those that do not share his "vision"
benefit 2: you can do what you ask about here, and more (change fonts, font sizes, font shadows)
benefit 3: with stendaar (the azura's version of buff/debuff), debuffs stay on the mob's health bar when and if it is targeted. Only.
Unlike this one, where the debuff indicator keeps running, even after the mob is untargeted, or even dead. Feels kind of weird running around with a debuff indicator ticking in your screen even when nothing is selected
I never know how to feel about comments like this. On one hand it makes me annoyed that people act entitled and accuse me of not caring, particularly considering how many hours of my life I have given to the ESO community already. On the other hand, I'm sad that people find me un-approachable or un-receptive of feedback.

I'm not interested in making excuses, but between a full-time job, grad school, my guild, my website, and other real-life responsibilities, I simply don't have time to sit around all day coding FTC and responding to feedback on ESOUI.

I don't have time to "help everyone". I think Garkin's work is admirable, and he is a great asset to the ESO community, but I can't add every feature that gets suggested to my addon.

As a general note for anyone with specific FTC feedback. I check ESOUI maybe once a week. I check TF multiple times per day. If you feel like you don't get the attention you want from me regarding suggestions about my addon, you can always message me on TF for more direct response.
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Last edited by Atropos : 09/12/14 at 07:52 PM.
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Unread 09/11/14, 01:57 PM  
tacobanana

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Feature request

May I make a feature request?

I'd like an opacity setting in between combat and out-of-combat. I like to use a minimal UI for the most part, but still need to check my resources when they are below 100%.

Thanks
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Unread 09/09/14, 03:04 AM  
Aenra

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Originally Posted by Dingodan
Is it possible to add some options to change the height and width of the player and target bars and maybe an visual indicator on the player bars if an potion or food is used to expand the stats (magicka/duration or life)?
Had the same question, gave up after the second time asking it. Should his loftiness deem it proper to reply to common plebs daring to enquire, props to you.
Personally, i've switched to:
http://www.esoui.com/downloads/info6...orUpdate3.html
http://www.esoui.com/downloads/info6...orUpdate3.html (for buffs/debuffs)

benefit 1: Garkin actually bothers to help everyone. Including those that do not share his "vision"
benefit 2: you can do what you ask about here, and more (change fonts, font sizes, font shadows)
benefit 3: with stendaar (the azura's version of buff/debuff), debuffs stay on the mob's health bar when and if it is targeted. Only.
Unlike this one, where the debuff indicator keeps running, even after the mob is untargeted, or even dead. Feels kind of weird running around with a debuff indicator ticking in your screen even when nothing is selected
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Last edited by Aenra : 09/09/14 at 03:07 AM.
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Unread 09/08/14, 10:33 AM  
Atropos
 
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Originally Posted by sarousse
The short buffs aren't working anymore in the 1.4 on PTS (due to API changes maybe ?)
I confirmed this over the weekend, unfortunately you're correct. I'm following up with ZOS as to whether this is a bug or an intentional change. Hopefully the former.

Originally Posted by stratti

First I really love the addon it is great. During trials in AA in our guild group I noticed that my health bar was not dropping even during raid wide AOE events. Also I am the tank so there is no way my bar wasnt dropping . Also I run whitestrake which procs at 30% at that procced but my bar was full.

When I jumped out of AA and into Craglorn while still in the same group the health bar went down. The crazy thing is I can see the combat text telling me I am being damaged but my health bar remains at full. No issues with stamina or mana bars.

I hope this can be fixed as with all the great things this addon has this is pretty crucial
Hey stratti, I've also experienced this from time to time, although I'm not confident I can attribute it to FTC. If you see this happening again, look at the party frames (if you use the default ESO ones) and you will notice that those are not moving either.

What I have identified as the cause of this is that combat events fire in the API (which allows damage to be displayed in a console window for example), but sometimes EVENT_POWER_UPDATE does not trigger for that source of damage, causing UI elements which hook off this event to fail to update. I had hoped this issue had been resolved in 1.3, but it sounds like it may still be an occasional problem.
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Last edited by Atropos : 09/08/14 at 10:35 AM.
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Unread 09/07/14, 06:12 PM  
stratti

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Health Bar not changing during trials

Hi,

First I really love the addon it is great. During trials in AA in our guild group I noticed that my health bar was not dropping even during raid wide AOE events. Also I am the tank so there is no way my bar wasnt dropping . Also I run whitestrake which procs at 30% at that procced but my bar was full.

When I jumped out of AA and into Craglorn while still in the same group the health bar went down. The crazy thing is I can see the combat text telling me I am being damaged but my health bar remains at full. No issues with stamina or mana bars.

I hope this can be fixed as with all the great things this addon has this is pretty crucial
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Unread 08/29/14, 11:05 AM  
Nafura

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Flames of Oblivion does not work, but inner Light is ok, all are a toggle skill?
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Unread 08/26/14, 10:25 AM  
QuickSaveTV
 
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Talking Thank you/Feedback

Whenever I activate the mouse cursor, to do stuff you know, the windows disappear. It's very annoying because it feels like half of my interface decides to just vanish. Could you make it so that they persist and only hide while in actual menus?

Thank you so much for all your work!
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Unread 08/26/14, 12:50 AM  
Dingodan

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Is it possible to add some options to change the height and width of the player and target bars and maybe an visual indicator on the player bars if an potion or food is used to expand the stats (magicka/duration or life)? i mean any moving arrows or such thing inside the bars.
Last edited by Dingodan : 08/26/14 at 11:23 AM.
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Unread 08/22/14, 12:44 PM  
sarousse

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The short buffs aren't working anymore in the 1.4 on PTS (due to API changes maybe ?)
Last edited by sarousse : 08/22/14 at 12:44 PM.
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