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Updated: 11/09/14 10:26 PM
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Update 5 (1.5.2)
Updated:11/09/14 10:26 PM
Created:02/28/14 01:31 AM
Downloads:618,262
Favorites:1,285
MD5:
1.5.2
Foundry Tactical Combat  Popular! (More than 5000 hits)
Version: 0.36
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The components of the FTC addon are designed to restore certain information to the game environment which veteran MMO gamers may feel is missing from the default interface.

Foundry Tactical Combat now includes and supports localization into French and German client versions!

FTC in Action: http://youtu.be/IyI3UgOpCcU

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to guarantee you always have the latest version.

What Does It Do?

Foundry Tactical Combat has three primary components which are each optionally configurable.
  • Custom Unit Frames - The unit frames in Foundry Tactical Combat are designed to be minimal, unobtrusive, and informative. Allowing you to focus your attention on what matters most in combat. The frames can be re-positioned wherever you want them using an option in the addon settings menu. Disabling the custom unit frames will revert to the default ESO attribute bars, however these default bars still include heads-up tracking of current, total, and percentage attribute levels.
  • "Elder Scrolling Combat Text" - The scrolling combat text component provides on-screen data reporting outgoing and incoming damage and heals. The combat text has several options for fine-tuning the visual appearance including the scroll path presets and toggling of ability names for outgoing damage and heals. The combat text component also enables an "Alerts" system which notifies the player when critical combat events occur like low attribute warnings, experience gain, ultimate availability and more.
  • Active Buff Tracking - Foundry Tactical Combat includes a module for tracking the duration of outgoing buffs and debuffs. This provides a close (but not exact) approximation for the duration of important combat effects. The functionality of this component is limited, but it still is an invaluable tool for players who care about optimizing their combat performance.
  • Combat Damage Statistics - Foundry Tactical Combat tracks your in-combat damage and healing performance, and provides further breakdown and analysis for individual abilities using a configurable hotkey.

Installing Foundry Tactical Combat
  1. Download "FTC_031.zip" from the link at the top of this article.
  2. Place this zip archive in your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/. Mac users should use Documents/Elder Scrolls Online/live/Addons.
  3. Extract the .zip archive into this folder.
  4. You should now have a folder inside Addons named "FoundryTacticalCombat" which contains the addon files.
  5. Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.


Configuring FTC Components

You can modify the settings used by Foundry Tactical Combat by going to the "FTC Settings" section of the in-game settings menu. Within this menu you can change several features of the addon:

Core Settings
  • Enable Frames - Toggle whether FTC uses the custom unit frames component. Setting this to "off" will cause the addon to use the default ESO attribute bars.
  • Enable Buffs - Toggle whether FTC displays active buff tracking.
  • Enable Combat Text - Toggle whether FTC configures and displays scrolling combat text. Disabling this component will also disable the "Alerts" system.

Unit Frames Settings
  • Show Player Nameplate - Toggle whether you want the friendly player unit frame to display your own name, level, and class.
  • Enable Mini Experience Bar - Turning this setting ON (default) will display a tiny experience bar beneath your nameplate for easy monitoring of your leveling progress.

Buff Tracker Settings
  • Display Long Buffs - Toggles whether FTC will display long duration buffs (greater than 75 seconds).

Scrolling Combat Text Settings
  • Combat Text Scroll Speed - Modifies the speed at which combat text scrolls across the screen. Higher numbers cause faster scrolling.
  • Display Ability Names - Toggle whether or not ability names will be displayed for outgoing damaging and healing abilities.
  • Scroll Path Animation - Select your preferred scroll path for combat text, available options are Arc which slightly curves the text outward to either side of your character, or Linear which scrolls the text vertically in a straight line.

Reposition Elements
  • Lock Positions - Clicking this button will "unlock" the position of all the core FTC elements including player frame, target frame, long buffs, outgoing combat text, incoming combat text, and combat status alerts. You may then use your mouse to drag these elements to re-position them wherever you want them to appear. Your preferred positions will be automatically saved. Once you are done re-positioning elements return to this menu to re "lock" the frame positions to remove their background indicators and so you do not accidentally drag them in combat.
Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (2)
File Name
Version
Size
Author
Date
Type
0.244
13kB
06/02/14 09:48 AM
Addon
1.0
3kB
04/02/14 10:37 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
0.35
124kB
Atropos
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


Post A Reply Comment Options
Unread Yesterday, 11:08 AM  
Atropos
 
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Originally Posted by BigMons
Can there be an option to not have it reload the ui every time I turn something on or off that requires a reload? When I want to turn off or on multiple items it is quite annoying to have it reload between every option. I'd much rather do a single reload when I'm done.
Anything can be done, but it's a lot of coding work for very minimal actual return. Most players set up their settings once (and I agree, it can be a bit annoying), then they go with it. There's bigger things I can improve about the addon so I won't be doing this in the near future.

Originally Posted by SpellBuilder
Hey, I think the following lines could be added to buffs/Effects.lua file to track Bone Shield ability from Undaunted guild:

Code:
["Bone Shield"]		= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } },
["Bone Surge"]		= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } },
["Spiked Bone Shield"]	= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } },
Thanks, I'll add it for next version!

Originally Posted by SpellBuilder
Also I think that file "extensions\Nightblade.lua" needs correction. In that file you have routines to activate Refreshing Shadows passive. But after Update 1.2.x this passive is always present on the player, so there is no additional 6-seconds buff.
Good catch, I'll remove this extension.

Originally Posted by timidobserver
Crippling Slash needs to be updated to 12 seconds.
Thanks for the correction, fixed for next version!
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Unread 11/20/14, 02:05 AM  
timidobserver

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Crippling Slash needs to be updated to 12 seconds.
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Unread 11/15/14, 08:07 AM  
Eres

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Originally Posted by Atropos
Originally Posted by Eres
Hey, I just wanna make sure my previous question about the boldic colors did not go unnoticed
Hi Eres, you are correct that there is not currently an addon setting to allow you to modify the font. If you want you can go into the addon code and modify the font used manually to one that you like better.

Please see FoundryTacticalCombat/core/UI.lua line 15.

Lua Code:
  1. FTC.Fonts = {}
  2. function FTC.Fonts.meta( size )
  3.     local size = size or 14
  4.     return 'FoundryTacticalCombat/lib/fonts/Metamorphous.otf|'..size..'|soft-shadow-thick'
  5. end

Feel free to change the font declaration to a different font that you like better! If you find one that you think looks really great with the rest of the addon let me know, I'm open to other options
Hello again,

thank you for your response, but before I get into this, I just wanna ensure if this is about the health/stamina/magicka bars thickness. I don't mean font specifically (Arial, Times New Roman etc) but the bars that are not bordered unlike they used to be.

edit: typo
Last edited by Eres : 11/15/14 at 08:07 AM.
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Unread 11/14/14, 03:44 AM  
SpellBuilder
 
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Also I think that file "extensions\Nightblade.lua" needs correction. In that file you have routines to activate Refreshing Shadows passive. But after Update 1.2.x this passive is always present on the player, so there is no additional 6-seconds buff.
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Unread 11/13/14, 08:59 PM  
SpellBuilder
 
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Hey, I think the following lines could be added to buffs/Effects.lua file to track Bone Shield ability from Undaunted guild:
Code:
["Bone Shield"]		= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } },
["Bone Surge"]		= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } },
["Spiked Bone Shield"]	= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } },
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Unread 11/13/14, 01:57 AM  
BigMons
 
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Can there be an option to not have it reload the ui every time I turn something on or off that requires a reload? When I want to turn off or on multiple items it is quite annoying to have it reload between every option. I'd much rather do a single reload when I'm done.

For example, the addon Awesome Guild Store puts an exclamation point in a triangle next to many options and it says when you hover over it: Only is applied after you reload the UI. I can turn those options on/off several times and do them all at once and then do a /reloadui when I'm done. With FTC if I turn off/on buffs, damage stats, combat text, I have to reload the ui 3 times without any input.
Last edited by BigMons : 11/13/14 at 02:00 AM.
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Unread 11/12/14, 02:09 PM  
Atropos
 
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Originally Posted by Eres
Hey, I just wanna make sure my previous question about the boldic colors did not go unnoticed
Hi Eres, you are correct that there is not currently an addon setting to allow you to modify the font. If you want you can go into the addon code and modify the font used manually to one that you like better.

Please see FoundryTacticalCombat/core/UI.lua line 15.

Lua Code:
  1. FTC.Fonts = {}
  2. function FTC.Fonts.meta( size )
  3.     local size = size or 14
  4.     return 'FoundryTacticalCombat/lib/fonts/Metamorphous.otf|'..size..'|soft-shadow-thick'
  5. end

Feel free to change the font declaration to a different font that you like better! If you find one that you think looks really great with the rest of the addon let me know, I'm open to other options
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Unread 11/11/14, 05:39 AM  
QuadroTony
 
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Originally Posted by Atropos
Hey Tony! I think it's probably an addon issue. Remember that the game does not actually provide the API with actual information about the buffs/debuffs on yourself or your target.
ye its an addon issue

the poison debuff just dissspear for few seconds if i try to use skill again, but then it reapply to the target
you may not wana to fix it, its not so important

better add some more buffs/debuff which was missed in the API

is it possible at all? i mean add buff like that:
1) detect if player using bow
2) detect if he doing doubletap
3) detect if he has passive of bow line to increase movement speed
4) show buff for 2 sec after doubletap. increasing movement speed bonus

all buff addons dont shows like a big part of current buffs/debuffs ingame
Last edited by QuadroTony : 11/11/14 at 05:40 AM.
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Unread 11/10/14, 07:05 PM  
Eres

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Hey, I just wanna make sure my previous question about the boldic colors did not go unnoticed
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Unread 11/10/14, 12:14 PM  
Atropos
 
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Hey Tony! I think it's probably an addon issue. Remember that the game does not actually provide the API with actual information about the buffs/debuffs on yourself or your target.

What FTC does is it keeps many small "timers" which remember how long certain effects should last. It can't actually tell how long the venom arrow DoT lasts for, or which target it is applied to. The addon tries (as best it can) to "fake it" so that you have an accurate idea of how long your buffs and debuffs will last.

This can be tricky for single target debuffs, especially when you switch targets. The addon has to remember which effects were on which target, and re-apply them depending on what enemy you target.

The behavior you are describing is probably just an example of FTC not doing a very good job of tracking properly. If you are really worried about the DoT falling off, a safer way to test it would be to watch the scrolling combat text. Since this information is actually provided by the API, if you still see damage numbers coming in from the Venom Arrow DoT the effect is still working even if the debuff icon was removed.

I hope this helps to explain? Let me know if you have any questions.
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Unread 11/10/14, 03:40 AM  
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hey man, great work im glad you come back
can you investigate this?
its addon issue or not?

http://forums.elderscrollsonline.com...uff-not-stable
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Unread 11/09/14, 10:36 PM  
Atropos
 
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What's up ESO fans, here's an update to Foundry Tactical Combat that brings FTC up to APIVersion 100010 for ESO update 5 which is resolves bugs and other issues which have emerged since the latest patch.

Version 0.36 Changeset
  • Supports API Version 100010 - Update 5, Patch 1.5.2
  • Update LibAddonMenu-2.0 to resolve dependency error
  • Fix several minor stylistic bugs with frames and ultimate tracking
  • Add several previously untracked buffs/debuffs to the tracked inventory including new Werewolf actives.
  • Add additional keybinding to post Total Healing and HPS to chat similarly to how DPS currently functions.

The next big objective I'm facing (from a development perspective) is to finish a long-standing and major update to the Tamriel Foundry website. Hopefully that will be done in the next week or so at which point I plan to spend some time improving FTC. I would be happy to entertain any suggestions of feature requests, so be sure to leave your ideas in the comment section below, thanks!
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Unread 11/08/14, 11:26 PM  
Eres

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Hello, I just wanted to ask about FTC font. I've been using this AddOn for a long time now, almost since the launch and I love it and couldn't play without it, but how do I switch back to the older font? My current FTC version has that kind of a bold, thick colors (the ones in bar, red, blue etc) and I want the one I've always had in the past.

Here's what I have in mind, on your first screenshot is my current state of FTC, but every other screenshot (for example 2 and 3) have the narrow, slim bar lines. How do I change that? I've gone through settings but it doesn't seem like I can change it there.

Thank you in advance.
Last edited by Eres : 11/09/14 at 12:15 AM.
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Unread 11/08/14, 05:03 PM  
1ne2woBe

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Originally Posted by QuadroTony
it worked fine for me until today i installed/updated few other addons
it conencted with Bug Eater addon...
just figure it out
can you fix this too?
EVEN IF I TURN OFF BUG EATER IN THE ADDONS LIST
it still causes error. i cant delete it because i need it for other errors

I'm getting the same error too. I have tried on my PC, and laptop. Other addons are doing fine and well. It's just this addon that continues to give me this error. What should I do?
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Unread 11/08/14, 11:27 AM  
Cadyan

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Originally Posted by Atropos
Hey all, sorry for the relative silence on the FTC front lately. I will release a version that fixes a few of the Update 5 quirks over the weekend.

My focus is 99% on upcoming updates to Tamriel Foundry, but that process is almost done at which point I hope to spend considerably more time developing the FTC addon!

Thanks for your support and patience.
No, thank you! Can't wait to see what comes next with FTC
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