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Update 6 (1.6.5)
Updated:03/26/15 10:16 AM
Created:02/28/14 01:31 AM
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
1.6.5
Foundry Tactical Combat  Popular! (More than 5000 hits)
Version: 0.38a
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The components of the FTC addon are designed to restore certain information to the game environment which veteran MMO gamers may feel is missing from the default interface.

Foundry Tactical Combat now includes and supports localization into French and German client versions!

FTC in Action: http://youtu.be/IyI3UgOpCcU

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to guarantee you always have the latest version.

What Does It Do?

Foundry Tactical Combat has three primary components which are each optionally configurable.
  • Custom Unit Frames - The unit frames in Foundry Tactical Combat are designed to be minimal, unobtrusive, and informative. Allowing you to focus your attention on what matters most in combat. The frames can be re-positioned wherever you want them using an option in the addon settings menu. Disabling the custom unit frames will revert to the default ESO attribute bars, however these default bars still include heads-up tracking of current, total, and percentage attribute levels.
  • "Elder Scrolling Combat Text" - The scrolling combat text component provides on-screen data reporting outgoing and incoming damage and heals. The combat text has several options for fine-tuning the visual appearance including the scroll path presets and toggling of ability names for outgoing damage and heals. The combat text component also enables an "Alerts" system which notifies the player when critical combat events occur like low attribute warnings, experience gain, ultimate availability and more.
  • Active Buff Tracking - Foundry Tactical Combat includes a module for tracking the duration of outgoing buffs and debuffs. This provides a close (but not exact) approximation for the duration of important combat effects. The functionality of this component is limited, but it still is an invaluable tool for players who care about optimizing their combat performance.
  • Combat Damage Statistics - Foundry Tactical Combat tracks your in-combat damage and healing performance, and provides further breakdown and analysis for individual abilities using a configurable hotkey.

Installing Foundry Tactical Combat
  1. Download "FTC_031.zip" from the link at the top of this article.
  2. Place this zip archive in your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/. Mac users should use Documents/Elder Scrolls Online/live/Addons.
  3. Extract the .zip archive into this folder.
  4. You should now have a folder inside Addons named "FoundryTacticalCombat" which contains the addon files.
  5. Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.


Configuring FTC Components

You can modify the settings used by Foundry Tactical Combat by going to the "FTC Settings" section of the in-game settings menu. Within this menu you can change several features of the addon:

Core Settings
  • Enable Frames - Toggle whether FTC uses the custom unit frames component. Setting this to "off" will cause the addon to use the default ESO attribute bars.
  • Enable Buffs - Toggle whether FTC displays active buff tracking.
  • Enable Combat Text - Toggle whether FTC configures and displays scrolling combat text. Disabling this component will also disable the "Alerts" system.

Unit Frames Settings
  • Show Player Nameplate - Toggle whether you want the friendly player unit frame to display your own name, level, and class.
  • Enable Mini Experience Bar - Turning this setting ON (default) will display a tiny experience bar beneath your nameplate for easy monitoring of your leveling progress.

Buff Tracker Settings
  • Display Long Buffs - Toggles whether FTC will display long duration buffs (greater than 75 seconds).

Scrolling Combat Text Settings
  • Combat Text Scroll Speed - Modifies the speed at which combat text scrolls across the screen. Higher numbers cause faster scrolling.
  • Display Ability Names - Toggle whether or not ability names will be displayed for outgoing damaging and healing abilities.
  • Scroll Path Animation - Select your preferred scroll path for combat text, available options are Arc which slightly curves the text outward to either side of your character, or Linear which scrolls the text vertically in a straight line.

Reposition Elements
  • Lock Positions - Clicking this button will "unlock" the position of all the core FTC elements including player frame, target frame, long buffs, outgoing combat text, incoming combat text, and combat status alerts. You may then use your mouse to drag these elements to re-position them wherever you want them to appear. Your preferred positions will be automatically saved. Once you are done re-positioning elements return to this menu to re "lock" the frame positions to remove their background indicators and so you do not accidentally drag them in combat.
Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Atropos
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Atropos
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


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Unread 04/15/15, 02:27 AM  
Sueisfine

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Hey there, fresh new user of FTC here.

First and above all thanks Atropos for your fantastic work on this addon and for sharing it with the community.

I have a couple of questions/suggestions should you find the time to address them:

1) Regarding the Damage Statistics little summary window that shows up on the upper-left corner of screen. I noticed that window is being hidden when you press your selected hotkey to bring up the damage meter breakdown window (the big one). But I also noticed that when you go into your bags or into your character window or your skill book the little summary window is not being hidden, which makes it overlap with the default character details pane that shows up in these cases (the one also in the upper-left corner of the screen that shows up your level, CP rank bar, etc.). So, any chance of hiding the little summary window in these cases? I know it's just an aesthetic detail but would be nice

2) Regarding the active buff tracking. I noticed that even when you disable the long term buffs in the settings they will still show up under the target frame whenever your target reticle hovers a friendly player. Is this a bug or intended? If it's intended, do you think it's possible for you to add a setting to turn those off as well? Would be great for people (like me) who are not interested in that information.

Besides that, I noticed those long-term buffs showing under the target frame seem to be a bit buggy sometimes. For example, take this example:

- hover a friendly player; long-term buffs will show up under the target frame
- now hover away from the player into the game world; no target frame showing as expected (you're not targetting anything)
- now open your map pressing "M"
- now close your map pressing "M" again; still no target frame showing because you're still not targetting anything BUT the long-term buffs from the last friendly player you hovered are now displayed in the screen again :S

Oh and btw, I'm playing with the custom FTC unit frames turned off (I prefer the game default ones).

Sorry for the wall of text but just trying to be as specific as I can to help you track stuff more easily (being a programmer in RL myself I understand the pains of vague bug reports)

Thank you again for your work and time!
Last edited by Sueisfine : 04/15/15 at 02:31 AM.
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Unread 04/15/15, 02:22 AM  
MarkusFox

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Originally Posted by nhoxx
Thanks for your answer !
Did they change the API concerning the buffs after the release ?
Because on the screenshot I posted before, it seems FTC was able to display your own buffs/debuffs name and duration. I really like that display and hoped there was some king of setting somewhere to change it.
Now I'm mixing Srendarr and FTC to get the display I want.
They changed the API to do this before the game went into "early access" mode, so it was like this in the last "closed beta" test as far as I remember.

FTC worked like this for about one single "public" build before it got changed. The game devs didn't want players to know what skill they were hit with, just the raw damage it dealt. Same with buffs and debuffs, they didn't want you knowing what your enemy had on under their armor because logically you wouldn't know what skills your enemy has in battle or wither they ate food or not. You'd only be able to know they are throwing attacks at you and that they hurt.
Last edited by MarkusFox : 04/15/15 at 02:25 AM.
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Unread 04/12/15, 01:23 AM  
nhoxx

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Originally Posted by MarkusFox
Unfortunately the API won't allow addon to fetch the names of any active buffs or debuffs on a target that is not you yourself. It can display the icons for it, which is what FTC does, but it can't tell you what they are.

There are loopholes to this. Addons can tell you what you are doing to a targetsuch as displaying "1337 Bleeding" in the UI when you land a bleeding proc from a weapon or skill. Same goes for poison damage from skills or enchantments. But it won't do the same for things that hit you. That's about it. It is a limitation of the API. If you try to get around it, you will see Paul Sage's name come up a lot ("Paul Sage hit you with # damage with API Nerf Bat")

I don't know what Srendarr does to pull the names of the buffs, but I imagine that the names of the most common buffs and debuffs were written into the addon's code so it will show them when the skills that have them are used.
Thanks for your answer !
Did they change the API concerning the buffs after the release ?
Because on the screenshot I posted before, it seems FTC was able to display your own buffs/debuffs name and duration. I really like that display and hoped there was some king of setting somewhere to change it.
Now I'm mixing Srendarr and FTC to get the display I want.
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Unread 04/10/15, 09:06 PM  
MarkusFox

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I'm seeing the following error now and then when I try to check my Damage Meter. It is particularly relevant in PvP.

Code:
user:/AddOns/FoundryTacticalCombat/damage/Functions.lua:236: attempt to index a nil value
stack traceback:
	user:/AddOns/FoundryTacticalCombat/damage/Functions.lua:236: in function 'FTC.Damage:Display'
	user:/AddOns/FoundryTacticalCombat/damage/Functions.lua:424: in function 'FTC.Damage:ToggleMeter'
	:1: in function '(main chunk)'
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Unread 04/10/15, 09:11 AM  
Martslyis

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Error

Howdy! I've been using FTC for a week or so now with no problems, and now this error comes up.


user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:45: in function 'FTC.ProcFragments'
user:/AddOns/FoundryTacticalCombat/extensions/Sorcerer.lua:16: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:104: in function 'ZO_CallbackObject:FireCallbacks'
user:/AddOns/FoundryTacticalCombat/core/Events.lua:147: in function 'FTC.OnEffectChanged'


I saw the crystal fragments thread, but I have the most current version that's supposed to fix it, and haven't had the problem till just now. Any advice?
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Unread 04/07/15, 10:11 PM  
MarkusFox

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Originally Posted by nhoxx
Sorry to bump my previous question, but no one has an idea about how to get the buff's name like on the screenshot i posted ?
It's from FTC website so I think it was in a previous version of the actual FTC. Does anyone know if it's not available anymore ?

Is there only Srendarr that can display buff names ?
Unfortunately the API won't allow addon to fetch the names of any active buffs or debuffs on a target that is not you yourself. It can display the icons for it, which is what FTC does, but it can't tell you what they are.

There are loopholes to this. Addons can tell you what you are doing to a targetsuch as displaying "1337 Bleeding" in the UI when you land a bleeding proc from a weapon or skill. Same goes for poison damage from skills or enchantments. But it won't do the same for things that hit you. That's about it. It is a limitation of the API. If you try to get around it, you will see Paul Sage's name come up a lot ("Paul Sage hit you with # damage with API Nerf Bat")

I don't know what Srendarr does to pull the names of the buffs, but I imagine that the names of the most common buffs and debuffs were written into the addon's code so it will show them when the skills that have them are used.
-----

That said, I'd like to ask if its possible to add a custom group/raid frame like how AUI and ggframes does it. ggframes has fallen almost a year out-of-date it appears and its slider-based settings are now broken in ESO 1.6. That and I'm tired of having to edit the group/raid frame values in notepad and then write-protect the file. >_> AUI would do the trick if it didn't cause MiniMap to have a fit.
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Unread 04/06/15, 04:05 PM  
snackrat
 
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Re: Lock and Unlock

Can't see a way to copy settings from one character to another. Sad times reorganising layout for each character. *(silent tear)*

Also not sure what each of the meters represent. I got so far as the torch/sword being DPS, but the others are what? Heals done, damage taken? Is this also per sec?


Originally Posted by BLOOBERRY
I cannot re-position my buffs, but I can re-position everything else. Anyone else have this problem?
Buffs are locked to the healthbars. You move the healthbar and they come with.
I do wish they were individual though :c
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Last edited by snackrat : 04/07/15 at 06:11 PM.
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Unread 04/04/15, 11:04 AM  
BLOOBERRY

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Lock and Unlock

I cannot re-position my buffs, but I can re-position everything else. Anyone else have this problem?
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Unread 04/03/15, 12:24 AM  
Omenpapa

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Is there a way to remove the percent info from the ultimate icon(1333% with overload) w/o removing the numbers above the icon(1000/75 with overload)?

If not, any chance you could implement this option?
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Unread 04/02/15, 09:33 AM  
QuadroTony
 
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bug

potions shows wrong buff duration

its 40.3 even with alchemy passive

but addon shows 45
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Unread 04/01/15, 09:21 AM  
EricBLivingston

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Incoming Damage is Incorrect

FTC is registering thousands of hits of incoming damage, during fights with, say, one caster that I approach from behind and take out in about two hits (that's just an example, it's happening all the time). Both Combat Cloud and CLS report no incoming damage at all, and clearly there's no animation of any kind coming from the mob to indicate that it's attacked at all.

I've noticed seemingly very very high incoming damage numbers for a while now, but only today did I really try to test it with other tools, and either FTC is coming up with some invisible damage that has no corresponding anims, can be delivered in seconds, and isn't caught by other tools, or else it's just doing something wrong.

I've noticed this and tested so far on my V3 Sorcerer and my Lvl 10 NB, so it doesn't seem unique to my character, class, build, or level.
Last edited by EricBLivingston : 04/01/15 at 09:23 AM.
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Unread 03/31/15, 05:59 PM  
nhoxx

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Sorry to bump my previous question, but no one has an idea about how to get the buff's name like on the screenshot i posted ?
It's from FTC website so I think it was in a previous version of the actual FTC. Does anyone know if it's not available anymore ?

Is there only Srendarr that can display buff names ?
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Unread 03/31/15, 02:21 PM  
Sidney

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Originally Posted by SpellBuilder
you can try my Lui Extended addon.
It looks good, I'll try it now, thank you!
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Unread 03/31/15, 01:51 PM  
SpellBuilder
 
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Originally Posted by Sidney
I'm switching from ggframes and wondering how I can achieve some of these options on my own.
As far as I remember all the parameters you mention are hard-coded in FTC and there is no option to change them. But if you are switching from ggFrames (which development is somehow stalled) you can try my Lui Extended addon. In recent versions I have added unit frames module: the graphics and visual ideas are very-very similar to ggFrames, but all the coding was done from scratch and a lot of ideas was actually taken from FTC. Many parameters, like colours, sizes and fonts are tunable via settings menu.
I have also implemented basically same Damage Meter in Lui Extended that is present in FTC simply not to install this addon only for this small part of it's functions. I hope Atropos will not be very against that.
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Unread 03/31/15, 04:10 AM  
QuadroTony
 
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in-combat opacity 100
non-combat - 30


but ihave 30 in combat too
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