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Update 4 (1.4.3)
Updated:10/05/14 03:13 AM
Created:05/08/14 05:04 AM
Monthly downloads:77
Total downloads:4,511
Favorites:11
MD5:
CDG Boss Drop Logger for ATLAS
Version: 1.28
by: CrazyDutchGuy [More]
CDG Boss Drop Logger:
CDG Boss Drop Logger is an Elder Scrolls Online addon that tracks all superior and higher quality items that drop in boss zones. This information is then extacted from the log file and merged with Atlas addon

This is only a logger.
Do NOT use this if you are not planning to share your saved variables file with me.
The information used from the saved variables is in preparation of my Boss Drop addon

Whenever you done a dungeon and want to send the information, do a reloadui and send the saved files to me [email protected] or post in this forum or PM me on this forum.
Updates :
Version 1.28 :
  • Removed syncing with myself
Version 1.27 :
  • API BUMP
Version 1.26 :
  • Some additional exclusions
Version 1.25 :
  • Some additional exclusions and zone detection fix
Version 1.24 :
  • fix error comparing number with string
Version 1.23 :
  • More excluded items
Version 1.22 :
  • More excluded items
Version 1.21 :
  • More excluded items
Version 1.20 :
  • More excluded items
Version 1.19 :
  • Exclude even more items from detection
Version 1.18 :
  • Exclude more items from detection
Version 1.17 :
  • Improved Detection Rate
Version 1.16 :
  • API 100008
Version 1.15 :
  • Quickfix some spam flooding case
Version 1.14 :
  • Fixed issues in sync
Version 1.13 :
  • Bugfixing loot recording
Version 1.12 :
  • Data did not reset after sync
Version 1.11 :
  • Added some version tracking so we know what is recorded under which version
Version 1.10 :
  • Fixed some issues with multi mails
Version 1.9 :
  • Added some versioning
Version 1.8 :
  • Enabled auto-sync.
Version 1.7 :
  • Reduced chat spam
  • Reduced amount of data being logged.
Version 1.6 :
  • Properly fix dependencies ...
Version 1.5 :
  • Delay load as DependsOn does not work as expected...
Version 1.4 :
  • improve boss and loot detection
Version 1.3 :
  • Added some more verbosity

Version 1.2 :
  • Logging has changed due to latest patch, Variables reset as itemlinks are different nowadays.
Version 1.1 :
  • Bugfixing error when trying to remember boss and extracting location information from game
Version 1.0 :
  • Updated for 1.2.3 : Veteran Crypt of Hearts
Version 0.5 :
  • Timestamp log messages to provide more detail in logs
Version 0.5 :
  • Data reset
  • Changed logging format.
Version 0.4 :
  • Craglorn version bump
  • Saved variables reset, and option to manually reset data "/cdgbdl reset"
Version 0.3 :
  • Record boss locations
Version 0.2 :
  • Fixed bug in traversing group members
Version 0.1 :
  • Initial release
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
1.27
5kB
CrazyDutchGuy
09/26/14 05:37 AM
1.26
5kB
CrazyDutchGuy
09/07/14 06:21 AM
1.25
5kB
CrazyDutchGuy
08/30/14 12:58 PM
1.24
5kB
CrazyDutchGuy
08/23/14 04:29 PM
1.23
5kB
CrazyDutchGuy
08/22/14 01:04 PM
1.22
5kB
CrazyDutchGuy
08/19/14 02:30 PM


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Unread 07/06/14, 06:35 AM  
CrazyDutchGuy
 
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Somehow it starts to annoy me when I stop seeing the obvious things... Thanks Mr. G. for keeping me on my toes
Originally Posted by Garkin
Originally Posted by CrazyDutchGuy
Version 1.5 :

Delay load as DependsOn does not work as expected...
Originally Posted by Tyrehl
I just updated the addon and im getting UI errors from CombatCloud and the Boss Drop Logger. If I disable CombatCloud, ggFrames throws the same errors. Then I disabled ggFrames too, the next addon to throw the errors was InventoryGridView.
To fix this issue open CDGBossDropLogger.txt and change this line:
Code:
## DependsOn : ATLAS
To:
Code:
## DependsOn: Atlas
(remove space between "DependsOn" and ":" and change "ATLAS" to "Atlas")
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Unread 07/06/14, 05:57 AM  
Garkin
 
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Originally Posted by CrazyDutchGuy
Version 1.5 :

Delay load as DependsOn does not work as expected...
Originally Posted by Tyrehl
I just updated the addon and im getting UI errors from CombatCloud and the Boss Drop Logger. If I disable CombatCloud, ggFrames throws the same errors. Then I disabled ggFrames too, the next addon to throw the errors was InventoryGridView.
To fix this issue open CDGBossDropLogger.txt and change this line:
Code:
## DependsOn : ATLAS
To:
Code:
## DependsOn: Atlas
(remove space between "DependsOn" and ":" and change "ATLAS" to "Atlas")
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My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you!, ... (full list)
Last edited by Garkin : 07/06/14 at 06:24 AM.
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Unread 07/06/14, 03:49 AM  
Tyrehl

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I just updated the addon and im getting UI errors from CombatCloud and the Boss Drop Logger. If I disable CombatCloud, ggFrames throws the same errors. Then I disabled ggFrames too, the next addon to throw the errors was InventoryGridView.

user:/AddOns/CombatCloud/libs/LibStub/LibStub.lua:27: function expected instead of nil stack traceback:
user:/AddOns/CombatCloud/libs/LibStub/LibStub.lua:27 in function 'LibStub:GetLibrary'
user:/AddOns/CDGBossDropLogger/CDGBossDropLogger.lua:1: in function '(main chunk)'

Exact errors in the screenshots:
>Combat cloud + Loogger:
http://i.imgur.com/gJi9vj7.jpg
http://i.imgur.com/9LQhd3l.jpg

>ggFrames + Logger
http://i.imgur.com/XnU5V5j.jpg
http://i.imgur.com/lEa6TK7.jpg



Regards,
Tyrehl
Last edited by Tyrehl : 07/06/14 at 03:58 AM.
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Unread 06/25/14, 03:17 PM  
CrazyDutchGuy
 
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Updated for 1.2.3 : Veteran Crypt of Hearts - If there are any bugs please let me know. Have fun playing ESO
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Unread 05/15/14, 03:00 AM  
CrazyDutchGuy
 
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Yeah,

i noticed the same thing on normal dungeons as well.

Still it is kinda hard to determine which boss drops which item. This cause most people use AoE looting and i can't determine properly what loot came from which mob. Especially as it tracks also the loot drops from your party members in the dungeon.

Now what it does is that it saves the drops, saves the bosses, and save the boss locations, and if it can determine the loot target it will save that also.

Next to that, if you know for sure that a certain item drops from a certain boss, then please add this nformation, or if it is incorrect in the addon, let me know
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Unread 05/15/14, 12:12 AM  
Eleventeen

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Cool.
Loaded it.
I run a lot of vr dungeons., so Ill mail u some variables soonish.

One thing I know 100% for sure:
all of the armor set bonus pieces (Ebon, Savior and Worm Cult) are not boss specific.

They drop off every boss in every vr dungeon.
T1 (Silver) drop vr5 pieces
T2 (Gold) drop v10 pieces. They are interchangeable/compatible.

The rarer 3 piece sets - Weapon + ring/neck MAY be boss specific. But not likely limited to just 1 boss.

Also each dungeon always has exactly 3 bosses.
And 3 minibosses, however 100% of minibosses drop complete crap in every dungeon the game. They aren't worth tracking. (99% have 1 named blue jewelry item, worse then random loot, 0% have purple items).

Each full boss has 1-3 common purple drops. Most only have the 1, but a few have 2 or 3. (EG the double boss at the end of wayrest has a bow and greatsword, since one uses a greatsword and the other a bow).
These are not proper dungeon drops - they are COMMON, and unlike the good loot, unbound. Equivalent or worse then crafted in all cases.
Last edited by Eleventeen : 05/15/14 at 12:14 AM.
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Unread 05/12/14, 08:07 PM  
Mitsarugi
 
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This is something i coded before the server went offline, its a window that will overlap the map if needed (for dungeons as we cant jump to those with the beneath script functions) the boss icons are placed manually atm but ill make them dynamic, they can even be clicked and call a function or display a tooltip!
EDIT: Yes i'm at Fungal Grotto too but i needed to get the map textures for the coding, but you can see the map from everywhere!
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Last edited by Mitsarugi : 05/13/14 at 12:01 PM.
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Unread 05/11/14, 11:27 AM  
Mitsarugi
 
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Originally Posted by CrazyDutchGuy
Friend me up ingame @CrazyDutchGuy

Didn't we have a developer guild on EU btw ?

I'll try to upload some on GitHub as soon i figured some small bits out. I kinda want the boss drop pane similar to the right pane where the quests/locations/... is, but then on the left side.

Anyways, need a proper name for this addon. Could name it CDGBossDrop, but if more people are contributing then i would like a bit more common name, and not Atlas.
Yh there is a developer guild but i cant remember the name.

I was thinking of telling you that you should make it look more like the pane on the right yh

As for a name try "Encounter Journal"
http://www.mmo-champion.com/content/...-Report-Comics
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Unread 05/11/14, 10:50 AM  
CrazyDutchGuy
 
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Friend me up ingame @CrazyDutchGuy

Didn't we have a developer guild on EU btw ?

I'll try to upload some on GitHub as soon i figured some small bits out. I kinda want the boss drop pane similar to the right pane where the quests/locations/... is, but then on the left side.

Anyways, need a proper name for this addon. Could name it CDGBossDrop, but if more people are contributing then i would like a bit more common name, and not Atlas.
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Unread 05/10/14, 11:53 AM  
Mitsarugi
 
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Originally Posted by CrazyDutchGuy
I got some things in my mind that needs to be done to start out with :
1. Get drops from bosses, which is not that easy to log, for various reasons. The biggest one is that i can not guarantee that when logging the loot is from the killed boss. So it needs some double verification. Still awaiting logs btw I don't get loot from lower level dungeons so i need some community help
I can help with this , just kill adds and loot them, then kill boss and loot him or deactivate AE Loot in options.
i just installed the logger btw

Originally Posted by CrazyDutchGuy
2. Get boss locations in dungeons, so i can draw them in. I kinda need to fix the logger so it gives me the ingame locations.
I'm coding an addon to get boss location , using the reticle and target events.
Based of my NPCReticleScan addon.

Originally Posted by CrazyDutchGuy
3. Add pins to the maps, and to the drop list. I was thinking in circled numbers in eso style, no idea if the default textures have this, else i need to make some or get some made.
I can add then to the map, i've been busy lately learning how to do this from a savedvariables base too (been using a premade database) , What "circled numbers in eso style" did you have in mind? just a circle with a number in it?
I could make some if needed.

Originally Posted by CrazyDutchGuy
4. Make it possible to show maps, even when not in the dungeon.
I've been looking around doing this, as i had the idea for a similarly addon before i saw yours.
Quests use it with the "Show on Map" feature so it should be possible.

EDIT: got some help from Garkin:
Originally Posted by Garkin View Post
lua Code:
  1. SCENE_MANAGER:Show("worldMap")
  2. ZO_WorldMap_SetMapByIndex(mapIndex)
Where mapIndex is:
  1. Tamriel
  2. Glenumbra
  3. Rivenspire
  4. Stormhaven
  5. Alik'r Desert
  6. Bangkorai
  7. Grahtwood
  8. Malabal Tor
  9. Shadowfen
  10. Deshaan
  11. Stonefalls
  12. The Rift
  13. Eastmarch
  14. Cyrodiil
  15. Auridon
  16. Greenshade
  17. Reaper's March
  18. Bal Foyen
  19. Stros M'Kai
  20. Betnikh
  21. Khenarthi's Roost
  22. Bleakrock Isle
  23. Coldharbour
  24. Oblivion
I'm getting more info on how to set the map to specific coordinates

Originally Posted by CrazyDutchGuy
A lot to do (and i still need to get veteran ingame yet ) :P
I'm veteran so i can help
Dutch too btw
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Last edited by Mitsarugi : 05/11/14 at 07:20 AM.
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Unread 05/10/14, 09:19 AM  
CrazyDutchGuy
 
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I got some things in my mind that needs to be done to start out with :
1. Get drops from bosses, which is not that easy to log, for various reasons. The biggest one is that i can not guarantee that when logging the loot is from the killed boss. So it needs some double verification. Still awaiting logs btw I don't get loot from lower level dungeons so i need some community help

2. Get boss locations in dungeons, so i can draw them in. I kinda need to fix the logger so it gives me the ingame locations.

3. Add pins to the maps, and to the drop list. I was thinking in circled numbers in eso style, no idea if the default textures have this, else i need to make some or get some made.

4. Make it possible to show maps, even when not in the dungeon.

A lot to do (and i still need to get veteran ingame yet ) :P
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Unread 05/10/14, 04:48 AM  
Mitsarugi
 
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Originally Posted by CrazyDutchGuy
A small teaser of what stage we are at with this addon, very early alpha :P

Love it! , finally someone that keeps a UI that looks like it was in the game already
are you adding map pins to display bosses too? need custom ones?
I could help with those if needed , the graphics or the coding

EDIT: This link could give some ideas
http://www.mmo-champion.com/content/...-Report-Comics
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Last edited by Mitsarugi : 05/10/14 at 06:47 AM.
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Unread 05/09/14, 03:18 PM  
CrazyDutchGuy
 
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A small teaser of what stage we are at with this addon, very early alpha :P

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Unread 05/09/14, 06:21 AM  
Mitsarugi
 
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Originally Posted by CrazyDutchGuy
Originally Posted by Mitsarugi
Will the Boss Drop addon be like the AtlasLoot Enhanced for WoW?
http://www.curse.com/addons/wow/atla...ed#screenshots
A few things it will do, as i wanted it to do :
* When in a dungeon, show a list of drops next to the map for that dungeon, sorted per boss
* When not in a dungeon, make it possible to browse (more work though, so will do that later)
* Mark locations of the bosses on the dungeon maps

So in that sense it will be like atlas. It been a really long while ago i played WoW and i used Atlas, so i am not up to date with it's functionality.
Oh nice , i was thinking about making an addon like that but i suck at making interfaces i'm only able to retrieve data and to display it as a debug message "d()"
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Unread 05/08/14, 02:36 PM  
CrazyDutchGuy
 
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Originally Posted by Mitsarugi
Will the Boss Drop addon be like the AtlasLoot Enhanced for WoW?
http://www.curse.com/addons/wow/atla...ed#screenshots
A few things it will do, as i wanted it to do :
* When in a dungeon, show a list of drops next to the map for that dungeon, sorted per boss
* When not in a dungeon, make it possible to browse (more work though, so will do that later)
* Mark locations of the bosses on the dungeon maps

So in that sense it will be like atlas. It been a really long while ago i played WoW and i used Atlas, so i am not up to date with it's functionality.
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