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Updated: 11/13/14 10:40 AM
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Update 5 (1.5.2)
Updated:11/13/14 10:40 AM
Created:05/21/14 06:53 AM
Monthly downloads:41
Total downloads:12,847
Favorites:51
MD5:
Categories:Discontinued & Outdated, Graphic UI Mods
CurvyHud  Popular! (More than 5000 hits)
Version: 1.1a
by: niocwy [More]
Quick-install guide :

1. Download "CurvyHud_v1.1a.zip" from the link above.
2. Unzip the archive in ESO addons folder (delete the previous CurvyHud folder if you're updating)
3. Launch the game. Log in, check that "CurvyHud" is enabled for your character, then enter the game and enjoy

If the HUD does not appear, it may be because the textures didn't load (this can happen if you install the addon while the game is running...no problem with an update). In this case, restart the game and it should load properly.

What it does

This add-on is for those who like having a HUD with vertical and curved bars instead of the default player and target unit frames.

A picture is worth a thousand words, so I invite you to look on the screenshots what CurvyHud looks like.

Current Features
  • All attributes bars can be placed in two containers left or right of the center of the screen. You can choose the order, bar spacing, the stacking style (aligned or 'stairway' style),color of the bars and borders.
  • Buff display : damage shield and regen/degen are displayed just like they are in vanilla.
  • Each bar come with a label which can display the values of the related attribute in a customizable format, font and color. Labels can be moved.
  • Target nameplate is now displayed in a movable, customizable container. You can choose which icon to display, the font and font size, and choose to color the name and/or level based on reaction or difficulty
  • In-game settings menu so you can customize a lot of things, and drag'n'drop support to move the elements of the HUD (you can also manually set the coordinates of each elements, relative to the center of the screen)
  • Configuration manager to save different configurations, shared by all your characters.
  • French localization

Incoming features
  • The rest of the buff display
    *attribute maximum augmented/decreased
    *armor increased/decreased
    *power increased/decreased
  • Customizable bar thickness and height somehow

  • Better/more textures for the bars. I'm not a very good graphic artist but I'll try my best.
Want to participate ?

- Reporting : as usual, if you find any bug, please report them to me, I'll fix them right away.
- German translation: if anyone is interested in doing that, just take a look at 'Loc_EN.lua' in the 'Loc' folder. Everything that needs translation is in between quotes, so feel free to make a file and send it to me.
- Texturing : as I already said, I'm not a very good graphic artist. That means making good looking textures is not only difficult, but also extremely time-consuming. If you want to contribute with your own maginficent textures I'll be happy to officially includes them ! Just send me a private message and we'll find a way. Just remember, for now it's not a priority, but as time passes I think more/better textures would be nice.

Great many thanks to

- Kith : for the work put on LibDragWin, which allowed the drag'n'drop of the elements of the HUD in early versions. I don't use it anymore but it proved to be very helpful in doing it my way later on.
- Seerah : for the work put on LibMediaProvider, LibAddonMenu and LibStub, which are epic for addon development
- SinusPi, Errc : for the work put on Zgoo which is a gift by the divines themselves.
- Authoring community : Cairenn, Seerah, Garkin, awesomebilly, Kith, Xrystal, Zolan, CrazyDutchGuy, zork...and many more, for the awesome help they provide on EsoUI Developer forum.
- All of you for the feedback, suggestions and support !
v1.1a
- updated for API version 100010 (from 100009). No changes, version number only
- updated the version of the embedded LibAddonMenu
- added the LMP-RemovedFonts to the embedded libs

v1.1
- updated for API version 100009 (from 100007). No changes, version number only
- updated savedVars version from 1 to 2
- migrated from LibAddonMenu1.0 to LibAddonMenu2.0
- overall improvement in code optimization and lisibility
- HUD visibility handling: minor changes, and all related functions have been moved in their own file. Also, the HUD is now displayed while dead, but not if the death recap is shown, as it should.
- added full supported mount, werewolf and siege bars. The default configuration sets them as overlays on (respectively) stamina, magicka and health bars, but this can be changed via the in game settings. Also, corresponding vanilla bars are now hidden along with the default player frame
- finally added some buff display, for both target and player :
* regeneration and degeneration
* damage shielding
Both have a similar behavior and appearance than corresponding vanilla buff display
- text values can now be displayed independently from the bars

v1.0.2.1
- updated for API version 100007 (from 100004). No changes, version number only
- fixed a bug where moving the container of the stamina bar while text values were anchored caused an error

v1.0.2
- fixed a bug where changing any settings for the target nameplate would cause an error
- the HUD is now properly hidden while dead
- added an animation to make attributes changes smoother
- added a rudimentary mount stamina bar, which is shown on top of the player stamina bar. As a result, the default mount stamina bar is now hidden along with the default player frame
- miscellaneous change in the code to prepare for the next major features (namely, buffs and improved customization)

v1.0.1
- updated for API version 100004 (from 100003). No changes, version number only
- added an 'attribute usage' opacity feature (with settings)
- opacity settings now have their own sub-menu
- back-end improvement for handling opacity
- Various changes concerning 'move mode' :
* no longer using LibDragWin for drag'n'drop support. It is now a built-in feature
* HUD elements can now be manually positioned using their absolute coordinates, relative to the center of the screen. A panel will appear in move mode to show/set the coordinates
* added an option to anchor text values to their containers. While enabled, moving a container will move the text values accordingly. Text values can still be move independently though
* fixed : using the slash commands '/curvy_move on' and 'off' will now correctly enable/disable the related buttons in the settings.
- fixed a bug where the HUD wouldn't appear correctly after changing a setting and/or entering move mode
- fixed a bug where veteran monsters appeared as level 50 in the nameplate. It should now display their appropriate Veteran level and icon.

v1.0
- Public release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
1.1
144kB
niocwy
09/23/14 04:08 PM
1.0.2.1
81kB
niocwy
06/27/14 05:06 PM
1.0.2
81kB
niocwy
06/26/14 01:16 PM
1.0.1
86kB
niocwy
05/27/14 07:21 PM
1.0
87kB
niocwy
05/21/14 06:53 AM


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Unread 10/24/17, 03:07 AM  
vvarderen
 
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Forum posts: 20
File comments: 113
Uploads: 1
Re: Please, come back to develop this wonderfull addon.

Pour ceux que ça intéresse, j'ai tenté de continué à faire vivre l'addon ici :
For those interested, I tried to keep the addon alive here:
Für Interessierte habe ich versucht, das Addon am Leben zu erhalten:

CurvyHud v.5.1
Last edited by vvarderen : 10/24/17 at 03:10 AM.
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Unread 03/28/17, 10:17 AM  
Nijey

Forum posts: 0
File comments: 5
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Wink Please, come back to develop this wonderfull addon.

Actually I cannot see the shield bar!

How can we fix it? Someone can help me to check the code, or che author can review this addon?

Please...

thank you.
bye bye
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Unread 11/17/15, 09:34 AM  
worseelite

Forum posts: 2
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Buffs/Debuffs?

Hum you got a option to show buffs, and debuffs but it doesn't show any of them even if its on? Do anyone have it working with buffs/debuffs?
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Unread 11/16/15, 01:14 PM  
ReifnirYsgrason

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Unhappy Made a new setting to save it

It is not possible to made a new setting. The create button and the save button are both grey. And there is no field to type a new name in to save it...
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Unread 10/01/15, 05:31 AM  
Tommy

Forum posts: 0
File comments: 8
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When will be new update?

Is possibility for a new update for this addon?
Means:

Originally Posted by niocwy
I noticed a bug where the health bars, both target and player, would appear empty (as with 0 health), with the real health values still being tracked, as shown in the text values.
This bug is still existing. Can You fix it?

And BTW - is possibility to make shield bar as a separate bar (not covering HP bar)?

Thank You in advance for your answer. Best Regards.
Last edited by Tommy : 10/01/15 at 05:37 AM.
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Unread 05/25/15, 03:34 AM  
Zireael

Forum posts: 1
File comments: 10
Uploads: 0
Hi, I enjoy using this hud.
One suggestion I would have is, would you consider adding toggle option to keep the bar hidden if it is full? As in, if I'm not using magicka and the bar is full, it would remain hidden during combat.
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Unread 05/21/15, 03:35 PM  
FIdji

Forum posts: 3
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i love this HUD!!
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Unread 04/28/15, 07:11 AM  
Nvk3

Forum posts: 0
File comments: 10
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Great!

Great Addon Guy! Thanks a lot! Works great with the currenct Version of ESO. Only at Login it shows a small Error wich looks like a windows error or something but thats a thing i can ignore.

It would be great to increase the (google said this word) inclination of the bars. I mean to make them not like [ I ], but like this [ ( ]. i play with a very small bar and then its like [ I ] a little bit.

A Tipp were i can find this in the LUA-Files would be great.

Greetings
Nvk3
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Unread 04/10/15, 05:40 AM  
Maleficus
 
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Forum posts: 6
File comments: 10
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Any chances your are going to update this mod?

I am back and this still the one of the only 2 HUD mods I I am willing to use.. It's totally hosed on the new API...
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Unread 03/23/15, 02:20 PM  
vvarderen
 
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hi

I use CurvyHud actualy. It's functionnal prima facie. The mod is obsolete for the game. LibAddonMenu is not update to (i have update manualy).
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Unread 03/18/15, 04:38 AM  
niocwy
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Forum posts: 11
File comments: 27
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Re: Re: Re: Just Currious

Originally Posted by vvarderen
Hi, I love your HUD.

Is it expected it to be updated (if necessary) for the 1.6.5 version?

Another question, is it normal if I do not see the broken armor of my targets?

Your add-on is a good add-on.
Hi, sorry for the late reply.

An update is expected, as soon as I can log back into the game. Since B2P is launching these days, this should happen within this week or the next.

I actually don't know if there's any incompatibilities with the 1.6 update, but I'll make sure there won't be.

In the meantime, try using it even if out of date, and if you see any bug or odd behaviour I'll be happy if you can report them to me.

Concerning the broken armor debuff, it is one I planned to add but never did for various reasons. I honestly don't know as of now if I'll continue playing, but if I am I will get some work done on the addon to bring this features, and some more. If I stop playing I'm sure I'll find someone who would maintain Curvy, but we're not here yet
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Unread 03/11/15, 05:09 AM  
vvarderen
 
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Forum posts: 20
File comments: 113
Uploads: 1
Re: Re: Just Currious

Hi, I love your HUD.

Is it expected it to be updated (if necessary) for the 1.6.5 version?

Another question, is it normal if I do not see the broken armor of my targets?

Your add-on is a good add-on.
Last edited by vvarderen : 03/11/15 at 05:21 AM.
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Unread 11/16/14, 01:16 PM  
niocwy
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Forum posts: 11
File comments: 27
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Re: Just Currious

Originally Posted by Cros_Razvahn
First off, amazing add-on, I've been looking for something like this for a while now.

Is it possible for the werewolf Timer to have an actual timer instead of the base 1000 value?
It seem a little odd to have it this way, when the initial period only lasts for roughly 30 seconds, not factoring in the Devour boost.
Nice to hear you like it ! Spread the word, I know many players like that kind of HUD but don't know my add on exists.

For the werewolf timer, that's and idea I'll work on for the next update.
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Unread 11/14/14, 08:12 PM  
Cros_Razvahn

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Thumbs up Just Currious

First off, amazing add-on, I've been looking for something like this for a while now.

Is it possible for the werewolf Timer to have an actual timer instead of the base 1000 value?
It seem a little odd to have it this way, when the initial period only lasts for roughly 30 seconds, not factoring in the Devour boost.
Last edited by Cros_Razvahn : 11/15/14 at 08:14 AM.
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Unread 11/13/14, 10:40 AM  
niocwy
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Forum posts: 11
File comments: 27
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Originally Posted by Keirou
Not really sure what would cause this conflict

user:/AddOns/CurvyHud/Libs/LibStub/LibStub.lua:27: function expected instead of nil stack traceback:
user:/AddOns/CurvyHud/Libs/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary'
user:/AddOns/CurvyHud/Menu.lua:1: in function '(main chunk)'

When I sprint around my bars do not move at all...
Ok I made a silly mistake ... new version without this bug is uploading as I write EDIT : Minion probably won't detect it as an update, so if you got this bug just delete the add on and resinstall it.
Last edited by niocwy : 11/13/14 at 10:43 AM.
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