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Updated: 06/25/14 05:40 PM
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Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/25/14 05:40 PM
Created:03/09/14 06:35 PM
Downloads:115,883
Favorites:495
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Categories:Bags, Bank, Inventory, Action Bar Mods, PvP, RolePlay
1.2.3
Wykkyd's Outfitter  Popular! (More than 5000 hits)
Version: 1.6.25.1
by: Wykkyd [More]

Author: Wykkyd, aka Wykkyd Gaming
Guild: Mostly Harmless, Daggerfall Covenant
Additional Support by: Zeakfury (testing), Ziz (videos)
Framework API Documentation
Follow me on Twitter for updates, upcoming changes & more


Wykkyd's Outfitter allows you to create GEAR SETS and ACTION BAR SETS from within the Inventory & Skills windows and load them at will. The sets you build in Outfitter can also be macro'd via Wykkyd's Framework and can, thus, be paired together and keybindable, if you so choose.

Swap your gear with a click!

Swap your action bar abilities with a click!
1.5.26.1
- Updated to latest API version
- Added gear markers to inventory screens

1.4.21.1
- Should resolve most/all Destro staff issues with Skill Sets
- Update for new Framework version
- Added new details to the Addons window for version & expected Framework version

Prior
- Update to latest Framework
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.5.26.1
13kB
Wykkyd
05/26/14 01:33 PM
1.4.21.1
13kB
Wykkyd
04/21/14 07:50 PM
1.4.15.1
13kB
Wykkyd
04/15/14 09:44 PM
1.4.12.1
12kB
Wykkyd
04/11/14 11:59 PM
1.4.6.1
12kB
Wykkyd
04/06/14 06:41 PM
1.3.25.1
12kB
Wykkyd
03/25/14 05:22 PM
1.3.22.1
12kB
Wykkyd
03/22/14 09:46 PM
1.3.19.2
12kB
Wykkyd
03/19/14 10:54 PM
1.3.19.1
12kB
Wykkyd
03/19/14 02:37 PM
1.14.3.9.1
11kB
Wykkyd
03/09/14 06:35 PM


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Old 07/07/14, 11:10 AM  
Wykkyd
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Forum posts: 76
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Hey guys..

I would like to apologize to those of you who use my addons. I know it feels like I've abandoned my projects. And the truth is, I've absolutely spent FAR less time on them as I'd planned/intended. You all deserve better. My mental picture of where I want these to be deserves better. All in all, I'm just not happy with the way things have turned out.

No, I'm not walking away. I will be returning to the fray and getting these things up to speed and enhancing them. It just may take a few extra weeks for that to happen. I can't say enough how sorry I am for the delays. Again, they weren't planned.

For those curious or interested, here's the 'why':

I work in healthcare. I am Senior Software Developer at a large data firm that helps health insurance companies submit data to the US government for financial aid/reimbursement. I work on one specific product here and that product has expanded in scope far beyond its original design. And I only have one other C# developer to help me. There were pieces and parts to all of this expansion that were unforeseen and I've been working around the clock for the last several months to catch up and overcome this... "burden".

My addon development life has suffered. My gaming has suffered. My time with family has suffered. My poor little four year old feels like he never sees his daddy, and has told me so. My wife tried building shelves last week without me there to help, because I was working, and ended up slicing her left thumb open on a table saw when a board kicked back on her. ... things have just been a mess.

With all of that I haven't been playing to see my addons work or break. I haven't been logging into PTS before patches to see changes before they hit live and adapt. I, in fact, am not even up to speed on when/where/what the next patch is or what patch we're even currently on at this point.

So, thanks to all who have stuck with me despite all of this. I appreciate each and every one of you. I am sorry I haven't been around to answer your questions more actively and to assist you all the way that I did that first month or so. Those that were around back then know the level of service I INTEND to bring to the table, and you know that something has been keeping me from doing it. Well... now you know what that something has been.

All of that said my project should be rounding out over the next few weeks with less and less work required from myself as we push our final product into production. And that should mean a return to addon development in the near future. Hopefully some of you are still around when that happens.
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Old 07/02/14, 01:07 AM  
Phinix
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Forum posts: 15
File comments: 92
Uploads: 1
Would you consider adding a "cancel on not applied" feature that would cause the addon to cancel an attempt to swap to gear/abilities instead of queueing it up ad infinitum?

As it is currently, I will frequently hit a situation where the group will be in and out of aggro while I am attempting to swap abilities and since I am in combat it doesn't work. I might try again a couple times, even though I know I can't, because eventually when I AM out of combat, the addon will have queued up every single button press and try to apply them in sequence all at once (you can hear abilities being assigned dozens of times a second).

This results in a DC for spamming.

It would be nice if, when you hit a button in combat (on purpose or by accident) or when you have the wrong bar equipped, the addon would simply do nothing. Leave the message that you need to swap to the other bar, or wait until you are out of combat, but don't try to queue anything to automatically apply it when you do. Just let the player hit the button again.

In my experience the queue system is kind of hit and miss under the best of circumstances anyway. Like if I have a profile assigned to bar 1, then change the abilities and save that same profile name as a bar 2 set, hitting the button seems to apply half the abilities to bar 2 and then when I swap tries to apply half the abilities to bar 1, like it isn't fully cleared or the bar the set should apply to isn't getting reset correctly.

I usually have to just delete the profile and make a new one.

Still, my main issue is that I really wish there was a way to turn off the queue system altogether.

I hope you will consider giving us that option.
Last edited by Phinix : 07/02/14 at 01:09 AM.
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Old 07/01/14, 01:40 AM  
SilverWF
 
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Forum posts: 7
File comments: 117
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My Elemental Ring (Impulse morph) not saving
There is just nothing about this skill in SavedVariables
Tested with Lightning Staff, this skill is called Shock Ring
At the same time Elemental Blockade (or Blockade os Storms) works correctly

Tried to add Impulse in variables manually, but it doesn't helped

Before it was like this
Lua Code:
  1. [3] =
  2.                             {
  3.                                 ["name"] = "Blockade of Storms",
  4.                                 ["ability"] = 2,
  5.                                 ["skillType"] = 2,
  6.                                 ["skillLine"] = 5,
  7.                             },
  8.                             [5] =
  9.                             {
  10.                                 ["name"] = "Volcanic Rune",
  11.                                 ["ability"] = 4,
  12.                                 ["skillType"] = 5,
  13.                                 ["skillLine"] = 2,
  14.                             },
As you can see, my second hotbar slot info just missed

I've added info about Shock Ring:
Lua Code:
  1. [3] =
  2.                             {
  3.                                 ["name"] = "Blockade of Storms",
  4.                                 ["ability"] = 2,
  5.                                 ["skillType"] = 2,
  6.                                 ["skillLine"] = 5,
  7.                             },
  8.                             [4] =
  9.                             {
  10.                                 ["name"] = "Shock Ring",
  11.                                 ["ability"] = 5,
  12.                                 ["skillType"] = 2,
  13.                                 ["skillLine"] = 5,
  14.                             },                            
  15.                             [5] =
  16.                             {
  17.                                 ["name"] = "Volcanic Rune",
  18.                                 ["ability"] = 4,
  19.                                 ["skillType"] = 5,
  20.                                 ["skillLine"] = 2,
  21.                             },
But it didn't work too


Upd:
I think I made it working
In the file Lib/ABT.lua string 87 must be
["Shock Ring"] = "Elemental Ring",
before it was
["Lightning Ring"] = "Elemental Ring",
and it was wrong, because there is no "Lightning Ring" skill
__________________
My English is not too good, I know it
Last edited by SilverWF : 07/01/14 at 01:54 AM.
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Old 06/26/14, 11:32 AM  
McGuffin

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Re: Re: Pulsar Ability not Working

Regarding destro staff bug, I posted a fix, that is language independant some times ago, but the post may have been forgotten in the flow.

I am using it since without any issue at all.


Edit: I repost it here

The code fixes 2 things:
-first, the issue with destruction staff, it now works with all languages.
-second, the addon check if a skill is already on the bar at the same place before swapping it, so when you change your skill set, you dont eventualy cancel a buff that would be lost otherwise.

Simply replace the content of the \Addons\mhOutfitter\Lib\ABT.lua by this:

Warning: Spoiler
Last edited by McGuffin : 06/26/14 at 11:56 AM.
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Old 06/26/14, 08:08 AM  
Reverant_Spark

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File comments: 5
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Originally Posted by Ssidious
Originally Posted by Tizerak
1.2 Broke the outfitter. I can create sets of gear or skills, but when I go to activate them = nada.
Your addons are amazing please update them for the new patch! Thank you.
there is a bug with your saved variables that has nothing to do with the mod itself

Saved Variables Bug and AddOns ToU
Nah, its not that. I just tried that fix, but the macro element of the addon still doesnt work for some reason.
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Old 06/26/14, 07:37 AM  
Wykkyd
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Forum posts: 76
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Re: Re: Pulsar Ability not Working

Originally Posted by Reverant_Spark
Originally Posted by static_recharge
I have done some experimenting and it doesn't seem like the "Pulsar" ability (last active ability in the destruction staff skill line morphed to pulsar) works properly. I have two skill sets saved for my active 1 bar, for example an "AOE" skill set and a "Single Target" skill set. On my AOE bar I have Pulsar and on my Single Target bar I have a different skill. When I load my Single Target bar everything loads normally. When I load my AOE skill bar, everything loads except Pulsar, instead that button stays at whichever skill was there before. I have tried this with other skills and Pulsar seems to be the only one giving me problems. I have tried this across multiple characters and have the same issue.
Regarding using destruction staff abilities in your skill sets.

This is something that puzzled me at first. Any destruction staff abilities that change element depending on the type of destruction staff used arent recognized or saved when you have the staff equipped, due to the ability changing depending on staff type.

For example... If I had a flame staff equipped, and tried slotting and saving wall of elements, it wouldnt save it because its the fire version of that ability. But if I equipped a non destruction staff weapon, and slotted wall of elements, I can see the wall of elements ability doesnt show any type of element (wall of fire, wall of ice etc) and just shows as "wall of elements" as it does on the abilities page. If you save that action bar load out while not having a destruction staff equipped, it will now save the wall of elements ability in that load out. Once saved, re-equip your desired destruction staff, and the abilities will now load whenever you load that load out.
Im guessing your problem may be the same due to most destruction staff abilities changing depending on the destruction staff equipped.
I hope this made sense, Ive just woken up lol xP

Lets just hope this addon gets fixed soon, cause I dont know about you guys, but this is my most used addon. I feel crippled now that I cant adapt to situations with the push of a button lol
I'm still narrowing down the name differences in the skills. Impulse should work now. I'll check wall tonight.
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Old 06/26/14, 06:54 AM  
Reverant_Spark

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Re: Pulsar Ability not Working

Originally Posted by static_recharge
I have done some experimenting and it doesn't seem like the "Pulsar" ability (last active ability in the destruction staff skill line morphed to pulsar) works properly. I have two skill sets saved for my active 1 bar, for example an "AOE" skill set and a "Single Target" skill set. On my AOE bar I have Pulsar and on my Single Target bar I have a different skill. When I load my Single Target bar everything loads normally. When I load my AOE skill bar, everything loads except Pulsar, instead that button stays at whichever skill was there before. I have tried this with other skills and Pulsar seems to be the only one giving me problems. I have tried this across multiple characters and have the same issue.
Regarding using destruction staff abilities in your skill sets.

This is something that puzzled me at first. Any destruction staff abilities that change element depending on the type of destruction staff used arent recognized or saved when you have the staff equipped, due to the ability changing depending on staff type.

For example... If I had a flame staff equipped, and tried slotting and saving wall of elements, it wouldnt save it because its the fire version of that ability. But if I equipped a non destruction staff weapon, and slotted wall of elements, I can see the wall of elements ability doesnt show any type of element (wall of fire, wall of ice etc) and just shows as "wall of elements" as it does on the abilities page. If you save that action bar load out while not having a destruction staff equipped, it will now save the wall of elements ability in that load out. Once saved, re-equip your desired destruction staff, and the abilities will now load whenever you load that load out.
Im guessing your problem may be the same due to most destruction staff abilities changing depending on the destruction staff equipped.
I hope this made sense, Ive just woken up lol xP

Lets just hope this addon gets fixed soon, cause I dont know about you guys, but this is my most used addon. I feel crippled now that I cant adapt to situations with the push of a button lol
Last edited by Reverant_Spark : 06/26/14 at 06:55 AM.
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Old 06/25/14, 04:47 AM  
Ssidious

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Originally Posted by Tizerak
1.2 Broke the outfitter. I can create sets of gear or skills, but when I go to activate them = nada.
Your addons are amazing please update them for the new patch! Thank you.
there is a bug with your saved variables that has nothing to do with the mod itself

Saved Variables Bug and AddOns ToU
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Old 06/24/14, 08:46 PM  
Tizerak

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1.2 Broke the outfitter. I can create sets of gear or skills, but when I go to activate them = nada.
Your addons are amazing please update them for the new patch! Thank you.
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Old 06/23/14, 06:05 PM  
Ssidious

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Re: Pulsar Ability not Working

Originally Posted by static_recharge
I have done some experimenting and it doesn't seem like the "Pulsar" ability (last active ability in the destruction staff skill line morphed to pulsar) works properly. I have two skill sets saved for my active 1 bar, for example an "AOE" skill set and a "Single Target" skill set. On my AOE bar I have Pulsar and on my Single Target bar I have a different skill. When I load my Single Target bar everything loads normally. When I load my AOE skill bar, everything loads except Pulsar, instead that button stays at whichever skill was there before. I have tried this with other skills and Pulsar seems to be the only one giving me problems. I have tried this across multiple characters and have the same issue.
what kind of staff are you using ? can you try using all 3 elements and se wich work and wich don't ? (i don't have a magetype high enough )
Last edited by Ssidious : 06/23/14 at 06:07 PM.
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Old 06/22/14, 09:39 AM  
static_recharge
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Pulsar Ability not Working

I have done some experimenting and it doesn't seem like the "Pulsar" ability (last active ability in the destruction staff skill line morphed to pulsar) works properly. I have two skill sets saved for my active 1 bar, for example an "AOE" skill set and a "Single Target" skill set. On my AOE bar I have Pulsar and on my Single Target bar I have a different skill. When I load my Single Target bar everything loads normally. When I load my AOE skill bar, everything loads except Pulsar, instead that button stays at whichever skill was there before. I have tried this with other skills and Pulsar seems to be the only one giving me problems. I have tried this across multiple characters and have the same issue.
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Old 06/15/14, 08:43 AM  
Ssidious

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Originally Posted by HyperStorm
Hello Wykkyd.

I think the plugin is almost perfect. However, there are still two major problems.

1) If you're trying to save two identical rings, it does not work.
If you try to load the gear is usually only one of the two identical rings
created.

2) It is currently not possible to use the second gear / skill bar that one with
level 15 unlocks. The plugin gets confused and it swaps the Gears and Skills.

It would be great if you could still fix these two problems. That would be all perfect
1) i haven't tried saving 2 identical rings yet , but something that worked for me in skyrim (with identical problem different mod) was to change an enchant on one of the identical items , instead of magika regain for instance you could change one to reduce magika cost

2) not sure what you mean by that but as Wykkyd explained b4 the API doesn't allow for switching skills on the inactive skillbar , if you're trying to load or save something on your 2nd skillbar you will have to manualy switch the skillbar and save seperatly or if you want to load then just switch the skillbar and the mod will load it automaticly.
you can save both skillbars under the same name by the way.

both these things are out of the modder's hands due to the limits of the posibilities that zenimax has put in the game
Last edited by Ssidious : 06/15/14 at 08:45 AM.
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Old 06/14/14, 07:48 AM  
Devolus

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I set a macro to load two different skill sets and two gear sets. Seems the macro decides to only choose 1 skill set and gear set, and refuses to save the two separate sets.
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Old 06/14/14, 06:29 AM  
HyperStorm

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Hello Wykkyd.

I think the plugin is almost perfect. However, there are still two major problems.

1) If you're trying to save two identical rings, it does not work.
If you try to load the gear is usually only one of the two identical rings
created.

2) It is currently not possible to use the second gear / skill bar that one with
level 15 unlocks. The plugin gets confused and it swaps the Gears and Skills.

It would be great if you could still fix these two problems. That would be all perfect
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Old 06/11/14, 01:43 PM  
Ssidious

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Re: Re: Re: Making a switch with one button?

Originally Posted by dtmwerks
Originally Posted by Ssidious
Originally Posted by dtmwerks
Is there a way to make a gear switch with a key or mouse button?
Yes! Use the macro system from Wykkyd's Framework.

You can bind macro's and the macro's can contain both gear and skill switches
Don't see this option under wykky's settings, what do I need to do?
controls settings > bind the macro window to a key
use the key to open the macro window and rightclick one of the buttons and make one
its pretty self explanatory from there on
also in controls you can bind the macro buttons themselves
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