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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:11/05/17 11:45 AM
Created:07/07/14 12:51 PM
Monthly downloads:10,744
Total downloads:246,694
Favorites:340
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous
3.2
FCO ItemSaver  Popular! (More than 5000 hits)
Version: 1.1.5
by: Baertram [More]
FCO Item Saver
Short form: FCOIS

Application is Fast API ready

!!! Please see the changelog for the latest added features and fixed bugs !!!

Last change:
Please read the changelog / click the changelog link at the addon popup inside Minion


What s the idea of this addon?
Do you want to get a better overview inside your inventory?
Did you also destroy an item you wanted to keep for higher levels, any research or just sell at the guild store?
Do you want to mark those items somehow so they are easily recognizable in your inventories?
Do you want to get an error message if you try to destroy/deconstruct/sell/trade/equip/read/use/mail/etc. any of your "special" items?
Do you want to confirm the equipping of bindable items before it gets bound to your account?
Do you use several different armor sets and want to mark each armor, weapon & jewelry item with an icon, so you can easily see and switch those sets?
Do you want to mark complete equipped items as a special set (heal, dd, tank, off-tank, quest, etc.)?
Do you want to automatically mark ornate items to select them with 1 click at a vendor?
Do you want to automatically mark intricate items to select them with 1 click at a deconstruction panel?
Do you want to automatically mark your researchable items that you need for your crafting skills (needs the addon "Research Assistant" activated)?
Do you want to automatically mark your set parts (filtered by their trait so only your divine and sharpened stuff gets marked)?
Do you want to automatically mark your non-wished set parts for selling & deconstruction, depending on their item quality?
Do you want to avoid depositing items to a guild bank where you are not able to withdraw (because of missing guild rights) them again?
Do you want to totally set up the marker icons you can use (color, texture, size, etc.)?
Do you want to setup the behaviour for each marker icon differently (save my items so they won#t et destroyed but can be mailed, etc.)?

This addon will help you with all these points, and many more!

List of features:
  • Distinguish between unique item IDs (different enchantment, level, style, ...) and non-unique item IDs (same name = same item)
  • Mark items with several icons (About 60 different icons to choose from) -> You can use keybindings to mark/unmark the icons too
  • Fully customizable icons (size, color, position, texture)
  • 10 dynamic icons - Each icon can behave different at the same panel! e.g. block an item at the deconstruction panel but allow another one.
  • Hide/Show/Only show the marked items (filter them with 4 different filters, each assigned to different icons)
  • Remember each filter state for inventories (bank, player, trade, mail, deconstruction, improvement, enchanting creation, enchanting extraction, guild store, guild bank, craft bag)
  • Right-Click/Context menus + new buttons at inventories
  • SHIFT + Right click to remove/reset all shown marker icons (reset will only work until a realoadUI was done somehow, manually or by zone change etc.!)
  • Mark/Unmark all items at an inventory with one click
  • Mark/Unmark gear sets with one click
  • Undo your last action with one click
  • Block researching/enchanting/deconstruction/destruction/extraction/mail sending/trading/selling for marked items (does also block the keybindings for keyboard players!)
  • Show confirmation dialog before binding an item to your account (dialog shows the name and color of the item)
  • Define your own equipment gears (5 different possible, each of them can be disabled) by using different icons & names
  • Filter your inventories for all equipment gears, or choose one of the equipment gears from a dropdown list (right click the equipment gear filter icon at the bottom of your inventories to show a context-menu)
  • Filter your inventories for researchable/deconstructable/improvable items, or choose one of these from a dropdown list (right click the research filter icon at the bottom of your inventories to show a context-menu)
  • Automatically mark ornate items with an icon
  • Automatically mark intricate items with an icon
  • Automatically mark researchable items with an icon (addon "ResearchAssistant" must be installed and active!)
  • Automatically mark known recipes for selling at the guild store (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark unknown recipes (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark new crafted items with an icon (with the possibility to only mark new crafted set parts)
  • Automatically mark new gained set part items (from your loot) with an icon
  • Automatically mark set parts (choose which traits will be marked)
  • Automatically mark non-wished set parts (non chosen traits) with another icon, or make it dependent to the item's quality
  • Automatically mark set parts that are tracked via addon SetTracker with an FCOItemSaver icon
  • Block containers from auto looting, even if auto loot is enabled in standard ESO settings
  • Block recipes from beeing read if they are marked with an icon
  • Keybindings to filter icons at the current inventory
  • Keybindings to mark/demark items
  • Support for several addons, like "CraftBagExtended", "Research Assistant", "AdvancedFilters", "Inventory Grid View", "Khrill Merlin the Enchanter", "Quick Enchanter", "DoItAll", "Chat Merchant", "Dustman", "ESO Master Recipe List" and many other addons
  • And many other features
To check all features please have a look at the ingame settings menu.

New - Support for "AdvancedFilters" filter plugins:
Select FCOItemSaver marked items from AdvancedFilters dropdown boxes.
Install this addon: AdvancedFilters plugin - FCOItemSaver

For developers:
Please have a look at the developers section further down in this description text.

The changelog was moved to the appropriate panel, because Minion will finally be able to show the changelog correctly too. Please click on the blue text "Changelog" inside Minion's addon popup.


FCO ItemSaver was developed on base of ingeniousClowns Item Saver!
Meanwhile I've changed ALL the coding and added more icons, filters, features, removed some bugs and non wished behaviours, etc.

This addon eases the handling of your items inside your inventory, bank, player2player trading, mails, guild bank, vendors, guild stores, craft bag etc.
It will provide you 22 different icons (changeable - select from a long list of available icons) for your
inventory items which you can easily activate/remove by the right click mouse menu.
It will provide you with 5 selectable gear set (you choose the description and the icon!).
It will also provide you with the possibilities to mark complete sets at once, with/without weapons and with/without jewelry.

1st icon - Red lock: Intended to show this item as locked for later usage
2nd icon + 4th. icon - Green and light blue helmet: Intended to mark your current equipment (5 different gear sets are possible!) for an easier overview (especially at the repair stations)
3rd icon - Gray analysis icon: Intended to mark your next item(s) for reasearch
5th icon - Yellow coins: Mark item for later selling
6th icon - Another gear set 3
7th icon - Another gear set 4
8th icon - Another gear set 5
9th icon - Deconstruction
10th icon - Improvement
11th icon - Sell at guild store
12th icon - Intricate
13th - 22nd icon - Dynamic icons

The following global variables are available for the different icon numbers:
Code:
FCOIS_CON_ICON_LOCK					= 1
FCOIS_CON_ICON_GEAR_1				= 2
FCOIS_CON_ICON_RESEARCH				= 3
FCOIS_CON_ICON_GEAR_2  				= 4
FCOIS_CON_ICON_SELL					= 5
FCOIS_CON_ICON_GEAR_3				= 6
FCOIS_CON_ICON_GEAR_4				= 7
FCOIS_CON_ICON_GEAR_5				= 8
FCOIS_CON_ICON_DECONSTRUCTION		= 9
FCOIS_CON_ICON_IMPROVEMENT			= 10
FCOIS_CON_ICON_SELL_AT_GUILDSTORE	= 11
FCOIS_CON_ICON_INTRICATE			= 12
FCOIS_CON_ICON_DYNAMIC_1			= 13
FCOIS_CON_ICON_DYNAMIC_2			= 14
FCOIS_CON_ICON_DYNAMIC_3			= 15
FCOIS_CON_ICON_DYNAMIC_4			= 16
FCOIS_CON_ICON_DYNAMIC_5			= 17
FCOIS_CON_ICON_DYNAMIC_6			= 18 
FCOIS_CON_ICON_DYNAMIC_7			= 19 
FCOIS_CON_ICON_DYNAMIC_8			= 20 
FCOIS_CON_ICON_DYNAMIC_9			= 21
FCOIS_CON_ICON_DYNAMIC_10			= 22
In addition this addon provides you 4 filters to hide/show the marked items.
1 for locked items, 1 for the 5 equipment gears, 1 for the research/deconstruction/improvement items and 1 for selling/selling at guild store and intricate items.
You are even able to split the filter buttons, so they will remember their state for each of the above mentioned panels (inventory, crafting stations, vendors, guild stores, etc.)!

Each filter got 3 states, indicated like a traffic light: ON (green), ONLY SHOW MARKED ITEMS (yellow) and OFF (red).


How to use this addon?


Icons:
Simply right-click with your mouse on an item in your inventory/crafting station/bank/guild bank/etc. and choose one of the new "FCOItemSaver" menu entries.
Each item you enable an icon for will change the right-click menu text to the appropriate "disable" afterwards and it'll change the color of the enabled entry too.

Filters:
You are able to enable/disable the filters inside your inventory/the crafting stations/the bank/the guild bank/the trade panel/the mail panel/the vendor panel/the enchanting table creation&extraction, the craftbag and others by clicking the 4 icons at the bottom of your inventory.
Green icon: Filter is enabled. Marked items are hidden
Red icon: Filter is disabled. Marked items are shown.
Yellow icon: Filter is only showing marked items

The yellow filter will always weight more then the green filter. So enabling yellow filters will show the filter's items prior to hiding the other items only filtered with green!

You could also use chat commands to enable the filters.
If you just enter /fcois into the chat you will see a list of ALL chat commands.


Supported chat commands
'help' / 'list': Shows this information about the addon
'status' / '': Shows actually enabled filters
'filter1': Show/Hide category 1 (lock symbol) items
'filter2': Show/Hide category 2 (helmet symbol) items
'filter3': Show/Hide category 3 (research symbol) items
'filter4': Show/Hide category 4 (coins symbol) items
'filter': Show/Hide category 1 - 4 items
'alloff': Show categories 1 to 4 items
'allon': Hide categories 1 to 4 items
'allshow': Only show marked items of categories 1 to 4
'd': Enable/Disable the debug mode with only some messages shown
-> Adds an entry to the context menu of inventories which shows you the bagId and slotIndex. If you click this entry the chat edit box will get a /zgoo entry where you only need to exchange
the placeholder <iconIdHere> with an FCOIS iconId, and you're able to check if the item is saved in the marker database. The addon will automatically calculate and show you the unique ID used
for that item).
'dd': Enable/Disable the deep debug mode with more details
'ddd' <value>: Set the deep debug depth. Value <value> is valid between 1 (less details) and 5 (full details)

Possible <filterPanel> values are (coming from library libFilters 2.0 !):
--LF_INVENTORY = 1
--LF_BANK_WITHDRAW = 2
--LF_BANK_DEPOSIT = 3
--LF_GUILDBANK_WITHDRAW = 4
--LF_GUILDBANK_DEPOSIT = 5
--LF_VENDOR_SELL = 7
--LF_GUILDSTORE_SELL = 11
--LF_MAIL_SEND = 12
--LF_TRADE = 13
--LF_SMITHING_DECONSTRUCT = 16
--LF_SMITHING_IMPROVEMENT = 17
--LF_SMITHING_RESEARCH = 18
--LF_ALCHEMY_CREATION = 19
--LF_ENCHANTING_CREATION = 20
--LF_ENCHANTING_EXTRACTION = 21
--LF_FENCE_SELL = 24
--LF_FENCE_LAUNDER = 25
--LF_CRAFTBAG = 26
Possible <filterValue>: true / false / show
'filter1 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 (lock symbol) at panel <filterPanel>
'filter2 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 2 (helmet symbol) at panel <filterPanel>
'filter3 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 3 (research symbol) at panel <filterPanel>
'filter4 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 4 (coins symbol) at panel <filterPanel>
'filter <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 to 4 at panel <filterPanel>
'allon <filterPanel>': Hide categories 1 to 4 at panel <filterPanel>
'alloff <filterPanel>': Show categories 1 to 4 at panel <filterPanel>
'allshow <filterPanel>': Only show marked items of the categories 1 to 4 at panel <filterPanel>
'debug': Enable/Disable debug messages. [Attention] This will flood your local chat!

Compatibility
-Compatible with "Advanced Filters & plugins"
-Compatible with "Research Assistant"
-Compatible with "Inventory Grid View"
-Compatible with "Chat Merchant"
-Compatible with "Merlin the Enchanter"
-Compatible with "Quick Enchanter"
-Compatible with "DoItAll" (AttachAll, ExtractAll, etc.)
-Compatible with "Dustman"
-Compatible with "CraftBagExtended"
-Compatible with "SetTracker"
-Compatible with many other addons


Known bugs
-Items having the same name and level will automatically get the icons activated/deactivated if you only enable it for one of them. As the items got no unique ID and the item names are the same too, this bug comes from the ZOS developers and I can't fix this.

Please report any further bugs via my author portal bugs panel. Thanks.
Thx for your interest.

Many thanks to the following people:
-Lumber, for his French translations
-Snoopy, for his French translations
-maward00, for the bugfix with the research filter
-vaagventje, for the idea to fix the bug with automatically junked items and for many, many bug testing and new ideas!
-Garkin, who is always a helping hand with much knowledge!
-Ayantir, for translating the addon into French
-Circonian, who helped a lot during debugging and testing the performance
-merlight, who recoded the libFilters library and removed some performance bottlenecks with other addons
-Randactyl, for maintaining libFilters and AdvancedFilters
-Kwisatz, for translating into Spanish and French
-Chou, for translating very much into French (French players, visit this website: http://www.elderscrolls-online.fr)
-ForgottenLight, for translating the addon into Russian
-k0ta0uchi, BowMoreLover for translating the addon into Japanese
-Llwydd, for translating the addon into French

For developers

You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
Lua Code:
  1. If FCOIS then
  2.  ---FCO ItemSaver is loaded
  3.  --Now check if PlayerActivated already run for the addon
  4.  If FCOIS.addonVars.gPlayerActivated then
  5.    --Player activated event finished for FCOIS
  6.  end
  7. end
Or you could use the library "LibLoadedAddons" to check if the addon is loaded properly.
The library entry for FCOIS is added after the PlayerActivated event was fired, not before!
Lua Code:
  1. local FCOIS_isLoaded, FCOIS_Version = libLoadedAddons:IsAddonLoaded('FCOItemSaver')
  2.     if FCOIS_isLoaded then
  3.         ---FCO ItemSaver is loaded and PlayerActivated was loaded
  4.         d("[FCOItemSaver] is loaded with version " .. tostring(FCOIS_Version))
  5.     end
  6.  end
  7. end

API functions
There are several API functions to check if an item is filtered, is protected, is protected at a special filter panel (bank withdraw, guildbank deposit, mail send, player 2 player trade, etc.).
Please check the file "FCOIS_API.lua" within the addon folder. The functions are in there and described by their comments.


Donation
If you like whyt I did and want more features, just want to thank me or say hi, you can send me some comments, ideas, wishes, items or even ingame gold to Player "Glacies" on the EU server. I'm happy about any feedback!
Please use the bugs panel to report any found new bugs.
Changelog
1.1.5
Removed forgotten chat debug messages

1.1.4
-Fixed Craftbag items not protected via drag&drop at refine panel
-Fixed Craftbag items not protected via drag&drop at alchemy panel
-Fixed Craftbag items not protected via drag&drop at enchanting panel
-Fixed chat and on-screen messages for some panels
-Added protection at crafting stations (Retrait, Alchemy, Refine): Slotted items will be automatically removed if they get marked /and thus protected)
-Added support for marker icons and protection at the new retrait (Transmutation) panel
-Added additional inventory button (flag) at the Transmutation panel

1.1.3
-Removed "Anti-enchant" protection for Maelstrom and Master weapons, as they can be enchanted without loosing their special abilities now.

1.1.2
-Updated LAM menu
-Updated API
-Fixed: Vendor protection was not working due to a variable change from ZOs
-Fixed: Sell icon protection for ornate items was not checked against isItemOrnate() so every item with a sell icon, which was not ornate, was not protected properly

1.1.1
-Added: Settings to remove "sell"/"sell at guild store" marker icons, if any other marker icon gets set.
Default value: Disabled
-> See "Automatic de-marking" -> "Sell"


1.1.0
-Fixed: Shields get marked with the automatic set part marker items now

1.0.9
-Updated libFilters to fix filters at crafting stations

1.0.8
-Updated API
-Updated libFilters to fix filters at crafting stations

1.0.7
Fixed: Mark / Unmark all icons by help of the additional context menu "flag" button didn't work

1.0.6
-Fixed: Ask before bind dialog will be shown again for current API version.
Option and dialog will be disabled with next patch automatically
-Added: Option to mark "sell in guildstore"only for unbound items.
-> Check settings -> Color & icons -> normal icons -> Sell in guild store

1.0.5
-Added patches for next API raise
-Fixed "Shift+right mouse button" -> remove all marker icons at popup dialog (research, enchant)
-Added option to automatically mark research scrolls with the lock icon if they are wasted if you use them (e.g. your research got 30 minutes left and the scroll will bosst the reserch for 1 day) -> Depends on the addon "Detailed Research Scrolls"!
Check settings -> Automatic marking -> Research
-Added automatic marking of "The Master's" and "Maelstrom" weapons & shields as set parts! No further set part options will apply (like non-wished set parts)!
-Added prevention against re-enchanting "The Master's" or "Maelstrom" weapons & shields (no setting yet to turn the prevention off as I thought NOBODY will have the idea to re-enchant the weapons/shields...)
-Moved the additional inventory context menu buttons at the crafting stations a bit more to the left as the next patch will introduce a "status" seot header there (in order to sort your items by equipment state).
The icons from ZOs showing the equipped status will be at the same position liek the FCOIS marker icons :-( So you need to move them via Settings -> icons -> positions -> crafting stations (I've moved them to offset 5).

1.0.4
Added: Option to automatic mark set part items with the non-wished icon, if the level of the set part is bewlo a threshold value.
Options -> Automatic marking -> Set parts -> Scroll down to "Non-wished" section
Updated: libAddonMenu
Another Fix: ZOs locked items -> Transfer/Migrate to FCOItemSaver lock marker icon for subscriber bank

1.0.3
Fixed: ZOs locked items -> Transfer/Migrate to FCOItemSaver lock marker icon

1.0.2
-Fixed: Crafted items won't be marked as set parts if already marked as "crafted"
-Fixed: Settings menu sometimes not shown properly

1.0.1
-Fixed: Automatic Marking of researchable items (needed addon: ResearchAssistant)
Important: ReserchAssistant is adding information to each inventory slot AT THE TIME YOU SHOW THE SLOT in your inventory!
So if the automatic marking is not working properly this sometimes is related to the functionality of ResearchAssistant.
Please use the aditional inventory "flag icon" menu to scan you whole (check the ALL inventory tab) inventory for Automatic marking -> Researching if you feel it should be updated.

-New feature: Hide the player progress bar inside the character screen, if you open the context menu at a character slot (armor, weapons, jewelry, posion) so the context menu is shown properly.
The player progress bar will be unhidden again if the context menu closes.
-Changed the file structure for some more functions.

1.0.0
Totally new code and file structure.

Fixes
-LAM Settings somewhere not looking the same for all marker icons
-Context menus not showing all entries because the screen ends
-Junk not working sometimes
-Recoded a lot of the source code
-Split the big addon file into several filenames
-And many other smaller fixes

Added/Changed

Unique item IDs VS. ItemInstanceId
Each item got an itemInstanceId which is the same, even if the item differs in level, quality, enchantment etc.
And each item got a uniqueItemId which differs if the level, style, quality, enchantment are different. Sometimes even totally the same items got different unique IDs!
-> FCOIS was using the itemInstanceId since the beginning.

-Added a setting in settings -> general to enable the "unique item IDs"
This will only affect armor and weapons! All other items will still be using the itemInstanceId so you do not have to mark potions etc. several times.
Attention: To enable the unique IDs you have to set the option and do a reload of the user interface, by e.g. typing
/reloadui or using the reload UI button next to it !!!
If you just chnage the option and close the settings nothing will change until next reloadui!!!


Other addons
Added support for the addon Advanced Disable Controller UI
-> You are able to use the FCOIS filters and contextmenus in the inventories with this addon, and play with the Gamepad mode if you run around and fight.


Context menus
-Colorized the "Remove all markers" entry red in the additional inventory context menu
-Changed the self-made context menu for the filter buttons to libCustomMenu entries. The context menus are a bit wider now and if you use more than 6 marker icons (e.g. in the Lock & Dynamic filter context menu) you'll have a submenu for the dynamic marker icons in the contextmenu now.
-> If you want to remove the text next to the icons go to the settings -> filters -> filter buttons -> filter and change the "context menu tooltips" to off.
-Added setting to remove "Mark as junk" entry from context-menus for items that are protected: Settings-> Anti-Destroy
-If you mark an item at the inventory's junk tab and the item get's protected against "junk" with this marker icon, the item will be removed from the junk list automatically.
-> If this item is more than once on the junk list all the items will get marked automatically (e.g. 2x the same recipe), but only the one marked with the context menu will be removed form the junklist. Otherwise I'd have to scan the whole bag and check if the item is marked for junk... This is breaking the performance as each time you use the context menu in the inventory the total inventory get's scanned...

Automatic marking
-Added more quality settings
-Added dropdowns to the settings for Automatic marking->Sets->item traits: Each trait can have it's own marker icon now (e.g. divines = set part, sturdy = deconstruct.
-> Would be glad if you could test this together with the other Automatic Set markers, if everything works as expected. Many thanks!
Todo: Make these item trait marker settings (and only these!) character settings even if account settings are enabled

Bound set parts
-Added an option to show bound set parts with another small triangle icon at the top right edge of the name. If you hover the mouse over the item the triangle moves a bit horizontally so you're easily able to see that this is a bound item in your inventory/bank.

API for developers, check filename "FCOIS_API.lua"
!!! Addons developers using older global functions of FCOIS should please red this forum thread: !!!
http://www.esoui.com/forums/showthre...0569#post30569

Attention
Some of the existing functions like FCOIsMarked got renamed to FCOIS.IsMarked!
So some other addons might happen to not work correctly anymore.
The changes were needed in order to support the unique item IDs!

0.9.1
Fixed: Drag&drop + Double click items, splitting stacks etc. won't say "Destroying not allowed" anymore
Fixed & Added: "Mark as junk" entry is by default visible for marked items again. A new setting in the "Anti-Destroy" settings submenu will allow you to hide this context menu entry "Mark as junk" for FCOIS marked items.
-> Disabling the protective function at the current panel by using the inventory flag context menu (right clicking the flag so it is red) will always show the "Mark as junk" entry in the context menu again, even if disabled in the settings!
Fixed: Removed unneeded global variables
Fixed: "Ask before bind" dialog works as inteneded again (there still maybe problems with BOP items you get in dungeons that are BOP-tradeable and not yet bound + In the trade time window yet).
Fixed: New API functions had one parameter set wrong, but this was only related to the chat output, which was disabled for all the API functions
Fixed: Removed debug messages

0.9.0
Reordered 1/4 of the code and improved it here and there.
Began to split the addon file into several files.
Added API functions for developers, located in the file FCOIS_API.lua.
Fixed a bug wher the dynamic marker icons 5 to 10 were not recognized properly.

0.8.8
Added: If you have disabled the "Anti destroy" protection in the inventory by right clicking the addiitonal inventory flag icon (and thus disabled the 'marked container loot protection' too):
Opening a container from your inventory & getting back in the inventory the next time won't enable the anti-destroy/anti-marked container loot protections anymore so you're able to loot the next container right away.

Closing the inventory normally, without having looted a container, will re-enable the anti-destroy protection automatically if you have enabled this in the settings!

0.8.8i
Updated: French and russian translations
Added: Automatic set part marking got a new quality threshold option for the "non-wished" set parts.
Items below the quality threshold will be marked for "selling". Items equal/above the quality threshold will be marked with the non-wished set item marker icon (deconstruction e.g.)

Developer stuff:
Updated: Function FCOIS.callDeconstructionSelectionHandler(bag, slot, echo, overrideChatOutput, suppressChatOutput, overrideAlert, suppressAlert, calledFromExternalAddon, panelId)

Function is used to check if an item is marked AND protected at the current filter panel ID (bank, mail send, inventory, crafting deconstruction, crafting improvement, player2player trade, etc.).

---> A new parameter "panelId" was added:
If you specifiy the panel ID (last parameter of the function) this panelID will be checked and not the currently active one. Good to see if an item is protected at any specific panel.
Possible panel IDs are:
LF_INVENTORY
LF_BANK_WITHDRAW
LF_BANK_DEPOSIT
LF_GUILDBANK_WITHDRAW
LF_GUILDBANK_DEPOSIT
LF_VENDOR_SELL
LF_GUILDSTORE_SELL
LF_SMITHING_REFINE
LF_SMITHING_DECONSTRUCT
LF_SMITHING_IMPROVEMENT
LF_SMITHING_RESEARCH
LF_MAIL_SEND
LF_TRADE
LF_ENCHANTING_CREATION
LF_ENCHANTING_EXTRACTION
LF_FENCE_SELL
LF_FENCE_LAUNDER
LF_ALCHEMY_CREATION
LF_CRAFTBAG

0.8.8g
Fixed: Automatic item marking initiated from the additional inventory context menus (flag icon) will refresh the marker icons on the inventory items automatically now
Added: Settings for the automatic set part marking - Check if any of the FCOIS marker icons is already marked at the item and do not mark it as a set afterwards.

0.8.8f
-Added: Automatic marking of items is added to the additional inventory context menu buttons (flag icon) too so you're able to manually trigger the automatic marking of items again. Entries will be grayed out 8disabled) if any depending addon or marker icon is not given/enabled or the settings for the automatic marking is not enabled!
-Fixed: Russian translations (thanks again to ForgottenLight)
-Fixed: English typos
-Fixed: German typos

0.8.8e
Fixed: Error message with icon sort order, upon opening a context menu at the character doll

0.8.8d
-Removed: Some obsolete localization strings
-Fixed: Vendor/Launder won't try to equip items marked with an marker icon anymore (thx Phinix)
-Fixed: Typo in the "show intricate items in chat" variable which lead to wrong posted chat messages (thx Phinix)
-Fixed: Some other smaller bugs and typos
-Added: 6 additional dynamic icons
-Added more options to the automatic set marking settings:
---Mark non-wished set parts (set parts with traits that you did not select to be marked) with an alternative marker icon (standard: Deconstruction)
-Changed: Self-made additional filter button context menus were exchanged against libCustomMenu context menus, including sub-menus for the gear sets and the dynamic icons
-Changed: The total filter button context menus were reworked
-Changed: The icon sort order will reset itsself totally to the default values if one entry was selected more than once. This will happen as a context menu of an item will be shown.
-Changed: A lot of code to reduce the filesize and use more dynamic stuff

0.8.8c
Updated French and Russian translations.
Thanks to all contributors!

0.8.8b
-Updated libFilters v2 to the newest version
-Fixed a bug where items are equipped if you want to add them to a mail via the keybinding and the item was marked with a FCOIS marker icon
-Fixed a bug with the automatic quality marking settings where the settings were not changeable
-Added options to allow eating, using, reading food/drinks/style motifs/recipes if the item is marked and you set the additional inventory flag settings to "off" (righ click the flag until it's red). This will only work directly in your inventory!
-Added more options to the automatic set marking settings:
--Only mark if not already marked to be sold/sold at a guild store
--Only mark if a chosen trait (armor, jewelry, weapon) applies to the set part -> Filter the set parts that get marked so only your divine and sharepned stuff e.g. will be marked automatically
--Only mark if not already marked via the SetTracker addon (with a FCOIS marker icon -> See settings->Automatic markers->Sets->SetTracker
-Changed the automatic marking settings menus
-Changed the SetTracker FCOIS settings: Only the SetTracker tracking states are shown in FCOIS settings where you've changed the SetTracker tracking state name from the standard value to a custom one.

Please note: Changing SetTracker addon settings needs a /relodui (reload of the user interface) so FCOIS settings will change and show the new SetTracker tracking states e.g.

0.8.8a
-Fixed SetTracker support: New items in your inventory will be automatically checked and marked if they are tracked with SetTracker
-Updated: The settings menus for automatic item markin was rebuild
-New: Choose your icon for the automatic item marking of a chosen quality now (instead of using the lock icon all the time)
-New: New setting in the automatic marking settings to prevent marking of items if it is marked for selling already.

0.8.8
-Updated API version and made addon compatible with patch 2.7 Homestead
-Fixed: Bug at vendors, where marked items would be equipped if the keybinding to sell was used too quick
-Added: Support for addon "SetTracker":
Mark your worn, inventory and/or bank set parts, which get tracked with SetTracker, with a FCOIS marker icon so you are able to filter and save them!
-> Check the settings of FCOIS -> Marking -> Automatic marking -> SetTracker
Known problem: This settings menu will only update the contents (number of tracker options and the chosen FCOIS marker icon for each tracker option), if you have changed them within the SetTracker addon settings, if you do a reloadui!

Show SetTracker set tooltips as you hover your mouse over the FCOIS marker icons (needs the FCOIS tooltips enabled! You need to switch the inventory to another inventory filter and back, if you have just set a set note via SetTracker, in order to get the marker icon tooltip updated.)

Scan inventories as you login/reloadui and mark the SetTracker tracked sets with an FCOIS icon.

-Fixed: Other smaller bugs

-Added: New option to mark known recipes for selling at the guid store (needs the addon SousChef enabled -> See tooltips of the options at the settings Marking -> Automatic marking -> Recipes)


0.8.7i
-Fixed found erros and implemented some features for "DoItAll with FCOIS support" so the extraction/deconstruction will be able to mass-deconstruct/-extract items with marker icons like in FCOIS itsself.
Means: If you mass-deconstruct/-extract via addon "DoItAll with FCOIS support" then items marked with "deconstruction" marker icon will be deconstructed if the FCOIS settings allow this, etc.
Update of DoItAll with FCOIS support will be coming in the next days.
-Fixed anti-destroy messages, performance issue at icon checking and added new setting to indent the right-click context menu entries of FCOIS at the inventories with spaces (for a better readability).
-Fixed the non-working SHIFT+Right mouse button functions at the bank&guild bank withdraw panels.
-At the enchanting station, creation panel, the filter buttons are not filtering any icons. This is due to a bug in libFilters and needs to be fixed internally in the library.
I've updated the library locally in this FCOIS release to version libFilters 2.4, including the fix.
-Fixed dynamic icons not filtering properly at guild store and other panels
-Automatic icon marking is improved and quicker now
-Crafting refine panel got filter buttons now (nee dto enable them in the settings if needed!). There are no protective funcitons for the refinemant panel so far, so just filter them (show/only show/hide) is possible.
-Updated translations -> Thanks to all of you who helped!

Many thanks to my BETA testers manavortex, Thirn and hagermanj!


0.8.7h
-Added Craftbag support at bank deposit
-Added deconstruction setting: Allow deconstruction for "marked for deconstruction" items, even if the item is marked with other marker icons (like a gear set icon e.g.)
-Added automatic de-marking setting: Autoamtically demark all markers on items marked for "deconstruction"

-Fixed keybindings and external addons calling global function FCOMarkItem were not using the "Automatic de-marking" functions properly
-Fixed Craftbag support at guild bank deposit
-Fixed Craftbag support at mail send panel (if opened directly from elsewhere, where the craftbag was opened. e.g. from the bank deposit craftbag)
-Fixed dynamic icons not allowed for deposit at bank
-Fixed dynamic icons not allowed for deposit at guild bank
-Fixed dynamic icons not allowed for withdraw from bank
-Fixed dynamic icons not allowed for withdraw from guild bank
-Fixed destroying allowed for dynamic icons at bank withdrawn
-Fixed destroying allowed for dynamic icons at bank deposit
-Fixed destroying allowed for dynamic icons at guild bank deposit
-Fixed destroying "not allowed" text for dynamic icons
-Removed changed function codes
-Removed global variables
-Removed debug messages
-Removed old stuff only needed for API changes in the past
-Some other smaller fixes

0.8.7g
Updated library libAddonMenu 2.0 to r23

0.8.7e
Fixed: Some global variables and debug messages were removed.

Added:
SHIFT+Right click an item to remove all marker icons. SHIFT+Rightclick the item again to restore the marker icons (restore will only work until next logout/reloadui/exit of the game)
-> This is an option inside the "marker settings". You need to enable it if you want to use it!

Added: More protective functions for crafting (Enchanting, Smithing, Woodworking, Clothing)
If you mark an item that is currently inside the creation/extraction/improvement slot of a crafting station it will be removed from the crafting slot again.
If you somehow managed to get a protected item into a crafting slot and you try to extract/deconstruct/improve/destroy it the item will be checked for marker icons and removed from the slot automatically again.

Updated translations:
Japanese translations. Many thanks to k0ta0uchi!
French translations. Many thanks to Ayantir.


0.8.7d
Fixed: If you had enabled the "Remove/Restore current marker icons by clicking the FCOItemSaver context menu header line":
The removed icons were transfered to the next item that you tried to remove icons from (copy), instead of removing them both and retsoring them both individually for each item.

0.8.7c
-Removed unneeded/duplicate library folders
-Added option: Always use client language as addon's language
-Cleaned up changelog. removed older versions as the changelog became realy slow!

0.8.7b
-Removed global test variables
-Updated library libAddonMenu 2.0 to a patched version to let the submenus in submenus update their disabled state correctly
-Updated library libCustomMenu

0.8.7
Updated API to 100017
Added screenshots for new functions (At the end of the images)

-Fixed: Removing armor parts did not update the armor indicator label
-Fixed: Removing/Changing weapons did not update the weapon markers sometimes
-Fixed: The standard offset for the filter buttons were changed
-Fixed: Tel-Var stones label was on-top of the filter buttons
-Fixed: Some icon names were not there anymore and got updated

-Updated: English translations
-Updated: French translations
-Updated: Japanese translations
-Updated: Russian translations
-Updated: Settings menu was restructured. Everything is sorted into several menus + submenus + submenus now.
The "split filters" setting was removed and is now always active.
This means: The old filter method where all filter panels used the same filter buttons is obsolete now.
-Updated: Default settings values were changed to enable most of the addons features, like e.g. the split filter buttons context menus
-Updated: Automatic marking of items let's you choose your icon for the automatic marking for some more options

-Added: Option to enable/disable ZOs build-in "Save item" context menu entry
-Added: Button to transfer ZOs saved items to FCOIS saved items (1st icon, the lock, will be used)
-Added: Support for CraftBagExtended addon (filtering at it's guild bank, bank, mail, trade, sell panels and using FCOIS additional inventory buttons to mark/demark all at once)
-Added: 4 dynamic filter icons
These icons can be setup each individually. You're able to change the name, size, icon, color AND where they should save a item.
This means you can setup an icon to e.g. save your item at a vendor but allow it to be deconstructed etc.
-Added: New filter button 1 (lock icon) context menu (Enable it in the settings at "Filter" -> "Filter buttons" -> "Split ..."):
Right-click the 1st filter icon button in your inventory and select your desired icon you wish to filter alone. Or choose the * icon to filter all icons in this context menu.
This context menu contains the lock icon and the new 4 dynamic icons.

And many other smaller fixes and updates at the code to improve performance.

0.8.6d
-Fixed: The standard language was always english and did not chnage properly to the chosen one (due to a typo)

0.8.6c
-Fixed: The ZOs item lock context menu entry was showing up again and got removed again

0.8.6b
-Fixed: Japanese and Russian translation was not working properly on first start
-Changed: Russian translation

0.8.6a
-Fixed: Inventory filter button's context menus for research/deconstruction/improvement and sell/sell at guild store/intricate were not hiding disabled icons
-Added upon request: Inventory filter button's context menus now remember their last chosen sub-filter for each panel
-Changed: Resorted the addon options panel

0.8.6
-Updated library libFilters to libFilters 2.0
-Added support for the craftbag filter buttons
-Added option to automatically mark set parts with an icon
-Updated translations to French, Japanese and Russian (thanks to all contributors!)
-Fixed some smaller bugs

0.8.5f
-Updated LAM to 2.0 r21
-Updated API to Shadows of the Hist
-Recoded the languages section (many thanks for the idea and code go to ForgottenLight)
-Fixed bug where changing a language did only select english

0.8.5e
Fixed: Switching to craftbag and back to inventory sometimes produced a lua error
Added: Japanese translation.
Many thanks to k0ta0uchi for his work on this!
Updated: libAddonMenu to v20.2
Updated: API version to 100016

0.8.5c
Fixed: lua error as craftbag was opened

0.8.5b
Fixed: Again, fixed a bug when opening the craft bag (silly craft bag is annoying me...)

0.8.5a
Fixed: Bug when opening the craft bag

0.8.5
Added: Support for the additional inventory context menu button ("flag" icon at top left corner of the inventories) at the crafting bag

0.8.4j
Fixed: Hotkeys for item marking are working again now (thx ZOs for renaming the inventory stuff without telling us :-) )
Added: Hotkey item markig is available at the craft bag now

0.8.4i
Fixed: Context menu right click does not work anymore as the context menu is opened
Fixed: Inventory's anti destroy settings will get updated (if automatic re-enabling is activated in the settings) upon diretly opening the mail, trade, guild, map, etc. panels

0.8.4h
Updated: Raised API version for the next DLC update "Dark Brotherhood" to 100015
Added: Support for the next DLC update (not fully supported: Filtering at subscriber's only "Crafting bag")
Added: Quick disable/enable of "Anti destroy" settings at all panels:
Right click the additional inventory context menu invoker button (flag symbol at the top left edge of the sort header) to change the current panel's anti-* setting!

0.8.4g
Fixed: Removed chat debug messages

0.8.4f
Fixed: Contextmenus at the research item dialog, enchant item dialog, repair item dialog etc. are shown again

0.8.4e
-Fixed: Deconstructed materials won#t get marked anymore. Only weapons and armor will be marked!
-Added: Added an option to only mark self crafted set parts

0.8.4d
-Added feature: Added an option to automatically mark self crafted items with the 'lock' icon.
This will easily save your new crafted items!
Setting is below: Automatic marking

0.8.4c
-Fixed: Glyph extraction now works for glyphs marked by the deconstruction icon, if the settings to "Allow deconstruction of deconstructable marked items" is enabled in the settings
-Fixed: Using the inventory "flag" context menu to mark/unmark all glyphs for deconstruction now works

0.8.4b
-Added feature on request: mark glyphs with "Deconstrcution" icon as well
-Reorganized the code, removed redundant parts, restructured the variables and built a global variable FCOIS which contains all the needed information for the addon.
In a future update the performance will be increased and the functions will be rebuild (someday...)

@Developes
You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
If FCOIS then
---FCO ItemSaver is loaded
--Now check if PlayerActivated already run for the addon
If FCOIS.addonVars.gPlayerActivated then
--Player activated event finished for FCOIS
end
end

0.8.4a
-Added feature: Automatically mark unknown recipes with the lock icon
Attention: You need the addon SousChef activated AND you need to ENABLE the option 'List Characters Who Know Recipe' in the SousChef addon settings!
-Added: Option to select if the unknown recipe only should be checked for the current character.
If this option is disabled (standard: disabled) the addon will only mark recipes that are unknown for the SousChef 'Main Provisioner Character'

0.8.4
-Added: Option for guild banks (check settings menu -> "Anti-Destroy" section -> "Guild banks":
Prevent deposit of any item (even unmarked ones) if you do not got the rights to withdraw items from this guild bank again.
Attention: The keybind "E" will change from "Deposit" to "Equip" for equipable items! So please be aware
-Updated: Library libAddonMenu 2.0 to version 20

0.8.3b
-Fixed: Opening mail send panel from a vendor did not change the "Anti-mail" options in the additional inventory context menu ("flag" icon at the top left corner of the inventories).
-Added: Option to colorize the additional inventory context menu button ("flag" icon at the top left corner of the inventories) green/red, if the "Anti-*" functionality is enabled/disabled.

Example:
if the "Anti-Trade" functionality is enabled and you open the trade panel the flag symbol will be green. if you disable it it will get red. If it will be enabled (automatically as the trade panel closes or manually via the context menu) it will get green again.
The same behaviour for the mail, player inventory, guild bank, bank, guild store, fence, launder, vendor, deconstruction, rune extraction, rune creation, improvement and other panels!

Standard value: Off (Enable it at the settings under "Additional buttons", scroll down to the bottom of the FCOIS settings)

0.8.3a
-Fixed: Manifest file's version
-Fixed: A missing texture

0.8.3
Update: Raised the API to 100014 (Thieves Guild) -> Please enable "Out of date" addons in the ingame addon manager as long as the Thiefes Guild is not active on the live server!
-> Made the addon compatible with Orsinium & Thiefes Guild (future patch!)

0.8.2a
Fixed: Item marking by a keybind/other addon was not refreshing the inventory properly

0.8.2
-Added feature on request: Disallow reading of marked style motifs (New setting inside the "Anti-Destroy" settings -> scroll down near the bottom. Standard value: Enabled)
-Added feature: Disallow drinking of marked potions (New setting inside the "Anti-Destroy" settings -> scroll down near the bottom. Standard value: Disabled)
-Added feature: Disallow eatingof marked food (New setting inside the "Anti-Destroy" settings -> scroll down near the bottom. Standard value: Disabled)
-Added feature: Disallow usage of marked reapir kits (New setting inside the "Anti-Destroy" settings -> near the anti-deconstruct & research options. Standard value: Disabled)
If enabled you won't be able to select the marked repair kits inside the repair popup dialog. It behaves just like the research popup dialog.


0.8.1
-Fixed: A bug with function FCOMarkItem. If you used the itemId -1 to mark/unmark all items at once, the final run also executed the function with itemId -1 again which lead into a NIL bug.
-Added 2 new options at the new "Automatic De-Mark" options menu.
Both options are disabled as standard! You need to manually enable them.

1. De-Mark all if you mark an item for selling
2. De-Mark all if you mark an item for selling at the guild store
If the option is enabled, in both cases, all marker icons will be removed before the new marker icon (sell, sell at guild store) will be set. This way items that should be sold will loose all marker icons so they are easily found with your sell/sell at guild store filters

0.8.0
Added: Keybinding & option to choose a standard marker icon, which can be set with this keybind

0.7.9f
Added: 12 new keybindings to mark the items in your inventories by the help of your keyboard/gamepad with key emulator
Added: library LibLoadedAddons -> Other addons devs can check with the addon name "FCOItemSaver" if this addon here is loaded now

0.7.9e
Updated: library libCustomMenu to version 4.1

0.7.9d
Fixed incompatibility bug with addon "Multicraft"

0.7.9c
-Updated: libFilters to version 16.1 (fixed a bug with the Alchemy filters)
-Added: Alchemy panel filter buttons and filter possibilities (activate it at the settings menu -> filters)
-Fixed: Some filters (launder, fence, improvement) were not working properly with the old filter methods (settings -> filter buttons -> split filters = false)
-Fixed: Some translations

0.7.9b
-Fixed NIL check for equip item function

0.7.9a
-Fixed debug message left in code
-Updated libMainMenu-2.0 to current version

0.7.9
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html
-Fixed some functions that were removed with update 2.2

0.7.8d
-Updated: Reorganized the whole settings menu:
New submenus, better/enhanced description texts, combined settings where they belong together
-Fixed: The settings for "Reactivate Anti-* automatically" will be en/disabled now if you en/disable the relating Anti-* setting at the settings menu! This way the Anti-* settings won't get activated automatically again if you got the Anti-* settings disabled on purpose at the settings menu.
You are still able to en/disable the Anti-* settings at the inventories 'flag' context menu.
-Fixed: Marked items, where the marker icon was disabled in the settings, won't be taken as marked any longer, and thus won't prevent the items from being destroyed
-> Exception:
Added: A new option was added where you can enable to let these icons checked, even if they got disabled in the settings!

0.7.8c
Fixed: The inventory "flag" context menu will react on the disabled icons now. Disabled entries will be hidden,the menus size will change and the additional buttons (remove all gear, remove all, undo) will hide/show depending on the relating settings (all gear sets disabled/all markers disabled).
Updated: The tooltip for the marker icons, if enabled in the settings, will show disabled icons in dark grey now (if other markers are enabled at the same item).

Attention: The filter buttons context menu will still show the disabled icons! So you are still able to try to filter the items with disabled icons, which won't show them in the inventories though.
-> Will be fixed in the future
And marked items, even if the icon is disabled at the moment, are still not able to be destroyed/sold/traded/deconstructed/improved/send by mail/sold at guild stores etc.!
Please use the inventory "flag" context menu to disable the protection temporarily at the moment!
-> This will be changed in the future

0.7.8b
-Added: Options to deactivate each icon in the context menus
Attention: The inventory "flag" context menu and the filter buttons context menu will still show the disabled icons! So you are still able to mark/demark the items with disabled icons by help of the "flag" context menu entries. But the marker icons won't be visible as long as the icon is disabled in the settings!
-> These unfinished changes will be implemented later

0.7.8a
-Fixed: Bug where the new sort order was always using the default values
-Fixed: lua error message as context menu opens after you changed the sort order
-Updated: Recoded the sort order settings. You need to select the sort order in an extra section below the icons now.
Please notice, that if you select one icon multiple times, for different sort order numbers, the default values will be used and your sort order won't be used!

0.7.8
-Fixed: Some handler performance tweaks
-Fixed: Alchemy & crafting station bug
-Added: Option to move the x-axis of the crafting station marker icons separated from the normal inventory marker icons
-Added: Options to sort the context menu entries. Use a slider to specify the nuber from 1 to (currently) 12. Each icon got this slider. The contect menu will sort the entries by your selected slider values ascending (Icon with sort = 1 will be first, icon with sort = 2 the 2nd, and so on...)

...

0.0.2 ff
Changelog was removed here as it got really big and slow.
If you want to view the whole changeloge please use the following link and download the txt file:
https://dl.dropboxusercontent.com/u/34844455/ESO%20Addons/2016-10-23_FCOItemSaver_Changelog.txt

...

0.0.2
Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.8.6a.1
183kB
08/03/16 07:10 AM
Patch


Archived Files (181)
File Name
Version
Size
Author
Date
1.1.4
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11/04/17 04:48 PM
1.1.3
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Unread Today, 08:07 PM  
wambo

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Is it possible to also filter the retrait window? It just shows all weapons and armor in inventory + bank.
I'd really love to just have the same filters I have in inventory and bank (at the bottom)
Last edited by wambo : 11/17/17 at 08:11 PM.
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Unread Yesterday, 05:23 AM  
Baertram
 
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Sorry, but I won't as it's already there in combination with addons like Set Tracker or Wishlist.
FCOIs is no set part control addon. It's just protecting your "items".

Please use addons like Set Tracker and Wishlist for this purpose.
If Whislist isn't supporting FCOIS yet then please contact the author of this addon so he/she will contact me to implement the support.

Originally Posted by lokicoon
Could you expand the automatic marking of armor and weapons by the part of armor (weapon type) and set type?
  • eg Heavy Pauldron Impenetrable >> for the Guild Store,
  • but the Heavy Head Impenetrable >> For the Deconstruction
  • and the Frosen Staff of light armor set (eg Necropotence) >> Deconstruction
Last edited by Baertram : 11/17/17 at 05:24 AM.
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Unread 11/16/17, 06:16 AM  
lokicoon

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Could you expand the automatic marking of armor and weapons by the part of armor (weapon type) and set type?
  • eg Heavy Pauldron Impenetrable >> for the Guild Store,
  • but the Heavy Head Impenetrable >> For the Deconstruction
  • and the Frosen Staff of light armor set (eg Necropotence) >> Deconstruction
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Unread 11/15/17, 02:47 AM  
Baertram
 
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Re: Pots & Food

Originally Posted by Bherdani
Can we please have the ability to tag pots and food/drink again? It used to be in there but went away, can't use gear sets or dynamics for them anymore
It's still in. But food, drinks etc. are not resaerchable and the dyanmic icons + gear are disabled for non-resaerchable items.
Just check the settings of the icon and enable the flag at "Disable research check".
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Unread 11/14/17, 08:28 PM  
Bherdani

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Pots & Food

Can we please have the ability to tag pots and food/drink again? It used to be in there but went away, can't use gear sets or dynamics for them anymore
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Unread 11/13/17, 03:12 AM  
Baertram
 
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Re: Re: Re: Re-trait

Originally Posted by syzgod
Originally Posted by Baertram
Originally Posted by syzgod
Can you add a "Reserve for re-trait" option to the right click menu please?

Oh and there is still one more debug message, I will copy here if I encounter again.
Aren't you able to use a dynamic icon for this? You can rename it to your needs etc.
Ok, will check the code if I find any debug mesage left, thanks for the hint.
Thanks for the hint from you too. Never used dynamic icons to be honest but I will check them.
They were build to fullfill whatever you want them to do
e.g. use Dynamic icon 1, rename it to "Re-trait", choose an icon that describes your need, enable the abti-protection in the dynamic icon 1 settings for your needs (e.g. block re-trait, block deconstruction, block selling, etc.).

Be sure to enable the right click context menu for the inventory filter buttons and split the lock icon into lock & dynamic ones. This way you are able to right click the lock filter button at the bottom line of your inventory to just choose lock, or dynamic 1 to 10, and just filter this icon.
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Unread 11/12/17, 05:52 PM  
syzgod

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Re: Re: Re-trait

Originally Posted by Baertram
Originally Posted by syzgod
Can you add a "Reserve for re-trait" option to the right click menu please?

Oh and there is still one more debug message, I will copy here if I encounter again.
Aren't you able to use a dynamic icon for this? You can rename it to your needs etc.
Ok, will check the code if I find any debug mesage left, thanks for the hint.
Thanks for the hint from you too. Never used dynamic icons to be honest but I will check them.
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Unread 11/12/17, 04:19 PM  
Baertram
 
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Re: Re-trait

Originally Posted by syzgod
Can you add a "Reserve for re-trait" option to the right click menu please?

Oh and there is still one more debug message, I will copy here if I encounter again.
Aren't you able to use a dynamic icon for this? You can rename it to your needs etc.
Ok, will check the code if I find any debug mesage left, thanks for the hint.
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Unread 11/12/17, 03:03 PM  
syzgod

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Re-trait

Can you add a "Reserve for re-trait" option to the right click menu please?

Oh and there is still one more debug message, I will copy here if I encounter again.
Last edited by syzgod : 11/12/17 at 03:04 PM.
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Unread 11/12/17, 08:10 AM  
Baertram
 
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Re: UI Error with FCO ItemSaver

The library libLoadedAddons needs an instance of the library libStub loaded.
There seems to be no instance loaded for you so please check your ingame addon manager and activate the entry "libStub" so it gets loaded too.

Originally Posted by julielou2
Hello Baertam

Firstly, thank you for your time and expertise producing your add-ons, which I, and many others find so helpful and improves our experience in Tamriel.

For the last two weeks or so, I have been getting the UI error message below:



Please could you advise if I need to change something on my computer to stop this message appearing? (I'm not a coder so have no clue what has made this happen)

Many thanks in advance.

Jules
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Unread 11/11/17, 06:04 AM  
julielou2

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UI Error with FCO ItemSaver

Hello Baertam

Firstly, thank you for your time and expertise producing your add-ons, which I, and many others find so helpful and improves our experience in Tamriel.

For the last two weeks or so, I have been getting the UI error message below:



Please could you advise if I need to change something on my computer to stop this message appearing? (I'm not a coder so have no clue what has made this happen)

Many thanks in advance.

Jules
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Unread 11/06/17, 11:47 PM  
Baertram
 
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Yes, marking with a marker icon prevents it from being destroyed.
Check the settings at anti-destroy. They apply to all non dynamic icons.
And have a look at the dynamic marker icons. You are able to setup each marker icon of them according to your needs (e. G. name one crafted and protect it against everything but trade and mail, and another one Set parts and protect it against everything.

Yes they use internal id's which are the same for the same item. You could distinguish armor and weapons though by level, enchantment, quality,...
In order to achieve this you need to enable the unique id's in the general settings.

Originally Posted by Deadmano
Originally Posted by Baertram
Hey, no problema bout the delayed answer.

to 1)
This would be an additional level filter for the automatic lock of items.
I could only implement it so it works in conjunction with the other stuff, like you have described it wit the quality filter (purple + cp10 = no lock / purple + cp160 = lock / no quality check + cp10 = no lock / no quality check + cp160 = lock).
This won't work for manually marked items as it is not respecting any quality or level or whatever here!
If you mark it it will be marked

If I find the time I'll have a look and implement it if possible.


to 2)
Aehm, this is the normal behaviour of the addon already?! Just right click the item and choose "Mark with/as ..." and choose any of the 22 marker icons. This item will be always marked for now and in the future if you loot this item again.
If you mark an item manually it will be marked as long as you do not remove the marker item again.
Regarding point 1, the add-on can ignore manually marked items in that case? Then the behavior will default to whatever we specify outside of that.

For point 2, really?! All these years and I only notice now? I was wondering why I had 2 of a set item and when I only marked one, both got marked... In that case, ignore that, hahaha, that is good to know! So it will match things based on the same internal ID or something I guess? So I can assume for normal stuff like Runes it'll be as simple as that? Regarding crafted items, won't internal IDs change, or will it persist?

Also, forgive me as I've never really used the custom markers besides the default "lock" option, but if an item is marked with one of the 22 options, does that still prevent deconstruction/using of an item? Else that is why I wanted a smart "lock" feature, for specific items I set.
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Unread 11/06/17, 11:30 AM  
Deadmano

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Originally Posted by Baertram
Hey, no problema bout the delayed answer.

to 1)
This would be an additional level filter for the automatic lock of items.
I could only implement it so it works in conjunction with the other stuff, like you have described it wit the quality filter (purple + cp10 = no lock / purple + cp160 = lock / no quality check + cp10 = no lock / no quality check + cp160 = lock).
This won't work for manually marked items as it is not respecting any quality or level or whatever here!
If you mark it it will be marked

If I find the time I'll have a look and implement it if possible.


to 2)
Aehm, this is the normal behaviour of the addon already?! Just right click the item and choose "Mark with/as ..." and choose any of the 22 marker icons. This item will be always marked for now and in the future if you loot this item again.
If you mark an item manually it will be marked as long as you do not remove the marker item again.
Regarding point 1, the add-on can ignore manually marked items in that case? Then the behavior will default to whatever we specify outside of that.

For point 2, really?! All these years and I only notice now? I was wondering why I had 2 of a set item and when I only marked one, both got marked... In that case, ignore that, hahaha, that is good to know! So it will match things based on the same internal ID or something I guess? So I can assume for normal stuff like Runes it'll be as simple as that? Regarding crafted items, won't internal IDs change, or will it persist?

Also, forgive me as I've never really used the custom markers besides the default "lock" option, but if an item is marked with one of the 22 options, does that still prevent deconstruction/using of an item? Else that is why I wanted a smart "lock" feature, for specific items I set.
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Unread 11/06/17, 04:14 AM  
Baertram
 
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Re: Danke

Originally Posted by Wastelcat
Hi Meister Baertram,

super Arbeit die da die ganze Zeit ablieferst, was sind da schon ein paar Debug Meldungen für eine kurze Zeit bis zum nächsten Update.

Von mir ein fettes DANKE !

Gruß

Wastelcat
Nervig sind die Meldungen
Danke für die netten Worte
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Unread 11/06/17, 04:13 AM  
Baertram
 
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Hey, no problema bout the delayed answer.

to 1)
This would be an additional level filter for the automatic lock of items.
I could only implement it so it works in conjunction with the other stuff, like you have described it wit the quality filter (purple + cp10 = no lock / purple + cp160 = lock / no quality check + cp10 = no lock / no quality check + cp160 = lock).
This won't work for manually marked items as it is not respecting any quality or level or whatever here!
If you mark it it will be marked

If I find the time I'll have a look and implement it if possible.


to 2)
Aehm, this is the normal behaviour of the addon already?! Just right click the item and choose "Mark with/as ..." and choose any of the 22 marker icons. This item will be always marked for now and in the future if you loot this item again.
If you mark an item manually it will be marked as long as you do not remove the marker item again.


Originally Posted by Deadmano
Originally Posted by Baertram
I can't follow you here Especially with the "Dustman-like" remember what was locked is already implemented?! If you manually/automatically lock an item this item will be locked again in the future if you find/get it again.

There is an automatic marking for set parts, depending on the wished traits, itme level and quality already. All non-wished set parts get marked with a sell or deconstruct item (your choice).

Non-set parts are not considered and thus you need to use an addon like Dustman for it (as example).

So what exactly are you trying to achieve?


Originally Posted by Deadmano
I had another question... What are the chances we can have the ability to specify what gets auto-locked, based on CP level? Right now, by using add-ons such as Auto Category (essential), I find myself struggling as, for example, I have Auto Category set to categorise all items under CP 160 and under Legendary (gold) as deconstruct, but the problem is, I like to lock all Artifact (purple) and up items, but there are just way too many weapons/armor... So for now I had to select the "no armor, jewelry & weapons" which helps somewhat...

To help this further, an ability, like Dustman's, where FCOIS can smartly remember what we manually chose to lock before, would really help. That way Necropotence set items can be locked automatically (because I manually locked it with FCOIS), whilst "junk" set items (to me) like Spelunker, will not be auto-locked.

Thanks for the consideration, and wishing you all of the best!
So what I'm saying is;

1) Can we get an option to ONLY lock items based on CP level? So if I say CP160, all "settings" will only work and lock an item if it matches the CP specified, in this case 160. So if I pick up a purple item that would normally lock, but it is a CP10 item, it will not lock. But if I pick up a CP160 purple item, it will lock.

2) Can we have an option to "teach" FCOIS what to automatically lock in the future? So if an item that normally wouldn't get automatically locked by the settings is picked up, I can select an FCOIS option "Smart Lock" and in the future, if I pick up that item, FCOIS will lock it, regardless of FCOIS settings. Of course we'd need a place to see all "Smart Locked" items to remove them if need be, or at least Right-Click -> FCOIS -> Undo Smart Lock.

That's about it! Sorry about the delay in my response, and I do hope you're well. So happy to see all these updates!
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