"Damage Taken", "Healing Taken" and group damage summaries are not available or displayed more detailed due to the restrictions in the Addon-API.
Several options can be configured in the ingame settings menu.
Press the "M" button in the top right corner of the Addon to switch between reports.
Press the "R" button in the top right corner to reset the collected data.
-Updated api version
-Added an option to disable auto show/hide switches. If enabled, the RecountUI can only be toggled through command shortcuts
-Added Zos disclaimer in Recount.txt
-using a self damage skill (like equilibrium) doesnt start a new combat session anymore
-Added a shortcut to switch modes backward. The existing one still switches modes forward.
-The dps is now calculated with a minimum 1 second timeframe, to avoid crazy unrealistic spikes.
-Added a player death detection to fix a ZOS bug, when sometimes, the end of combat event never triggers as it should when the player dies
-The out of combat trigger is now slightly postponed, in order to avoid an issue when the combatlog_events are not perfectly synchronized with other combat_events
-The actual combat session also starts when a player enters the game in a middle of a fight (or if the user triggers a reloadUI during combat.)
-Fixed a (badly declared) local var that had a bad side effect.
-added an option to set critical/tick tag in the combatlog
-the Recount UI should not popup again after a gameUI close if it was hidden before.
-Total dps/hps are now computed throught active combat duration.
-Added a timestamp in the combatLog section
-added keybinding for "toggleShow", "reset", and "toggle mode"
-You can scroll over both combat log and skill stats
-fixed scroll limit for skill stats
-Recount now hides itself while the player is in game UI (map, inventory etc.)
-You can scroll the statistics bars with the mousewheel on mouseOver (This doesnt work with the combatlog yet, only bars)
-Small code fixes
-Recount should now correctly shows/hides itself while in/out combat with the "hide in combat" setting.
-Dps calculation is now more strict and datas are only collected during combat
-Skill Bar refresh is frequency has been reduced and streamlined
-added an option in option menu that allows to not show each skill crit/hit statistic
-Self damages (like equilibrium) are now excluded from dps calculation
-added critical strikes statistic. Values are separated in each skill for periodic and direct damage/heal.
-default fonts has been reevaluated
-max % of bars now fits the skill that has max value
-fixed some nil errors
-updated last libs
v0.3.2 and previous versions (Fayn)