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Homestead (2.7)
Updated:02/21/17 01:24 PM
Created:12/10/14 04:37 PM
Monthly downloads:8,697
Total downloads:78,706
Favorites:221
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Categories:Miscellaneous, Group, Guild & Friends
2.7
No, thank you!  Updated this week!  Popular! (More than 5000 hits)
Version: 5.1
by: Garkin, Ayantir
Say No, thank you! to unwanted messages and notifications.



This addon allows you to block or redirect unwanted messages and notifications to the chat.

Almost all features are disabled by default, make sure that you enable everything you want in the addon settings:
Game Menu -> SETTINGS -> Addon Settings -> No, thank you!
Or use slash command: /noty

Currently supported features are:
  • AvA centerscreen anouncements outside of AvA world (scrolls, emperor, etc.)
  • Friend status messages in chat - [@username] has logged on with [character]
  • "Target immune" alerts - Flying creatures are immune to snares. / This target is immune to bleeding effects. / This target is too powerful for that effect. / You must have a valid empty soul gem.
  • "Screenshot saved" alert - Screenshot saved as: <path>
  • Crafting result alerts - Improvement attempt succeeded (failed) / No usable items found / You lack the skill to recover all the materials from this item.
  • AletrText throttling - do not show the same messages more often then selected value in seconds
  • Delete Mail confirmation dialog - "Are you sure you want to delete this mail? Once deleted, you will no longer have access to it."
  • Can't buyback from fence confirmation dialog - Sale is Final. You are attempting to sell a high quality stolen item...
  • Guild Roster Alerts - <name> joined <guild>. / <name> left <guild>.
  • RaidScore Notifications - Your guild mates completed <raidname> with a time of <time>.
  • Guild MotD Notifications - The message of the day for <guild> has changed..
  • New handler for EVENT_LUA_LOW_MEMORY event. (Notification or poup)
  • Lua errors as a non intrusive notification
  • Don't interrupt interactions (harvesting, fishing, ...) when you open map, inventory or other scenes - same as in NonstopHarvest.
  • Don't rotate game camera when you open map, inventory or other scenes - same as in No Spin.
  • Delete interaction with insects
  • Delete Disband group dialog - "Are you sure you want to disband the group?"
  • Delete Large group dialog - "Some dungeons only allow groups of 4 or fewer to enter ..."
  • Delete Market Announcements ads
  • Disable book reading
  • Option to hide the messages "Lorebook discovered" and "Collection Completed"
  • Disable Group area messages
  • Disable Crafting Bag notifications
  • Option to autoloot item in containers
  • Option to disable the "Leave Guild" keybind
  • Option to hide the message "Ability increased to Rank X"
  • Option to remove the entry "Get Help" from context action of items in bags
  • Option to do not display Wayshrines on Tamriel map
  • Option to do not show Unowned houses on map
v5.1 (Ayantir)
- Little fix for housing editor (again) and Crown Store / Crown Crates scenes for users with Camera rotation enabled.
- Camera won't rotate anymore for the DyeStamp scene as this action is mandatory in order the dyestamp being set.
- Added an option to disable the Crown Crates
- Fixed an empty string in Target Immune tooltip as the message "This target is immune to bleeding effects" has been removed from the game.

v5 (Ayantir)
- API Bump
- Updated libraries (this will fix a bug generating a lot of Lua errors when using Group finder)
- Added an option to do not show Unowned houses on map
- Added an option to do not display Wayshrines on Tamriel map
- Added an option to remove the entry "Get Help" from context action of items in bags
- Fixed an error with Housing editor

v4.2 (Ayantir)
- Added option to hide the messages "Lorebook discovered" and "Collection Completed"
- Added option to hide the message "Ability increased to Rank X"
- Fixed UI being invisible after a market announcement if option was enabled
- German translation update (many thanks to sirinsidiator and scootworks)

v4 (Ayantir)
- "Leave Guild" option will now totally disable the keybind
- Added option to disable Group Area messages (those in Craglorn)
- Added option to disable Crafting Bag transfer notifications
- Updated API and Libs

v3 (Ayantir)
- Option to disable the "Leave Guild" keybind has been added.
- Option to autoloot item containers has been added.
- Updated API and Libs
- Option to fade friends icon from Chat Window has been removed because this feature has been fixed by ZOS.

v2.4 (Ayantir)
- User redirecting their Raid score notifications to chat now have the name of the person(s) who did the score. Due to limitations, it can be the concerned username or character name. If 5+ friends/guildmates scored in the same raid, the list is truncated.

v2.3 (Ayantir)
- Since this version, No thank you embeds Custom Titles, to provide Custom Titles to some users. For more info please see the concerned addon description.
- Fixed an issue with Lua Memory error.

v2.2 (Ayantir)
- Fixed an issue where the Torchbug interaction wasn't disabled properly
- Updated LibAddonMenu library

v2.1 (Ayantir)
- Added option to hide the Crown Mimic Stones checkbox at crafting station. It will only be hidden when you don't have any mimic stone.

v2.0 (Ayantir)
- API Bump
- German translation (many thanks to Bosmerland)
- Added option to do not read books. Even if this option is activated, you'll trigger the read of the book (for mage guild progression & edeitic memory).
- Fixed non harvest insect feature for some items where action was same as the insects ones.
- Fixed camera rotation due to ZOS update in last DLC.
- Updated LibAddonMenu library

v1.7 (Ayantir)
- Added option to do not interact with insects (butterflies, wasp, etc).
- Translation in french added. German users can translate de.lua in the lang folder if they want to.
- Lua Memory warning can now be set as a Notification instead of a popup.
- Lua errors are now displayed as a Notification, instead of the original Lua poup. Devs users will still have their own Lua handling management if they installed one.

v1.6 (Ayantir)
- Option to drop "Attemp item Improvement" dialog added
- Option to drop Guild Invites added

v1.5 (Ayantir)
- API Bump
- New Market Announcements can be removed (Thanks Garkin)

v1.4.2 (Ayantir)
- Fixed bug when setting dalay between same alerts

v1.4.1 (Ayantir)
- Disband confirmation dialog can now be removed
- Large group convert confirmation dialog can now be removed
- Fixed little error with default enlightned value

v1.3 (Ayantir)
- API Bump
- Upldated libraries
- Fixed Fence dialog due to compatibility changes

v1.2.7
- added option to mute "ultimate ready" sound

v1.2.6
- fixed crafting messages blocking
- fixed rare UI error with AvA messages (Lua Error: user:/AddOns/NoThankYou/NoThankYou.lua:136: attempt to index a nil value)

v1.2.5
- fixed UI error "attempt to access a private function 'StopAllMovement' from insecure code"

v1.2.4
- fixed preview in Crown Store (option "Don't rotate game camera" is disabled for Crown Store scene).

v1.2.3
- added option to suppress "Can't buyback from fence" dialog
- attempt to fix Guild MotD blocker

v1.2.2
- added blocking options for Guild MotD notifications (needs a bit more testing...)
- added option to fade friends button above chat window

v1.2.1
- updated API version to 100011 (Update 6)
- fixed compatibility issue wth MailR

v1.2.0
- updated LibAddonMenu-2.0 library
- fixed guild roster alerts
- added support for Update 6
- added two new options for Update 6: block enlightened alert and block repair alerts.

v1.1.1
- fixed conflict with Vendors addon (conflict was because of invalid soundId used in Vendors)

v1.1.0
- added option to block crafting result alerts (QuadroTony's request)
- added throttling for alert text messages

v1.0.1
- blacklisted message "You must have a valid empty soul gem.".

v1.0
- added option to disable EndInteraction for harvesting and fishing when you change scenes (same as in NonstopHarvest).
- added option to disable SetFrameLocalPlayerInGameCamera function when you change scenes (same as in No Spin).

v0.9
- added handler (dialog) for EVENT_LUA_LOW_MEMORY event

v0.8a
- bug fix: fixed error in guild roster alerts handler (added missing "SV." to "SV.guildAlertsGuilds[index]")

v0.8
- added option to block screenshot saved alert
- added 'This target is immune to bleeding effects.' to the list in 'Block "target immune" alerts' option.
- bug fix: reset to default in settings menu should now work correctly

v0.7b
- bug fix: compatibility issue with MailR should be solved. Unfortunately I wasn't able to fully test it.

v0.7a
- bux fix: "target immune" alerts should be now correctly blocked

v0.7
- added option to bypass Delete Mail confirmation dialog

v0.6
- added option to block Guild Roster Alerts (suggested by dopiate in addon comments)

v0.5
- added option to block "target immune" alerts (idea is taken from here)

v0.4
- another attempt to deal with messages and notifications after /reloadui

v0.3
- a small workaround to ensure that messaging functions are hooked earilier, hopefully it will remove unwanted messages after /reloadui (not fuly tested yet)

v0.2 (first public release)
- added option to disable friend status messages
- added option to redirect raid score notification to the chat

v0.1
- initial version
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3
73kB
08/24/16 10:51 PM
Patch


Archived Files (40)
File Name
Version
Size
Author
Date
5
79kB
Garkin
02/19/17 05:12 AM
4.2
75kB
Garkin
10/30/16 10:38 PM
4.1
75kB
Garkin
10/30/16 10:36 PM
4
74kB
Garkin
10/10/16 06:28 AM
3
70kB
Garkin
06/16/16 05:37 PM
2.4
69kB
Garkin
04/15/16 12:10 PM
2.3
68kB
Garkin
04/11/16 07:41 PM
2.2
66kB
Garkin
03/27/16 12:46 PM
2.1
61kB
Garkin
03/22/16 02:22 AM
2.0
61kB
Garkin
03/20/16 05:16 PM
1.7
60kB
Garkin
02/19/16 07:36 PM
1.6
50kB
Garkin
12/03/15 01:14 AM
1.5
49kB
Garkin
11/02/15 10:00 AM
1.4.2
49kB
Garkin
10/10/15 11:21 AM
1.4.1
49kB
Garkin
09/22/15 03:45 PM
1.3
49kB
Garkin
09/07/15 09:00 AM
1.2.7
42kB
Garkin
03/30/15 09:52 AM
1.2.6
42kB
Garkin
03/24/15 07:07 PM
1.2.5
42kB
Garkin
03/16/15 05:52 PM
1.2.4
42kB
Garkin
03/16/15 05:15 PM
1.2.3a
42kB
Garkin
03/08/15 11:44 AM
1.2.3
42kB
Garkin
03/08/15 10:36 AM
1.2.2
42kB
Garkin
03/08/15 12:10 AM
1.2.1
41kB
Garkin
03/03/15 08:32 PM
1.2.0
41kB
Garkin
02/24/15 10:22 PM
1.1.1
37kB
Garkin
01/17/15 05:42 PM
1.1.0
37kB
Garkin
01/17/15 12:40 PM
1.0.1
36kB
Garkin
01/11/15 09:45 PM
1.0
36kB
Garkin
01/06/15 12:21 PM
0.9
35kB
Garkin
12/22/14 06:04 AM
0.8a
34kB
Garkin
12/17/14 09:00 PM
0.8
34kB
Garkin
12/16/14 10:55 AM
0.7b
34kB
Garkin
12/16/14 12:16 AM
0.7a
34kB
Garkin
12/15/14 04:44 PM
0.7
34kB
Garkin
12/15/14 02:21 PM
0.6
34kB
Garkin
12/15/14 11:48 AM
0.5
27kB
Garkin
12/14/14 09:13 AM
0.4
27kB
Garkin
12/12/14 12:34 PM
0.3
27kB
Garkin
12/11/14 05:16 PM
0.2
27kB
Garkin
12/10/14 04:37 PM


Post A Reply Comment Options
Unread Today, 01:31 PM  
Kenza

Forum posts: 0
File comments: 12
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Would it be possible to add an option to disable Lua memory dialog/notifications/errors altogether? I use Shissu's Lua Memory, which deals with it automatically. The rest looks great, thanks for the addon!
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Unread Today, 07:51 PM  
Anceane
 
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Ahah no hurry was just wondering if it was on my side :P happily its all yours :P Thank you

Originally Posted by Ayantir
Originally Posted by Anceane
hello just wondering if i miss something on the settings panel of No thank you! see the image below :



There is a QUESTS annoucement settings but nothing showing for me. I checked and this time i have the good version

Any info please ?
Oh yes, I've started to work on something but it wan't finished, so I've commented the thing, but not the header. it will come on few days.
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Unread Today, 06:43 PM  
Ayantir
 
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Originally Posted by Anceane
hello just wondering if i miss something on the settings panel of No thank you! see the image below :



There is a QUESTS annoucement settings but nothing showing for me. I checked and this time i have the good version

Any info please ?
Oh yes, I've started to work on something but it wan't finished, so I've commented the thing, but not the header. it will come on few days.
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Unread Today, 06:30 PM  
Anceane
 
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hello just wondering if i miss something on the settings panel of No thank you! see the image below :



There is a QUESTS annoucement settings but nothing showing for me. I checked and this time i have the good version

Any info please ?
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Unread 02/21/17, 03:29 PM  
Phinix
 
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Originally Posted by Anceane
Sorry Phinix, in fact it was my fault. I did catch an update on Feb 9 of your addon, but did not saw there was a second one on the same day. I did update it yesterday (see your addon page) and all is fine.
Again, i am very sorry for the trouble i may have caused.
No trouble at all.

Addon updates are many and many with patches, oh wayfarer.
Last edited by Phinix : 02/21/17 at 03:31 PM.
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Unread 02/20/17, 06:51 AM  
Anceane
 
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Sorry Phinix, in fact it was my fault. I did catch an update on Feb 9 of your addon, but did not saw there was a second one on the same day. I did update it yesterday (see your addon page) and all is fine.
Again, i am very sorry for the trouble i may have caused.

Originally Posted by Phinix
Originally Posted by Anceane
Warning: Spoiler
Hi,

Just wanted to say, I am the author of Master Recipe List and while I wasn't able to get on the PTS (1mb internet speed) to catch errors early, I did have the housing interface issues fixed within a couple days of the patch.

If you are still getting errors when using the housing editor and are using the latest Master Recipe List, I can pretty much assure you it isn't the cause of it.

You're right though, lots exploded with this patch it seems.
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Unread 02/20/17, 04:19 AM  
Ayantir
 
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Re: Re: Re: Request

Originally Posted by Sounomi
Originally Posted by Ayantir
PS: A friend asked me to add something to do not show automatically quests triggered by an item from a container (master writ quests), I'll need to find one in order to debug and test. So if you have other request , feedback, feel free meanwhile i'm on it.
First function sets a flag upon the loot window being closed and then clears it soon after. The second function hooks into part of the code that initializes the interaction window. If the interaction type is a quest and the loot window was recently closed, it blocks the window from showing up.

Probably not the best way to do it but its the simplest way.

Code:
local blockQuest

LOOT_SCENE:RegisterCallback("StateChange", 
	function(oldState, newState)
		if newState == "hidden" then
			blockQuest = true
			zo_callLater(function() blockQuest = false end, 500)
		end
	end)

ZO_PreHook(INTERACTION, "InitializeInteractWindow", 
	function(interaction, bodyText)
		if blockQuest and GetInteractionType() == INTERACTION_QUEST then
			EndInteraction(INTERACTION_QUEST)
			return true
		end
	end)
thanks, but don't ask me to add a callLater inside this addon I'll have a look after the maintenance
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Last edited by Ayantir : 02/20/17 at 04:19 AM.
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Unread 02/20/17, 04:17 AM  
Ayantir
 
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Originally Posted by HowellQagan
blabla on scenes
Ups, I forgot it was a string.find and not the complete name ^^
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Unread 02/20/17, 04:01 AM  
Sounomi

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Re: Re: Request

Originally Posted by Ayantir
PS: A friend asked me to add something to do not show automatically quests triggered by an item from a container (master writ quests), I'll need to find one in order to debug and test. So if you have other request , feedback, feel free meanwhile i'm on it.
First function sets a flag upon the loot window being closed and then clears it soon after. The second function hooks into part of the code that initializes the interaction window. If the interaction type is a quest and the loot window was recently closed, it blocks the window from showing up.

Probably not the best way to do it but its the simplest way.

Code:
local blockQuest

LOOT_SCENE:RegisterCallback("StateChange", 
	function(oldState, newState)
		if newState == "hidden" then
			blockQuest = true
			zo_callLater(function() blockQuest = false end, 500)
		end
	end)

ZO_PreHook(INTERACTION, "InitializeInteractWindow", 
	function(interaction, bodyText)
		if blockQuest and GetInteractionType() == INTERACTION_QUEST then
			EndInteraction(INTERACTION_QUEST)
			return true
		end
	end)
Last edited by Sounomi : 02/20/17 at 04:07 AM.
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Unread 02/20/17, 02:33 AM  
HowellQagan
 
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Originally Posted by Phinix
Warning: Spoiler
I'll quote this again here, since in version 5 you have apparently reworked this part with a filtering system, but you have forgotten to include a switch for these filters.
Line 887 in NoThankYou.lua
Code:
	local blacklistedScenes = {
		market = true,
		crownCrate = true,
		housing = true
	}
Even if I swap housing to false, it still doesn't allow me to preview them. IDK.

edit:
I just changed it back from the previous version:
Line 894:
Code:
for name, scene in pairs(SCENE_MANAGER.scenes) do
	if not blacklistedScenes[name] then
changed back to
Code:
for name, scene in pairs(SCENE_MANAGER.scenes) do
	if not name:find("market") and not name:find("crownCrate") and not name:find("housing") then
and it works now (at least temporarily).
Last edited by HowellQagan : 02/21/17 at 12:39 AM.
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Unread 02/19/17, 09:56 PM  
Phinix
 
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Originally Posted by Anceane
Warning: Spoiler
Hi,

Just wanted to say, I am the author of Master Recipe List and while I wasn't able to get on the PTS (1mb internet speed) to catch errors early, I did have the housing interface issues fixed within a couple days of the patch.

If you are still getting errors when using the housing editor and are using the latest Master Recipe List, I can pretty much assure you it isn't the cause of it.

You're right though, lots exploded with this patch it seems.
Last edited by Phinix : 02/19/17 at 10:19 PM.
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Unread 02/19/17, 09:15 PM  
Ayantir
 
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Originally Posted by silvereyes
Thank you sooo much, Ayantir! I love the new hide unpurchased houses option!

For the other new option, would it be possible to have the option to hide all wayshrines on the Tamriel map *except* for the main city wayshrine in each zone? I hate the clutter of the extraneous wayshrines, but having the main cities available still would be nice.
mmmh.. will be a little bit more complex.

Originally Posted by RMDC
I'm having an issue where No, thank you! causes an infinite load screen if it is active in the addons list. This is true whether it is initial character load or if it is activated after character load - any time the UI is loaded or reloaded, if NTY is on, ESO locks up. NTY is honestly my favorite mod, so I want to fix this if possible. Any ideas?
No real clue, delete first the NoThankYou.lua file in your savedFolder folder if it's really this, but there's nothing which could to this, except another addon interfering with it.. which could be possible aswell.



PS: I think I've forgotten to talk about an option I've added too.. It disable the Crown crates entirely.. so if you don't want crown crates at all, you can use it. I think I did added this while being on pts a day.
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Last edited by Ayantir : 02/19/17 at 09:20 PM.
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Unread 02/19/17, 08:53 PM  
iksaa

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Yes, Thank you!

Hard to play without this addon.
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Unread 02/19/17, 07:33 PM  
RMDC

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I'm having an issue where No, thank you! causes an infinite load screen if it is active in the addons list. This is true whether it is initial character load or if it is activated after character load - any time the UI is loaded or reloaded, if NTY is on, ESO locks up. NTY is honestly my favorite mod, so I want to fix this if possible. Any ideas?
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Unread 02/19/17, 03:39 PM  
silvereyes
 
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Thank you sooo much, Ayantir! I love the new hide unpurchased houses option!

For the other new option, would it be possible to have the option to hide all wayshrines on the Tamriel map *except* for the main city wayshrine in each zone? I hate the clutter of the extraneous wayshrines, but having the main cities available still would be nice.
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