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Updated: 03/04/18 08:35 AM
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Updated:03/04/18 08:35 AM
Created:12/17/14 08:46 PM
Monthly downloads:30
Total downloads:11,558
Favorites:10
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Categories:Discontinued & Outdated, Discontinued & Outdated
DoItAll with FCO ItemSaver support  Popular! (More than 5000 hits)
Version: 1.60
by: Baertram [More]
This addon patch is now moved to the original addon "DoItAll":
http://www.esoui.com/downloads/info690-DoItAll.html
> Please update the original addon.
1.60
-Updated API and libraries
-Hopefully fixed a keybind bug happening after opening the bank and then directly the mail send panel

1.57
-Updated item filter: Bank all should recognize unbankable items (not all of them but some) and keep skip them, so next items will be banked too

1.56
-Fixed item filter if FCO ItemSaver addon wasn't enabled/loaded.

1.55
-Fixed "Bank all" for subscriber bank. "Bank is full" message won't be shown anymore now, if you still got space in the subscriber bank

1.54
-Added support for FCOItemSaver version >= 1.0
-Added support for BANK ALL & subscriber bank

1.52
-Api raise to Homestead
-Updated library LAM

1.51
-Added "Mark all as junk" and "Unmark all from junk" buttons to the vendors.
It's only 1 button which will mark all shown items as junk (respecting ItemSaver and FCOItemSaver settings as usual) if you are at the vendor sell tab.
It will unmark all shown items (items marked with ItemSaver and FCOItemSaver won't be respected here! So all items, marked or not, will be removed from the junk!) if you are at the vendor's sell tab, and there at the "junk" tab in your inventory.

-Added option to support FCO ItemSaver's different icons and panel settings (Anti-destroy, Anti-Mail, Anti-Trade, etc.).
If you enable this setting the adodn will even sell items marked for selling, deconstruct items marked for deconstruction, etc. It uses the settings for each Anti-* setting from the FCOIS settings menu.
So deconstructing an item that is marked for deconstruction and for selling, and the option to "allow deconstruction of items marked for deconstruction + other marker icons" is active, the item will be deconstructed.

1.50
Updated library libAddonMenu 2.0 r23

1.49
Updated API
Updated libraries

1.48
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

1.47
Finally fixed: lua error message if you opened the mail sent panel and afterwards the bank panel (and afterwards the bank panel :-) )

1.46
Fixed: lua error message if you opened the mail sent panel and afterwards the bank panel

1.44
Updated: API version to Dark Brotherhood

1.43
-Added feature on request: Fence/Launder all

Important
The addon will sort the fence/launder items in your inventory by their price DESCENDING, so the most valuable items will be fenced/laundered at first

1.43
-Updated: Library libAddonMenu 2.0 to version 20

1.42
-Revberting to version 1.3 as the MaiLr addon got fixed and the mail send panel keybind is working again!
-Only 1 keybind for "DoItAll" is left again!
-Updated API to 100014

1.41
-Bugfix for the "keybind assertion" error
-> You need to specify a second keybind for the "Attach all" in the control settings, sorry.
thanks to Mailr this is necessary :-(
-Updated libAddonMenu 2.0 to version r19

1.4
-Fixed: Due to addon MailR the mail send panel won't show the "Attach all" button aynmore. This was fixed with a temporary attempt now until MailR is fixing the bug internally

1.3
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

1.2
Updated: API to version 100012

1.1a
Added: Sent mails (if all attachments were added and the settings to send full mails is enabled) will remember their subject too now

1.1
Fixed: Keybinding errors upon opening of the mail panel (Thanks a 1000 times to circonian!)

1.0
Updated: LibStub v4
Fixed: Trade "Add all" keybind was throwing an error
Fixed: Keybindings not working on EU clients
Changed: Mail "Attach all" keybind will remove all attachments if you click it again and all attachments slots are filled

0.9
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.8c
-Re-worked some code for the Extraction delay". Please change the slider in the settings after updating this addon and/or try to enter a value manually in the edit field and press the return key afterwards.

0.8b
-Updated the API version for patch 1.6 (100011)

0.8a
-Updated LibAddonMenu-2.0 to version r17

0.8
-Fixed a bug with the "Add all" button at the player 2 player trading. Due to game functions it will still behave strange sometimes if you manually remove items from your trading offer, after you have used the "Add all" button.
-Added delay settings for the deconstruction/refinement methods.

Attention:
1) If you try to decontruct/refine more than 100 times setup a 250+ delay int he settings (otherwise the game will disconnect you for spamming!)
2) Do not mouseover the inventory item list while it is deconstructing by addon - you will get lags!

Thx to QuadroTony for testing and the hints.

0.7
-Fixed a bug from original DoItAll where ExtractAll would continue (after you aborted the extraction somehow: Closing the crafting station, moving away, pressing ESC, etc.) the next time you start an extraction, even it is only 1 item and not all
-Added "Trade All" to the trade window. It might be still buggy sometimes if you manually remove and add items after you have added them by pressing the keybind "Add all"

0.6d
-Fixed bug where refinement did not start if the first slot (or other slots later on in between) was not refineable (because of stackcount < 10)

0.6c
-Fixed old bug from original DoItAll manifest file to load librarys correctly (thx to Garkin again)
-Fixed keybind not showing if you open the refinement tab

0.6b
Added "Extract all" to the refinement panel at crafting stations. Marked items (ItemSaver or FCO ItemSaver) won't be refined. As the icons of Itemsaver and FCO ItemSaver are not shown at each item at the refinement panel: If nothing happens if you click "Extract All" button all refineable items may be marked.

0.6a
Added support for FCO ItemSaver: Marked items won't be attached to mails, extracted.
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Unread 03/05/18, 05:36 AM  
Baertram
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Please use only the original DoItAll from now on:
http://www.esoui.com/downloads/info6...tAll.html#info

Fixed it within there.
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Unread 03/04/18, 09:36 PM  
SteveCampsOut
 
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This update has broken something I get the following error!

AddOnLoad: Circular dependency detected between [DoItAll] and [AutoCategory]
And I see this error at the login screen!!!
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Unread 03/04/18, 10:33 AM  
Baertram
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This addon patch is now moved to the original addon "DoItAll":
http://www.esoui.com/downloads/info690-DoItAll.html
> Please update the original addon.
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Unread 02/22/18, 11:35 AM  
Marazota
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Originally Posted by Baertram
afaik every library has added itsself to the list of addons since 2 patches. This was a change which ZOs made, so removing the txt files is not necessary.
Depending addons (which need the libraries) will automatically enable them in the list and they won't be hidden in the list if they are used.

Originally Posted by Marazota
you need to delete txt file from libaddonmenu folder of this addon
its added itself to the list of addons ingame

and libloadedaddons too
no, only few addons with txt files in lib folders did this
i manually checked all my 89 addons, near 5 addons contain libs with unneccessary files, and after deletin those txt files all become good

all other libs in other addons without txt files usually
Last edited by Marazota : 02/22/18 at 11:36 AM.
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Unread 02/22/18, 09:13 AM  
Baertram
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afaik every library has added itsself to the list of addons since 2 patches. This was a change which ZOs made, so removing the txt files is not necessary.
Depending addons (which need the libraries) will automatically enable them in the list and they won't be hidden in the list if they are used.

Originally Posted by Marazota
you need to delete txt file from libaddonmenu folder of this addon
its added itself to the list of addons ingame

and libloadedaddons too
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Unread 02/22/18, 08:46 AM  
Marazota
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you need to delete txt file from libaddonmenu folder of this addon
its added itself to the list of addons ingame

and libloadedaddons too
Last edited by Marazota : 02/22/18 at 08:47 AM.
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Unread 11/29/17, 02:24 AM  
Baertram
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Yes, it should apply there too.
Try to set a higher delay then, please.

Edit:
Just checked it, and yes it is!

Lua Code:
  1. if type == "Fence" then
  2.       if slotsBatch:ForEach(FenceItemNow) then
  3.         zo_callLater(function() TransferBatch(slotsAll, type) end, DoItAll.Settings.GetBatchDelay())
  4.       end
  5.   elseif type == "Launder" then
  6.       if slotsBatch:ForEach(LaunderItemNow) then
  7.         zo_callLater(function() TransferBatch(slotsAll, type) end, DoItAll.Settings.GetBatchDelay())
  8.       end
  9.   end

You definately need to set a higher delay of the batch then.

Originally Posted by Marazota
is transfer All settings also applied to Launder/Fence All?
was just kicked for laundering 100 items at once...
Last edited by Baertram : 11/29/17 at 02:48 PM.
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Unread 11/27/17, 07:28 AM  
Marazota
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is transfer All settings also applied to Launder/Fence All?
was just kicked for laundering 100 items at once...
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Unread 10/20/17, 09:23 AM  
Baertram
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Re: AutoCategory

I'm in contact with the AC developer and told him what he should check, as I'm not able to play and test currently.
I guess I know what is happening and told him.

Thanks for the test and the feedback.

Originally Posted by mendisabal
found the conflicting addon AutoCategory , he is also beautiful ,
I'll write to the developers , I hope to use them together.
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Unread 10/18/17, 04:33 AM  
mendisabal

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AutoCategory

found the conflicting addon AutoCategory , he is also beautiful ,
I'll write to the developers , I hope to use them together.
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Unread 10/17/17, 06:20 AM  
mendisabal

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Re: Re: (

Originally Posted by Baertram
Originally Posted by mendisabal
updated to 1.57 with minion - extraction aborted ////
changed files to 1.56 - extraction aborted
I do not understand anything, everything worked fine before the update , cursed minion
Please tell me what you are doing exactly so I can rebuild the error.
If the extraction aborts (are we talking about glyphs or deconstructing armor/weapons):
At which glyph is it stopping exactly?
-> It should be the top most one in the list as it will extract the most top one, then go on with the next, and the most current one will always be at the top.


Are you using any other addons that manipulate the glyph inventory?
Please try to disable ALL other addons and then try again if DoItAll will abort the extracttion.
my friend, I put the loot in the bank, then I disassemble it with another character ,
that would not make out the excess I use Deconstruction Assistant , and this great addon .
I'll try your advice and be sure to write .
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Unread 10/15/17, 11:13 AM  
Baertram
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Re: (

Originally Posted by mendisabal
updated to 1.57 with minion - extraction aborted ////
changed files to 1.56 - extraction aborted
I do not understand anything, everything worked fine before the update , cursed minion
Please tell me what you are doing exactly so I can rebuild the error.
If the extraction aborts (are we talking about glyphs or deconstructing armor/weapons):
At which glyph is it stopping exactly?
-> It should be the top most one in the list as it will extract the most top one, then go on with the next, and the most current one will always be at the top.


Are you using any other addons that manipulate the glyph inventory?
Please try to disable ALL other addons and then try again if DoItAll will abort the extracttion.
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Unread 10/14/17, 05:35 AM  
mendisabal

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(

updated to 1.57 with minion - extraction aborted ////
changed files to 1.56 - extraction aborted
I do not understand anything, everything worked fine before the update , cursed minion
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Unread 07/23/17, 09:51 AM  
Baertram
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I've implemented a fix which hopefully will recognize these items now and does not try to move them, so the bank_all will go on with the next item automatically again.

But there is no 100% guarantee.
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Unread 07/20/17, 12:29 AM  
Baertram
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OK, I'll have a look at the weekend how to detect these items and "skip" them.


Originally Posted by Marazota
Originally Posted by Baertram
Ok, so it's not the subscriber bank.
If you got 70-80/140 banked ther eis enough space left.

The item is bound (a disguise).
Are you able to move that item manually to the bank?


Originally Posted by Marazota
yeah may be thats why
but i have 140 bank slots atm and yes im subscribed

that item is bound

when i tried bank all
it stops on that item said - this item cannot be deposited
in that time i had like 70-80/140
after this i can deposit items only one by one
it i tried bank all it said bank full
nop
this is the case
this item can be only in your inventory
Last edited by Baertram : 07/23/17 at 09:50 AM.
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