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Thieves Guild (2.3)
Updated:03/20/16 01:01 PM
Created:04/01/14 04:21 PM
Downloads:208,113
Favorites:446
MD5:
2.3
Dustman  Popular! (More than 5000 hits)
Version: 2.4
by: Garkin, Ayantir
This addon will deal with your unwanted items :
  • all "trash" items will be automatically marked as junk
  • option to mark ornate items as junk
  • option to mark items up to selected quality as junk (items with researchable trait, set bonus, non-craftable enchantment, rare style or specified level / veteran rank can be excluded)
  • option to mark jewels up to selected quality as junk (jewels with set bonus can be excluded)
  • option to mark ornate jewels up to selected quality as junk
  • option to mark trait-less jewels as junk
  • option to mark trait-less items as junk
  • option to mark style materials as junk, customizable if full stack in bank
  • option to mark trait materials as junk, customizable if full stack in bank
  • option to mark smithing boosters as junk up to selected quality as junk, customizable if full stack in bank
  • option to mark ingredients up to selected provisioning level or which is not used in any of your recipes as junk
  • option to mark known provisioning recipes up to selected quality as junk
  • option to mark cold/congealed/stale food and cloudy/flat/murky drinks as junk
  • option to mark fishing lure as junk
  • option to mark looted potions as junk, customizable if full stack in bag and/or bank and can exclude hier tier potions.
  • option to mark looted glyphs as junk and can exclude hier tier glyphs
  • option to mark aspect runes as junk up to selected quality as junk, customizable if full stack in bank
  • option to destroy all unwanted items with gold value less or equal to the selected amount
  • option to track user marked junk
  • option to mark stolen valuables up to selected quality as junk
  • option to mark trophies and fish trophies already collected
  • option to launder items at fence, with exclusions
  • option to import settings between characters

All items marked as junk will be automatically sold to vendor when you open store window.

In-game setting is in the SETTINGS -> Addon Settings -> Dustman (or just type /dustman).


How to manually install addon:
  1. Go to the "Elder Scrolls Online" folder in your Documents

    For Windows: C:\Users\<username>\Documents\Elder Scrolls Online\<version>\
    For Mac: ~/Documents/Elder Scrolls Online/<version>/

    (replace <version> with the client you're using - "live" or "liveeu")

  2. You should find an AddOns folder, if you don't, create one.
  3. Extract the addon from downloaded zip file to the AddOns folder
  4. Log into the game, and in the character creation screen, you'll find the Addons menu.
    Enable your addons from there.


This addon uses the following libraries:
Thanks to:
ingeniousclown for his Research Assistant. It saved me lots of time to figure out how to work with traits.
Wobin for his Sous Chef. It saved me time to figure out how to parse provisioning recipes.
Seerah for LibAddonMenu. I can't imagine to create settings menu without this library.
zolan for his Zolan's Junk Handler. It was impulse to improve my Dustman.
Phidias for german localization.
Zuhligan for french localization.
v2.4 (Ayantir)
- Gamepad users will now have a gamepad dialog instead of a keyboard one when enabled
- Selling ad Laundering items at fence are now done by quality
- "Exclude stackable items" for destroying now include stolen items
- Tiny fixes on transactions limitation added by ZOS. Message should appear less frequently.

v2.3 (Ayantir)
- Added option to decide what to do with stolen treasures when setting "Mark treasures as junk" with quality >= green. You can destroy them, launder them or do nothing.
- Added stolen trash items as special item type to do not launder.
- Added a forgoten TG potion to whitelisted potion list to do not junk.
- "Stolen valuables" rennamed as "Treasures" to avoid confusion in option panel.

v2.2 (Ayantir)
- Typo fixes

v2.1 (Ayantir)
- Fix tiny bug when looting potion

v2 (Ayantir)
- API Bump for Thieves Guild Update
- Added option to junk smithing boosters, with quality and only if not full stack in bank option
- Added option to junk rune aspects, with quality and only if not full stack in bank option
- Added new Thieves Guild styles
- Added rule name which marked item as junk in chat log when verbose mode is activated
- Added stolen foods and drinks as stolen items to automatically destroy
- Fixed a tiny bug for special stolen items to destroy
- Updated library LibAddonMenu

v1.9.2 (Ayantir)
- Tiny fix when for destroying items

v1.9.1 (Ayantir)
- Exclude stolen clothes now exclude "laundered" ones too

v1.9 (Ayantir)
- Stolen Soul Gems, Lockpicks, Ingredients, Style stones & Solvants can now be excluded from laundering. they can also be destroyed if specified.

v1.8.2 (Ayantir)
- Fixed Craftstore compatibility for version 3.30+

v1.8.1 (Ayantir)
- Fix for collected trophies
- Added IC & Orsinium Fish trophies to the list of potential items to junk.

v1.8 (Ayantir)
- Orsinium API Bump
- Added Akaviri, Ancient Orc & Mercenary as rare styles
- Added Akaviri, Ancient Orc & Mercenary styles stones
- Added a quality selector for stolen items.

v1.7.4 (Ayantir)
- Due to ZOS restrictions, Dustman will now sell only 98 first items of its list. Please note that at 100 messages in less of 10 seconds, a spam warning message may appear and at 110, you'll be kicked from game.
- Added new AvA potions in whitelist for users who sells their looted potions

v1.7.2 (Ayantir)
- Stolen items were not recognized anymore, fixed
- Little update to the german translation (thanks Baertram!)

v1.7.1 (Ayantir)
- Jewels were also excluded when setting Armor/Weapons level limitation, they're not anymore

v1.7 (Ayantir)
- API Update for Imperial City
- German translation updated, many thanks to Baertram
- Added an option (in Notification submenu) to do not sell trash when talking to a merchant/fence

v1.6 (Ayantir)
- You can now exclude items with level >= desiredLevel . Level follow crafts tiers.
- You can now exclude glyphs with level >= desiredLevel . Level follow crafts tiers.
- You can now exclude potions with level >= desiredLevel . Level follow crafts tiers.
- You can now exclude items with a non craftable enchantment.
- Added Xivkyn and Glass as rare styles.
- Added Xivkyn and Glass stones in styles stones list.
- You can now exclude potions if you only got a full stack in bag.
- You can now exclude potions if you only got a full stack in bank.
- You can now import Dustman settings from another character. Settings remains character base
- libstub library has been updated to v4

You're greatly encouraged to set exclude items with level >= for incoming IC patch


v1.5 (Ayantir)
- Jewels are now totally separated from Armors & Weapons. You should activate "Mark equipable jewels" if needed. Added an option for set jewelss too. A new Jewel submenu has been set. Please note that "Mark equipable equipment" and others won't junk your jewels anymore. "Zero value items" still junk Weapons, Armors and Jewels on the other hand.
- Added an option to mark old provisioning ingredients. Option activated per default.
- Perfect Roe in now handled by "Exclude Rare additives".

v1.4 (Ayantir)
- Added an option to mark jewels without trait. Mara Ring is excluded
- Added an option to mark non crafted potions. Crown-Store potions are excluded


v1.3.9 (Ayantir)
- Improved Trophies and fishing trophies detection
- Added an option to mark armors and weapons without trait with a quality selector. Please not that even if you set this option to No and if you mark equippable items to Yes, they'll be marked.
- Added an option to mark non crafted glyphs with a quality selector.


v1.3.7 (Ayantir)
- Changed handling of stolen items :

- A stolen item category has been added.
- Valuable stolen items (with any other purpose) still have an option to be junked.
- Standard stolen items such as ingredients, armor, etc, will now follow the rules of the non-stolen ones. They'll also be automatically destroyed if settings allows it, be sell when talking to a launder if enabled.
Destroying stolen items can be set with a special threshold in the Destroying submenu.
- Added option to launder stolen items that doesn't match dustman filters when talking to a launder.
- Added option to exclude stolen clothes from launder and sell. This one is enabled by default.

- fixed support for CraftStore 3.00
- added option to set the ornate quality of ornate jewels
- added option for trophies, they'll be junked if you already got it
- re-added fish trophies, they'll be junked if you already got it
- updated french translation & few tiny fixes


v1.3.6
- added support for final version of CraftStore 3.00
- changed handling of stolen items (again)
- added option to junk provisioninig ingredients if you already have full stack in bank

v1.3.5
- bug fixes

v1.3.4
- fixed "Use remembered items first" option in the settings menu (it was always disabled)
- added separate destroy value threshold slider & quality dropdown for stolen valuables (stolen valuables are items which does not have any other use then selling to fence)
- improved compatibility with FCO ItemSaver and Circonians FilterIt. Dustman will no longer consider items marked for vendor as protected and they will be correctly junked & sold.
- added preliminary support for CraftStore 3.00, removed support for older versions (they doesn't work with Update 6 anyway...)
- fixed itemId typo (reported by Tarulia)

v1.3.3
- added option to exclude items with Nirnhoned trait
- sell dialog will be shown only if you really have items for sale
- changed handling of stolen items - unusable stolen items are now really just items which can't be worn, all other stolen items will be handled the same way as "clean" items

v1.3.2
- fixed quality dropdown in settings menu
- first part of stolen items support

v1.3.1
- fixed sell junk dialog

v1.3.0
- updated for API version 100011 (Update 6)
- updated LibAddonMenu-2.0 library

v1.2.1
- added option to do not destroy stackable items with gold value
- added support for FilterIt marks

v1.2.0
- added option to mark trait material as junk
- added option to mark as style/trait material as junk only if you already have full stack in bank
- added option to exclude intricate items only if your character needs them to level up crafting skill

v1.1.0
- added option to junk known provisioning recipes
- added option to destroy unwanted items with gold value
- fixed reporting items with set bous
- fixed incorrect marking of items looted from the Sealed Urn.
- changed a few default values

v1.0.2
- added option to exclude items with set bonus

v1.0.1
- fixed typo in settings menu
- fixed remebered items filter

v1.0.0
- updated API version to 100010 (Update 5)
- updated LibAddonMenu-2.0 to r16 (because of changes in controls in Update 5)

v0.9.9
- added option to mark equipable items of selected quality
- items marked by FCO ItemSaver or Item Saver won't be juked
- added option to make user marked junk as a highest priority filter
- added support for CraftStore (2.00+)
- fixed bug in cloudy/flat/murky drinks filter

v0.9.8
- updated API version to 100009 (Update 4)
- updated from libResearch 1.0 to 2.0

v0.9.7
- added style material submenu
- fixed issue with quest item Hunting Bow

v0.9.6
- added german translation (thanks to Phidias)

v0.9.5
- removed redundant functions

v0.9.4
- updated API version to 100008 (Update 3)
- updated libResearch (r4)
- small changes to rare style tracking

? There is a few lines to ensure compatibility with EU megaserver until Update 3 is deployed on both servers.

v0.9.3
- updated LibAddonMenu-2.0 library (r14)
- small changes to the ingredients handling
- fixed bug when quest item Wabbajack was moved into the junk

v0.9.2
- updated LibAddonMenu-2.0 library (r13)
- updated french localization (thanks to Zuhligan)
- a few changes to remembered user marked junk - it should be more reliable, but it reset current saved variables
- white equipable zero value items have now separate checkbox in settings menu
- white crafted items are now ignored, so Dustman should not mark your crafted items as junk

v0.9.1
- fixed missing spaces in chat messages

v0.9
- updated API version
- updated LibAddonMenu-2.0
- added Zuhligan's french localization (incomplete, but working)
Known issue:
- missing space in chat messages with links, I have to find out how to fix it.

v0.8
- updated APIversion
- new settings menu
- added tracking of user marked junk
- added quality checks
- added rare style check
- added sell junk dialog
- addon now uses libResearch library
TODO:
* translation needed
* crafting materials will need a bit work
* some features are still not implemented

v0.7.3
- small bug fix for slotId

v0.7.2
- all trophy fishes will be automatically marked as junk
- used bait will be automatically marked as junk
- added option to mark digusting food/drinks as junk

v0.7.1
- added french localization

v0.7
- added settings menu
- added new options what can be marked as junk
- added option to destroy junk worth 0 gold

v0.6
- added workaround for unsellable pets
- fixed language selection
- added total value of sold items

v0.5.2
- updated texts

v0.5.1
- fixed language selection

v0.5
- Added localization support
- added license

v0.4
- Bugfix: Receipt is now shown only for items sold by Dustman.

v0.3
- Tried to fix receipt, however it didn't work either - fixed in v0.4

v0.2
- Added receipt (requested by Zelophe)

v0.1
- intial version
Optional Files (0)


Archived Files (56)
File Name
Version
Size
Author
Date
2.3
72kB
Garkin
03/17/16 10:16 AM
2.2
72kB
Garkin
03/11/16 08:55 AM
2..1
72kB
Garkin
03/07/16 01:35 PM
2
72kB
Garkin
03/07/16 01:28 AM
1.9.2
70kB
Garkin
12/06/15 11:34 AM
1.9.1
70kB
Garkin
11/21/15 04:25 AM
1.9
70kB
Garkin
11/19/15 09:44 AM
1.8.2
70kB
Garkin
11/07/15 05:25 PM
1.8.1
70kB
Garkin
11/05/15 06:48 PM
1.8
70kB
Garkin
11/02/15 06:17 AM
1.7.4
70kB
Garkin
09/19/15 01:47 PM
1.7.2
70kB
Garkin
09/03/15 10:40 AM
1.7.1
70kB
Garkin
09/02/15 02:45 AM
1.7
70kB
Garkin
09/01/15 05:18 AM
1.6
69kB
Garkin
08/20/15 05:32 PM
1.5
66kB
Garkin
07/08/15 02:39 AM
1.4
65kB
Garkin
06/28/15 03:22 AM
1.3.9
64kB
Garkin
06/26/15 12:55 AM
1.3.7
65kB
Garkin
06/26/15 12:52 AM
1.3.7
58kB
Garkin
06/13/15 08:28 AM
1.3.6
56kB
Garkin
04/18/15 07:05 PM
1.3.5
55kB
Garkin
04/13/15 08:26 PM
1.3.4
56kB
Garkin
04/13/15 07:03 AM
1.3.3
55kB
Garkin
03/26/15 08:28 AM
1.3.2
55kB
Garkin
03/08/15 05:52 PM
1.3.1
54kB
Garkin
03/04/15 10:49 AM
1.3.0
54kB
Garkin
03/03/15 02:46 PM
1.2.1
50kB
Garkin
02/09/15 03:54 PM
1.2.0
50kB
Garkin
01/21/15 03:23 PM
1.1.0
49kB
Garkin
01/20/15 07:08 PM
1.0.2
49kB
Garkin
12/16/14 11:42 AM
1.0.1
49kB
Garkin
11/04/14 08:05 PM
1.0.0
49kB
Garkin
11/03/14 10:00 AM
0.9.9
47kB
Garkin
11/01/14 02:05 PM
0.9.8
45kB
Garkin
09/16/14 03:08 PM
0.9.7
45kB
Garkin
08/15/14 06:42 PM
0.9.6
43kB
Garkin
08/07/14 08:31 AM
0.9.5
44kB
Garkin
08/06/14 08:27 PM
0.9.5
44kB
Garkin
08/05/14 08:42 AM
0.9.4
44kB
Garkin
08/04/14 11:06 AM
0.9.3
44kB
Garkin
07/31/14 10:31 AM
0.9.2
43kB
Garkin
07/26/14 04:49 PM
0.9.1
41kB
Garkin
06/27/14 07:56 PM
0.9
42kB
Garkin
06/25/14 07:45 AM
0.8
41kB
Garkin
06/15/14 03:41 AM
0.7.3
14kB
Garkin
05/18/14 05:49 AM
0.7.2
14kB
Garkin
05/09/14 07:25 PM
0.7.1
13kB
Garkin
05/08/14 11:14 AM
0.7
13kB
Garkin
05/08/14 10:28 AM
0.6
2kB
Garkin
04/17/14 11:32 AM
0.5.2
2kB
Garkin
04/12/14 12:47 PM
0.5.1
2kB
Garkin
04/08/14 07:08 AM
0.5
2kB
Garkin
04/07/14 08:27 AM
0.4
989B
Garkin
04/02/14 03:45 PM
0.2
959B
Garkin
04/02/14 10:21 AM
0.1
751B
Garkin
04/01/14 04:21 PM


Post A Reply Comment Options
Unread 04/16/16, 02:02 AM  
starr_stealer

Forum posts: 0
File comments: 27
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Would it be possible to add an extra option to the Auto Sell feature, to exclude selling at the fence? I don't always sale Whites, but if its the end of the timer and I got slots to sale I go ahead and do it. But usually I manually delete them.

Also, rare styles seems to overlook Imperial (at least items I set to Imperial), which I was trying to do to keep them while I work on an achievement (Indecent Exposure). I know you can be this race, therefore maybe its not "rare" to some, but most I think it should be (maybe another flag instead of by default).
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Unread 04/12/16, 07:32 PM  
Ayantir
 
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Originally Posted by Kevinmon
how do i make it auto junk crafting materials that are <VR15? Like junk Voidstone and stuff
You can't, sell them in guild trading house, share with guild ?

I'll see to add an option, but not immediatly, maybe never.

They're for now far enought interesting to make money and there is an huge change incoming concerning those items in next DLC, I don't want add an option totally useless in two months.

First, they'll go in the crafting bag and so, you'll be able to stack them easily until the max size is reach for a sale, then, as veteran Ranks will be removed, all crafts will be revamped and some items will maybe raise their actual price depending on how ZOS play with this.
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Unread 04/12/16, 07:07 PM  
Kevinmon

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how do i make it auto junk crafting materials that are <VR15? Like junk Voidstone and stuff
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Unread 03/25/16, 04:57 AM  
muckaknows

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Xbox Controller Error

Thanks for the update.
However now an xbox notification is show which cannot be activated with the xbox controlls. (A) and (B) do nothing. The notification must be closed with the keyboard/mouse or canceled with the xbox start button.

Deactivating the sale notification in the settings menu does not show a notification but allows the addon to sell junk (so that removes the problem with xbox controlls).
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Unread 03/20/16, 01:01 PM  
Ayantir
 
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The newest version of ESO has a conflict with the xbox controllers of this addon.
When you go to a merchant the junk popup comes. But instead of (A) activating the sell function of the popup, it activates the buy function of the merchant window in the background.
The merchants standard window has a higher priority than the dustman popup.
Notification was "keyboard mode". It's now a gamepad one.


Originally Posted by QuadroTony
exclude stackable items do not affect stolen treasures...

my threshold is 49 gold but i do not want to destroy stackable stolen treasures
Didn't excluded stolen items. It has been fixed.


Originally Posted by QuadroTony
2) when autoselling items to the Fence
can you please add and order - to sell by quality? higher quality items first?
its important if you have items above the limit, and if you fence high quality items first you will get more Legerdemain exp, and probably will able unlock passives faster

right now the order of selling junk is different
I sorted transactions for fence by quality (sell & launder).


I also fixed the transaction limit. It was before 98 different items. It's now 98 transactions made.
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Unread 03/18/16, 11:54 PM  
QuadroTony
 
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2) when autoselling items to the Fence
can you please add and order - to sell by quality? higher quality items first?
its important if you have items above the limit, and if you fence high quality items first you will get more Legerdemain exp, and probably will able unlock passives faster

right now the order of selling junk is different

Originally Posted by Ayantir
You're right.

In fact the popup appears if you have 1+ item stolen in your backpack and some items set has junk. But the 2nd condition don't check if those junk items are stolen or not.
Because there is no API function for this. HasAnyJunk() can filter out the stolen items, but not the "standard" ones.

I'll let this as is for now.
also, if you reached daily limit, the sell window at fence popup anyway, this is too not fixable atm?
PS if you press E at this moment, it will kick out you from fence UI
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Last edited by QuadroTony : 03/18/16 at 11:58 PM.
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Unread 03/18/16, 02:12 PM  
QuadroTony
 
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exclude stackable items do not affect stolen treasures...

my threshold is 49 gold but i do not want to destroy stackable stolen treasures
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Unread 03/18/16, 08:44 AM  
muckaknows

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Xbox Controller Error

The newest version of ESO has a conflict with the xbox controllers of this addon.
When you go to a merchant the junk popup comes. But instead of (A) activating the sell function of the popup, it activates the buy function of the merchant window in the background.
The merchants standard window has a higher priority than the dustman popup.
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Unread 03/17/16, 10:57 AM  
Tarulia

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Originally Posted by Ayantir
When you set the quality slider of stolen valuables to "green". the white ones are just left as is.
A new option has been added to decide what to do with those items. Nothing, destroy, or launder. Destroy is the setting which was missing for you.
Thanks! I'll try it out asap So I wasn't too stupid afterall

/edit
yep, works perfectly fine
Last edited by Tarulia : 03/17/16 at 11:02 AM.
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Unread 03/17/16, 10:23 AM  
QuadroTony
 
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Originally Posted by Ayantir
For blue styles books, I won't do it now, it's still 100g!
thats why i want junk them - to sell after
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Last edited by QuadroTony : 03/17/16 at 10:23 AM.
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Unread 03/17/16, 10:16 AM  
Ayantir
 
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Originally Posted by Tarulia
Can't get it to delete white valuable stolen items anymore
First off, the settings:

I have a Stuffed Pony Guar in my inventory (white), but I can't get Dustman to delete it (I only want to Fence green+ items).

When I set the first quality filter to Normal, it gets added to Junk, but not destroyed, I also played around with the Threshold for stolen items at the bottom.

It used to work fine, but that was almost a year ago when TU launched so.. xD I haven't played for a while and the settings seem to have reset. Am I missing something?
When you set the quality slider of stolen valuables to "green". the white ones are just left as is.
A new option has been added to decide what to do with those items. Nothing, destroy, or launder. Destroy is the setting which was missing for you.



Originally Posted by QuadroTony
|H1:item:74729:307:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0|h|h

if i choose to junk non-crafted potions this potion become junk when Rescan

but this one - isnt:

|H1:item:74728:307:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0|h|h

looks like bug

also, if i want to keep this potions but junk all other non-craftable potions? can we have such option?

also2 - how i can junk blue style books?
I whitelisted potion #74729, I didn't discovered it while playing on PTS.
If you set "Junk looted potion" to on, those potions should not be junked.
For blue styles books, I won't do it now, it's still 100g! But it should come soon.


addon wont destroy or junk lockpicks for some reason

its because lockpick change their quality from grey to white? after TG

or smthing
Dustman never junked lockpicks, except stolen ones.


Junk sell dialog popup at the Fence NPC even if i have only non-stolen jubk items
You're right.

In fact the popup appears if you have 1+ item stolen in your backpack and some items set has junk. But the 2nd condition don't check if those junk items are stolen or not.
Because there is no API function for this. HasAnyJunk() can filter out the stolen items, but not the "standard" ones.

I'll let this as is for now.
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Unread 03/17/16, 01:21 AM  
QuadroTony
 
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Junk sell dialog popup at the Fence NPC even if i have only non-stolen jubk items
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Unread 03/16/16, 10:39 AM  
QuadroTony
 
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addon wont destroy or junk lockpicks for some reason

its because lockpick change their quality from grey to white? after TG

or smthing
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Unread 03/16/16, 01:10 AM  
QuadroTony
 
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|H1:item:74729:307:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0|h|h

if i choose to junk non-crafted potions this potion become junk when Rescan

but this one - isnt:

|H1:item:74728:307:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0|h|h

looks like bug

also, if i want to keep this potions but junk all other non-craftable potions? can we have such option?

also2 - how i can junk blue style books?
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Last edited by QuadroTony : 03/16/16 at 01:12 AM.
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Unread 03/15/16, 04:01 PM  
Tarulia

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Can't get it to delete white valuable stolen items anymore
First off, the settings:




I have a Stuffed Pony Guar in my inventory (white), but I can't get Dustman to delete it (I only want to Fence green+ items).

When I set the first quality filter to Normal, it gets added to Junk, but not destroyed, I also played around with the Threshold for stolen items at the bottom.

It used to work fine, but that was almost a year ago when TU launched so.. xD I haven't played for a while and the settings seem to have reset. Am I missing something?
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