Results: 77Comments by: Aoon
File: ZrMM - Modified06/09/14
I've added three global functions t...
Posted By: Aoon
I've added three global functions that can be used to support showing/hiding of custom pins from other addons. Currently Register and unregister functions just add/remove from a list that isn't being used, but I possibly will add functionality to use that list to allow ZrMM itself to include/exclude pin types. The exclude function wi...
File: ZrMM - Modified06/09/14
I've added three global functions t...
Posted By: Aoon
I've added three global functions that can be used to support showing/hiding of custom pins from other addons. Currently Register and unregister functions just add/remove from a list that isn't being used, but I possibly will add functionality to use that list to allow ZrMM itself to include/exclude pin types. The exclude function wi...
File: ZrMM - Modified06/09/14
Re: performance with big harvestmap databases
Posted By: Aoon
Its really killing me to not have a minimap, but the game is unplayable with it. I will keep trying new versions and patches as you release them and try to report what happens. I am also having the lag issue when running Harvestmap with zrmm. Either one by itself runs great with no lag issues. Its definitely something about gettin...
File: AI Research Grid06/08/14
Re: Re: Re: Request for enhancement
Posted By: Aoon
Hi, cheers for the addon. I have a request for improvement: please display a special icon for traits that are "Researchable" for items that are in the inventory or in the bank. (Researchable means that an item with an unlearned trait is owned by the character.) Thanks! This addon here: http://www.esoui.com/downloads/info111-Resear...
File: ZrMM - Modified06/06/14
Will do testing now. Indeed this in...
Posted By: Aoon
Will do testing now. Indeed this infact took away the lag. From what I've noticed some people's pc's have issues with the worldmap update. Not sure what exactly causes the issues. It could perhaps be their hardware isn't as highend as others, maybe some people are on laptops, but I have no idea as people generally don't list their...
File: ZrMM - Modified06/06/14
I'm having horrible issues with thi...
Posted By: Aoon
I'm having horrible issues with this addon since yesterday. When I get invited to a group my fps drop to 0 for around 20 seconds and again each time someone is invited. I tracked it down to this addon. I can't live without it... :( I'm not using harvestmap I am using lorebooks and skyshards with treasure maps though. I am not abl...
File: ZrMM - Modified06/04/14
So there is an error when loading i...
Posted By: Aoon
So there is an error when loading into the game. It can be dismissed. I'll get a fix up shortly for it. *edit fixed
File: ZrMM - Modified06/04/14
I want to say first off thanks so m...
Posted By: Aoon
I want to say first off thanks so much for this excellent mod. It is essential, and allows the perfect customization of an in-game mini map that can even track all the nodes from other addons. Very cool. Now, I have run into one problem, regarding the pins from the mod HarvestMap. I know this has come up before, or at least that i...
File: ZrMM - Modified05/28/14
With patch 1.1.2 Craglorn the Minim...
Posted By: Aoon
With patch 1.1.2 Craglorn the Minimap group pins have stopped working! We can no longer tell where our party members are! Really wish this could be fixed. I finally got some time to play a little and I am seeing the group pins working. The behavior appears to have changed a bit, but they are still displaying and updating. Two o...
File: ZrMM - Modified05/28/14
With patch 1.1.2 Craglorn the Minim...
Posted By: Aoon
With patch 1.1.2 Craglorn the Minimap group pins have stopped working! We can no longer tell where our party members are! Really wish this could be fixed. I finally got some time to play a little and I am seeing the group pins working. The behavior appears to have changed a bit, but they are still displaying and updating. Two o...
File: ZrMM - Modified05/15/14
Is there any way to select two diff...
Posted By: Aoon
Is there any way to select two different pin sizes for normal pins and the pins gathered by HarvestMap? ----- i tried this, but i don't have those two lines in my ZrMM.lua - i have one line: and that's it.. i don't know lua formatting and tried changing it to: but that didn't work. :) does anyone have any th...
File: ZrMM - Modified05/12/14
Everything works, except 2 things:...
Posted By: Aoon
Everything works, except 2 things: "MiniMap Zoom" and "MM Zoom Town and Dungeon" don't work at all. No matter what I set in there, it doesn't matter. I tried deleting the .lua in the /savedvariables and /reloadui, relogging, everything, those 2 options just are dead, and without being able to adjust the zoom I'm forced to go back to...
File: ZrMM - Modified05/10/14
I have been noticing this for a whi...
Posted By: Aoon
I have been noticing this for a while. The minimap icon is not synced with active quests. See image for illustration: This can be fixed by calling ZO_WorldMap_UpdateMap(). The problem is it's expensive call and should not be called every update. This could maybe be put on a timer to update every second or so without to much of...
File: Range Reticle05/09/14
Re: Range is off
Posted By: Aoon
Love the add on. Great work. I'm having an issue though. I'm not sure what causes it. The range meter will say 28m but it seems I'm really really close to the enemy at 28m. Most skills that are ranged so the work at 28m but now that I'm using this range reticle addon I'm using most of my skills at 40-50 meters. Is the game just wrong...
File: AI Research Grid05/07/14
This is kinda outside the realm of...
Posted By: Aoon
This is kinda outside the realm of the original idea of this addon, but you should really add info to tooltip. Like this addon: http://www.esoui.com/downloads/info436-HarvensTraitandStyle.html#info
File: Range Reticle05/07/14
I haven't tried GetTextureFileDimen...
Posted By: Aoon
I haven't tried GetTextureFileDimensions, but I'll try it this week and see if I can update the calculations to be more consistent/simple. The selfH and targetH are actually Headings. The API doesn't seem to have a method to return the players height/altitude :( I want to scale maximal visible distance for compass pins in my a...
File: ZrMM - Modified05/07/14
Any chance you could fix the zoom w...
Posted By: Aoon
Any chance you could fix the zoom with the add-on? The sliders don't do anything :/ Don't think I fixed that yet. you can keybind zoom in and out in the controls settings
File: ZrMM - Modified05/07/14
What about adding a border? It woul...
Posted By: Aoon
What about adding a border? It would make a better look. http://www.esoui.com/downloads/info393-ZrMM-ModifiedWithBorder.html#info I personally don't like border, especially not after I made the black background transparent. it just looks weird to have the border floating.
File: LUI05/04/14
wpin:SetHidden( false ) -- todo: wt...
Posted By: Aoon
wpin:SetHidden( false ) -- todo: wtf? whats this? test without! Fairly certain if you do not set the pin to be shown it will not be shown. I assume chunks of your minimap were derived or copied from ZrMinimap as the code is very similar. Basically it's checking for group members in your zone and setting the control to not be hidde...
File: ZrMM - Modified05/02/14
There is an issue I'm encountering...
Posted By: Aoon
There is an issue I'm encountering that may be the source of the random behavior people are experiencing. Eventregistration isn't being unique enough. I'm testing it now and am not seeing any of the mismatched tiles, or improper map placement issues. It's possible the eventregistration error was also causing issues with settings not...
File: ZrMM - Modified05/02/14
How come Hide Compass doesn't work?...
Posted By: Aoon
How come Hide Compass doesn't work? Is it conflicting with Wykkyd's Framework? Or is it referring to a different compass? This is legacy code from original author. I most likely will remove it as it has nothing to do with minimap and if you want the compass gone a standalone addon for that or wykkyd's would be better.
File: ZrMM - Modified05/02/14
I am still running into the problem...
Posted By: Aoon
I am still running into the problem seeing the UI Error... About Too many archors being processed. I turn off this addon and it stops. I add it and I get it back. I even happen to del the saved info file and it didn't help. This has been discussed in previous posts and the forums. This isn't caused by any one addon its a combi...
File: ZrMM - Modified05/02/14
FYI...currently conflicting with th...
Posted By: Aoon
FYI...currently conflicting with the Skyshards add on I use skyshards and other addons. I am not seeing any conflict. Also in future when reporting conflict/error please include a screenshot of error, or at least the text of the error. Thanks.
File: ZrMM - Modified04/29/14
I would like the following list put...
Posted By: Aoon
I would like the following list put onto the map, not outside it, is that possible? It would be ok outside the map if it had a nice frame: Configurable anchor position for zoom and zone label Configurable color text for zoom and zone label Configurable hide/show zoom and zone label A frame with shortcut buttons, for example L...
File: ZrMM - Modified04/29/14
Everything works, except 2 things:...
Posted By: Aoon
Everything works, except 2 things: "MiniMap Zoom" and "MM Zoom Town and Dungeon" don't work at all. No matter what I set in there, it doesn't matter. I tried deleting the .lua in the /savedvariables and /reloadui, relogging, everything, those 2 options just are dead, and without being able to adjust the zoom I'm forced to go back to...