Results: 147Comments by: Atropos
File: Foundry Tactical Combat (FTC)03/20/16
Re: Bug Report
Posted By: Atropos
After opening the Champion Points Menu once, im neither able to switch back to the selection menu, nor able to open it again. It always returns to the CPM. Relogging fixed the problem. Im not useing any other Addons and before installing FTC i was running vanilla without this bug. Otherwise i realy like this addon, great work xD H...
File: Foundry Tactical Combat (FTC)03/15/16
Re: SCT
Posted By: Atropos
Please do not get rid of SCT completely, an option to disable elements similar to the stock ui would be great though. At present i use FTC for incoming info and stock for out going with the FTC outgoing arc frame positioned off the screen as a workaround. Thanks Hey firereverie, thanks for the feedback. My hope is that whatever...
File: Foundry Tactical Combat (FTC)03/13/16
Foundry Tactical Combat Version 0.72
Posted By: Atropos
Foundry Tactical Combat Version 0.72 Hey folks, I have released an ESO 2.3 Thieves Guild update for Foundry Tactical Combat. This update primarily serves to add compatibility with the new API version but also fixes a few minor bugs in the existing addon. I apologize that updates to the FTC addon have not been more frequent. I do,...
File: Foundry Tactical Combat (FTC)02/27/16
Plz dont let this wonderful addon d...
Posted By: Atropos
Plz dont let this wonderful addon die :/ Its one of the best things happened to eso :/ Hey l3x0r, thanks for your encouragement. I'll see what I can do, but I'm only very partially involved in ESO at the moment. If you know anyone who may be interested in collaborating to help maintain the FTC addon please ask that they contact m...
File: Foundry Tactical Combat (FTC)09/13/15
FTC 0.71 Changes Buff Tracking...
Posted By: Atropos
FTC 0.71 Changes Buff Tracking Fix bug which prevented the correct re-application of buff timers if buffs were refreshed before their full duration. Combat Log Improve the wording of incoming healing and damage to better indicate the source of that damage or healing. Scrolling Combat Text Fix bug preventin...
File: Foundry Tactical Combat (FTC)09/13/15
The buff tracking works kinda weird...
Posted By: Atropos
The buff tracking works kinda weirdly for me atm. It will now update from player to player but will only update if I look at a player. For example: If I see Person A and then don't see another person for say 10 minutes, throughout that whole time, the buffs Person A had will be on my screen constantly. The only time it "goes away" is...
File: Foundry Tactical Combat (FTC)09/08/15
Re: Exp values wrong
Posted By: Atropos
Hi all, thank you for the feedback. Some responses: Exp values for killing mobs and completing quests are way off!? 1000 exp counts as 8000 in FTC. I'm directly reporting what is reported to me by the API. If you are enlightened, the API does report a 4x multiplier. I haven't seen any crazy XP numbers personally, but I'll keep...
File: Foundry Tactical Combat (FTC)09/07/15
Thank you very much for your effort...
Posted By: Atropos
Thank you very much for your effort and time you spend with this great addon! It's very appreciated. Bug or not? As the addon got updated I get an empty Foundry Tactical Combat window with a "X" button (close button) and a scroll area. But there is no text or any other information shown. It seems to open just once after the upd...
File: Foundry Tactical Combat (FTC)09/07/15
Hey folks, I have released an offic...
Posted By: Atropos
Hey folks, I have released an official ESO 2.1 (Imperial City) update for Foundry Tactical Combat. This update primarily serves to add compatibility with the new API version and re-factor the way that buff tracking is handled by FTC. As many of you know the recent ESO update dramatically changed the nature of buff and effect-related...
File: Foundry Tactical Combat (FTC)09/03/15
Hi all, I think I can realistically...
Posted By: Atropos
Hi all, I think I can realistically target releasing a new version by the end of the coming weekend. I haven't had a lot of time to work on it, so there's still some outstanding issues to resolve. Thanks for your patience!
File: Foundry Tactical Combat (FTC)08/24/15
Re: Getting UI Error
Posted By: Atropos
user:/AddOns/FoundryTacticalCombat/Components/Castbar.lua:58: function expected instead of nil stack traceback: user:/AddOns/FoundryTacticalCombat/component/Castbar.lua:58: in function 'FTC.UpdateCastBar' user:/Addons/FoundryTacticalCombat/FoundryTacticalCombat.lua:128: in function 'FTC.Update' 11476662814159460797:3: in function...
File: Foundry Tactical Combat (FTC)08/08/15
If any of you want to use FTC for t...
Posted By: Atropos
If any of you want to use FTC for testing on the PTS I have made a couple initial edits that make the addon function a bit better with the new API changes. This is nowhere near final, and I am waiting until ZOS fixes the issue with saved variables to do most of my planned work but this will at least get you started. https://gi...
File: Foundry Tactical Combat (FTC)07/28/15
Re: PTS Imperial City
Posted By: Atropos
Settings aren't saving at all. Any ideas? Not yet, I'll be working on PTS all weekend though, so I'll figure it out! I'll be posting some links to "beta versions" here on ESOUI at some point. The first "beta version" will probably be a simple working implementation of the current addon that fixes any new bugs.
File: Foundry Tactical Combat (FTC)07/18/15
Re: Bug
Posted By: Atropos
If using the " Allow DPS Sharing" feature, you can move the box without actually seeing it's there or knowing you've moved it. I figured this out when I moved the small dps tracker to the location the group one displays. I unlocked the frames and attempted to move the small tracker, but nothing happened. I tried again, and it moved....
File: Foundry Tactical Combat (FTC)07/13/15
Re: Bug
Posted By: Atropos
If the "target frame" setting is disabled and the enemy buffs are manually positioned somewhere other than default (such as the top right of the screen), the enemy buffs will not display. The buffs seems to display again only when the enemy target frame is re-enabled, making it impossible to see enemy buffs without the target fram...
File: Foundry Tactical Combat (FTC)07/05/15
Another request: Would it be possib...
Posted By: Atropos
Another request: Would it be possible to add the ability to double-click the mini-stat window to open/close the main stat sheet? I know you can keybind it which I am doing now, but I miss the ability to double-click now that it is locked and I don't have to worry about dragging it over my screen anymore. ;) Aaaaahhh.... right. Tha...
File: Foundry Tactical Combat (FTC)07/04/15
FTC 0.67 Changes Settings Menu...
Posted By: Atropos
FTC 0.67 Changes Settings Menu Updated to the newest version of LibAddonMenu. Fix a bug with LibAddonMenu that caused certain menu-only elements to continue being displayed outside of the settings menu. Improve the behavior of the interface for re-positioning FTC elements. Unit Frames Fix bug when reforming groups t...
File: LibAddonMenu-2.007/04/15
Perhaps there is already an easy wa...
Posted By: Atropos
Perhaps there is already an easy way to achieve what I want to do, but it is not documented and the solution I have developed is pretty clumsy. Please let me know if you have any questions or feedback. You can simply set a handler (or ZO_PreHookHandler to be future-proof) on your panel control for OnEffectivelyShown / OnEffectivel...
File: LibAddonMenu-2.007/04/15
Hi Sirinsidiator, Thanks for you...
Posted By: Atropos
Hi Sirinsidiator, Thanks for your continued work on LAM. I really like the new aesthetic look and some of the new control types seem very useful. That being said, I have some feedback as a user of your library that I hope you can assist with incorporating into a near future release. Here's a short synopsis: Objective: As a...
File: Foundry Tactical Combat (FTC)07/02/15
Hi all, thank you for helping to di...
Posted By: Atropos
Hi all, thank you for helping to dive into this issue. I appreciate all the initiative you guys are showing doing these tests. It's really extremely helpful. Things have been very busy for me IRL this week ... family in town visiting, work stuff, and more, but I expect to have some time to actually work on FTC this weekend. The...
File: Foundry Tactical Combat (FTC)07/01/15
Re: testing...
Posted By: Atropos
ok, only ftc activated -> game runs @ 60 fps ftc with all my other addons -> game runs @ 60 fps ftc + aui (only this two addons) -> after a while fps drops to 30-40 and stuttering. i think we have it ! :) the combination is ftc + aui, but i need both :/ Hey Skynetwork. Thanks a lot for helping me to test this out. I'm...
File: Foundry Tactical Combat (FTC)07/01/15
"...What other addons are you using...
Posted By: Atropos
"...What other addons are you using?..." AUI /edit2: Addons i share with Skynetwork AUI So, if you guys are willing to help me test something, I would be curious to know whether you observe significant performance drops if you disable AUI. AUI is a great addon, and to be perfectly clear, I'm not blaming it for anythin...
File: Foundry Tactical Combat (FTC)06/30/15
Re: FPS issues
Posted By: Atropos
normaly i have between 50-70 fps (while playing) after about 15 min. playing the game with FTC activated (only addon) 10 fps :( Hi Zipper, sorry to hear you are having issues. I have not seen anything like that degree of performance degradation from using FTC. In high stress situations, my own testing has showed that FTC tends t...
File: Foundry Tactical Combat (FTC)06/28/15
If you could make a version where e...
Posted By: Atropos
If you could make a version where everything was disabled by default (or, at the very least, let me disable multiple components and then reloadui), I'd stick with FTC. Instead, I'd rather not have it than be forced to reloadui seven times on each character because I only want the basic dps/hps meters. Actually, is that a separate add...
File: Foundry Tactical Combat (FTC)06/27/15
Re: Problems since latest version
Posted By: Atropos
Also, if I open settings and pick to reposition elements, the sample floating text never goes away unless I reloaui. After the latest update, the damage stats window stays permanently (chat window overlays it when I slide out the chat window). I have the same issues with v0.66. I had to go back to v0.65. Actually, yo...