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Results: 28Comments by: Thirn
File: CraftAutoLoot01/30/17
Hey, no worries, I'm glad you appro...
Posted By: Thirn
Hey, no worries, I'm glad you approved! :) I think there might be some containers specific to DLC that I've missed, but they appear very rarely, so it's not a big deal; there's also the "Heavy Crate" you find in Coldharbor only, same possible contents as the Sack. Also, not entirely sure if adding the action == "Search" conditi...
File: CraftAutoLoot01/15/17
Small modification
Posted By: Thirn
Hey! First of all -- thank you for this small but awesome addon! While I usually prefer manual loot on chests, vanquished foes and so forth autolooting materials is just perfect and cuts down on a lot of repetitive action! :) Only thing I'm recently starting to notice is that I would also love to have the ability to autoloot "p...
File: Action Duration Reminder12/22/16
'Hidden Blade' and 'Bolt Escape' tracking
Posted By: Thirn
Hey, excellent piece of work, this addon, love it! Thanks a lot for your continued work on it, too! Writing this because I have two specific skill minor issues with it, however, hoping they can be looked at, at some point : 1) Dual Wield skill 'Hidden Blade' (and its morphs) has two timed components -- Movement Speed reduction...
File: HarvestMap (EsoheadMarkers)12/14/16
HarvestMap Import missing?
Posted By: Thirn
Hey there! Since 3.4.11 the Import sub-addon seems to be completely missing (checked the optional files and it's not in the packages for sure)... was it intentional? I could not find anything about it in the change logs, so I figured I'd ask here.
File: SlowDialogs11/29/16
- 1.9.5 - interactions with object...
Posted By: Thirn
- 1.9.5 - interactions with objects, stable masters and guild stores are no longer slowed down Thank you!
File: FCO ItemSaver11/21/16
Ah, right... So, here's an idea...
Posted By: Thirn
Ah, right... So, here's an idea... how about adding (an optional) automatic default marker for items that are stolen? For purposes of fencing the "sell" icon works well, but if the item had a FCOIS stolen marker on them and no "sell" marker, that would mean that it's clear to launder... just a thought. I'm a bit confused abo...
File: Slightly Improvedô Dialogues11/21/16
Hello! Firstly -- thank you for...
Posted By: Thirn
Hello! Firstly -- thank you for your addon, the changes are subtle but make it worth recommending to just about anyone playing ESO! Secondly -- a quick request : having recently switched from Wykkyd's Dialogue Tweaks to your addon (mostly because its compatibility with SlowDialogs) I have to say I miss one functionality the pr...
File: SlowDialogs11/21/16
Hello! Firstly -- thank you very...
Posted By: Thirn
Hello! Firstly -- thank you very much for this addon! It's brilliantly executed and serves its purpose perfectly. Well, nearly perfectly, and that is why I am writing this comment. My issue, specifically, is about interactions with inanimate objects (such as writ boards, chests, corpses, etc.), basically anything that is not...
File: Inventory Insight11/21/16
Some item types are not recorded
Posted By: Thirn
Hello! Firstly -- let me thank you for keeping InventoryInsight alive... it is a simply glorious and much needed tool in alternate-character filled everyday reality of ESO! Now, that the due praises have been dispensed :D, I have to report a small issue with IIFA -- it seems that it's unable to track some item types in it's win...
File: TraitBuddy11/21/16
Thank you for a brief and clear rep...
Posted By: Thirn
Thank you for a brief and clear reply! Alright then, I'll make sure to follow the development of TraitBuddy closely. Looking forward to improvements! Thanks for the feedback Thirn and glad you find my addon useful. Let me try my best to answer all those ideas :) Flagging character professions The ability to flag characte...
File: FCO ItemSaver11/21/16
Hey there! First of all, ugh, I...
Posted By: Thirn
Hey there! First of all, ugh, I really need to proof-read what I write, next time... ;) Now onto matter at hand! However, one thing that is still a bit wonky for me is the "laundering" -- items with gear marks seem to be prevent from laundering, for example, despite any options set on the gear set. So you got an item...
File: TraitBuddy11/21/16
Re: Re: Suggestion
Posted By: Thirn
First of all -- thank you for your addon! Splendidly useful tool, that removes many headaches with researching, esp. with many characters. :) Secondly : Could you possible create a way to toggle off the skill that the character doesn't need. For example, only one of my characters is a blacksmith. If I could turn off the research...
File: FCO ItemSaver11/21/16
So, gave it a bit of time with the...
Posted By: Thirn
So, gave it a bit of time with the 0.8.7i.BETA version and so far it seems that most of my issues have been resolved. Curiously though, I was able to split stacks of marked items with the right-click menu thing without a problem. Not sure if intened but I seem to have a bit less lag when opening inventory with InventoryGrid ena...
File: FCO ItemSaver11/19/16
Alright! Will give it a thorough te...
Posted By: Thirn
Alright! Will give it a thorough test some time this weekend. Thank you for your hard work on this! <3 Ok, fixed the found erros and implemented some features for "DoItAll with FCOIS support" so the extraction/deconstruction will be able to mass-deconstruct/-extract items with marker icons like in FCOIS itsself. Means: If you...
File: FCO ItemSaver11/14/16
Re: Re: Re: Re: Re: Dynamic Icon not working right
Posted By: Thirn
Tested the 0.8.7i beta version and decon (amongst with other things) is working as expected; however the bank withdrawal window still does not respond to Shift+RMB bind. Need to note that this time I used my old SavedVariables file. I've build a new beta version for your testing: https://dl.dropboxusercontent.com/u/34844455/ES...
File: FCO ItemSaver11/11/16
Re: Re: Dynamic Icon not working right
Posted By: Thirn
Well, damn, this is odd. With the latest release version I can no longer decon stuff marked with other icons (i.e. Set Item auto-marked items), even if appropriate option is set; decon on intricate items works fine though. Also the Shift-RMB bind stopped working in Bank Withdrawal window again... :S Not sure if it's related but ev...
File: FCO ItemSaver11/09/16
Gave the beta version a quick test,...
Posted By: Thirn
Gave the beta version a quick test, everything seems to be in working order! Cheers. Please find the actual beta test version here: https://dl.dropboxusercontent.com/u/34844455/ESO%20Addons/FCOItemSaver_0_8_7h_BETA.zip
File: Harven's Improved Skills Window11/07/16
Small feature request
Posted By: Thirn
Hey! First of all, thank you for all your addons -- they are truly small wonders, each and everyone of them! ;D I have a small feature request for this one though -- I'm wondering if it would be viable to show possible morphs for the skill even before it's been purchased? The reason for it is that when planning skills on a new...
File: FCO ItemSaver11/07/16
Alright, excellent, hope the keybin...
Posted By: Thirn
Alright, excellent, hope the keybind thing makes into the newest version! And no worries, I've learned to deal with it; just figured I'd mention it here. :) Hope the solution is somewhere, out there. ;) Ah good find with the keybinds! I think I've only implemented this with the moue context menus :-) Will implement it for the...
File: FCO ItemSaver11/06/16
Hi Thirn, good news, your optio...
Posted By: Thirn
Hi Thirn, good news, your option to deconstruct "marked for deconstruction" items even if they are marked with other marker icons is on its way. Hey hey! Excellent news! I'll check out the test version right away. Sadly, I have three more "quirks" I've noticed recently, to report: 1. Inventory (etc.) filters do not s...
File: Research Assistant11/01/16
Needs an update
Posted By: Thirn
Definitely needs an update -- doesn't seem to catch some items that have the same trait or are being currently researched.
File: FCO ItemSaver11/01/16
Hi Thirn, the behaviour that ite...
Posted By: Thirn
Hi Thirn, the behaviour that items marked with ANY OTHER icon then deconstruction/intricate (where allow deconstruction/intrictae is ON) is the correct one! Items marked with any icon that is not allowed to be deconstructed/sold/destroyed/extracted/mailed/traded/... are saved! You need to reset all other markers first, or remove...
File: FCO ItemSaver10/31/16
Runes seem to work fine, a protecte...
Posted By: Thirn
Runes seem to work fine, a protected rune ("Sperre setzen") cannot be extracted, a rune marked for extraction ("Verwerten vormerken") can be extracted. For clothier, woodworking and smithing however, items marked as intricate ("Als aufwendig markieren") can no longer be extracted. An item marked for extraction ("Zum verwerten vorme...
File: HarvestMap (EsoheadMarkers)10/29/16
Hi, I encounter this bug and I thin...
Posted By: Thirn
Hi, I encounter this bug and I think I should report: Thanks for all your effort in making this addon :D Getting the same I do believe this error happens only if you turn off the Compass pins. (And yes! thank you very much for this addon!)
File: Enchant Maker10/29/16
I think the addon is improperly pac...
Posted By: Thirn
I think the addon is improperly packaged -- it doesn't have its own folder and thus (when installed with Minion) gets unpacked into main AddOns folder. Which kinda messes with some other addons, from my experience. Other than that -- love it! :D