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Results: 144Comments by: Shadowfen
File: Auto Category - Custom Inventory Categories09/17/18
Amazing. Can you look at AC why it...
Posted By: Shadowfen
Amazing. Can you look at AC why it is not compatible with Inventory Grid View. I know IGV is outdated. I already tried to rebuild the bug mentioned here: http://www.esoui.com/forums/showthread.php?t=8049 But I cannot :( One could simply try to put some ~= nil checks into IGV but pretty sure this will not "fix" the lua errors to...
File: Auto Category - Custom Inventory Categories09/16/18
Re: Re: Lag reduction
Posted By: Shadowfen
I've been trying various things... Very interesting! How many did you end up changing (all of the relevant functions?), and how much did it help? I can do some testing this week as well. All of the relevant functions except for the FCOIS one. Sped things up enough that I started turning AC back on with all of my toons. I had st...
File: Auto Category - Custom Inventory Categories09/16/18
Lag reduction
Posted By: Shadowfen
I've been trying various things to reduce the amount of lag that I have to wait through just for opening inventory, and one of the things I've tried seems to work well, so I am recommending it to you to implement: In AutoCategory_RuleFunc.lua, there are multiple RuleFunc functions which follow the same basic format: * make sur...
File: Where's My Guild Hall09/07/18
Any chance you could add an option...
Posted By: Shadowfen
Any chance you could add an option to manually specify the @name of a guild hall owner? For whatever reason, some people are resistant to adding the required text to their roster note. I will look into it.
File: Slasher08/15/18
Love CLI - so thank you. How about...
Posted By: Shadowfen
Love CLI - so thank you. How about a /home or /h for primary residence? I will look into it. Thanks. -- edit -- Released version 1.2.
File: Fast Ride08/15/18
Re: Re: Re: Availability of Rapid Maneuver (and its morphs)
Posted By: Shadowfen
If you go into combat with Rapids on your first bar, then changing to the second bar will not put rapids on the bar because you are in combat. The change occurs when you switch bars while not in combat. Correct. So what is your point? Please re-read what I wrote. I want the option to choose ONE BAR on which to activate Rapid Man...
File: Thief Tools08/15/18
Great mod, thanks you so much for i...
Posted By: Shadowfen
Great mod, thanks you so much for it. I have a little suggestion though, is it possible to add an option to automatically hide informational bar if your stolen gold counter is at zero? Not really. It would interfere with the ability to turn the bar on and off with the /tt command and the key bind. Getting it to hide when in PVP-la...
File: Fast Ride08/13/18
Re: Availability of Rapid Maneuver (and its morphs)
Posted By: Shadowfen
Quote: ".... When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well." Can you please make that a configuration option? I prefer that Rapid Maneuver only be available on the first bar. Then, if I am forced to enter combat, I can switch to the second bar if I need the ski...
File: HarvestMap07/16/18
Problem with latest HarvestMap upda...
Posted By: Shadowfen
Problem with latest HarvestMap update: My wife downloaded the patch from Minion today, got into the game and went to the bank - the bank did not open. She then tried to just open inventory and it brought up the window background with nothing in it. Bugcatcher showed no bug traces. She logged out and turned off all the HarvestMap base...
File: Thief Tools07/14/18
Re: bounty timer with max thieves guild
Posted By: Shadowfen
Thanks! I will look into that. I appreciate the work you've put into this. I was noticing the bounty timer was quite a bit off for a character that has max "swiftly forgotten" so I started to dig... after noticing that when I adjusted the bounty decay amount in the estimate calculation, I saw that something strange was going o...
File: Fast Ride05/25/18
Summerset Issues
Posted By: Shadowfen
Since Summerset has come out, I have noticed some new (bugged) behaviors that have been introduced. Basically, there is a problem with rapids mode and whether or not your weapons are sheathed which has nothing to do with if you have this (or any other addon). If your weapons are sheathed, then rapids (or morphs) will unsheathe yo...
File: Auto Category - Custom Inventory Categories05/23/18
Re: Re: Please add support for Item Saver
Posted By: Shadowfen
Added as "IsMarkedIS()" in today's update, enjoy! Thank you! :banana::banana::banana:
File: Fast Ride05/23/18
don't work with summerset What's...
Posted By: Shadowfen
don't work with summerset What's wrong? It's working for me.
File: Auto Category - Custom Inventory Categories05/13/18
Please add support for Item Saver
Posted By: Shadowfen
(Which is different from FCO Item Saver) I've written a function and added ItemSaver to the OptionalDependsOn: function AutoCategory.RuleFunc.IsItemMarked( ... ) local fn = "isitemmarked" if ItemSaver == nil then return false end local ac = select( '#', ... ) local checkSets = {} for ax = 1, ac do local a...
File: Thief Tools05/13/18
Re: always show
Posted By: Shadowfen
hello there, What i must do to make the addon always show no matter what? thanks! The bar will not show in cyrodiil or on the battlegrounds. The justice system does not apply there, so it only takes up valuable screen space. When you leave cyrodiil or the battleground, the toolbar should resume its former visibility setting...
File: PocketChange05/05/18
Interestingly enough, PocketChange...
Posted By: Shadowfen
Interestingly enough, PocketChange will deposit or withdraw money from the bank according to your settings if you open up one of your storage chests. == edit == Not any more. ESO fixed the bug that allowed that.
File: CraftStore Wolfhunter05/05/18
Re: Item name characters appear black
Posted By: Shadowfen
When using this add-on with FurnitureCatalogue, the names of furnishings have black color instead of white when at a crafting station. Don't know exactly if an update to this one or FC made this issue occur. Also I know another comment was posted about this but I wanted to say exactly what other add-on was causing this. Anyway thanks...
File: Fast Ride04/23/18
Hi Shadowfen, I've tested the addon...
Posted By: Shadowfen
Hi Shadowfen, I've tested the addon and had two problems. 1. The visual indicator (icon) is not working (so i turned it off) 2. In the preferences i selected slot 2 and it was working fine. After a couple of hours gaming the Rapid maneuvers skill was on bar 1 en 2 and would not go away. I used the skill menu to put my normal sk...
File: Fast Ride04/23/18
Re: Strange Occurance
Posted By: Shadowfen
Here's what's happening: Mount up, rapid manuvering skill slotted on action bar, press button to activate, normal skill returns to bar, press shift key to go faster, few moments into gallop the rapid manuver skill is placed back on the action bar long before the timer expires, press button again to remove rapids from bar. This is...
File: Thief Tools04/23/18
hey, would it be possible to add...
Posted By: Shadowfen
hey, would it be possible to add a smal window to toggle with whole account info of sales? that would be nice :) sometimes i dont know with wish chars i sold my stuff Not really. Trying to keep the data for all of your chars would make the addon (and your game) slower and does not add enough utility to make up for it.
File: Slasher04/05/18
Re: 3rd Annual Jubilee Cake (aka 2018 version)
Posted By: Shadowfen
If you'd like to add the new/current Jubilee Cake to the addon, its id is 4786. Super-handy addon, BTW! :) Thank you. I was just thinking I should search for the new id!
File: Fast Ride04/03/18
Re: Doesn't Remove Rapids
Posted By: Shadowfen
Hi, love the addon, and it is working for all of my characters BUT 1. For 6 of my characters the addon does exactly what it is supposed to do, it puts Rapid Manuvers skill on the bar when I mount up and removes it as soon as I hit the button, then does it all again when the buff fades.... But I have 1 character that for some reason t...
File: Thief Tools03/30/18
Most recent version, I am getting t...
Posted By: Shadowfen
Most recent version, I am getting this: user:/AddOns/ThiefTools/ThiefTools.lua:231: operator < is not supported for string < number stack traceback: user:/AddOns/ThiefTools/ThiefTools.lua:231: in function 'junkIt' user:/AddOns/ThiefTools/ThiefTools.lua:256: in function 'incrFence' (tail call): ? user:/AddOns/ThiefTools/Th...
File: Thief Tools03/25/18
user:/AddOns/ThiefTools/ThiefTools....
Posted By: Shadowfen
user:/AddOns/ThiefTools/ThiefTools.lua:231: operator < is not supported for string < number stack traceback: user:/AddOns/ThiefTools/ThiefTools.lua:231: in function 'junkIt' (tail call): ? I've uploaded a version that I believe fixes the problem. Please let me know if you encounter it again.
File: Thief Tools03/18/18
Hm, am I doing something wrong? Aft...
Posted By: Shadowfen
Hm, am I doing something wrong? After setting up filters, it seemingly had 0 impact on the fence interface. Whole purpose for downloading was to aid in keeping actual valuables. If its not going to actually do anything in that regard, I can't see a reason to keep it as status bars have never been my cup of tea (in that vein, you s...