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Results: 30Comments by: OpenAndShut
File: CraftStore CC12/09/17
Nicely done, thanks! CS is looking...
Posted By: OpenAndShut
Nicely done, thanks! CS is looking slick. Two little issues: 1) After dismissing the windows and bringing up the main window again, sometimes it takes 2 clicks specifically on the Styles button for the Styles window to show up. 2) Pressing Esc should get you out of the cursor mode. (Actually CS now breaks Esc in general, so it...
File: CraftStore CC12/05/17
Windows Should Remember Their Positions
Posted By: OpenAndShut
Could you make secondary windows, like CraftStoreRune and Furniture lists, remember their position on the screen between sessions? Also, pressing Esc should probably close all windows, both main and secondary rather than just main; although I don't know if this is a bug or feature. Thanks.
File: CraftStore CC10/28/17
And this one? Spectacular! Good wo...
Posted By: OpenAndShut
And this one? Spectacular! Good work, ty.
File: CraftStore CC10/27/17
That last one was aimed at OpenAndS...
Posted By: OpenAndShut
That last one was aimed at OpenAndShut. Yes, almost. There's still 1 extraneous whoosh at the beginning (or end?) of each sequence of glyphs.
File: CraftStore CC10/27/17
CraftStoreRune Makes Too Much Noise
Posted By: OpenAndShut
There is a double whooshing sound during the making of every glyph.
File: Furniture Catalogue07/24/17
Where's Woodworking?
Posted By: OpenAndShut
It's missing, both the button and the recipes.
File: CookeryWiz04/17/17
Just a message in the chat log, "fa...
Posted By: OpenAndShut
Just a message in the chat log, "failed to update entry..."
File: CookeryWiz04/13/17
CookeryWiz shows an error message a...
Posted By: OpenAndShut
CookeryWiz shows an error message any time a provisioning furniture design is learned.
File: Furniture Catalogue04/11/17
1. opening the window should auto-s...
Posted By: OpenAndShut
1. opening the window should auto-switch you to cursor mode, 2. pressing Esc should close the window, and 3. there should be a way to post a link to chat not just to the item but to the original recipe itself that was learned. 2: I need to check what I can do about that, since that is the primary keybind for the ESO menu. As f...
File: Furniture Catalogue04/10/17
Feature Request
Posted By: OpenAndShut
I think that: 1. opening the window should auto-switch you to cursor mode, 2. pressing Esc should close the window, and 3. there should be a way to post a link to chat not just to the item but to the original recipe itself that was learned. Thanks!
File: CraftStore Fixed and Improved04/03/17
Feature Request
Posted By: OpenAndShut
I'd like to be able to filter the furniture recipes list by recipe rarity: white, green, ..., orange. This way, I'd know right away whether I'm missing any green recipes, for example. Then I could search for blue and above at guild stores and avoid dozens of blank screens. Thanks!
File: CraftStore Fixed and Improved04/02/17
Missing Diagrams
Posted By: OpenAndShut
2 Blacksmithing Diagrams, Cage, Wild Animal Cage, Covered are missing from the CS's list.
File: AI Research Grid02/25/17
2.7 Update
Posted By: OpenAndShut
We appreciate your charitable work on this addon, but are you updating it for 2.7?
File: CraftStore Fixed and Improved11/09/16
Hide Known Styles Problem
Posted By: OpenAndShut
The "Hide known styles" checkbox does not work for the main char when on an alt.
File: CraftStore08/03/16
Wayshrines
Posted By: OpenAndShut
My favorite feature of CraftStore is that it locates and names the wayshrines you need to port to in order to get to the crafting station for any set. Not sure if any other add-on does that. It's a pity it's been abandoned.
File: Wykkyd Outfitter06/01/16
Needs to Remember Poisons Now
Posted By: OpenAndShut
Feature request for Dark Brotherhood, 2.4: Wykkyd Outfitter should remember poison slots. Thanks!
File: CraftStore12/17/15
Set Items
Posted By: OpenAndShut
Maybe an option whether or not to mark set items as needed?
File: CraftStore12/16/15
A Set Item Not Marked as Needed
Posted By: OpenAndShut
I have an item for research that's part of some set. It was marked as needed in guild store, but when I bought it, CraftStore did not pick it up as needed, i.e., it is not marked. Could it be because it belongs to a set? The 12/24-hour timer still does not update while playing; it updates only on log in.
File: CraftStore11/12/15
Does Not Track Needed Items in Guild Store
Posted By: OpenAndShut
When using AwesomeGuildStore in particular, in the search results window CraftStore does not display the icon next to items useful for research.
File: CraftStore11/09/15
@OpenAndShut: Which timer do you me...
Posted By: OpenAndShut
@OpenAndShut: Which timer do you mean? The 12-hour timer and presumably 24-hour timer update once on login and do not update upon bringing up the CraftStore window after that.
File: CraftStore11/06/15
Error Upon Learning a Provisioning Recipe
Posted By: OpenAndShut
Or rather TWO recipes in a row: user:/AddOns/CraftStore/CraftStore.lua:869: attempt to index a boolean value stack traceback: user:/AddOns/CraftStore/CraftStore.lua:869: in function 'CS.RecipeLearned' user:/AddOns/CraftStore/CraftStore.lua:2003: in function '(anonymous)'
File: CraftStore11/06/15
Some Bugs
Posted By: OpenAndShut
No voiceover saying the runes' names even if Use CraftStoreRune is unchecked. There is some visual problem with the text over the runes in the default interface now, too. Does not pick up and display / track known Mercenary Motifs, but that may be their bug because the Mercenary Style is not in J > Lore Library > Eidetic Memory....
File: CraftStore11/02/15
Selecting a Crafted Set
Posted By: OpenAndShut
Selecting a crafted set in the CraftStore main window (such as in order to view the closest wayshrine) gets you stuck in cursor mode until /reloadui.
File: CookeryWiz09/20/15
Great addon... can it remember whic...
Posted By: OpenAndShut
Great addon... can it remember which recipe groups are - expanded and which are + collapsed between logins?
File: CraftStore08/22/15
Writ Quests List
Posted By: OpenAndShut
Writ quests listed under the V menu do not disappear after being turned in, requiring a /reloadui to get rid of them.