Results: 28Comments by: Terrillyn
File: SimpleXPBar10/07/16
Ok, so hopefully the issues been so...
Posted By: Terrillyn
Ok, so hopefully the issues been solved, I dont have any champ characters to test with though (I dont really play anymore). Side note: If anyone would like to volunteer to takeover/update any/all of my addons I'd have no issue as I rarely have much time these days to keep them up to date.
File: ImmersionToggles09/04/16
I noticed that immersive toggles so...
Posted By: Terrillyn
I noticed that immersive toggles somehow overrides pChat's chat font settings. I commented lines 147 to 149 in the Elements.lua to make it work again. Maybe something you might want to look into? The addon's awesome, by the way. Thanks. :) I'll take a look soon™.
File: NPCMuter08/28/16
its updated now
Posted By: Terrillyn
its updated now
File: NPCMuter08/23/16
No big deal really, and the addon s...
Posted By: Terrillyn
No big deal really, and the addon still appears to work fine, but I see this every time I log in. NPCMuter: The addon api has been updated, please check esoui for an update. I appear to be running the most current version and Minion doesn't see an update for it either. Thanks for letting me know, work makes it a little harder to...
File: ImmersionToggles03/08/16
LUI Extended only seems to change t...
Posted By: Terrillyn
LUI Extended only seems to change the opacity of the unit frames: never actually disabling anything without a reload. Is it possible to leverage whatever method it uses to change the opacity upon transitioning to and from combat? Controlling the opacity of stuff instead of showing and hiding might be a welcome alternative in more cas...
File: NPCMuter03/07/16
found the issue, updated with fix....
Posted By: Terrillyn
found the issue, updated with fix. :banana: Update the addon and go into "\Documents\Elder Scrolls Online\live\SavedVariables" and delete the NPCMuter.lua before running this time. Let me know if it worked :)
File: ImmersionToggles03/05/16
Oh my...*drools* I can't wait to tr...
Posted By: Terrillyn
Oh my...*drools* I can't wait to try it out! A lot of those addons have some form of display control but none of them have your addon's fine grained automation. That's why I got all excited and typed all that stuff out. XD I see there's apparently a bunch of different map types that one might use but I have little experience with...
File: ImmersionToggles03/02/16
All right so, so far I've got the f...
Posted By: Terrillyn
All right so, so far I've got the following Implemented: ChatWindow ChatWindow Minbar Performance Meter (fps/ping) addon: Fyrakin's Minimap addon: Ravalox'QuestTracker (this is a very neat addon, I'll be keeping installed :)) addon: Wykkyd Toolbar addon: WaypointIt Dist/Arrow (this one helped me discover a bug with combined...
File: ImmersionToggles03/01/16
Transitioning from Zone to City - (...
Posted By: Terrillyn
Transitioning from Zone to City - (Reaper's March to Rawl'Kha) (Ex: display the awesome bar or XP Bar) Transitioning from City to Zone - (Rawl'Kha to Reaper's March) (Ex: display FPS/Ping or Compass) After thinking about this one a bit, I can also add this, it will have to use a fixed amount of time. I'll add it as one condition...
File: ImmersionToggles03/01/16
Location based conditions might be...
Posted By: Terrillyn
Location based conditions might be harder, and I had never intended to do something like that, but I'll take a look, I'm not really sure if there is an easy(read fast/efficient) way determining if you are in a zone or city but I'll check the API. Ok so after playing with map functions a bit, I've found you can detect the whether y...
File: ImmersionToggles02/29/16
I can definitely do a few of those...
Posted By: Terrillyn
I can definitely do a few of those changes. I'll go over each of the things you listed briefly. ChatWindows: I initially skipped adding the chat windows because it already manages its hide conditions pretty well, but I will add it anyways. FPS Display: will definitely add this. All the addons you listed: I'll have to go throug...
File: SimpleXPBar02/20/16
Yeah Sorry, I just noticed there wa...
Posted By: Terrillyn
Yeah Sorry, I just noticed there was a typo in the code causing it to not work, its fixed now.
File: AUI - Advanced UI02/08/16
I've found something probably unint...
Posted By: Terrillyn
I've found something probably unintended in your Buffs settings menu, line 324 of 'modules\buffs\Menu.lua' reads: width = "half", but was probably intended to be set to "full" and again on line 454. Just thought I'd mention it encase it hadn't been noticed.
File: ImmersionToggles02/07/16
Great addon! But I am having some i...
Posted By: Terrillyn
Great addon! But I am having some issues. It is not remembering my requests to not manage an element so every time I relog I have to tell it not to do so again. This should be fixed now (100013.024). :)
File: LibAddonMenu-2.002/03/16
ok, If possible, I'll also look int...
Posted By: Terrillyn
ok, If possible, I'll also look into adding an align property to the controls.
File: LibAddonMenu-2.002/03/16
I just got done modifying the editb...
Posted By: Terrillyn
I just got done modifying the editbox controls, and here is what I've come up with http://i.imgur.com/tlYFsEF.png Any objections or suggestions before I make a pull request?
File: LibAddonMenu-2.002/03/16
pull request submitted, forgive me...
Posted By: Terrillyn
pull request submitted, forgive me if I screwed up somehow though, that's first time I've done a pull request.
File: LibAddonMenu-2.002/03/16
How does the ShissuLUAMemory addon...
Posted By: Terrillyn
How does the ShissuLUAMemory addon manage it? after looking at the source his description text is quite long and multi-lined(\n) but it doesn't suffer this problem, I don't see any real difference in the way its displayed. 1. Introduce a widgetVersion 7 of the description control, which allows to specify a maxheight. This is what...
File: LibAddonMenu-2.002/02/16
Is this enough? http://i.imgur.com...
Posted By: Terrillyn
Is this enough? http://i.imgur.com/GxyyHtR.png menu section: { type = "description", name = GetString(SXPB_CUST_RULES_NAME), width = "full", text = GetString(SXPB_CUST_RULES), }, lang file: SXPB_CUST_RULES_NAME = "Custom text rules:", SXPB_CUST_RULES = 'Inputing any of the following will replace them with their resp...
File: LibAddonMenu-2.002/02/16
I'm having issues with text overlap...
Posted By: Terrillyn
I'm having issues with text overlapping other controls/text when using the description controls, any workaround for this? I can't seem to use text any longer than 3 lines.
File: ImmersionToggles01/28/16
That looks like its rendered in 3d...
Posted By: Terrillyn
That looks like its rendered in 3d space, as far as I know we can't modify anything beyond the UI and settings; I checked the available sources and the only thing in there about catapults and trebuchets are some strings and ui data/functions, nothing seemed related to the trajectory lines. :( Can you get any information from it us...
File: ImmersionToggles01/27/16
I don't entirely understand, what d...
Posted By: Terrillyn
I don't entirely understand, what does 'target telegraph' mean? do you mean reticle? :confused:
File: NPCMuter01/21/16
Thanks for trying it out again, and...
Posted By: Terrillyn
Thanks for trying it out again, and glad it works how you want it now. :cool: Attempting to talk to the NPCs watching the stocks resulted in them being muted while Zalapu was speaking, which was expected. Hopefully zeni will allow us to better manipulate sounds in a later update so this problem can be avoided all-together. If...
File: NPCMuter01/20/16
Exclusive mute mode has been added...
Posted By: Terrillyn
Exclusive mute mode has been added based on what we discussed here, check it out if you have the time.
File: LibAddonMenu-2.001/19/16
Thanks for the answer, I understand...
Posted By: Terrillyn
Thanks for the answer, I understand, I'll go with disabling the controls for now, I'm not entirely sure but I'm guessing that ReloadUI is called on map changes? If so then the disabled menu entries will be "removed" (excluded) next time the user changes maps, which should be good enough.