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Results: 227Comments by: VulcanTourist
File: Auto Category - Custom Inventory Categories07/19/18
One possible workaround to my theor...
Posted By: VulcanTourist
One possible workaround to my theoretical solution would be to use a separate standalone "rule compiler" that would compile the user's sorting rules into Lua outside of the game entirely.Preferably not... As little "outside interferens" as possible please Which quality of life can you tolerate less of, no in-game inventory delays or...
File: Auto Category - Custom Inventory Categories07/19/18
Hope this can shed some light on th...
Posted By: VulcanTourist
Hope this can shed some light on the problem and hopefully help solve the issue ;) This is actually very helpful -- I was not aware of LibFilters. I previously tracked down most of the lag issues to the original custom inventory sorting code implemented by RockingDice, but haven't been able to find a real solution. I will try to rep...
File: Wykkyd Toolbar07/18/18
My desktop is back up and running!...
Posted By: VulcanTourist
My desktop is back up and running! Updates incoming after trader flip tonight. any news? That quote was from from SIX WEEKS ago, so I'm thinking no. .
File: HarvestMap07/17/18
AUI's minimap no longer updating pins realtime
Posted By: VulcanTourist
The minimap module in AUI no longer removes map pins if the Respawn Timer options are enabled. After visiting or even harvesting, the pin remains until the main map is opened and THEN the pin on the minimap is removed. This change in behavior seems to have coincided with a HarvestMap update, since AUI is quite static.
File: HarvestMap07/17/18
- The server is not an addon, so it...
Posted By: VulcanTourist
- The server is not an addon, so it can not access ESO's API. As a result it can not compute the real distance between two nodes. The saver's distance estimate can be a bit off, especially when nodes have different heights. So it will happen that two nearby nodes will be merged to one. I know that sometimes pins are merged if they ar...
File: InventoryManager07/17/18
LUA error
Posted By: VulcanTourist
user:/AddOns/InventoryManager/libs/LibNeed4Research/LibNeed4Research.lua:324: attempt to index a nil value stack traceback: user:/AddOns/InventoryManager/libs/LibNeed4Research/LibNeed4Research.lua:324: in function 'AddKnownTrait'I was not feeling well and sleep-deprived at the time, but this might have occurred because of the pre...
File: HarvestMap07/17/18
Is anyone else getting really funky...
Posted By: VulcanTourist
Is anyone else getting really funky pin placement in Artaeum? Like, weird offsets in all three dimensions? I finally started exploring Summerset and Artaeum a few days ago, and I'm seeing many more of these 3D pins with obviously incorrect Y coordinates in Artaeum than I have anywhere else. Some of these don't even disappear with th...
File: Dustman07/10/18
Re: reset settings after update
Posted By: VulcanTourist
after i update to the last version of dustman all my configurations were lost. i never had any problem before like that on any previous versions. this is normal on this one? i had many years of items saved to go to junk, somehow it disappear on all my characters. You were warned. Read the changelogs.
File: Furniture Catalogue07/07/18
Current Version got me an Error: us...
Posted By: VulcanTourist
Current Version got me an Error: user:/AddOns/FurnitureCatalogue/FurnitureCatalogue_DevUtility/ContextMenu.lua:151: attempt to index a nil value stack traceback: user:/AddOns/FurnitureCatalogue/FurnitureCatalogue_DevUtility/ContextMenu.lua:151: in function '(main chunk)' Ditto for me.
File: Dustman07/05/18
Hey hey, Love the addon. Was wonder...
Posted By: VulcanTourist
Hey hey, Love the addon. Was wondering if there was any chance an option could be added to auto-destroy treasure maps. I hate those things in my inventory :pNot all treasure maps are bound. Why not just give those away to someone who does want them, if you have no desire to benefit from using or selling them? Destroying them takes...
File: Auto Category - Custom Inventory Categories07/04/18
EDIT: I am dumb, have forgotten to...
Posted By: VulcanTourist
EDIT: I am dumb, have forgotten to reload ui, all works fine :) Great -- FYI if you didn't already notice, you can do it all in one rule with multiple arguments e.g. alphagear("1", "2") - multiple categories will be created. I have a mean question: When creating such AlphaGear outfit categories, how does AutoCategory categorize ite...
File: FCO ItemSaver07/03/18
I couldn't find anything about enab...
Posted By: VulcanTourist
I couldn't find anything about enabling multithreading (should be on by default?). I only found this and it didn't really contain any useful information. But yeah, I don't think much else can be done - it's just too much for the game to handle. This is what changed: in UserSettings.txt the setting SET MaxCoresToUse "6"after Summerset...
File: HarvestMap07/03/18
Re: Re: Re: Disconnecting While Using This Addon
Posted By: VulcanTourist
I have noticed a couple times just since the update, that attempting to harvest (after combat end I believe) my activate key won't work on any nodes. I first encountered that months ago. It specifically and only happens after combat, and isn't limited to looting what was killed. It's nothing new, and you can get around it by unequ...
File: Dolgubon's Lazy Set Crafter07/03/18
The Set Crafter won't remove items...
Posted By: VulcanTourist
The Set Crafter won't remove items from the queue until they have been fully crafted, i.e. fully upgraded. I don't know why it would make them, but not upgrade, but if no one else has encountered it and you're unable to reproduce it I don't have any ideas. I, too, have now encountered Set Crafter partially completing an order by craf...
File: FCO ItemSaver07/02/18
Too bad we don't have any profiling...
Posted By: VulcanTourist
Too bad we don't have any profiling tools to get to the bottom of this :( It's worth noting that such tools did exist for WoW, which were also player-created.
File: FCO ItemSaver07/02/18
Hello there. I'm having some huge F...
Posted By: VulcanTourist
Hello there. I'm having some huge FPS issues when using FCOIS paired with Inventory Grid View - more specifically when scrolling the inventory. My FPS drops from 50-70 down to 8 whenever I try to scroll my inventory. Any idea what might be causing the FPS drops? My FCOIS settings are all at their default values, except I use a submen...
File: HarvestMap06/30/18
Hm not the answer I was looking for...
Posted By: VulcanTourist
Hm not the answer I was looking for, but thanks. I dug through the settings and tried my best, of cause even before asking this question. I did again and still did not succeed. You can confirm there is a setting possible to start with 3D pins active, map pins not shown but simply to toggle with the addons keybinding, showing them?...
File: Destinations06/30/18
Hi, Vvardenfell quests are invisibl...
Posted By: VulcanTourist
Hi, Vvardenfell quests are invisible for me, how can I fix this? You can't, but before you posted you could have read the last half dozen or so posts to learn that answer.
File: HarvestMap06/30/18
Hi, is there a way to start with pi...
Posted By: VulcanTourist
Hi, is there a way to start with pins on map off? As this is very resource intense it seems and because the map is overflowing with pins when on, I have to deactivate them each character login (I have set the keybind to toggle them). But I don't want them gone completely, just not showing them as default to be able to activate them o...
File: FCO ItemSaver06/27/18
What I'm really asking are these qu...
Posted By: VulcanTourist
What I'm really asking are these questions: Will either mod break without the corresponding lockstep update? If breakage isn't an issue, what functionality will be missing if Inventory Insight isn't updated now?The functionality involved may not matter to me, at least in the short term, and especially so if there are performance issu...
File: FCO ItemSaver06/27/18
1.3.3 -Added: Support for addon Inv...
Posted By: VulcanTourist
1.3.3 -Added: Support for addon Inventory Insight -> IIfA needs to be updated as well in order to make the 2 addons work together.There is no corresponding update for Inventory Insight. Is this an off-the-books update?
File: Dustman06/27/18
The only reason I suggest to clean...
Posted By: VulcanTourist
The only reason I suggest to clean saved variables is because I changed the way variables are saved. It should work fine event if you don't clean them, but to avoid "unwanted behaviours" a reset is recommended. There are hundreds of specific settings in Dustman. Advising people to wipe out those hundreds of settings while providing...
File: HarvestMap06/26/18
Re: Re: Re: Problem with saved pins
Posted By: VulcanTourist
Yep I allowed the instructions to a T respawn timer set to zero then reloaded ui and also relogged exactly the same issue, it was working fine 2 days ago but last night all the settings had changed and pins just wouldn't disappear You're not thinking steady here: If you made no deliberate changes to its settings and there was no upda...
File: HarvestMap06/25/18
Re: Problem with saved pins
Posted By: VulcanTourist
After following your steps on how to sort this out nothing is working, I have disabled save pins from the settings/ addons but the pins still proceed to save. I currently have a problem where the pins are refreshing at all and are showing all saved pins even after harvesting them the pin stays there. Even after relogging or reloading...
File: Advanced Filters06/25/18
Re: Re: Re: Re: Decorative Wax isn't filtered
Posted By: VulcanTourist
I tried retrieving some Decorative Wax into my player bag, and then viewed my inventory. When I selected the default subheading Materials, indeed I see my category Furnishing Materials with a single entry for Decorative Wax, BUT if I then maneuver down to the Advanced Filters sub-subheadings bar and select Provisioning instead o...