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Results: 55Comments by: Noobanidus
File: RaidNotifier Updated06/01/17
This conflicts dramatically with my...
Posted By: Noobanidus
This conflicts dramatically with my own addon, OdeHack (which, while previous private, was shared around quite a bit/screenshots were published and a lot of people spoke about replicating it: I presume this new feature is also inspired from my addon): http://i.imgur.com/Sw9ZT9i.png This spams constantly, presumably whenever my...
File: AutoMenuBarFixer05/07/17
Does this rectify the error outside...
Posted By: Noobanidus
Does this rectify the error outside of the mail UI? I've been noticing the very same issue in the quest menu. I'm so sorry it took me this long to release it, but I've just pushed an update which will hopefully cover all instances where this error occurs, not just for the mail. As the error hasn't been happening for me recently, I...
File: AutoMenuBarFixer05/02/17
Does this rectify the error outside...
Posted By: Noobanidus
Does this rectify the error outside of the mail UI? I've been noticing the very same issue in the quest menu. I'm so sorry it took me this long to release it, but I've just pushed an update which will hopefully cover all instances where this error occurs, not just for the mail. As the error hasn't been happening for me recently, I...
File: OdeHack - Ultimate sharing05/02/17
Yup great idea and something I've b...
Posted By: Noobanidus
Yup great idea and something I've been meaning (and asked to) make for a long time now. Tho I second Baertram's suggestion since it will remove (or atleast mask) most of the possible issues of using map pings like this. Should you want a hand in that I will gladly offer my assistance, I just always dreaded having to make the UI imple...
File: AutoMenuBarFixer04/03/17
Does this rectify the error outside...
Posted By: Noobanidus
Does this rectify the error outside of the mail UI? I've been noticing the very same issue in the quest menu. No, but I can look into a adapting it to work more generally with each UI.
File: Dolgubon's Lazy Writ Crafter03/31/17
Pretty sure I've narrowed it down t...
Posted By: Noobanidus
Pretty sure I've narrowed it down to this. With this disabled, I can autoloot treasure chests with no issues. With it enabled (and the April Fools stuff happening), my game locks up and has to be manually closed whenever I autoloot a treasure chest.
File: HOMEPort & HOUSEPort03/17/17
I like the concept of this addon, b...
Posted By: Noobanidus
I like the concept of this addon, but I am having trouble with it. "/hp" - returns UI Error Port.lua:34. I want to travel to my primary residence Snugpod #296 "/hp search snugpod" - returns "#298: Snugpod". So that works "/hp save 296 1" - returns "296 is not a valid home location" ""/hp save #296 1" - returns UI Error Po...
File: FurnitureShoppingList03/14/17
Looks like someone accidentally had...
Posted By: Noobanidus
Looks like someone accidentally had a text window open when copy/pasting an image link :) user:/AddOns/FurnitureShoppingList/FurnitureShoppingList.lua:243: expected near '/' 243. function FurnitureShoppingListAdd_Crafting ()http://i.imgur.com/vkxzgFQ.png Ooooooooooooooops! Fixed.
File: FurnitureShoppingList03/13/17
Just add this to the FurnitureShopp...
Posted By: Noobanidus
Just add this to the FurnitureShoppingList.txt manifest: ## DependsOn: FurnitureCatalogue This will make it so that Furniture Catalogue is required and loads first. One of these days I will get a more accurate picture of how the syntax for those files works properly. I keep forgetting that things like this exist -- plus optional...
File: Dolgubon's Lazy Writ Crafter03/13/17
Can you add an option to disable th...
Posted By: Noobanidus
Can you add an option to disable the automatic-looting of the shipment containers? I thought it was "loot when you open them", but them opening automatically while in my inventory confuses the heck out of me when I'm trying to open the next writ container -- it gets closed or it doesns't let me open it because it's opening the shipment.
File: HideHousePreviews03/12/17
Hey there, as much as I like thi...
Posted By: Noobanidus
Hey there, as much as I like this add-on, when it's loaded the "toggle House preview"-thingy shows up whenever I switch into cursor mode (EVENT_ACTION_LAYER_PUSHED, I think, or maybe SCENE_MANAGER:OnSceneChange()). I liked it better the way it was before ;) Appreciate your hard work! It's strange how I have epiphanies while...
File: FurnitureShoppingList03/12/17
I love it! Will add it to the Furn...
Posted By: Noobanidus
I love it! Will add it to the Furniture Catalogue rightclick menu! :) However, that would require you to make local function FurnitureShoppingListAdd (link) ... end global. :) BTW; concerning key binds: I'm missing a keybind to toggle the window, and the key binds don't show up in my settings list. I fixed that for no...
File: HOMEPort & HOUSEPort03/12/17
Hi there! Great Addon. Is it (e...
Posted By: Noobanidus
Hi there! Great Addon. Is it (easily) possible to share the saved destinations between all my chars? I tried Joviex Addon Settings transfer, but that didn't work. I've put adding an option for settings to be account-wide to my list. Hopefully I'll get it done early this week!
File: HideHousePreviews03/12/17
Hey there, as much as I like thi...
Posted By: Noobanidus
Hey there, as much as I like this add-on, when it's loaded the "toggle House preview"-thingy shows up whenever I switch into cursor mode (EVENT_ACTION_LAYER_PUSHED, I think, or maybe SCENE_MANAGER:OnSceneChange()). I liked it better the way it was before ;) Appreciate your hard work! That's bizarre. Unfortunately I don't hav...
File: Notes03/10/17
/say is considered as a channel too...
Posted By: Noobanidus
/say is considered as a channel too ? Just wondering if this can be used to prepare some rp sentences ? Here's the eligible channels outside of guilds, including /say, /emote/, /yell, etc: http://i.imgur.com/SaHNsg9.png
File: PreciseReceivedText03/06/17
Noobs! It's great to see you back!...
Posted By: Noobanidus
Noobs! It's great to see you back! I've been using this addon all along! I even added you to my in-game friends list a week or so ago! ;)
File: FurniturePreview (Guild Stores, Merchants, Inventory, Trade etc)03/03/17
Got the some Problem like E.Swanber...
Posted By: Noobanidus
Got the some Problem like E.Swanberg but i figured out its only the "No, Thank You!" Camera rotation that disables the inventory preview. I tried to "Popup item data" wich comes from another addon (dont know what addon that was), than close the inventory and rightclick on the popup to preview wich worked just fine. so this time "no,...
File: SimplePreview (Deprecated)03/03/17
Your add-on says This is the a...
Posted By: Noobanidus
Your add-on says This is the add-on I use (FurniturePreview (Guild Stores, Merchants, Inventory, Trade etc)) and it shows furniture preview anywhere. Even stores and links in chat. Not sure how it works but it can work. Hopefully you can find out how and update yours. It might be better who knows. Thanks Thanks for the...
File: SimplePreview (Deprecated)02/21/17
I'll look into "undoing" the no-spi...
Posted By: Noobanidus
I'll look into "undoing" the no-spin on my end before starting the preview. It would make more sense to do it that way than to try to have every other addon that does a no-spin compensate. Simply adding the player fragment back into the scene is insufficient. There's obviously something else happening that's predicated on the frag...
File: SimplePreview (Deprecated)02/21/17
I'll look into "undoing" the no-spi...
Posted By: Noobanidus
I'll look into "undoing" the no-spin on my end before starting the preview. It would make more sense to do it that way than to try to have every other addon that does a no-spin compensate. Simply adding the player fragment back into the scene is insufficient. There's obviously something else happening that's predicated on the frag...
File: SimplePreview (Deprecated)02/21/17
I'll check this out when I get home...
Posted By: Noobanidus
I'll check this out when I get home later. Not sure why Idle Animations is conflicting with this addon as it shouldn't have any issues. The only thing I can think of is that the "No Spin" feature of that addon is conflicting with it. If anyone can test it, try turning that feature off and use this addon again. The conflict must be...
File: SimplePreview (Deprecated)02/21/17
I'll check this out when I get home...
Posted By: Noobanidus
I'll check this out when I get home later. Not sure why Idle Animations is conflicting with this addon as it shouldn't have any issues. The only thing I can think of is that the "No Spin" feature of that addon is conflicting with it. If anyone can test it, try turning that feature off and use this addon again. The conflict must be...
File: SimplePreview (Deprecated)02/19/17
EDIT 3: Good news, I found out what...
Posted By: Noobanidus
EDIT 3: Good news, I found out what the problem is. There's a compatibility issue with Idle Animations addon. Unfortunately I can't suppose why I'm not a coder, not yet :p . Hope this helps you. Have a nice day. ;) Hm, I'm not sure why there's a conflict, but I'm using the standard API preview functionality. Probably the fact that...
File: SimplePreview (Deprecated)02/19/17
This said I am here to inform you t...
Posted By: Noobanidus
This said I am here to inform you that the addon is marked as "out of date" in the corresponding menu, I'm going to try it and see if there're issues. That is very strange. I've just triple checked the code and the current API version (100018) in the addon against the wiki and it's definitely correct, but it's showing up as out-of...
File: AutoWrit & MasterSaver02/18/17
Re: Nice concept
Posted By: Noobanidus
I like the idea, but it does need some configurability, just to choose which writs are picked up, per character. Hope you carry on developing this :) This functionality has now been implemented. Hopefully it works according to what you were looking for!