Results: 32Comments by: Justinon
File: LorePlay - Emotes, Outfits, and more!06/26/17
Re: Having problems with this AddOn.
Posted By: Justinon
Hi, is anyone else having problems with this AddOn? I've only just started using it, having tried a few others, as it seemed the best roleplay one available. But some features don't seem to be working as specified. Context Sensitive Emotes: I had to turn this feature off in the end, as it seemed obsessed with portraying all o...
File: LorePlay - Emotes, Outfits, and more!05/28/17
Stay tuned, Morrowind update coming...
Posted By: Justinon
Stay tuned, Morrowind update coming soon!
File: LorePlay - Emotes, Outfits, and more!05/21/17
i recently upgraded and its not cha...
Posted By: Justinon
i recently upgraded and its not changing me when i go into city anymore & you removed random costumes :< Hey there! I should have made it more clear, but since the Housing update, there was a big change to the LoreWear feature that requires new outfits to be chosen and saved. This is because there are multiple categories for ou...
File: LorePlay - Emotes, Outfits, and more!04/16/17
Hello I'd like to report a bug....
Posted By: Justinon
Hello I'd like to report a bug. Buying dyes from the crown store: this mod prevents applying them to costumes... unsure about hats as I don't have any. Disableing the mod to dye your outfit is a fix, afterwards just enable it once again. :) Thank you so much for finding this. I'll take a look into it. For now, I believe a tem...
File: LorePlay - Emotes, Outfits, and more!04/11/17
I love this addon the only thing I...
Posted By: Justinon
I love this addon the only thing I would ask is: is it possible to indicate inside buildings count as "city" because the outfit reverts to "adventuring" outfit as inside buildings seem to be considered outdoors. Ruins the immersion slightly. The short answer is, depends. The long answer is, the way cities are detected is based...
File: LorePlay - Emotes, Outfits, and more!04/11/17
Re: Torch
Posted By: Justinon
Love your addon. Would it be possible to get rid of the torch emote? It seem silly to suddenly fire up a torch while in the thieves den. Do you like it in dungeons? Because what's happening is the Thieves Den is mistakenly being detected as a dungeon, which I will correct.
File: LorePlay - Emotes, Outfits, and more!03/31/17
1.5.0 and Translations
Posted By: Justinon
Update 1.5.0 will be up shortly. I'm posting also to open LorePlay up for translation to other languages. LorePlay contextual adaptation does not work in other languages due to the way location is tracked, and therefore translations will be needed. I have already setup the structure for locales, so if you are willing to provide a...
File: LorePlay - Emotes, Outfits, and more!03/27/17
Would it be possible to set costume...
Posted By: Justinon
Would it be possible to set costumes or polymorphs as non city gear? Right now it saves what you have on if you walk into a city and it switches but if you log out in the city, when you log back in and leave the city it switches to the default armor style. Yes, I will get to work on implementing this idea! I too am getting a bit f...
File: LorePlay - Emotes, Outfits, and more!03/07/17
Re: Issue Installing Latest Version (1.4.4r2)
Posted By: Justinon
The latest package includes a _MACOSX folder in the archive and Minion doesn't recognize that it's been installed. Ah okay thank you, I'll fix that as soon as I can. I've been very busy with school lately, I apologize.
File: LorePlay - Emotes, Outfits, and more!02/27/17
Release 1.4.4
Posted By: Justinon
Hey guys, wanted to say that I've been pretty satisfied with the release of LoreWear outfits support in 1.4.4. I wanted to identity a bug that exists, it occurs if you have 'Use a Favorite ...' option and set your favorite outfit while not wearing anything in the respective collectible category. For example, if you set a costume but...
File: LorePlay - Emotes, Outfits, and more!02/25/17
Hi Justinon, unfortunately in th...
Posted By: Justinon
Hi Justinon, unfortunately in the German client we can only see the default emotes. I looked a bit through your code, but haven't found how you determine if the player is in a city, in a dungeon or in a zone, this part seems not to work with the German client. Maybe, if you show me the place in your files, where your table with...
File: LorePlay - Emotes, Outfits, and more!02/20/17
I do have a small feature request,...
Posted By: Justinon
I do have a small feature request, please... add a keybinding to toggle 'IdleEmotes On/Off' because sometimes I'd rather have then not to play. Adding a simple key bind to toggle that feature would be super brilliant! Yes, I can get to work on that! I'll release it soon, should be simple. only thing I feel it could really use w...
File: LorePlay - Emotes, Outfits, and more!02/12/17
"Cannot play emote at this time" message
Posted By: Justinon
Hey Adventurers, So with the latest update to Homestead, LorePlay is becoming stronger and more enticing than ever. Luckily, the shift from One Tamriel to Homestead has proven to be smooth and simple for LorePlay technically. However I wanted to point something out: There will be a message that appears at the corner of your scr...
File: LorePlay - Emotes, Outfits, and more!11/26/16
One Tamriel Update!
Posted By: Justinon
Sorry guys that it took so long for me to finally update LorePlay for One Tamriel; I'm a college student in a quarter system so now that university is in session, I have a lot less time to dedicate to LorePlay. To compensate, I allowed for addon developers to upload optional fixed and patches to LorePlay for others in the time tha...
File: LorePlay - Emotes, Outfits, and more!11/24/16
Heyo, I just checked this AddOn...
Posted By: Justinon
Heyo, I just checked this AddOn and saw the error popping up. The fix is actually pretty easy. Open LPEmotesTable.lua and replace allEmotesTable = true with -- allEmotesTable = true -- (Or just outright remove the line) and the AddOn works again (tested myself. No LUA Errors anymore so far and emotes play rand...
File: LorePlay - Emotes, Outfits, and more!10/06/16
Re: Error after One Tamriel Update
Posted By: Justinon
Hi! Just wanted to throw this up here and make you aware of an error I'm getting now that One Tamriel is out. The mod does not seem to work at all for me at the moment. In addition to the error, when I click on the masks, I also get an error message that shows up in the chat box (it's in the screencap as well.) If it matters, I h...
File: LibEventHandler08/13/16
Hi there, looks interesting, esp...
Posted By: Justinon
Hi there, looks interesting, especially the own events possibility. But speaking about "code asynchronicity": In your code the asnch calls are delayed using zo_callLater with 500ms, hard coded. Don't you think this is slowing down everything unnecessarily? I'm not sure how to solve this better but maybe registering an update cal...
File: LorePlay - Emotes, Outfits, and more!08/12/16
Idle animation's rotation is too fa...
Posted By: Justinon
Idle animation's rotation is too fast, as for me. + Using animation with torch at the midday? You should fix it. Hey! So it turns out that there's no function in the API for determining the time of day in game. As for the torch itself, I believe that is only going to happen within dungeons (and consequently in some undetectable...
File: LibEventHandler08/11/16
Hello Justinon, What you trying...
Posted By: Justinon
Hello Justinon, What you trying to (re)do is called Hooking. For Elder Scrolls, this can be done with the function ZO_PreHook() . There is some other variants, but this one covers 99% of the needs. I'll try to write a litle guide about this, meanwhile, there is already few topics on forums. If you think something is missing...
File: LorePlay - Emotes, Outfits, and more!08/05/16
Nice addon! However, I have some s...
Posted By: Justinon
Nice addon! However, I have some suggestions! It would be nice if we could go through and select individual animations and save them as a preset. And turn off ones as well. The significant other option does not seem to work. He was my friend and tried reloading ui each time we ran up to each other etc, but it never performed...
File: LorePlay - Emotes, Outfits, and more!08/04/16
LoreWear Costumes
Posted By: Justinon
Trying to get the costumes to work right. I have the Dress equipped in town, set it as favorite. I have mount outfit disabled. Outside of town I put on my Dark Seducers outfit with Caldwell Cap. When I go back into town the dress does not get equipped, and when going back out into the world I have no costume equipped. What...
File: LorePlay - Emotes, Outfits, and more!07/29/16
Re: Awesome addon!
Posted By: Justinon
Fantastic work on it. I'm loving it. I would just like to add another request for customization options, being able to decide if I want my character to perform dance emotes, play instruments or not. The only negative point I noticed is that when I'm using leanback or leanbackcoin the character will stop the emote to perform o...
File: LorePlay - Emotes, Outfits, and more!07/22/16
Re: Re: Re: Getting Infinite Load Screen Now
Posted By: Justinon
Hey! Thank you so much for the feedback; that's an important issue. I think I have deduced the problem, but to confirm, I need to ask you, do you have any costumes unlocked? I'll work on a fix tonight and push it ASAP. Thank again SO much for the feedback! I do, and thinking about it now, I was wearing one. I have: Doeskin and...
File: LorePlay - Emotes, Outfits, and more!07/21/16
Re: Getting Infinite Load Screen Now
Posted By: Justinon
Hi! I really like the addon, but the newest version (1.3.0) is giving me an infinite load screen after I choose my character and hit "play." I can downgrade to version 1.2.4 and everything works fine again. I am in no way a programmer of any kind, but if there's any way for me to help you narrow this down, please let me know a...
File: MiniMap by Fyrakin07/19/16
Immersion
Posted By: Justinon
This is an awesome addon, but I don't like using it because I want it to be toggleable at the same time as Wykkyd's Full Immersion (meaning that when I press to hide the UI with Full Immersion, I shouldn't have to press a different button to hide the map too). Is there any chance this could be addressed to be compatible? Thank you...