Results: 34Comments by: Brandino
File: Auto Category - Revised02/01/23
Yea! Thank you. I'd looked for wher...
Posted By: Brandino
Yea! Thank you. I'd looked for where it was set but couldn't find it.
File: Auto Category - Revised01/23/23
Is there a way to prevent the force...
Posted By: Brandino
Is there a way to prevent the forced category naming that happens when using the FCO ismarked() function? I'm trying to ignore items with the FCO mark, so its contradictory to have the category named for it.
File: Show TTC Price11/05/22
It looks like adding support for th...
Posted By: Brandino
It looks like adding support for the universal deconstruction assistant scene may be as easy as adding a hook for it in the "Addon.Initialize()" function, though I'm far from familiar with the esoui api. Any chance this could be verified and added to the addon? SecurePostHook(ZO_UniversalDeconstructionTopLevel_KeyboardPanelInven...
File: SetLocker05/05/22
Hey Xebrox. I hope you're well, and...
Posted By: Brandino
Hey Xebrox. I hope you're well, and still playing ESO! I've been trying to find a way to quickly get rid of all items that are either bad sets or in bad traits, while keeping only good set items in good traits. Your addon accomplishes the last part nicely, although since locking is the only action to take, it kind of makes for additi...
File: FCO ItemSaver05/05/22
Well, I think then that confirms my...
Posted By: Brandino
Well, I think then that confirms my use case is not achievable. Item 3 in my example is the real pain, which unfortunately in practical play experience is going to be very many of the items we get. So one of two outcome options is all that's available: 1. Include only non-desired trash sets and mark them as decon. Ignore per-trai...
File: FCO ItemSaver05/04/22
Here's an example. Consider four it...
Posted By: Brandino
Here's an example. Consider four items consisting of two different sets and two different traits. Only 1 is desired and should be marked for keeping. 2-4 should be marked for decon: 1. Relequen's Divines - Desired set and desired trait - Keep 2. Relequen's Well-fitted - Desired set, but non-desired trait - Decon 3. Spelunker Divin...
File: FCO ItemSaver05/03/22
I'm not sure if the order of operat...
Posted By: Brandino
I'm not sure if the order of operations for Automatic Marking will support this use case, so I want to throw it out to you to see... Hopefully I'm just severely misunderstanding how this works and the setting is simple. I'd like to set up automatic marking for deconstruction of ALL set gear items except desirable sets with desirab...
File: Circonians JunkIt Loot Manager07/27/15
I'm seeing "FAILED QUALITY CHECK:.....
Posted By: Brandino
I'm seeing "FAILED QUALITY CHECK:.." on generic weapons and armor on more than just Intricate traited stuff. I'll try to isolate it and see if there's a conflict with another addon. http://i.imgur.com/3k87m1E.png
File: Circonians JunkIt Loot Manager07/19/15
After one of the last updates my Ad...
Posted By: Brandino
After one of the last updates my Advanced filters for keeping intricate items quit working. I had two, one each for armor and weapons. I've deleted and remade them and still no dice. Any idea if this is from changes made with the add-on?
File: X4D Core07/03/15
1.16 is a huge start-up performance...
Posted By: Brandino
1.16 is a huge start-up performance hit, with MM at least. Sticking with 1.14. Is that because of the stopwatch stuff you added to sort out MM? Also, why this? http://i.imgur.com/M38l5fU.png
File: Foundry Tactical Combat (FTC)06/04/15
Should having the Combat Log enable...
Posted By: Brandino
Should having the Combat Log enabled minimize the chat log at start up with "Alternate With Chat" turned off?
File: Circonians TweakIt04/26/15
I've found a conflict between FCO I...
Posted By: Brandino
I've found a conflict between FCO ItemSaver and TweakIt. With TweakIt installed, listing an item in a guild store also generates an attempt to equip the item. I got bit by the exact scenario you'd imagine happening, but Baertram has made some changes that I think will make it less of a danger. But there's still a pop-up from FCO's...
File: X4D All-In-One04/19/15
Hey man. Glad to see you're back an...
Posted By: Brandino
Hey man. Glad to see you're back and adding features! Been using your add-ons since the beginning, Loot and XP especially. I'm seeing a bug with the latest version of XP though. Seems like the first kill after I zone is reported accurately, but the rest... isn't. http://i.imgur.com/bLX9G5Z.png Can't wait for party loot! I've...
File: Circonians WaypointIt04/17/15
Yep, you guessed it.
Posted By: Brandino
Yep, you guessed it.
File: Circonians WaypointIt04/16/15
Still getting "Waypoint Set" messag...
Posted By: Brandino
Still getting "Waypoint Set" messages after I've turned them off and even commented out the lines in code where these take place. It must be coming from the system? Awesome work with this too. I didn't know how much I needed something like this until you built it.
File: Inventory Grid View04/14/15
Good work on this! I've got a bug a...
Posted By: Brandino
Good work on this! I've got a bug and a feature request to offer for thanks~ Item tooltip frames are getting hung on the left side of the screen. I have a 1440p monitor and play at the lowest interface scale to maximize window space. You can reproduce this by starting in grid view and hovering over an equipped item. Toggle back to...
File: FCO ItemSaver04/13/15
Why does the "Add to Listing" key a...
Posted By: Brandino
Why does the "Add to Listing" key action in the Guild Store Sell menu change to "Equip" when hovering over an item that is part of an armor set? This is what caused the Footman ring I was trying to sell to be equipped and bound instead. http://i.imgur.com/2kptdXU.jpg?1
File: Circonians JunkIt Loot Manager04/11/15
Yea.. Sorry! Totally my fault. I'd...
Posted By: Brandino
Yea.. Sorry! Totally my fault. I'd renamed the old folder and forgot to move it out of the AddOns folder. Didn't cause any problems until the load order got reshuffled. So no issues so far then with my use case! I'll keep an eye on it and report back.
File: Circonians JunkIt Loot Manager04/11/15
Advanced Filters have been working...
Posted By: Brandino
Advanced Filters have been working great so far for keeping intricate items. I have noticed some settings being changed back to defaults though, the Icons and Tooltips, and Keep Crafted. Can't say what the source of that is. Then tonight when I was toggling a bunch of add-on's on and off, hunting an unrelated bug, I got this after a...
File: FCO ItemSaver04/11/15
This might be a crazy inter-operabi...
Posted By: Brandino
This might be a crazy inter-operability issue with another add-on and maybe not even anything to do with ItemSaver. But there's something pretty shitty happening for sure. I'd turned off the bind protection since I started getting the prompts at the Guild Sale menu. I hadn't any issues until tonight, when clicking a Footman ring i...
File: Circonians JunkIt Loot Manager04/02/15
Aah man! Those advanced filters loo...
Posted By: Brandino
Aah man! Those advanced filters look tight! Could you by chance filter out by trait? I was just trying to figure out how I could keep "intricate" armor and weapons I pick up.
File: FCO ItemSaver03/24/15
I'm getting the Anti-Equip dialog w...
Posted By: Brandino
I'm getting the Anti-Equip dialog when listing bind-on-equip items for sale in the guild store. Anyone else seeing that?
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/08/15
Thanks for the very good work. Exce...
Posted By: Brandino
Thanks for the very good work. Excellent job! This is how ZoS should have implemented chat settings! Got a few questions. Sorry about the length! :D Are settings stored and hard linked to each guild slot, as in guild 1, guild 2 etc like they are in "Social" settings? Or dynamically per the guild name? I came to this addon after...
File: No, thank you!01/25/15
Would it take much to add the optio...
Posted By: Brandino
Would it take much to add the option to redirect crafting results to the log instead of outright blocking them? I'm thinking not only the messages you're currently blocking, but the item and material results too. Keeping track of decon and refining session results is a pita.
File: Circonians JunkIt Loot Manager01/20/15
You can already specify to keep or...
Posted By: Brandino
You can already specify to keep or junk items by trait or style. I'm thinking more of a Keep Filter for weapons and armor with a specific trait, like divines, not the trait crafting materials themselves. Then you could hold on to all items with divines and deconstruct them for sapphire. I imagine this could be done with the same A...