Results: 22Comments by: Thenedus
File: Junkee 201801/10/21
Error in Junkee.lua:5
Posted By: Thenedus
With the recent update, an error is displayed on startup for Junkee.lua, line 5. In this line, LibStub is still used to load LibAddonMenu. Replacing the line with local LAM = LibAddonMenu2 fixes the error.
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)08/25/14
it still move items, marked as save...
Posted By: Thenedus
it still move items, marked as saved... Did you enable Bank Saver integration in the settings? It is disabled by default.
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)08/25/14
when i push by mouse on the button,...
Posted By: Thenedus
when i push by mouse on the button, without any hotkey bindings Fixed in 0.5, thanks for reporting.
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)08/24/14
Unfortunately, accessing the saved...
Posted By: Thenedus
Unfortunately, accessing the saved items in Item Saver is not as straightforward as I hoped. Damn, I was using an older version of Item Saver... Uploaded v0.4a which uses the "official" API.
File: Item Saver08/24/14
Re: Re: Accessing saved items
Posted By: Thenedus
Are you sure you have the latest version? I just downloaded to make sure and ItemSaver_IsItemSaved is declared on line 41 of ItemSaver.lua right where it should be. No, forgot to update and was still using v1.0.5 :o
File: Item Saver08/24/14
Accessing saved items
Posted By: Thenedus
Edit: Please ignore this - I didn't use the most recent version :o I'm trying to check from another addon if an item has been marked by Item Saver. The docs mention ItemSaver_IsItemSaved(integer bagId, integer slotIndex) but this function is not there. I managed to hack something together by directly accessing Item Save...
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)08/24/14
do not touch items, marked by this...
Posted By: Thenedus
do not touch items, marked by this addon. ItemSaver Good idea and implemented in 0.4. Unfortunately, accessing the saved items in Item Saver is not as straightforward as I hoped. I'll ask for an "official" way, but until then, I hacked something together that should work. Please let me know if there are any problems.
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)08/16/14
hmm i see an update, but changelog...
Posted By: Thenedus
hmm i see an update, but changelog the same as before 0.2: Transfer items in batches and delay from 08/10 is still the current version. I'm really missing the keybind myself, perhaps I'll find some time this weekend to put it in.
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)08/09/14
Hey there! A word of warning, thou...
Posted By: Thenedus
Hey there! A word of warning, though. QuadroTony mentioned BankAll moves items instantly. If this is true and one of your users decides to move their entire 161 item bank to their character, the game will kick them for spamming. You will need to introduce a delay so this does not happen. That is one of the reasons Move All Items' co...
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)08/09/14
hi, its the same like this addon, i...
Posted By: Thenedus
hi, its the same like this addon, i guess? =) http://www.esoui.com/downloads/info666-MoveAllItems.html Yes, it has the same functionality. I found Move All Items shortly before I was finished with BankAll. But TBH, it did not work all that well - failed to stack items and did not transfer all items to the bank. The code I use...
File: Junkee07/15/14
Updated to version 0.8 to fix the d...
Posted By: Thenedus
Updated to version 0.8 to fix the deletion bug. I sincerely apologize to everyone who had their helmet deleted, I really should have caught this. :(
File: Junkee06/02/14
Re: Re: Bug
Posted By: Thenedus
Well, I've been having the same problem with right-clicking to use/eat an item...I get that same lua error message about insecure actions....and could you look into any add-on problems between Junkee and, specifically, Ingeniousclown's ItemSaver, Bank Manager by Todo, and Garkin's Dustman? Does the error still occur in 0.6? I sti...
File: Junkee06/02/14
open any UI windows (quest, map etc...
Posted By: Thenedus
open any UI windows (quest, map etc...) Hit the junk key: a random item is actually junked (i guess its the last hovered item in inventory) Damn... Fixed in version 0.7. And you're right, it was the last hovered item.
File: Criscal's Enchantability Display (Check Enchantment)05/31/14
Missing local
Posted By: Thenedus
Hi Criscal, you're missing a "local" for hookedFunctions in addHooks(), line 443. This caused a strange effect in my Junkee addon. I am using a similar construct, but I am only hooking the bagpack and bank, not the guild bank. But with your addon active, the guild bank was still affected, until I added the local. If anyone kno...
File: Junkee05/31/14
Re: Re: Re: Bug
Posted By: Thenedus
I see this error, too and can pinpoint it to the addon. Do you have a way to reliably reproduce this error? I have never seen it myself and with the changes I did to your patch, I may have reintroduced the error again.
File: Junkee05/31/14
The new version breaks compatibilit...
Posted By: Thenedus
The new version breaks compatibility with Inventory Grid View and probably other addons that modify the inventory. The problem was not connected to Inventory Grid View, it was just easier visible there: The Junk action was only added to inventory slots that were present on login. For example, if your inventory was very empty an...
File: Junkee05/30/14
This should be the final change to...
Posted By: Thenedus
This should be the final change to this addon. Pending any new bug reports or API changes, I'm done. Maybe I was be little bit too optimistic... The new version breaks compatibility with Inventory Grid View and probably other addons that modify the inventory. I'll look into this tomorrow. In the meantime, if you are using Invento...
File: Junkee05/30/14
You can hook directly into the OnMo...
Posted By: Thenedus
You can hook directly into the OnMouseEnter and OnMouseExit handlers of the individual rows: ZO_PlayerInventoryBackpack1RowX This has the neat side effects that the event handler gets the control as parameter, too, so you don't need to verify whether it is an inventory tooltip and can get the bagId and slotId straight from the...
File: Junkee05/14/14
Re: Bug
Posted By: Thenedus
Hey Thenedus im 99% shure now that the bug is from this addon. From the error message, I don't think that this is related to Junkee. Junkee does nothing with the menu or the InventoryItem itself, it just hooks the tooltip. It could be something strange happening in combination with another addon. If you would give me a list of the...
File: Junkee04/27/14
Version 0.3
Posted By: Thenedus
I have just uploaded a new version of Junkee that includes a second option to destroy an item. There is no confirmation and no way to undo that. You have been warned! :p If you do not want that option, just don't bind a key to it. Actions are now only displayed if they are bound to a key. I would be grateful if someone could look...
File: Junkee04/23/14
Got this error when opening up a ve...
Posted By: Thenedus
Got this error when opening up a vendor to sell. Damn, one more thing to add to my release tests. Should be fixed with version 0.2a.
File: Junkee04/23/14
Re: readme.txt
Posted By: Thenedus
PLEASE NOTE: don't put other txt files into addon folders if you need a readme file rename it to read.me or readme.rtf or .doc Or it will cause bugs and show up as addon ingame in the addon manager! Thanks for the hint. I was already wondering where that strange outdated "readme" addon came from. :o I just uploaded version...