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Results: 578Comments by: Rhyono
File: CraftStore CC01/21/18
Nothing to do with the last update;...
Posted By: Rhyono
Nothing to do with the last update; you have so many addons creating interactable elements that you're hitting a limit.
File: Arkadius' Trade Tools01/20/18
I'm assuming newerThanTimeStamp is...
Posted By: Rhyono
I'm assuming newerThanTimeStamp is usually user set? Is there a variable of yours I can pull so that there won't be any discrepancies?
File: Arkadius' Trade Tools01/19/18
Do you have a function that can ret...
Posted By: Rhyono
Do you have a function that can return a price from an item link? If so, I could easily add Wealth Evaluator support.
File: AwesomeGuildStore01/19/18
1. sirinsidiator has done a brillia...
Posted By: Rhyono
1. sirinsidiator has done a brilliant job of improving a flaming pile of crap (the vanilla trader UI). But that's all he's allowed to do. If you don't select a category and search for rosin, it's 100% working. It simply did not find rosin on the first page of the guild. There are addons that pull listings from the guild (it takes tim...
File: Wealth Evaluator01/18/18
Re: ATT or TTC Support?
Posted By: Rhyono
Any plans to add support for ATT or TTC? Eventually, but this update is keeping me busy on multiple addons.
File: Wealth Evaluator01/18/18
Re: Housing Error
Posted By: Rhyono
Tried using furnituresum in Saint Delyn Penthouse in Morrowind. Got errors then noticed after relog that it does not show in list of houses owned. I believe this is fixed.
File: CraftStore CC01/18/18
They are just timers for whatever....
Posted By: Rhyono
They are just timers for whatever. You click it and it starts a countdown.
File: CraftStore CC01/15/18
That sounds like a conflict; no cha...
Posted By: Rhyono
That sounds like a conflict; no changes have been made to how CS handles furniture.
File: Foundry Tactical Combat (FTC) - DB01/15/18
I'm pretty sure FTC doesn't do that...
Posted By: Rhyono
I'm pretty sure FTC doesn't do that (although you can apply number overlays to the vanilla bars).
File: CraftStore CC01/14/18
Might be a MultiCraft issue? Try tu...
Posted By: Rhyono
Might be a MultiCraft issue? Try turning it off in the CS settings.
File: CraftStore CC01/14/18
1) "Mark needed items" - I don't se...
Posted By: Rhyono
1) "Mark needed items" - I don't see any marks show up when I toggle this but I do when I toggle "Mark set-items for research" Those are apparently set items then 2) Preselect stack-split When you're trying to split a stack of items, it gives focus and selects. It's not really important one way or another. 3) Allow Master...
File: CraftStore CC01/13/18
Re: Re: Re: CraftStoreFlask
Posted By: Rhyono
Any chance that Guild Banks get added to the item-stock tooltip or do I need InventoryInsight for this? I know that II tracks guild banks but I also know that it adds item-stock information to only half of the in-game tooltips ... (and that it counts wrong in certain cases). Since so few people own a guild bank, it's just not wort...
File: Foundry Tactical Combat (FTC) - DB01/13/18
Thanks so much for the update. Is t...
Posted By: Rhyono
Thanks so much for the update. Is there any way to show a units health in millions? I can't find a setting to change so that it doesn't display as 3,007.5k. Thanks! I've changed it so that targets with HP over 1m will show as 3.007m. I may round more based on feedback, but I'd never want to go below 1 decimal place. I don't wan...
File: CraftStore CC01/12/18
I never really noticed. I took a lo...
Posted By: Rhyono
I never really noticed. I took a look and due to the way it's designed, it wouldn't be as simple as flipping a switch. I'll probably do it, but not until after DB is handled. That update is a pain.
File: CraftStore CC01/12/18
UPD2: Actually, it's FCO that cause...
Posted By: Rhyono
UPD2: Actually, it's FCO that causes the login crash, not CS - the "autolock items tracked with Set Tracker" option, from the looks of it. I think I'll just disable FCO, to be honest - pretty sure I can get by just fine with the vanilla lock. Sorry for the trouble! You should mention it to him; he's constantly working on it. I did...
File: CraftStore CC01/12/18
Re: CraftStoreFlask
Posted By: Rhyono
Am I missing something or does CraftStore CC not have Alchemy support? The original author started it, the second author preserved it but didn't continue it and Potion Maker really does a good job, so I didn't feel the need to pull focus away from the core of CS to make it.
File: CraftStore CC01/12/18
At this point I can fairly assert i...
Posted By: Rhyono
At this point I can fairly assert it's an issue :P Anything I can do to help debug? Take a screenshot of your settings and also this for that character: http://cdn-eso.mmoui.com/preview/pvw6244.png
File: CraftStore CC01/12/18
Each character has its own checkbox...
Posted By: Rhyono
Each character has its own checkbox for that. So if you're sure you checked it on that character's panel, then it may be an issue.
File: CraftStore CC01/11/18
You could also move your saved vari...
Posted By: Rhyono
You could also move your saved variables to get rid of all item marks. But move, not delete! So you can restore your data afterwards. That's definitely the best route. Since that's the likely issue, before doing that, I want you to try this version first: https://ufile.io/b26ln
File: CraftStore CC01/11/18
Magnifying glasses is ZOS, (!) of a...
Posted By: Rhyono
Magnifying glasses is ZOS, (!) of a different color is CS.
File: CraftStore CC01/10/18
Hi, could you implement different c...
Posted By: Rhyono
Hi, could you implement different colors on the magnifying glass icon in inventory so that we can quickly identify duplicates without mouseovering each one in inventory which is tedious heh (eg orange for when you have 2 items with the same trait for the same slot, red when trait for that slot is already being researched). I believe...
File: CraftStore CC01/10/18
So I can't reproduce the issue, but...
Posted By: Rhyono
So I can't reproduce the issue, but I'm wondering if maybe I don't have enough items marked. Could you try on a character that would have the least number of marked items (and also let me know if a ton are marked in your bank).
File: CraftStore CC01/10/18
Re: Motif Numbers
Posted By: Rhyono
Are you saying the wrong things are coming up as completed?
File: CraftStore CC01/09/18
As far as I can tell, the only semi...
Posted By: Rhyono
As far as I can tell, the only semi-major "always on" remaining changes since 1.61 is locked item substitution. If you want to attempt to eliminate that as a cause: In the main CraftStore.lua file, search for "function CS.UpdateStored" Within that function it includes "CS.AddResearchItem(craft,line,trait)" Put -- before that fun...
File: CraftStore CC01/08/18
Try deleting the install and saved...
Posted By: Rhyono
Try deleting the install and saved vars and then downloading it fresh.