Results: 47Comments by: Uesp
File: uespLog12/21/22
Re: UESPlog log-in issue
Posted By: Uesp
Hi! I installed the addon yesterday, and immediately began having "lost lobby connection" and "connection timed out" errors trying to get into the game. These resolved as soon as I removed the addon. I have absolutely no idea what could be causing this, but I replicated the issue on both my desktop and laptop computers, as well as on...
File: uespLog08/27/22
I haven't forgotten about this...st...
Posted By: Uesp
I haven't forgotten about this...still trying to track down the issue and the solution that still permits quest logging. Same thing happens for me with UESPlog 3.00 downloaded yesterday Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today. I occasionally noticed th...
File: uespLog08/27/22
Re: Please help! How do I dump the raw game data?
Posted By: Uesp
If you do: /uesplog on /uespdump skills abilities .... # Wait until finished /reloadui Your saved variable should have all the data in the "all" section. Note that if you have multiple accounts there will be several "all" sections in the SavedVariables/uespLog.lua file. I wanted to get data in other languages, so I us...
File: uespLog08/27/22
Thanks for the report! Fixed in 3.1...
Posted By: Uesp
Thanks for the report! Fixed in 3.11 out now/soonish. My fault for quickly adjusting something without testing. I got this error for the first time: user:/AddOns/uespLog/uespLogSalesData.lua:1206: operator < is not supported for number < nil stack traceback: user:/AddOns/uespLog/uespLogSalesData.lua:1206: in function 'uespLog.S...
File: uespLog06/07/22
Same thing happens for me with UESP...
Posted By: Uesp
Same thing happens for me with UESPlog 3.00 downloaded yesterday Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today. I occasionally noticed the lip sync issue as well, but don't know if it happened consistently for me. But what is happening for me, and may be relate...
File: uespLog06/07/22
Same thing happens for me with UESP...
Posted By: Uesp
Same thing happens for me with UESPlog 3.00 downloaded yesterday Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today.
File: uespLog06/07/22
Noticed a strange issue with this m...
Posted By: Uesp
Noticed a strange issue with this mod recently. Disabled all mods and just enabling uesplog causes every first interaction with NPCs lips to not move at all with the voice-over. When I disable all mods including it, all NPC lips correctly animate when speaking. To help reproduce, I took a video of how it appears disabled and enabl...
File: uespLog09/08/21
Our MM import is a secondary (and m...
Posted By: Uesp
Our MM import is a secondary (and minor) part of the overall sales price logging in uespLog so I wouldn't worry about our import too much. Most of our data comes from our UESP guild members and people logging prices when checking guild traders. I "designed" it to be sort of a combination of MM and TTC to get the benefits of both ways...
File: uespLog09/08/21
Thanks for the comments! We p...
Posted By: Uesp
Thanks for the comments! We primarily mine sales data for our offline database at https://esosales.uesp.net/. We have in-game tooltip data like MM as well but its likely not used that much (hard to tell who uses what from uespLog). The sold data is likely not very much as it depends on what guilds people who use uespLog are i...
File: uespLog07/13/21
Re: Build Upload not working
Posted By: Uesp
There was a brief issue a few days ago due to a database update that broke all character and build uploads. It has since been fixed and I can confirm that build uploads work from either uespLogMonitor or the submit form on https://esolog.uesp.net/submit.php If you are still having issues please let me know! Been trying to uploa...
File: EsoExtractData05/17/21
We always upload a bunch of files e...
Posted By: Uesp
We always upload a bunch of files extracted from ESO every update. The last one was from the second PTS patch (7.0.2 I think) and is available at: http://esofiles.uesp.net/update-30pts2/ You would want the loadscreens.zip file. Note that these are PNG converted files. If you actually need the original DDS let me know and I'll...
File: uespLog05/07/21
Forgive me for not responding to al...
Posted By: Uesp
Forgive me for not responding to all the bug reports...I've re-added the topic to me feed so I'll be notified for any future posts.
File: EsoExtractData05/07/21
Forgive me for not responding to al...
Posted By: Uesp
Forgive me for not responding to all the bug reports...I've re-added the topic to me feed so I'll be notified for any future posts. To try and respond to some of the issues mentioned: The -c/--convertdds option was removed for a few reasons. The old reason was because it was crashing on some DDS files (this may have been fix...
File: uespLog05/07/21
Re: PTS
Posted By: Uesp
ill use it on pts if you'll upload a copy on github or somewhere in current state it lags the maps out too much to use. Because im in the process of writing Blackwood Zygor guide. Can you give me some details? The only thing uespLog does regarding maps is add the coordinates. I've tried on PTS and I don't see any lag issue at all....
File: EsoExtractData05/07/21
Re: en.lang
Posted By: Uesp
Hello!! How can you only get the en.lang file? Should be able to do something like: EsoExtractData "c:/Program Files (x86)/Zenimax Online/The Elder Scrolls Online PTS/depot/eso.mnf" c:\OutputPath\ --filename en.lang
File: EsoExtractData02/07/20
Update 25 on PTS this week changed...
Posted By: Uesp
Update 25 on PTS this week changed the format of the MNF and DAT files causing this to no longer work. Am working on figuring out the new formats and get an update out as soon as possible! v0.40 has just been released which can now read and extract files from the update 25 PTS. If you find any issues or errors with the new version...
File: EsoExtractData01/22/20
Update 25 on PTS this week changed...
Posted By: Uesp
Update 25 on PTS this week changed the format of the MNF and DAT files causing this to no longer work. Am working on figuring out the new formats and get an update out as soon as possible!
File: uespLog09/26/18
Getting a weird compatibility bug w...
Posted By: Uesp
Getting a weird compatibility bug with Lorebooks addon. When I have just these two addons loaded, and I attempt to use the Log out or Quit buttons, nothing happens. Further, if I attempt to use the /camp or /reloadui chat commands, I get the following two errors: /camp: user:/AddOns/uespLog/uespLogCharData.lua:971: operator + i...
File: uespLog09/26/18
Re: - ERROR: Failed to send the HTTP form request!
Posted By: Uesp
i keep getting this error in log monitor - ERROR: Failed to send the HTTP form request! -- ERROR: Failed to send the HTTP form request! any suggestions how to fix this? Thanks for the note. We started redirecting everything to HTTPS which uespLogMonitor didn't like. Reverted the redirect for one site and it should be working now.
File: uespLog06/20/18
Re: Gamepad mode issue
Posted By: Uesp
v 1.52 causes an issue in gamepad mode when listing an item in the guild store, or collection something from a container in your inventory to completely close out the menu UI. Not entirely sure where the trace comes from as there is no UI error, its just closes out the menu Thanks for the report...will check it out and fix it (wil...
File: uespLog06/20/18
Is anyone else getting the followin...
Posted By: Uesp
Is anyone else getting the following error upon first login? It seems to go away after a reloadui, logout, etc. user:/AddOns/uespLogSalesPrices/uespSalesPrices.lua:1: unexpected symbol near '<' Try downloading a fresh copy of the uespSalesPrices.lua file from http://esosales.uesp.net/salesPrices.shtml and see if that fixes it.
File: Srendarr - Aura, Buff & Debuff Tracker05/22/18
user:/AddOns/Srendarr/Procs.lua:19:...
Posted By: Uesp
user:/AddOns/Srendarr/Procs.lua:19: attempt to index a nil value stack traceback: user:/AddOns/Srendarr/Procs.lua:19: in function 'Srendarr:ProcAnimationStart' user:/AddOns/Srendarr/Core.lua:323: in function 'Srendarr.OnActionSlotUpdated' user:/AddOns/Srendarr/Core.lua:97: in function 'Srendarr.OnInitialize' after todays patch...
File: LoreBooks05/21/18
I've been getting this error since...
Posted By: Uesp
I've been getting this error since I installed latest version : user:/AddOns/Lorebooks/Lorebooks/LoreBooks.lua:790: number expected for loop variables stack traceback: user:/AddOns/Lorebooks/Lorebooks/LoreBooks.lua:790: in function 'BuildLorebooksLoreLibrary' user:/AddOns/Lorebooks/Lorebooks/LoreBooks.lua:1879: in function 'Reb...
File: Lui Extended04/19/18
When my armor is at 100% the info b...
Posted By: Uesp
When my armor is at 100% the info box displays it as "10...". I fixed it manually by increasing the width of the armor control + label by 10 pixels.
File: WritWorthy04/18/18
Could also scan your bank for writs...
Posted By: Uesp
Could also scan your bank for writs to do, or add an option to permit it? I've modified the WritWorthy:ScanInventoryForMasterWrits() function to add another loop using BAG_BANK and it seems to work fine. Note that you are able to "see" the contents of your bank from anywhere unlike some of the other bags.