Quantcast
 
Results: 41Comments by: zsban
File: Inventory Assistant08/07/18
LUA Errors?
Posted By: zsban
If anybody reads this and uses my addon, I'd like to know if the LUA Errors are still happening, or with the current version is it stable again (more or less?)
File: Inventory Assistant07/14/18
This addon does not have rules to d...
Posted By: zsban
This addon does not have rules to deconstruct anything automatically. I believe the ones you quoted come from Inventory Manager. Hi! This worked great at my bank, but it doesn't seem to want to automatically deconstruct items at a crafting station: Sell at shop or fence ... (rules: 1) Rule 1:Any item marked as for sale...
File: Inventory Assistant07/14/18
Thank you! This will be added to...
Posted By: zsban
Thank you! This will be added to the next version - you will find it in the settings where all the other check box defaults can be configured. Fantastic addon! Love it! The only feature I would like to see in this addon is to add an ability to show 160cp items only by default. This could be implemented as a new checkbox in t...
File: Inventory Assistant07/14/18
Thanks! Icons: I'm personally n...
Posted By: zsban
Thanks! Icons: I'm personally not a big fan of the icons, it's less obvious what each one does - and I'm not a graphics designer and the default ESO icons would not really represent the functionality. Tabs: that's something I considered too. Maybe will add it as an option later - I decided to keep everything in one panel to ma...
File: Inventory Assistant07/06/18
You have to set up a keybind to ope...
Posted By: zsban
You have to set up a keybind to open the window, or type /ia in chat. Hi, I just downloaded this add on (pictures look awesome), but am having trouble figuring out how to "activate" it. Seems like my settings are fine and I am clicking shift like the prior posts say to. Any idea what I'm doing wrong? Thank you!
File: Inventory Assistant07/05/18
Thank you! I changed this to req...
Posted By: zsban
Thank you! I changed this to require SHIFT because for people who use inventory grid view, it changed the filter when they tried to move the cursor over to Inventory Assistant window. Plus, I added a feature that if you SHIFT+click an item link in chat, it now opens Inventory Assistant and filters for that set/item, and always...
File: Inventory Assistant07/04/18
Aaah, thank you very much! I'll wor...
Posted By: zsban
Aaah, thank you very much! I'll work on fixing this. found out where this error comes from: If you hoover an item in your craft bag and then press shift (to see MM prices of last 10 days) user:/AddOns/InventoryAssistant/libs/LibAsync/LibAsync.lua:35: user:/AddOns/InventoryAssistant/InventoryAssistant.lua:349: operator # is not...
File: Inventory Assistant07/03/18
No, it's using a newer version of L...
Posted By: zsban
No, it's using a newer version of LibAsync. (But this is not the problem) It seems that in some cases the set data is not yet loaded after login/zone change/reloadui and the window is open sooner. I never get in this situation on my machine unfortunately, but get similar errors from others... So I can only guess unfortunately...
File: Inventory Assistant07/01/18
Are you resizing the window or runn...
Posted By: zsban
Are you resizing the window or running ESO in windowed mode and resize the entire game? yah lots of errors now, get this randomly poping up now and then EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:309: operator % is not supported for nil % number stack traceback: EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterLis...
File: Inventory Assistant07/01/18
Thank you, I found the problem....
Posted By: zsban
Thank you, I found the problem. I will fix in the next version, which I don't want to push out too quickly... I rolled out new versions too much recently (and caused some issues). One big milestone was reached this week: full FCOIS support (all markers and menus, yay!) The next milestone is quite close... I don't think this...
File: Inventory Assistant07/01/18
When do you get that error? I was...
Posted By: zsban
When do you get that error? I was not running into it before. I published 1.13.180701-beta just now that fixes the item link clicking issue. It also fixes this issue? user:/AddOns/InventoryAssistant/libs/LibAsync/LibAsync.lua:35: bad argument #1 to 'ipairs' (table/struct expected, got nil) stack traceback: : in function...
File: Inventory Assistant07/01/18
I published 1.13.180701-beta just n...
Posted By: zsban
I published 1.13.180701-beta just now that fixes the item link clicking issue.
File: Inventory Assistant07/01/18
I did a quick look - it's not somet...
Posted By: zsban
I did a quick look - it's not something that I could do, sorry. @zsban last question)) You can add the option "use" and "destroy"?
File: Inventory Assistant06/30/18
No, you will not have all the optio...
Posted By: zsban
No, you will not have all the options available, because the underlying control has very different data storage. . The problem here is that when you open the standard inventory, all actions are interrupted (loot/craft and so on) Well, if I can examine my inventory of the current character, will the full-fledged right click work...
File: Inventory Assistant06/30/18
Umm.... no :) It should only open i...
Posted By: zsban
Umm.... no :) It should only open if you click it with SHIFT pressed. I'll fix it tomorrow. When i click an item link IA opens, is this normal?
File: Inventory Assistant06/30/18
The closest you can get is to use t...
Posted By: zsban
The closest you can get is to use the bag filter (see the post below). The window is also resizeable and since version 1.12.180630-beta you can set the bag names to be shorter in the settings if you need narrower window. For compact standard inventory view I also recommend to take a look at Inventory Grid View. - I use your...
File: Inventory Assistant06/28/18
Thanks! I was not aware that in cer...
Posted By: zsban
Thanks! I was not aware that in certain languages objects can have gender too... The ^s /^f /^m gender character string additions get added on items, house chest names, tooltips, character names, zone names and many other stuff, at least within the German and French game client language. One can easily strip them by using this...
File: Inventory Assistant06/28/18
Hmm, that's a good idea. I can easi...
Posted By: zsban
Hmm, that's a good idea. I can easily check for modifier keys on mouseOver event, so I'm thinking of doing auto search while pressing SHIFT. Also in your screenshot I found a weird bug: set name and chest names have ^F/^M at their end, which is gender marker for characters... Set and item names should not have those, and on my PC...
File: Inventory Assistant06/28/18
Those are good ideas, thank you! A...
Posted By: zsban
Those are good ideas, thank you! Added them to my todo list. Also in your screenshot I found a weird bug: set name and chest names have ^F/^M at their end, which is gender marker for characters... Set and item names should not have those, and on my PC they don't... I'll do a fix to remove those when formatting the rows for di...
File: Inventory Assistant06/27/18
I'm happy to hear you like it! F...
Posted By: zsban
I'm happy to hear you like it! For 1), I have a few ideas in mind. If I roll up multiple inventory lines into one, I need to find a user friendly way to show the various markers (each row can have different one, for example some of you soul gem stacks might be locked, while others might be stolen, etc), and still allow individual...
File: Inventory Assistant06/27/18
Re: Re: Re: ESO freeze when IIfA and IA are present
Posted By: zsban
So far I've used the non-beta FCOIS & IIfA builds without Baertram's integration changes. Baertram yesterday updated the dropbox with the latest API changes, FCOIS is at version 1.3.3 and IIfA is at version 3.18. With those versions I'm still not able to reproduce the freeze (maybe it was fixed since the beta2 build?)... I h...
File: Inventory Assistant06/27/18
Re: ESO freeze when IIfA and IA are present
Posted By: zsban
Hi - this is weird, I'm using IA with IIfA all the time from start... Can you please tell me what version of IIfA are you using? I'm having difficulties replicating this issue. Guild bank support - yes, that's planned for one of the future releases. (For now, there's a "hidden" support for a single guild bank - when you have the d...
File: Inventory Assistant06/26/18
Re: Feature Request
Posted By: zsban
Thank you! You can do it right now if you type "b:charname" into the search box. I'll add a drop down menu later on. For example, if your character is called "Vilendra Darethi" and you type "b:vil" it will only show Vilendra's bag. This is a great add-on. Thank you for making it! The one feature I would love to see added...
File: Inventory Assistant06/26/18
Version 1.10.180626-beta has these...
Posted By: zsban
Version 1.10.180626-beta has these features, plus some more. "Use unique item IDs" is needed and was not enabled by default in FCO ItemSaver Feature Request: - Visualize "Locked" items locked with the FCOItemSaver lock function (not the normal ingame lock function) in IA - Visualize "Research" items marked with FCOItemSaver...
File: Inventory Assistant06/21/18
Also make sure you have "Use unique...
Posted By: zsban
Also make sure you have "Use unique item IDs" enabled under general settings in FCO ItemSaver. (I think this should be the default, but can't remember) Otherwise this feature will not work (you don't want to accidentally mark ALL items with the same name for destruction for example) Yes, currently the refresh is not real-time. If...