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Results: 11Comments by: SDPhantom
File: Anti Market Popup06/16/18
Basically. HLA also has a bug where...
Posted By: SDPhantom
Basically. HLA also has a bug where it procs the first time you try to open the announcement from the game menu after a /reloadui. Without that fix, my code would be a single line. :p Anyway, it ties into existing API to hook the necessary scenes instead of writing event and scene state handlers. Is this a better version of HideL...
File: Auto Daily Rewards06/16/18
I honestly don't PvP either, I'll f...
Posted By: SDPhantom
I honestly don't PvP either, I'll fidget around with it tomorrow. Need sleep after spending all night working on another project. I learned something new! I had no idea AP and TV could be deposited in the bank, etc. I don't PvP so I never had a reason to look at it. Just a note >Some daily rewards such as currency will apply to...
File: Auto Daily Rewards06/16/18
thanks! will test it P.S. not work...
Posted By: SDPhantom
thanks! will test it P.S. not working if you install+reloadui, need relog, but its obviously I added support for /reloadui in 1.1.
File: Info Panel06/13/18
The fence field does not update whe...
Posted By: SDPhantom
The fence field does not update when deconstructing stolen gear. To fix this, add the following lines colored green in InfoPanel.lua starting at line 1047. if GlobalSettings.Fence and GlobalSettings.InfoPanel then EVENT_MANAGER:RegisterForEvent("InfoPanel_Event_Fence", EVENT_END_CRAFTING_STATION_INTERACT, function() ScanInventor...
File: Info Panel06/13/18
Re: Unable to see the panel?
Posted By: SDPhantom
I installed your addon and went to the settings and made sure it is enabled under Panel Settings. I tried reset, centering, settings things on/off, but I'm unable to see the panel at all. Any ideas? In Settings > Interface at the bottom in the Performance section is the Framerate and Latency settings, either or both need to be enabl...
File: SkyShards05/29/18
I just finished my testing though a...
Posted By: SDPhantom
I just finished my testing though all of Summerset. Here's my list of fixes, just put this at line 1521 of SkyShardsData.lua. skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData; skyshardsData=skyshardsData;
File: LoreBooks05/29/18
So i've done the fix in the loreboo...
Posted By: SDPhantom
So i've done the fix in the lorebook file as advised here in the comment section and while it seemed to have fixed it (I haven't looked for any books yet) when I logged into the game for the first time this is what I found: https://i.imgur.com/sirCYRt.png Anyone know why this is happening? Check your fix at that line and make...
File: SkyShards05/29/18
Could it be that because of the fac...
Posted By: SDPhantom
Could it be that because of the fact that Summerset has just been released all those _01 and xx01 etc. only exist because of multiple intances, which are created for all the players in SumSet or are those really different maps :confused: ..? The zone and subzone is actually parsed from the path of the map texture files. Here's the f...
File: SkyShards05/29/18
Eton Nir Grotto: 14.7859.58 (summe...
Posted By: SDPhantom
Eton Nir Grotto: 14.7859.58 (summerset/etonnir_01) missing shard I noted that as well in my list. The servers went down for maintenance before I could visit all the areas. I'll continue looking into it tomorrow. I have a modified version of SkyShards_GetLocalData() that *should* fix most of these issues if the pattern I'm see...
File: SkyShards05/28/18
Re: Re: Missing skyshard location
Posted By: SDPhantom
P.s.: If they only use xxx_01 and xxx_02 you also could add this after line 1513... = { { 0.4689, 0.7125, 1845, 16, 2, 4 }, }, Or not..? You can go that approach, the method I implemented copies the pointer to the same table rather than making duplicate tables. When it comes to static data like this, it isn't that...
File: SkyShards05/28/18
Missing skyshard location
Posted By: SDPhantom
Inside the Tor-Hame-Khard delve in Summerset, the skyshard location is missing. Using /mypos on the location gives these coordinates. Tor-Hame-Khard: 46.89x71.25 (summerset/torhamekhard_02) Apparently, the game uses both torhamekhard_01 and torhamekhard_02 for inside the delve. To fix this, add these lines in SkyShardsData.lu...