Results: 24Comments by: zgrssd
File: UnifiedChatTabs05/12/15
I get the following error message e...
Posted By: zgrssd
I get the following error message every time I load the game or /reloadui: EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: attempt to index a nil value stack traceback: EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: in function 'ZO_SharedOptions:InitializeControl' EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:63...
File: UnifiedChatTabs03/17/15
Any chance that this addon could be...
Posted By: zgrssd
Any chance that this addon could be updated? I loved this addon, and hate to see it wither into the past. Finally got to update it. It appears the changs I made with 1.6 paid off. It just keeps adapting to new/updated chat categories. I will look if there are any new return values later.
File: Advanced Filters07/18/14
First I wanna say Thank You so much...
Posted By: zgrssd
First I wanna say Thank You so much for this gorgeous addon, which helps me a lot organize my inventory. It works great in its area, but it brings a little issue in another one. Whenever you find a lore book, accomplish an achievement, finish a quest or a dungeon, you get those display message in the middle of the screen. You know wh...
File: LibConstantMapper07/17/14
A wonderfull example as to why this...
Posted By: zgrssd
A wonderfull example as to why this library is usefull just poppoed up in the PTS Changenotes 1.3: Added BIND_TYPE Enumeration Returned by GetItemLinkBindType. Values for all enumerations are listed in the full API documentation. Search for the enumeration prefix (for example, BIND_TYPE). So apparently those "groups...
File: LibConstantMapper07/14/14
Re: Re: Re: That's kind of why symbols exist in the first place
Posted By: zgrssd
if(mysteriousValue == CHAT_CATEGORY_SAY) then DoWhatYouNeedForSay(...) end That's what I am talking about...you already know that mysteriousValue MUST be some kind of chat category, otherwise you wouldn't have registered for that event or stored that value off. So, I must be missing something here, I'm just trying to ma...
File: LibConstantMapper07/12/14
Re: That's kind of why symbols exist in the first place
Posted By: zgrssd
ESO actually makes those global symbols so that addons don't have to depend on magic numbers. If addons used the constants the the configuration problem you mentioned wouldn't exist. Or maybe I am missing something here... It is easy to figure out the value of CHAT_CATEGORY_SAY. You just use the constant, you get the value. It...
File: Display Name Fix07/03/14
Re: .txt fiel issues. I had checke...
Posted By: zgrssd
Re: .txt fiel issues. I had checked that on the NA client and was 100% certain it stopped happening. I only renamed it .txt to test it/demonstrate that. Odd. But I removed the ending for the next release so it stops happening again. Re; Decorate functions. I made some tests and worked the results into the wiki. They have some o...
File: Vicster's InventoryInsight07/03/14
Since updating to the latest versio...
Posted By: zgrssd
Since updating to the latest version i get this error at odd times, It happens while weapon swapping. It happened twice today both times i was in a dungeon and when i tried to weapon swap i got this error http://s30.postimg.org/vc994x435/Screenshot_20140701_211041.jpg Most of the time i can weapon swap without this error Disablin...
File: Display Name Fix07/03/14
Please change extension of "Display...
Posted By: zgrssd
Please change extension of "DisplayNameFix Readme.txt", addon manager it shows as a separate addon. I am pretty sure that old problem (text files lying next to manifest files will be treated as another maifest) was stealth fixed after 1.2.4 rolled out. In another update. I have to test it again to be sure. And I have just find o...
File: Vicster's InventoryInsight07/01/14
Update to a new LAM version (still...
Posted By: zgrssd
Update to a new LAM version (still using LAM 1 R6 and I don't have any immediate intentions to move to LAM 2 as it will require a significant overhaul in the code. We'll see though, time permitting.) If you kept to the simple cases of LibAddon Menu 1.0 (like not actually using the returned AddX reference for anything), you can simpl...
File: LibStub06/30/14
Need some info on LibStub usage
Posted By: zgrssd
Since I was never part of the WoW Addon community, so I had some questions regarding how exactly libStub works. The features I could identify so far: If you have more then instance of the same library (local copy and several embedded ones), Stub makes certain only the most current stays in memory. That also means some minor loadig...
File: Guild Store Search Extended [En/Fr/De]06/27/14
Just did some more tests. The issue...
Posted By: zgrssd
Just did some more tests. The issues seem to be with ld_timers wich is currently used to plan the next search. Every once in a while it will just completely ignore that it should only fire in 3000 ms and fire after ~50 ms. Not critical for most other uses (like the one in UTC), but here it is game breaking.
File: Guild Store Search Extended [En/Fr/De]06/27/14
Re: Update?
Posted By: zgrssd
This week's patch broke the addon. It hangs on random store pages now. I get the error on the top right of the screen that says "Too many searches in rapid succession." Then the retrieval starts over. Right now it seems like the Cooldown time is exactly 3 seconds per search. But earlier I had times of 5 or more for some search...
File: BatmanStoreFilter06/27/14
The latest ESO patch puts the funct...
Posted By: zgrssd
The latest ESO patch puts the functionality of the BatmanStoreFilter right into the game, like it should have been from day 1. The filters are in different places now, but they are all there. (For example, Motifs are now found under Blacksmithing -> Crafting.) You no longer need to use this Addon. That. I even asked the questi...
File: Zgoo - data inspection tool06/26/14
oddly i cant find this addon on min...
Posted By: zgrssd
oddly i cant find this addon on minion.. It is listed under "Utilities -> Developer Ulities" on this site, wich is not covered by minion. It only covers "Stand Alone Addons". I think I found a bug under 1.2.3: While browsing through the _G.Fonts with zgoo I noticed that for every Font, for every entry of "GetChildren()" there is...
File: Robin (BatmanStoreFilter Patch) (EN/DE/FR)06/25/14
Borken with 1.2.3
Posted By: zgrssd
Just a headsup, Robin seems to be broken now. Get the followign excetion: EsoUI/Ingame/TradingHouse/TradingHouse.lua:1361: table index is nil stack traceback: EsoUI/Ingame/TradingHouse/TradingHouse.lua:1361: in function 'ZO_TradingHouseManager:RegisterSearchFilter' EsoUI/Ingame/TradingHouse/TradingHouse.lua:1388: in function 'Z...
File: Guild Store Search Extended [En/Fr/De]06/25/14
Re: Re: Bugs Since New Patch
Posted By: zgrssd
Hi, just wanted to report the new bugs the new patch has introduced. Bug 1: When you go to retrieve the listings from all your guilds, it goes through the pages of "guild 1", then once it has finished, it starts going through the pages from guild 1 all over again. It doesnt move onto the next guilds listings, it just keeps re-ret...
File: LibAddonMenu 1.0 to 2.0 Interface06/18/14
I can't test it right now, but is t...
Posted By: zgrssd
I can't test it right now, but is that the proper way to order your .lua files in your manifest? --first libStub, for LAM, the covnerter and every other embedded library that use it libs\Stub.lua --other libStub dependant stuff that does not need LAM --usual LAM 2.0 stuff, as shown on the LAM 2.0 page libs\LibAddonMenu-2.0\L...
File: LibAddonMenu 1.0 to 2.0 Interface06/18/14
As I understand it, it takes your e...
Posted By: zgrssd
As I understand it, it takes your existing LAM 1.0 function calls and makes a LAM 2.0 table for you from that. It then hands the automagically crafted table to LAM 2.0 for display. So you don't have to rewrite more then 1-2 lines of your addon while still having the new LAM 2.0 look and bugfxies (like re-using elements to avoid 'to...
File: UnifiedChatTabs06/17/14
Hi, i'm Getting this error user:...
Posted By: zgrssd
Hi, i'm Getting this error user:/AddOns/UnifiedChatTabs/UCT_main.lua:46: operator # is not supported for # nil stack traceback: user:/AddOns/UnifiedChatTabs/UCT_main.lua:46: in function 'setCCD' user:/AddOns/UnifiedChatTabs/UCT_main.lua:172: in function 'ApplyCCD' user:/AddOns/UnifiedChatTabs/UCT_main.lua:292: in function '...
File: UnifiedChatTabs06/17/14
Hi, i'm Getting this error user:...
Posted By: zgrssd
Hi, i'm Getting this error user:/AddOns/UnifiedChatTabs/UCT_main.lua:46: operator # is not supported for # nil stack traceback: user:/AddOns/UnifiedChatTabs/UCT_main.lua:46: in function 'setCCD' user:/AddOns/UnifiedChatTabs/UCT_main.lua:172: in function 'ApplyCCD' user:/AddOns/UnifiedChatTabs/UCT_main.lua:292: in function '...
File: Crafting Material Level Display05/31/14
Carrots
Posted By: zgrssd
There is a provisioning component called "Carrots". I found it when gathering stuff from the first floor of Wayrest Inn. CMLD only tells me it is a "unknown Component :(" I am not sure I ever saw it before.
File: Chat Setup05/19/14
I figured out that you can apply Ca...
Posted By: zgrssd
I figured out that you can apply Category bool values without having to reload the UI. Uploading a updated version of UnifiedChatTabs now that has Autoapply features (since I only need to reload in very rare cases now). I am not sure if you need to reload for other settings (isLocked, isInteractable, areTimestampsEnabled), so I just...
File: Harven's Improved Skills Window05/19/14
That is one of the droids I have be...
Posted By: zgrssd
That is one of the droids I have been looking for without knowing they had been missing. Just a small feedbak thing: It might be better to show the "next level" info in the tooltip of the actuall item in addition to the + Tooltip. The + is only visible if you have a skillpoint to spare, but you might want to know the level of pro...