Results: 16Comments by: DorianDragonRaze
File: Lui Extended11/25/18
Re: Re: problem with the last update
Posted By: DorianDragonRaze
Unfortunatelly, the last update does not work for me even after removing the saved variables file. Here is what BugCatcher found: user:/AddOns/LuiExtended/LuiExtended.lua:192: attempt to index a nil value stack traceback: user:/AddOns/LuiExtended/LuiExtended.lua:192: in function 'LUIE_OnAddOnLoaded' eventCode = 65536,...
File: Lui Extended11/20/18
problem with the last update
Posted By: DorianDragonRaze
Unfortunatelly, the last update does not work for me even after removing the saved variables file. Here is what BugCatcher found: user:/AddOns/LuiExtended/LuiExtended.lua:192: attempt to index a nil value stack traceback: user:/AddOns/LuiExtended/LuiExtended.lua:192: in function 'LUIE_OnAddOnLoaded' eventCode = 65536,...
File: AI Research Grid06/04/18
Re: Re: the new button
Posted By: DorianDragonRaze
Thank you for the button. Although it hides even partially known motifs leaving only 100% unknown visible, which is a bit different from what I expected. Btw, would you add Scalecaller, Fang Lair and Divine Prosecution styles? Fang Lair is already there, will add Scalecaller. Divine Prosecution is an outfit only style, so it'...
File: AI Research Grid06/01/18
the new button
Posted By: DorianDragonRaze
Thank you for the button. Although it hides even partially known motifs leaving only 100% unknown visible, which is a bit different from what I expected. Btw, would you add Scalecaller, Fang Lair and Divine Prosecution styles?
File: AI Research Grid05/29/18
Re: Re: feature idea
Posted By: DorianDragonRaze
Thank you for the update! Could you please add a button or just a setting that would hide icons for the completely learned motifs? Maybe. There are no settings, so best I could do would be a button for "Hide Known". I'll think about it, but since they're already color/red for known/unknown, why do you need them invis if known?...
File: AI Research Grid05/29/18
feature idea
Posted By: DorianDragonRaze
Thank you for the update! Could you please add a button or just a setting that would hide icons for the completely learned motifs?
File: CraftStore Fixed and Improved02/07/17
Re: Provisioning menu question
Posted By: DorianDragonRaze
Is there a possibility to turn off the Provisioning menu modification? I wouldn't like it to conflict with the ESO Master Recipe List mod. Thanks. So? No modularity expected?
File: CraftStore Fixed and Improved12/22/16
Provisioning menu question
Posted By: DorianDragonRaze
Is there a possibility to turn off the Provisioning menu modification? I wouldn't like it to conflict with the ESO Master Recipe List mod. Thanks.
File: ESO Master Recipe List12/16/16
Re: Re: Re: Re: Re: Re: can't locate witch festival recipes
Posted By: DorianDragonRaze
Ah. I see you have "Have Skills" checked. If you don't have this talent to at least 3/4 you won't see purple recipes with that checked. That makes perfect sense! I'll check it out when I get home. Thank you.
File: ESO Master Recipe List12/16/16
Re: Re: Re: Re: can't locate witch festival recipes
Posted By: DorianDragonRaze
If you have the circled option checked, and do not have all the required items to craft a recipe you know in your bank or bags, thee cooking station will filter it out of the list. Same for the "Have Skills" option if you don't have points enough in the Provisioning tree to craft something. Un-check both of those and you will defi...
File: ESO Master Recipe List12/16/16
Re: Re: can't locate witch festival recipes
Posted By: DorianDragonRaze
Hi! Thank you for the great mod very much! Though I can't find the witch festival recipes (purple and gold) in the provisioning craft menu. Do I need to remove the mod save file to reinitialize it? Just double-checked and they are all there. You have to scroll to the bottom of the Food and Drink lists where the gold "Delicacies"...
File: ESO Master Recipe List12/13/16
can't locate witch festival recipes
Posted By: DorianDragonRaze
Hi! Thank you for the great mod very much! Though I can't find the witch festival recipes (purple and gold) in the provisioning craft menu. Do I need to remove the mod save file to reinitialize it?
File: AwesomeGuildStore02/08/16
@DorianDragonRaze This is not a bug...
Posted By: DorianDragonRaze
@DorianDragonRaze This is not a bug, it is a feature. :D When you visit a guild kiosk, AGS automatically skips to the store interface, which makes the game instantly mute the NPC. In some cases the store does not show right away though (especially during lag) and it may look like the NPC got muted for no reason. You can either turn t...
File: AwesomeGuildStore01/29/16
guild traders NPC are mute
Posted By: DorianDragonRaze
Hi! Thanks for the extremely handy addon. There is a minor but anoying bug I have on PC: with this addon, all trader NPCs I activate are mute. Their lips are moving but no voice is coming out. When I turn-off the addon and reload UI - voice comes back - all ok. When turn it on again - mute traders again.
File: Fully Customizable MultiQuests Tracker01/10/16
bug in Lights of Meridia quest hint
Posted By: DorianDragonRaze
Hi and thank you for the addon! The quest hint for "Lights of Meridia" shows 0/6 but there are only 5 lights in Coldharbour. Also, when I collected the 1-st light, the hint remained "0/6" and when I collected the 2-nd light, the hint became "1/6".
File: Harven's Custom Map Pins (Markers)10/16/15
feature request: toggle the custom pins visibility
Posted By: DorianDragonRaze
I just deactivated minimap addon and continue using the map pins with no problems. Anyway I didn't use the minimap a lot, I'm weird. What bothers me much more is inability to toggle the custom pins visibility on the map. Could you please add a command and/or filter checkbox to switch the pins on/off? That would be very helpful. Tha...