Results: 32Comments by: Tanthul
File: CraftStore Endless Archive01/13/18
At this point I can fairly assert i...
Posted By: Tanthul
At this point I can fairly assert it's an issue :P Anything I can do to help debug? Take a screenshot of your settings and also this for that character: http://cdn-eso.mmoui.com/preview/pvw6244.png Thanks for that screenshot request heh. It did make me figure out the issue haha. Apparently I had missed entirely the 3 tick box...
File: CraftStore Endless Archive01/12/18
Each character has its own checkbox...
Posted By: Tanthul
Each character has its own checkbox for that. So if you're sure you checked it on that character's panel, then it may be an issue. I did extensive testing. Made fresh new character, disabled all addons except CS. Default settings (mark is set). No exclamation point. Toggled mark option off then back on. No go. Deleted CS settings....
File: CraftStore Endless Archive01/12/18
Magnifying glasses is ZOS, (!) of a...
Posted By: Tanthul
Magnifying glasses is ZOS, (!) of a different color is CS. Ok, then there's definitely something wrong here as I don't see exclamation points in inventory, only magnifying glass. Shouldn't "Mark needed items" enable CS markers? I wonder if there's some conflict with something else..will test.
File: CraftStore Endless Archive01/11/18
Hi, could you implement different c...
Posted By: Tanthul
Hi, could you implement different colors on the magnifying glass icon in inventory so that we can quickly identify duplicates without mouseovering each one in inventory which is tedious heh (eg orange for when you have 2 items with the same trait for the same slot, red when trait for that slot is already being researched). I believe...
File: CraftStore Endless Archive01/10/18
Hi, could you implement different c...
Posted By: Tanthul
Hi, could you implement different colors on the magnifying glass icon in inventory so that we can quickly identify duplicates without mouseovering each one in inventory which is tedious heh (eg orange for when you have 2 items with the same trait for the same slot, red when trait for that slot is already being researched). I believe...
File: LibAddonMenu 1.0 to 2.0 Interface06/12/14
It is a bridge interface or Adapter...
Posted By: Tanthul
It is a bridge interface or Adapter pattern. For performance, it's a straight passthrough of references on initial setup, so negligible cost. I'm not worried about the performance cost but rather having to manage 2 dependencies for the same thing and deal with double possible quirks/issues in the long run. As a person who's...
File: LibAddonMenu 1.0 to 2.0 Interface06/12/14
Hi, Is this supposed to be a bri...
Posted By: Tanthul
Hi, Is this supposed to be a bridge interface, a one-time converter or both? Because it's not obvious in the description. I am interested in saving some time in converting but not on relying on an additional bridge interface dependency. If this is a bridge interface only then I'd rather take the time to manually convert:) Thank...
File: Cyrodiil Alert05/26/14
I did a quick check of changelogs o...
Posted By: Tanthul
I did a quick check of changelogs on those you marked with cyan fonts and I could not locate it. Perhaps if pinstripesc would also post his list we could extrapolate which ones are common between you two and I could check at their code directly. Some of those in the list I can exclude as I am using them myself. These being: Guil...
File: Crafting Material Level Display05/25/14
Thanks for the fast update:)
Posted By: Tanthul
Thanks for the fast update:)
File: Cyrodiil Alert05/25/14
Can you list all the addons that yo...
Posted By: Tanthul
Can you list all the addons that you have installed?
File: Crafting Material Level Display05/24/14
Btw there are changes in the last t...
Posted By: Tanthul
Btw there are changes in the last tier materials for Blacksmithing/Clothing/Woodworking. The last materials shifted to VR9-VR12. No idea if there are changes in Alchemy and Provisioning as I do not have those on any decent level yet on any of my characters:)
File: Crafting Material Level Display05/24/14
This is how they are now: =...
Posted By: Tanthul
This is how they are now: = {tooltip = "Develop, Trifling, Potency Level 1, Gear Level 1 - 10"}, -- jora = {tooltip = "Add, Inferior, Potency Level 1, Gear Level 5 - 15"}, -- porade = {tooltip = "Increase, Petty, Potency Level 2, Gear Level 10 - 20"}, -- jera = {tooltip = "Raise, Slight, Potency Level 2, Gea...
File: Crafting Material Level Display05/24/14
I will compile a list of the differ...
Posted By: Tanthul
I will compile a list of the differences for you in a bit:)
File: Cyrodiil Alert05/24/14
Any idea why I'm still getting the...
Posted By: Tanthul
Any idea why I'm still getting the system messages about scrolls being dropped and taken in PvE? it's not happening to anyone else I talk to. and I have messages outside cyrodiil disabled in settings. I'm getting these messages and I don't even remember installing this addon. It's not on my list anywhere. Scroll related mess...
File: Crafting Material Level Display05/23/14
Hi, Potency 8 runes are misrepor...
Posted By: Tanthul
Hi, Potency 8 runes are misreported as VR5-8 when in reality they are VR6-8:) EDIT: Actually it seems the majority of them are misreported after 1.1 changed ranges, I believe.
File: Cyrodiil Alert05/23/14
Any idea why I'm still getting the...
Posted By: Tanthul
Any idea why I'm still getting the system messages about scrolls being dropped and taken in PvE? it's not happening to anyone else I talk to. and I have messages outside cyrodiil disabled in settings. I'm getting these messages and I don't even remember installing this addon. It's not on my list anywhere. Scroll related mess...
File: Cyrodiil Alert05/23/14
Update
Posted By: Tanthul
v0.2.2: * Updated API version for 1.1.2 compliance (no actual API changes affected CA so it would work anyway if you enabled the option).
File: Cyrodiil Alert05/22/14
Any idea why I'm still getting the...
Posted By: Tanthul
Any idea why I'm still getting the system messages about scrolls being dropped and taken in PvE? it's not happening to anyone else I talk to. and I have messages outside cyrodiil disabled in settings. Strange.. perhaps there is something wrong with your settings file. Try deleting the CyrodiilAlert.lua file in SavedVariables fo...
File: Guild Store Search Extended [En/Fr/De]05/18/14
I like your work:) Very useful. I w...
Posted By: Tanthul
I like your work:) Very useful. I would like to request an option to disable color in the tooltip descriptions. Or at least an option for a profile using less different colors. The current setting is very hard to read due to the number of different colors bundled together. Thanks!
File: Cyrodiil Alert05/18/14
Re: thanks
Posted By: Tanthul
I totally love this addon =) Is there anyway you could make an option to show on the map which direction the main outside gate is facing for each keep. (i deserve to get flamed for my laziness, but can't hurt to ask) That would be outside the scope of this addon as what you are requesting is a map enhancement. I don't like bloat...
File: Cyrodiil Alert05/18/14
Any thoughts for a separate chat lo...
Posted By: Tanthul
Any thoughts for a separate chat log for this addon (like CLS or so) instead of having it on the main chat box? Or is there any way to filter it on a custom chat box? Unfortunately there are no API functions related to the chat box etc. All the addons that have chat box output use the debugging function d() - like CA. CLS i...
File: Cyrodiil Alert05/11/14
Changelog
Posted By: Tanthul
I will start posting changelogs here as well for those of you who follow the comment section:) v0.2.0 * Added Guild Claim Messages with on/off toggle messages (Default:On) -- Now everyone knows who Ninja claimed:) * Added Scroll related alerts with on/off toggle (Default:On) * Added amount of attacking and defending siege engin...
File: Cyrodiil Alert05/10/14
1. Makes sense. Is there a way to a...
Posted By: Tanthul
1. Makes sense. Is there a way to add a toggle for turning off when an attack ends? That would probably serve the same purpose and be easier. This has been added to the latest version:)
File: Foundry Tactical Combat (FTC)05/10/14
Thank you very much for the alpha/o...
Posted By: Tanthul
Thank you very much for the alpha/opacity setting! If you also add frame scaling it would be absolutely great! Thanks!
File: Foundry Tactical Combat (FTC)05/07/14
I have to agree with the last comme...
Posted By: Tanthul
I have to agree with the last comment as well. On the latest update the frames are now a bit huge and striking to the eye. Please add scaling option and opacity. We like the option of having the unit frames non-intrusive:) For the time being I'll be downgrading to the previous version. Thanks!