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Results: 24Comments by: Architecture
File: Arch's Enhanced Crafting02/16/17
Re: Doesn't Always Select Highest
Posted By: Architecture
Still love Arch's Enhanced Crafting as it makes crafting far more efficient and better. I use it daily so keep up the great work, and thank you. Now for the bug. Arch's no longer always selects the crafting style with the largest # of style materials. For example, right now I have 383 Molybdenum (Breton) and 396 Amber Marble (H...
File: Free Dialog Camera (First and Third Person)02/11/17
Great work! This revolutionizes the...
Posted By: Architecture
Great work! This revolutionizes the use of dialogs in game.
File: Skyrim Style UI11/12/16
I am using gamepad mode -- and also...
Posted By: Architecture
I am using gamepad mode -- and also have Wykkd's Toolbar AddOn installed (which bumps the compass down) -- with this addon, during boss fights the bosses health is put in the compass area. This is fine however it keeps bumping up and down. It appears to be almost random that the compass moves moves up and down. It only happens during...
File: Arch's Enhanced Crafting11/10/16
Re: Upcoming Release
Posted By: Architecture
A small bug on the filter that hides the raw materials. It hides the material if its bank or bag total is not 10 or more, where it should be hiding it if the sum of the two is less than 10. So if you have 6 in your inventory and 4 in the bank, the material will be hidden, even though the overall total is 10 and you can refine. I e...
File: Votan's Improved Quests11/08/16
Is Gamepad support planned?
Posted By: Architecture
Is Gamepad support planned?
File: Arch's Enhanced Crafting11/08/16
Upcoming Release
Posted By: Architecture
A small bug on the filter that hides the raw materials. It hides the material if its bank or bag total is not 10 or more, where it should be hiding it if the sum of the two is less than 10. So if you have 6 in your inventory and 4 in the bank, the material will be hidden, even though the overall total is 10 and you can refine. I e...
File: LibFilters11/08/16
Does this support Gamepad mode as w...
Posted By: Architecture
Does this support Gamepad mode as well?
File: Fellowship10/18/16
Nice work! Keep it up. :D Althou...
Posted By: Architecture
Nice work! Keep it up. :D Although I did not read through the entire description (I am diagnosed ADHD as well) -- the parts I read sounded great!
File: Arch's Enhanced Crafting10/12/16
I want to thank you for this useful...
Posted By: Architecture
I want to thank you for this useful addon! It declutters the refining tab and you save time by not having to search all the styling material to choose the one with the most components. I wonder if it is possible to implement an auto max improvement option for upgrading gears. Thank you for the positive feedback! :) Absolutel...
File: Votan's Fisherman10/10/16
I keep getting the following error...
Posted By: Architecture
I keep getting the following error on zone map interface when zooming out or panning in gamepad mode -- it did not used to happen: 2016-10-10T01:08:56.772-06:00 |cff0000Lua Error: user:/AddOns/VotansFisherman/VotansFisherman100015.lua:2218: function expected instead of nil stack traceback: user:/AddOns/VotansFisherman/VotansFis...
File: Arch's Enhanced Crafting10/04/16
Version 1.1.3 Released!
Posted By: Architecture
Added keybinding control to recalculate and choose highest quantity style material. Just in time for One Tamriel :)
File: Arch's Enhanced Crafting10/01/16
Re: Re: Re: Re: Re: Re: Re: Blank if you have ESO Plus Crafting Bags and Filter Refineables On
Posted By: Architecture
Awesome! The thoughts were, when making writs and/or items just for gaining crafting experience that you want to balance the # of remaining style mats so hitting the button (or keybind) would use the same algorithm but find the next highest. Example: So let's say I open it up the crafting station with Arch's installed and arch...
File: Arch's Enhanced Crafting10/01/16
Re: Re: Re: Re: Re: Re: Blank if you have ESO Plus Crafting Bags and Filter Refineables On
Posted By: Architecture
Awesome! The thoughts were, when making writs and/or items just for gaining crafting experience that you want to balance the # of remaining style mats so hitting the button (or keybind) would use the same algorithm but find the next highest. Example: So let's say I open it up the crafting station with Arch's installed and arch...
File: Arch's Enhanced Crafting09/17/16
Re: Re: Re: Re: Blank if you have ESO Plus Crafting Bags and Filter Refineables On
Posted By: Architecture
So I looked into the issue that is occurring below. It is plank if you have ESO Plus crafting bags and your raw materials are in the the crafting bags while the filter refineables option is on. Is it possible to update Arch's to work with the ESO Plus crafting bags? Keep up the great work! Well it seems like the recent...
File: Arch's Enhanced Map09/15/16
Hi Votan I am using also you mini m...
Posted By: Architecture
Hi Votan I am using also you mini map :) But Yes when scaling to 1 it comeback to normal. Interesting, I will see if I can replicate this issue on my end -- I will look into it further and follow up! Kind Regards, Arch
File: Arch's Enhanced Crafting09/14/16
Re: Re: Blank if you have ESO Plus Crafting Bags and Filter Refineables On
Posted By: Architecture
So I looked into the issue that is occurring below. It is plank if you have ESO Plus crafting bags and your raw materials are in the the crafting bags while the filter refineables option is on. Is it possible to update Arch's to work with the ESO Plus crafting bags? Keep up the great work! Well it seems like the recent...
File: Arch's Enhanced Map08/20/16
Hey there, I fixed this by unpac...
Posted By: Architecture
Hey there, I fixed this by unpacking LibGPS straight into the Lib folder: https://monosnap.com/file/r7bZjFlsWPRDZlovibyJHjHwgOjfAZ.png same error if GPS libray wasnt installed so still need to take your addon and other Lib to works. Aha, thank you so much! I overlooked this when I put LibGPS2 in. I have updated the folde...
File: EasyTravel08/18/16
Thanks for the cool addon. Lacks ga...
Posted By: Architecture
Thanks for the cool addon. Lacks gamepad support, so it is of little use to me unfortunately. It is very easy to add gamepad support, and would continue using the addon if/when that is done.
File: Arch's Enhanced Map08/16/16
i got this error ok after lo...
Posted By: Architecture
i got this error ok after load http://www.esoui.com/downloads/info601-LibGPS2.html ... May be include this ? Hi NOTHAN, I just updated the addon to version 1.0.9. I have ensured the latest LibGPS2 is appropriately included in the code. Please let me know if you should continue to experience this behavior and let me know...
File: Arch's Enhanced Map08/15/16
Re: Could the ability to change pin colors be added?
Posted By: Architecture
Could the ability to change pin colors be added? Thank you. This is a cool idea and would be relatively trivial to fit in. I will add it to the backlog!
File: Arch's Enhanced Map07/28/16
thanks for this addon. btw, late...
Posted By: Architecture
thanks for this addon. btw, latest LAM Version is r21, you still have r18 I appreciate the feedback and the heads up -- will update that! :)
File: Circonians WaypointIt07/19/16
Seems to be broken in latest releas...
Posted By: Architecture
Seems to be broken in latest release. Can anyone else please confirm? EDIT: The libGPS and libMapPing libraries were updated a few days ago. It seems that enabling those addons fixed the issue for me. Please disregard.
File: BetterUI :: Gamepad Interface Improvements05/04/16
Thanks Prasoc! However an issue rel...
Posted By: Architecture
Thanks Prasoc! However an issue related to "Use" still occurs when you open the "More Options" and select "Use" from the menu. This error is: "attempt to access private function 'UseItem' from insecure code" This defect is different from the previously fixed "Use" defect.
File: BetterUI :: Gamepad Interface Improvements05/02/16
There appears to be a bug related t...
Posted By: Architecture
There appears to be a bug related to "Use" action within the inventory. Related to being unable to call insecure function.