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Results: 51Comments by: Architecture
File: ItemPreview (Furniture+Armor)12/10/17
Thanks for adding CC items!
Posted By: Architecture
Thanks for adding CC items!
File: Skylike Dialog11/19/17
Could you add/indicate Gamepad mode...
Posted By: Architecture
Could you add/indicate Gamepad mode support please? :) This addon seems quite nice
File: Arch's Enhanced Crafting10/28/17
Re: Feature request
Posted By: Architecture
I don't know if maybe there's a reason this won't work, but I've been looking for something to reverse the order of the crafting mats, so that the highest level material available is always first. It's a small thing, but it would be nice every time I load the crafting window not to have to click right 8 times to get to rubedite/ances...
File: Arch's Quest Refresh (Abandon Pledge Quests)10/24/17
Is there a way to make this work wi...
Posted By: Architecture
Is there a way to make this work with other quests ? Possibly, but it depends on the type of quest for how I can setup rules / settings to allow different types of quests. What was a use case you had in mind? :)
File: Arch's Enhanced Crafting10/24/17
This is bugging out the refinement...
Posted By: Architecture
This is bugging out the refinement and deconstruction interface in the gamepad UI since the patch went live. Thanks -- I was getting this too. Work was quite busy so I didn't get a chance to push out hotfix yesterday. Updated today.
File: Arch's Enhanced Crafting10/02/17
Updated
Posted By: Architecture
Posted patch for auto max improvement ( NOTE: Non-gamepad users were unaffected. This was only a new gamepad-related defect -- looks like ZOS cleaned up their gamepad crafting code :D ) Thanks!
File: Arch's Enhanced Crafting10/01/17
Is anyone else suffering from the a...
Posted By: Architecture
Is anyone else suffering from the auto max improvement not working? Have tried with only this addon loaded and it doesn't work. I know it used to work, and I haven't been doing a lot of crafting recently, so I can't be sure when it stopped working. I'll double check in both live and PTS (CC). On both keyboard and gamepad. I am not...
File: Arch's Enhanced Crafting09/25/17
Is anyone else suffering from the a...
Posted By: Architecture
Is anyone else suffering from the auto max improvement not working? Have tried with only this addon loaded and it doesn't work. I know it used to work, and I haven't been doing a lot of crafting recently, so I can't be sure when it stopped working. I'll double check in both live and PTS (CC). On both keyboard and gamepad. I am not...
File: Arch's Enhanced Crafting08/15/17
Get the following error when enteri...
Posted By: Architecture
Get the following error when entering the Decon menu in the gamepad UI: user:/AddOns/ArchCraftingStyle/Refinement.lua:29: function expected instead of nil stack traceback: user:/AddOns/ArchCraftingStyle/Refinement.lua:29: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObjec...
File: Arch's Enhanced Crafting08/15/17
hey guys with recent game update...
Posted By: Architecture
hey guys with recent game update when you improving items at the station you need clear selection every time after each item, if you want to update one item only once its very annoying feature also dunno why ZOS added it like you want upgrade every item to max value or what? i believe this addon also can handle it and remo...
File: Arch's Enhanced Crafting08/15/17
Update!
Posted By: Architecture
Posted an update to patch compatibility for HoTR.
File: BetterUI :: Gamepad Interface Improvements (HotR)08/07/17
Glad to see others taking interest...
Posted By: Architecture
Glad to see others taking interest in maintaining this. I've been making some of my own tweaks over time, but I might see if I can contribute (where it makes sense to!) Thanks for the diligent work :) I'm not sure if the filter unknown recipes includes the unknown motifs enhancement as well as item / furniture / furniture recip...
File: BetterUI :: Gamepad Interface Improvements (HotR)08/07/17
Glad to see others taking interest...
Posted By: Architecture
Glad to see others taking interest in maintaining this. I've been making some of my own tweaks over time, but I might see if I can contribute (where it makes sense to!) Thanks for the diligent work :)
File: Arch's Enhanced Map06/05/17
After installing my update, the gam...
Posted By: Architecture
After installing my update, the game posted a bug report This should be fixed in the latest version -- please let me know if you still have the issue after updating. Thanks!
File: Arch's Enhanced Map05/22/17
Getting the following error: user:/...
Posted By: Architecture
Getting the following error: user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: table index is nil stack traceback: user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: in function '(main chunk)' Thanks! Posting a fix for this now :)
File: Arch's Enhanced Crafting05/21/17
Awesome! Thanks so much for the upd...
Posted By: Architecture
Awesome! Thanks so much for the update :) At the moment the new feature doesn't seem to quite work right, though -- whenever I enable one of the advanced styles, seems to instead auto-select whatever style is furthest to the right on my bar. Maybe because I don't have all styles unlocked? Not sure... Sorry for the hassle! But I...
File: Arch's Enhanced Crafting05/19/17
I know it's already been requested,...
Posted By: Architecture
I know it's already been requested, but is there any progress on enabling/disabling specific styles? As it turns out, you actually can't fill an entire swimming pool with Daedra Hearts and swim in it Scrooge McDuck style. Whoops. I guess I just need to craft with them instead. Any idea when, or if, we might see an update?...
File: Arch's Enhanced Map05/15/17
In your Changes, it mentions "Enhan...
Posted By: Architecture
In your Changes, it mentions "Enhancement for scrolling locations list (using triggers)", but I'm not seeing this working on the maps location list. Is there an option I'm not seeing? Hey Daeymon, Sorry for the confusion -- I updated the changelog to be more specific. That change only applies to gamepad (such that when in the "...
File: Cleaner HUD05/03/17
Could you add a setting page for op...
Posted By: Architecture
Could you add a setting page for options to turn off/on certain features? cause I agree on most of the aesthetic changes but some I have conflicting ideas I concur. I am hesitant to use this with gamepad, and without ability to control options, I may need to wait it out. Great start here! :)
File: Arch's Enhanced Map05/02/17
In your Changes, it mentions "Enhan...
Posted By: Architecture
In your Changes, it mentions "Enhancement for scrolling locations list (using triggers)", but I'm not seeing this working on the maps location list. Is there an option I'm not seeing? Hey Daeymon, Sorry for the confusion -- I updated the changelog to be more specific. That change only applies to gamepad (such that when in the "...
File: Votan's Keybinder04/23/17
Gamepad UI Bug
Posted By: Architecture
Since at least >=1.1.8 this addon does not allow the "Gamepad Options" panel to be opened via character windows for my configuration. It returns a UI error (i.e. `IsInGamepadPreferredMode()` being true). Lua Error: assertion failed stack traceback: : in function 'assert' EsoUI/PregameAndIngame/ZO_Options/Gamepad/ZO_Options_Ga...
File: Arch's Enhanced Gamepad04/03/17
Hmm, I'll try this -- my foul hides...
Posted By: Architecture
Hmm, I'll try this -- my foul hides were already marked as junk, but I'll try manually. Does it just not give you the option in actions menu or nothing happens when you select "Mark as Junk" for that particular item?
File: LibBinaryEncode03/21/17
What is the advantage of this over...
Posted By: Architecture
What is the advantage of this over using a popular implementation such as MessagePack? http://msgpack.org/index.html http://fperrad.github.io/lua-MessagePack/ -- in theory this should be able to just run since it is purely Lua (or Lua-like) implementation without any extra dependencies. The downside is we can't really benefit from ch...
File: Arch's Enhanced Map03/19/17
Re: Question / Feature Request
Posted By: Architecture
Hi Arch, Can your mod make map pins smaller also? If not, would it be possible to add a feature so that it can? Yeah -- it definitely should be able to. I would try to set the scaling to less than 1, but greater than 0 (such as setting it to 0.5 scaling to reduce the pins by 50%). Side note, in other news... NEW FEATU...
File: Arch's Quest Refresh (Abandon Pledge Quests)03/18/17
Made many new changes -- check out...
Posted By: Architecture
Made many new changes -- check out the changelog for details!