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Results: 22Comments by: Uesp
File: Dolgubon's Lazy Writ Crafter08/16/17
As a temporary fix for retrieving t...
Posted By: Uesp
As a temporary fix for retrieving the poisons from your bank you can add the following 2 lines to AlchGrab.lua at line 131: elseif a == "poison" then a = a.." "..a.." "..a.." "..a So the entire if block should look like: if a =="ravage" then a = a.." of "..a.." "..a elseif a == "poison" then a = a.." "..a....
File: Advanced Filters08/14/17
With the the 3.1.5 Horns of the Rea...
Posted By: Uesp
With the the 3.1.5 Horns of the Reach patch I'm getting a stack overflow error from line 77 of main.lua.
File: CraftStore HotR08/14/17
FYI...In update 15 there's an addon...
Posted By: Uesp
FYI...In update 15 there's an addon error on line 182 of CraftStore_Styles.lua. To fix replace the removed function "GetSmithingStyleItemLink" with the new "GetItemStyleMaterialLink".
File: uespLog05/25/17
Re: Re: Re: Re: Re: Re: UI issues, post-Morrowind
Posted By: Uesp
OK, I tried the steps you recommended for the guild trader without luck. I then decided to uninstall/reinstall. First I made sure to have alchemy enabled. I exited the game completely Then I uninstalled through minion and selected delete savedvariables. I then verified that both the uesplog folder and the savedvarialbles file were co...
File: uespLog05/24/17
Re: Re: Re: Re: UI issues, post-Morrowind
Posted By: Uesp
Well one down, one to go...turning the alchemy off fixed that issue...but i'm wondering, is it possible that i somehow enabled it within the UI settings for the addon? because I didn't do so with the command...so if it's not in the UI settings, then it must have installed with the setting enabled... I also made a new file with the...
File: uespLog05/24/17
Re: UI issues, post-Morrowind
Posted By: Uesp
I'm having a couple issues with the combination of the new Morrowind update and the new UESPlog addon, both concerning the UI. Both issues occur even when I disable all other addons and I leave only the UESP addon loaded with the vanilla game. Also these issues started only after Monday's update of both the game and the addon. Fir...
File: Lui Extended05/22/17
To fix the white icon for Wardens j...
Posted By: Uesp
To fix the white icon for Wardens just add the line: = '/esoui/art/icons/class/class_warden.dds', the the "local classIcons" variable at the top of UnitFrames.lua (line 17).
File: No, thank you!05/22/17
Re: Re: Game Patch 3.0.5
Posted By: Uesp
I get this error too The addon seems to have a problem with the new patch 3.0.5. I get two errors after login/reloadui: user:/AddOns/NoThankYou/Libs/LibNotification/LibNotification.lua:52: table index is nil stack traceback: user:/AddOns/NoThankYou/Libs/LibNotification/LibNotification.lua:52: in function '(main chunk)' This...
File: CraftStore Fixed and Improved05/22/17
For Morrowind update 14 release (3....
Posted By: Uesp
For Morrowind update 14 release (3.0.5) CraftStore_Styles.lua has an issue on line 43 as the global variable ITEMSTYLE_ENEMY_SKINCHANGER has been removed. Replace this with 42 is at least a temporary fix to prevent the error. Also the same error on line 66 with ITEMSTYLE_UNUSED21 (58) and line 67 with ITEMSTYLE_UNUSED22 (59).
File: uespLog05/11/17
Re: UESP Monitor has stopped working
Posted By: Uesp
As stated above the UESP Monitor has stopped working, and I'm not sure why. I have eight characters and I'm using the UespLogAddOn to capture their build data, and then the Uesp Monitor to upload it into the ESO Build Editor. And it worked perfectly for the first two characters. But then it just stopped working. I've captur...
File: uespLog04/17/17
Is anyone paying any attention to t...
Posted By: Uesp
Is anyone paying any attention to these comments?? No replies. My problem being... I've turned Everything off in the settings to try to NOT get the extra displays of extra items in certain menus. Such as.. In the 'deconstruct' menu. Nothing I do (other than completely disabling the addon) will remove the extra displays of it...
File: uespLog04/17/17
This there a way to only show text,...
Posted By: Uesp
This there a way to only show text, while using the Item Style/Trait Display? I noticed that using the grid view from the Inventory Grid View add-on creates a visual bug, with the style and trait icons. http://i560.photobucket.com/albums/ss44/kevinoneton/Elder%20Scrolls%20Online/Screenshot_20170222_190015_zpsg3vmrfo8.png You...
File: Dolgubon's Lazy Writ Crafter02/10/17
Just curious what the point of the...
Posted By: Uesp
Just curious what the point of the chat message on line 430 in the WasItemCrafted() function: abc = abc + 1 if abc>50 then d("wascrafted")return end I see similar lines commented out in other functions and assume this is for debugging/testing and should be removed or commented out?
File: EsoExtractData09/05/16
Just to say that 0.28 fails to extr...
Posted By: Uesp
Just to say that 0.28 fails to extract eso.mnf (stucked without any error at eso0002.dat loading. Didn't looked a lot for now. I just uploaded v0.29 which fixes this issue. It seems there was a truncated compressed file in the eso00002.dat file which caused an infinite loop trying to inflate it. I've successfully extracted everyt...
File: EsoExtractData08/01/16
Re: Problem with the extraction
Posted By: Uesp
Hello there! I'm working on a quite ambitious project for The Elder Scrolls Online. I want to mark every single 'named' NPC and every readable document on the maps. But first I'd need to extract all those maps. Unfortunately it doesn't work for me to extract the files with this file. I'm using the Steam version of the game... could s...
File: EsoExtractData07/05/16
Re: Tutorial on how use this stuff?
Posted By: Uesp
I can't run it Error 0x00000c7b I need help how to run this in windows command line... There's some more detailed help and examples for the utility on our wiki. As for Windows command line help you'd be better off just Googling some basic tutorials for that as there's plenty out there.
File: uespLog05/31/16
Thanks for the note...sorry I didn'...
Posted By: Uesp
Thanks for the note...sorry I didn't see it earlier. I'm uploading v0.70 of uespLog today that should fix all DB related issues.
File: EsoExtractData03/08/16
If 0.27 crash on the last eso.mnf (...
Posted By: Uesp
If 0.27 crash on the last eso.mnf (for whole game data), my little modif works well for this mnf file. If someone need something, just ask, I extracted the last 2.3.4 game (401 093 files). I fixed a crash bug in 0.28 related to the Thieves Guild update, although I'm not sure if yours is the same issue or not.
File: EsoExtractData03/08/16
I get this error when I try tor un...
Posted By: Uesp
I get this error when I try tor un the last (Feb) version: Can't run the program because MSVCP140.dll in missing. To solve the problem, reinstall the program. I installed also vcredist 2015 but nothing, any clue? It should be the VC2015 redistributable files, specifically the v86 version (vc_redist.x86.exe) as EsoExtractData...
File: EsoExtractData02/04/16
I'm going to use the opportunity th...
Posted By: Uesp
I'm going to use the opportunity that you're here. Long ago I was trying to extract those files myself, and used your wiki to get going, really helpful. On this page, there's a link to RDF-3X project as a reference for hash function. However, there's a bug in that implementation, it gives wrong results for anything longer than 11 byt...
File: EsoExtractData01/13/16
So I ran it with depot/eso.mnf and...
Posted By: Uesp
So I ran it with depot/eso.mnf and it did extracted 120GB+ worth of files, but I got a bunch of error messages and, mostly important, the file I wanted (conversation_textHighLight.dds) wasn't there. Last lines of the output: Error: Only read 0 of 102 bytes from position 0x29640691! snip... BTW I still got 25GB free so the...
File: EsoExtractData12/22/15
If I get it right, the MNF/DAT File...
Posted By: Uesp
If I get it right, the MNF/DAT Files are packed files, so unpacking them would use more space but should speed up the loading process? Is it possible unpack the files and replace the existing packed files with the unpacked? I've only done unpacking to access the internal files for other uses. Note that many files don't have an ass...