Results: 12Comments by: Tajin
File: AutoEmote04/24/14
I sometimes see this error as well,...
Posted By: Tajin
I sometimes see this error as well, but it's not consistent. Sometimes it appears and sometimes it doesn't. Yeh, I've noticed that too. I'll see if I can fix that on the next version, it shouldn't have any impact on functionality though.
File: AutoEmote04/17/14
Interesting addon. However in my pe...
Posted By: Tajin
Interesting addon. However in my personal experience it seems to only trigger the emote if it is detected as the first word in the chat channel (/say, /yell, etc.). If it is not the first word, it does not seem to trigger. I might take some time to look into that myself since I am trying to get my feet wet in the addon creation busi...
File: AutoEmote04/10/14
My Addon wont work at all....i enab...
Posted By: Tajin
My Addon wont work at all....i enable it and no matter what i say in any channel nothing happens. Help? Have you tried using the slashcommand? It should give you a response and would be a good way to see if its actually running. "/autoemote" Have you made any changes? there are occasions where my character will emote for other...
File: Loot Filter04/07/14
Nice addon, but why would a "Loot F...
Posted By: Tajin
Nice addon, but why would a "Loot Filter" take care of auto-repair? Wouldn't it be better to split that into two addons to avoid clutter for users who just want one of the two features?
File: AutoEmote04/07/14
(1) It seems that in order for the...
Posted By: Tajin
(1) It seems that in order for the addon to start filtering properly, you need to trigger it with /say. That could to be a bug in the API, I can't find any other reason for it. :( (2) The yell filter seems to be bugged. It not only triggers when the player yells, but whenever someone within range also yells. I'm yelling for other...
File: AutoEmote04/04/14
Re: /sitchair
Posted By: Tajin
I updated and since them I notice a lot of words make me /sitchair, just a heads up My bad, there was a mistake in the filter. Open AutoEmoteFilter.lua, search for /sitchair and in both cases change the 1 to a 2. I'll upload a fix shortly.
File: AutoEmote04/04/14
Nothing happens. Hmm ok, I'll chec...
Posted By: Tajin
Nothing happens. Hmm ok, I'll check it out when I get home. It worked alright yesterday but there's a slim chance that I fucked something up when I uploaded it today. Meanwhile, you can try using v1.0 instead, see if that works for you. Thanks for reporting. Anyone else having problems with v1.1 ?
File: AutoEmote04/04/14
I'm going to upload the new version...
Posted By: Tajin
I'm going to upload the new version later today. :banana: Well, seems like the ESO release-downtime messed up my schedule a bit. :p
File: AutoEmote04/03/14
One other thing I'd suggest, assumi...
Posted By: Tajin
One other thing I'd suggest, assuming it is possible, is perhaps some form of toggle or prevention system for when the player is already in a looping emote. I don't think theres a way to detect if another emote is already playing. :( What about parsing the emote channel for keywords? Good idea, I'll include that. In fact I'll ju...
File: AutoEmote04/03/14
Here's my current list of changes t...
Posted By: Tajin
Here's my current list of changes that I have planned. Feel free to add your thoughts. 1. add "/yell" - guess this only really needs one emote, regardless of what you're yelling 2. add Partychat - identical to /say but only when other partymembers are nearby 3. add more exceptions: - don't trigger when the player is in...
File: AutoEmote04/02/14
Emotes have their own channel. It o...
Posted By: Tajin
Emotes have their own channel. It only reacts to /say. I've thought about making it user-configurable but I can't think of a very user-friendly of doing that. The filters however are set to be rather coarse, so they should trigger often enough.
File: Easy Quick Slots03/31/14
Ah, good that I checked here first....
Posted By: Tajin
Ah, good that I checked here first. I was just about to create the same thing. nice :)