Results: 9Comments by: Ssidious
File: Wykkyd Outfitter06/25/14
1.2 Broke the outfitter. I can crea...
Posted By: Ssidious
1.2 Broke the outfitter. I can create sets of gear or skills, but when I go to activate them = nada. Your addons are amazing please update them for the new patch! Thank you. :banana: there is a bug with your saved variables that has nothing to do with the mod itself Saved Variables Bug and AddOns ToU
File: Wykkyd Outfitter06/23/14
Re: Pulsar Ability not Working
Posted By: Ssidious
I have done some experimenting and it doesn't seem like the "Pulsar" ability (last active ability in the destruction staff skill line morphed to pulsar) works properly. I have two skill sets saved for my active 1 bar, for example an "AOE" skill set and a "Single Target" skill set. On my AOE bar I have Pulsar and on my Single Target b...
File: Wykkyd Outfitter06/15/14
Hello Wykkyd. I think the plugi...
Posted By: Ssidious
Hello Wykkyd. I think the plugin is almost perfect. However, there are still two major problems. 1) If you're trying to save two identical rings, it does not work. If you try to load the gear is usually only one of the two identical rings created. 2) It is currently not possible to use the second gear / skill bar that...
File: Wykkyd Outfitter06/11/14
Re: Re: Re: Making a switch with one button?
Posted By: Ssidious
Is there a way to make a gear switch with a key or mouse button? Yes! Use the macro system from Wykkyd's Framework. You can bind macro's and the macro's can contain both gear and skill switches :) Don't see this option under wykky's settings, what do I need to do? controls settings > bind the macro window to a key use th...
File: Wykkyd Outfitter06/10/14
Re: Making a switch with one button?
Posted By: Ssidious
Is there a way to make a gear switch with a key or mouse button? Yes! Use the macro system from Wykkyd's Framework. You can bind macro's and the macro's can contain both gear and skill switches :)
File: Wykkyd Outfitter06/07/14
gear markers in deconstruct tab
Posted By: Ssidious
hi wykkyd , i've managed to reverse engineer a bit to make the gearmarkers apear in the deconstruction window aswell. in the Inventory.lua i added the following lines (the pink ones) WF_Outfitter.AddOutfitIndicators = function (self) local inv = ZO_PlayerInventoryBackpack; local bank = ZO_PlayerBankBackpack; local decon...
File: Wykkyd Outfitter05/31/14
A couple things I'd like that my Wo...
Posted By: Ssidious
A couple things I'd like that my WoW outfitter does: 1. The ability to turn off certain slots. So I could change my rings out without changing anything else, or swap weapons only, etc. 2. The ability to specify a "show helmet" option for a specific set. On the ESO forums, you made a post saying it couldn't be done, but I foun...
File: RAETIA InfoHub05/13/14
love this mod , it's awesome :)...
Posted By: Ssidious
love this mod , it's awesome :) is there any chance you could add a custom keybind to toggle the bar on/off ? Thanks Ssidious and yes sure, I'll add it asap :) awesome !!! thanks :D
File: RAETIA InfoHub05/13/14
love this mod , it's awesome :)...
Posted By: Ssidious
love this mod , it's awesome :) is there any chance you could add a custom keybind to toggle the bar on/off ?