Results: 50Comments by: wmrojer
File: MiniMap by Fyrakin08/06/14
In ZrMM.txt the entire ZrMM table i...
Posted By: wmrojer
In ZrMM.txt the entire ZrMM table is set as SavedVariable, this is very unnecessary (and may even be dangerous). You should only save a small table that has the values that needs to be saved. Change in ZrMM.txt From: ## SavedVariables: ZrMM To: ## SavedVariables: ZrMM_SavedVariables And change in ZrMM.lua From: ZrMM.SV =...
File: LibAddonMenu-2.008/02/14
Documentation for the "default" par...
Posted By: wmrojer
Documentation for the "default" parameter for the colorpicker widget is wrong in the controls\colorpicker.lua In the lua file default = {defaults.r, defaults.g, defaults.b, defaults.a}, --(optional) table of default color values But here on the web its default = {r=defaults.r, g=defaults.g, b=defaults.b, a=defaults.a}, --(o...
File: Harven's House Hunter07/30/14
Thanks you for this and all your ot...
Posted By: wmrojer
Thanks you for this and all your other add-ons. I use several of them. Just wondering if there is any special reason why the doors are stored per character instead of account wide?
File: JunkBuster07/27/14
When I remove the default rules tha...
Posted By: wmrojer
When I remove the default rules that comes with JunkBuster they are partly applied again when I login again due to them being applied as default values in ZO_SavedVars:New() Example: If my 2:nd save rule does not contain a quality if will get quality ITEM_QUALITY_LEGENDARY applied to it , and the 3:rd save rule will get quality...
File: Zgoo - data inspection tool07/27/14
To prevent ZGOO from crashing while...
Posted By: wmrojer
To prevent ZGOO from crashing while scrolling through table you need to add the function GetTradingHouseSearchResultItemLink to the list of blacklisted function. The table BLACKLISTED in zgoo.lua at line 32 should look like this local BLACKLIST = { GetNamedChild="BLACKLISTED", --IsChildOf="BLACKLISTED", --GetAnchor="BLACKL...
File: Lootdrop, Continued (All in One)06/30/14
Since the latest update EXP and Mon...
Posted By: wmrojer
Since the latest update EXP and Money gains don't seem to accumulate correctly. Only the value of the last sold item is show, it just gets overwritten instead of added. Same for exp, only the base kill exp is shown the finesse exp gets overwritten. This most likely is due to the changed format for the display of money and exp....
File: Lootdrop, Continued (All in One)06/30/14
Re: Re: Re: Re: Re: Re: Re: Re: Debug mode
Posted By: wmrojer
Question: someone know how to simply format a number with a tousand separator like this: 1000000 => 1 000 000 I do not see that in string lua format Thx in advance. FormatIntegerWithDigitGrouping(amount, " ") --or use (delimiter will be GetString(SI_DIGIT_GROUP_SEPARATOR)): ZO_CommaDelimitNumber(amount) That one was ev...
File: MultiCraft (OBSOLETE)06/30/14
Pretty please, could you make the s...
Posted By: wmrojer
Pretty please, could you make the slider longer, preferable configurable length. When you have supplies to be able to craft 200, trying to set it to craft 10 is a pain. has anyone else noticed the slider sometimes ditching the selected value, due to your equipment slots glowing? (yeah, it sounds weird, but that's what i've notice...
File: Loot Filter Remix06/30/14
The Addon loads after the basic fix...
Posted By: wmrojer
The Addon loads after the basic fixes to LootFilterRemixSettings.lua but it does not filter anymore since last patch. So its currently not very usefull at all. That is correct. To get it to actually work you have to download and install my temp fix a few post down. If the original author does not come back I recommend you switch...
File: Dustman06/30/14
Thanks, this works great. Switch...
Posted By: wmrojer
Thanks, this works great. Switch to this from Loot Filter Remix since that author has gone missing. A little feature request. Could you add the ability to add white armor, jewellery and weapons with 0 value to junk. It's the new "junk" loot they introduced in 1.2.3. You don't only get them as pickup from the ground, you ca...
File: Lootdrop, Continued (All in One)06/30/14
Re: Re: Re: Re: Re: Debug mode
Posted By: wmrojer
Question: someone know how to simply format a number with a tousand separator like this: 1000000 => 1 000 000 I do not see that in string lua format Thx in advance. Here is a function to format a number with "," separator. To change it to use "space" change the "%1,%2" to "%1 %2". function CommaSep(value) local format...
File: Loot Filter Remix06/26/14
Tested, retracting that beer, old s...
Posted By: wmrojer
Tested, retracting that beer, old saved setting don't work with this.. good thing I saved my variables, cause 70 filter would go byebye.. Has nothing to do with this addon, it's the same old bug by ZOS that forgets the accountname everytime there is a patch. http://www.esoui.com/forums/showthread.php?t=1843
File: Loot Filter Remix06/26/14
Temporary fix of Loot Filter Remix...
Posted By: wmrojer
Temporary fix of Loot Filter Remix for ESO v1.2.3 http://www.firedrive.com/file/05D5464C2BDA8BD1
File: Loot Filter Remix06/26/14
Comment out lines 303 and 320 in Lo...
Posted By: wmrojer
Comment out lines 303 and 320 in LootFilterRemixSettings.lua makes the addon load at least. Haven't verified functionality. Line 303: -- = "Rune", Line 320: -- = "Scroll", I think Runes have been split up in the 3 different type of runes, but can't check since the game CTD when I run Zgoo. And there are no scrolls in the gam...
File: Foundry Tactical Combat (FTC)06/20/14
Noticed I didn't get any buffs for...
Posted By: wmrojer
Noticed I didn't get any buffs for the Healing Staff skill "Blessing Of Restoration". Apparently the game has it with capital O in "Of", but it's not spelled like that in the buff list in the addon.
File: MitigationValue06/05/14
You should probably calculate all c...
Posted By: wmrojer
You should probably calculate all characters as level 50 when in Cyrodiil. For my lvl 10 it said 50% when I enterd Cyrodiil.
File: Price Tracker05/28/14
Sorry to be the bearer of bad news....
Posted By: wmrojer
Sorry to be the bearer of bad news. With auto loot on and bags full when I get stuff I can't pickup. Lua Error: user:/AddOns/PriceTracker/PriceTracker.lua:92: operator < is not supported for number < nil stack traceback: user:/AddOns/PriceTracker/PriceTracker.lua:92: in function 'PriceTracker:OnUpdateTooltip' user:/AddOns/Pr...
File: Price Tracker05/27/14
You forgot to put the addon in a Pr...
Posted By: wmrojer
You forgot to put the addon in a PriceTracker directory in the zip file.
File: HarvestMap05/23/14
How about splitting up the data int...
Posted By: wmrojer
How about splitting up the data into several add-ons? Have one main HarvestMap addon that has all the logic but has optional dependency to the different data add-ons. This way you will only need to load the data you are actually interested in seeing. The downside is that you would need to do a /reloadui if you wanted to see more data...
File: ZrMM - Modified05/20/14
A variant of the changes suggested...
Posted By: wmrojer
A variant of the changes suggested earlier. But this one still lets you change the size of the pins on the minimap. They will all change in size relative to there size on the large map. Find lines 528,529 in AddOns\ZrMM\ZrMM.lua: local pinHScale = pinScale; local pinWScale = pinScale; and replace them with this line: local...
File: HarvestMap05/20/14
Re: Re: Sharlikran
Posted By: wmrojer
Even this morning I thought, since it makes longer login times with each file you have in the SavedVariables folder, then why have two mods with huge files? Maybe I can make the two data collection mods for collecting data from HarvestMap and Esohead, and then have a Lite version of HarvestMap that just displays the Pins. It would...
File: HarvestMap05/19/14
A suggestion on how the problem wit...
Posted By: wmrojer
A suggestion on how the problem with different maps needing different "close by" values can be solved. I haven't tried out the values that exactly, they are more of a guess, but the logic works function Harvest.GetMap() local textureName = GetMapTileTexture() textureName = string.lower(textureName) textureName = st...
File: HarvestMap05/09/14
Re: Load times
Posted By: wmrojer
Since I imported the daily node lua the loading times are really long especially after/reloadui, I eaven had to deaktivate the addon. Also seperate Zone filters for the map would be nice, at least for Cyrodill so it remembers in which zones i want to display nodes. Would it be possible to add a button in the UI which toogles the ad...
File: HarvestMap05/09/14
That's exactly what this addon does...
Posted By: wmrojer
That's exactly what this addon does but "very close by" is hard to define. The game's api only give access to the normalized map coordinates where (0,0) is topleft of the map and (1,1) is the bottom right corner. So a distance of 0.005 (the value this addon uses as "close by") can be a very small distance on small maps and a very...
File: HarvestMap05/08/14
We need to adapt the distance that...
Posted By: wmrojer
We need to adapt the distance that HarvestMap uses for how close two nodes can be depending on what map we are on. Cyrodiil for example needs a much smaller value since it is so large, but dungeons and towns needs a larger value. I don't know if there needs to be a complete list on "zone scales" for all zones or if one for dungeons/t...