Results: 677Comments by: dopiate
File: Potion Maker Extended12/15/14
Re: Re: Favorite Potions
Posted By: dopiate
A good idea, i'll see how to implement this. I think its a great idea also - I appreciate you looking it adding it. thanks, d
File: AwesomeGuildStore12/15/14
Re: Re: Please accept my apologies - this was not for you!
Posted By: dopiate
Apologies accepted :D I already suspected that this might not have been meant for me, so don't worry about it too much. Just make sure to drink your coffee beforehand next time. ;) Also AGS passed 200 comment with this little exchange :banana: LOL happy to help with my crazy comments to get you to 200 :D I actually hit a m...
File: No, thank you!12/15/14
as always - you rock
Posted By: dopiate
do you plan to add it into a version if not it's no big deal I will just add it to mine I dont use minion (because I alter so many addons) so that wouldn't be an issue for me. Thank for the quick reply. -d ps you are showing my 4 different ways to the the same thing correct?
File: AwesomeGuildStore12/15/14
Please accept my apologies - this was not for you!
Posted By: dopiate
I am not sure what AGS has to do with your mules bank's? :confused: Maybe you wrote this comment on the wrong addon's page? Otherwise I can only tell you that AGS is still up to date and working fine (at least for me) and it is sad to hear that you won't use it anymore. Maybe you can tell me about the problems you encountered so...
File: MailBuddy (Mail assistant/favorites)12/15/14
Re: Re: Re: only 1 to: ?
Posted By: dopiate
Here's a working first version!! The functionality you requested, PLUS some!!! Lemme know what you think of the new update!! And, thanks again for the idea!! unfortunately the addon hasn't been approved yet but I saw your screen shots! dude GOLD STAR!- exactly what I was looking for I will test it when I get home from work b...
File: AwesomeGuildStore12/15/14
Have to give it up
Posted By: dopiate
I have loved this addon from day one but it doesn't update or work correctly anymore I told someone that I had something in one of my mules bank's and when I switches over it wasn't there and probably hadn't been for month sorting and switching doesn't work I'm not being critical just telling you my last few experience and t...
File: No, thank you!12/15/14
Can you help?
Posted By: dopiate
one of my trade guilds kicked like 50 ppl last night and it all came through when I logged in this morning http://i61.tinypic.com/2qulrg0.png each one is tied to an ANNOYING "tinny bing" that 1) I would liek to No Thank You those notifications and 2) I don't want to wake my GF with 50 Bingzzzz,Bingzzzz so can you kill that too?...
File: Shopkeeper (Improved, Fixed and Updated)12/15/14
Re: Re: If you can find it - I will fix it.
Posted By: dopiate
I posted on the original shopkeeper page shortly after khaibit discontinued it. Looking at the numbers, it seemed very likely that he just fogot to divide by the stack size. Here is my original text: "I found one possible issue: It looks like there are inconsistencies in handling stacks. I have confirmed the following: -...
File: MailBuddy (Mail assistant/favorites)12/14/14
Re: Re: only 1 to: ?
Posted By: dopiate
How many would you like to have? It would still be kinda low-key, too.... 5 or 6 I have core group of friends and I always have to type their names over and over - such a pain. I have a text file I copy and paste from because thats actually easier. (EDIT Also wondering what your thoughts are about making this AccountWide...
File: MailR12/14/14
Re: Re: Curious idea
Posted By: dopiate
I have a beta version if you are interested posted it here I'm very interested I'll check it out what it also needs is a simple way to save to: addresses for people you send to often. I'll let you know how it works. -d edit: wait you did it to the guild version - I was looking for the other version which is where yo...
File: MailBuddy (Mail assistant/favorites)12/13/14
only 1 to: ?
Posted By: dopiate
I really like the idea here -- but I was wondering can you only save 1 to: user I was hoping you could add multiple like a mini address book I don't do any RTS stuff so I was only looking for the address part do you plan on adding multiple saves? thanks, -d
File: Shopkeeper (Improved, Fixed and Updated)12/13/14
If you can find it - I will fix it.
Posted By: dopiate
Did you fix the erroneous price calculations of stacks as well? The answer is I don't know :-) I don't use this program so until somebody tells me there is an issue I won't know to fix it. I fixed every issue I knew about and Garkin even contributed some "better" tool tip code. The code was correct but it didn't check to mak...
File: Shopkeeper (Improved, Fixed and Updated)12/12/14
UI error for you: 2014-12-12T00:...
Posted By: dopiate
UI error for you: 2014-12-12T00:14:08.130+01:00 |cff0000Lua Error: bad argument #1 to 'string.match' (string expected, got nil) stack traceback: : in function 'string.match' user:/AddOns/Shopkeeper/Shopkeeper_UI.lua:395: in function 'Shopkeeper:addStatsPopupTooltip' user:/AddOns/Shopkeeper/Shopkeeper.lua:1017: in function '...
File: Shopkeeper (Improved, Fixed and Updated)12/11/14
Make this the in game GUI for GSA
Posted By: dopiate
If you are one of the people who are using my Guild Sales Assistant and would rather have the original Shopkeeper as your in game UI. That’s perfectly fine and totally possible. I have written a GSA no GUI version that will work with it but, you must get instruction from me to migrate your database so you don’t lose all the his...
File: Guild Sales Assistant for Master Merchant12/11/14
Update Coming Today - Optional
Posted By: dopiate
I have migrated the offline component to Visual Studio .Net 2013 and while doing that I have decided to try and update the look of GSA. Design and style are things that I am not good at but even I could tell that the interface was bland. Plus, Tony mentioned it looked dull and I agreed with him. I love when people aren't afraid to...
File: Shopkeeper (Improved, Fixed and Updated)12/10/14
Fixed a potential issue.
Posted By: dopiate
I found and fixed an error with the font replacement paths. This was not a reported error but I found it while reviewing my changes. Unfortunately i am at work and can not test this fix. I would assume that since it was never reported that fixing shouldn't create any issues. As I updated on the main page I also must give credit...
File: Deome's ddShopkeeper12/09/14
Again, I choose to code ?????
Posted By: dopiate
Again, I choose to code. Then who does the support? They aren't mutually exclusive. By "not visiting this forum" - you isolate yourself from feedback and you frustrate the people who are using your code. If you choose to code, I suggest you choose also not to publish unless you can accept that they go hand it hand. I on...
File: Deome's ddShopkeeper12/09/14
I don't get the point of continuous...
Posted By: dopiate
I don't get the point of continuously offering alternatives that don't begin to replace the functionality of what you are offering an alternative to. Over the past like 6 pages I see something like 4 or 5 attempts to get people to use GSA. Who goes into another addon author's comment thread and continuously pushes their own addon? Su...
File: Deome's ddShopkeeper12/09/14
Re: Re: Show some respect!
Posted By: dopiate
Here, Here! I knew the former author of the mod and he had taken it over from someone else. So I can only imagine the code was a mess. I am still getting errors, but these things happen from time to time. Thank you so much Deome for taking on the daunting task of another mod.:) Really? 1) It was written REALLY well (the...
File: w33zl's Merchant12/08/14
Re: Re: Re: Re: Source update!
Posted By: dopiate
Maybe I can shed some light on this :) It is correct that Merchant is dependent on Shopkeeper, or actually the data mining part of Shopkeeper to be more specific. Unfortunately the author completely changed the data structure in v1.0 of Shopkeeper. And as Dopiate said we did have a dialogue about this. The problem is that GSA is b...
File: w33zl's Merchant12/08/14
Re: Re: Source update!
Posted By: dopiate
Question to mod author! Shopkeeper and Luminary Trade Sales History are abandon now. How about to use GSA for data update? Or maybe something different. All I want to say is maybe we should go on and don't rely on abandon addons. Thanks. GSA wouldn't work for what this addon does. Interesting conclusion. w33zl's NEEDS Shopke...
File: Deome's ddShopkeeper12/07/14
Nope, I would know. If I ever don't...
Posted By: dopiate
Nope, I would know. If I ever don't set it, I start getting memory errors from Combat Analytics when I am doing trials. Combat Analytics shows that it is currently set at 400. ok just trying to be helpful btw 400 meg is not a clean selection go to 256 or 512 unless you are running on an OS I am unaware :-) You ever notice...
File: Deome's ddShopkeeper12/07/14
An alternative (but not a replacement exactly)
Posted By: dopiate
Hey, I'm getting an error box when I login saying Bad argument #1 and a bunch of blah blah with this addon name in it numerous times. Any idea how to fix this? Recently I increased my lua memory and got rid of the not enough memory caused by this addon. yup same for me ever since Deome shopkeeper continued was updated on Dec 4, 2...
File: GSA no GUI12/07/14
Big Favor
Posted By: dopiate
For those of you who use this can you PM a list of other sales/pricing programs you use that it DID not conflict with. I would love to know/confirm this information. -d
File: Guild Sales Assistant for Master Merchant12/07/14
Re: Deleted entire key folder
Posted By: dopiate
Thus the problem is if the first time you run, if you point to a folder that does not have GuildSalesAssistant.lua, you will never get a chance to Uninstall the registry keys via the .exe and will instead be forced to do so via regedit or something akin to that. Ok my first priority - did you get all setup - if not I will do a Tea...